 Welcome everybody to Procedural Race Tracks with Houdini 17.5 Houdini Engine in Unity 3D and Unreal 4. Throughout this course we are going to start at the very beginning. We're going to get ourselves set up with Houdini and the Houdini Engine for Unity and Unreal 4. From there we dive into the world of procedural modeling and Houdini digital assets, where we learn how to build our very first procedural model using Houdini and the Houdini Engine. From there we dive into creating our race track tool, starting with the track. The track bumpers and the guardrails. From there we begin to learn how to build terrains for Unity and Unreal through the power of the Houdini Engine. Once we get our terrain up and running, we then turn our attention to creating procedural foliage and foliage scattering using Unity's tree prototypes and detail objects, as well as Unreal's grass system. To conclude the course we walk through the process of creating more props for our track tools and learn how to generate productive procedural tools and workflows to speed up our level creation processes. So thanks for your interest in procedural race tracks with Houdini 17.5 and Houdini Engine in Unity 3D and Unreal 4. I'll see you in the course.