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Published on Jun 18, 2012
Victor Magnuson, Martin Wahlund and Robert Bäckström from Fatshark doing a presentation about the very unique development of KRATER.
We decided to involve gamers very early on. When we announced the game we had almost no information to the public just a video explaining what we wanted to do and a few concepts. From that point we have built our vision and blended it with the feedback we have received along the way from gamers around the world.
With the game being released at the presentation, we are continuing to talk to gamers about what they want to see in the game in DLCs and expansions. The world of Krater is a growing universe that hopefully will live on for a very long time, forever if we have anything to say about it.