 Hi guys and welcome back to our second week review episode in the flinch squad circuit moon series We kicked off last week with that first review episode. We had all the games from week one. It was an explosive episode It was amazing to watch commentate, and I hope you enjoyed it So thank you so much for all the feedback And if you missed that and you haven't caught any of the flinch squad circuit moon series matches yet You can go back up here click the link and it'll take you to last week's episode So you can check that out before we come into week two, which we are in today So without further ado guys, let's get in to today's episode now We are gonna be starting off with looking at the matchups for week two We are going in to the 21st of January kicking off here week two matches are gonna be Poker Marty versus Johnny hacks. We've got shared versus hectic VGC Zenfiste versus Pinko VGC, Krim versus Urine, Beben versus Stu, Porygon J versus Alex, Imagi VGC versus Will and Luigi 22 versus Nigel. So some Extremely exciting matches going into today's episode, and I hope you guys enjoy each and every one of them So without further ado, we're gonna kick off today With Johnny versus Poker Marty and as you can see on your screen right in front of you We're getting straight into it. So we're gonna see Marty lead off with the Zernius and Smigel and Johnny lead off with his Zernius and Sinorore. We've got the Intimidate coming out from the Incineroar, fake-out pressure from both sides of the field Marty, Smigel putting on more pressure though We're gonna see the fake-out from the Smigel into the Zernius. Incineroar and Johnny side going into that Smigel leaving Marty's Zernius open to go for that Gio Manci which it does and it boosts Activating that power herb and getting those plus two boosts across the board very threatening now So Marty in a great position. What is Johnny gonna do to adjust here? Really difficult situation now We are gonna see Johnny just go for that protect on the Zernius and is the moon blasts gonna come out from the opposing Zernius into that Incineroar. Follow me from the Smigel, but the dazzling gleam it is coming out It's gonna hit into both targets, but the Incineroar taking that and taking this time to you turn out and bring in a Mungus now Johnny putting himself really back in the game with the access to that rage powder and This ball and the clear smoke potentially from that Mungus Just seeing another follow me from that Smigel as the dazzling gleam comes out into both targets again You're gonna chip down that Zernius take it down to about half health as Johnny now is in a position to Gio Manci himself Gotta think that Marty was in a position there to go for that lovely kiss and really getting punished now as the Mungus is in and goes for that sport shutting down that follow me support from Marty Smigel We're gonna see an accuracy drop there the Mungus switching out straight away Incineroar gonna hit the field now come Back in cycle those intimidates again. Not really gonna matter on both these special type attack as is Marty Zernius protects and another Gio Manci coming out from Johnny going crazy here going for that Picking his moment perfectly thinking that Marty is gonna go for that protect because the Mungus puts on so much pressure With that Smigel being asleep and picking that moment just to go for another Gio Manci as he brings in the Incineroar with That fake out support now going into the Zernius as it has protected and the Zernius on Johnny said the field going for that double Gio Manci crazy man And taking the game right back into Johnny said the field So we're gonna see Zernius on Johnny side just protect here as the opposing Zernius on Marty side goes for the protect Hoping that Smigel can wake up, but it does stay asleep Unfortunately as a fair bit comes into the Zernius slot into that protect not doing anything this turn Smigel is gonna wake up We are gonna see you follow me from this Smigel Is it gonna be enough though because the Dazzling Lean comes out takes it down Chips that Zernius down to about half health as a Moonblast comes out and it actually survives That's crazy as the Flare Bits comes out and is enough to pick up the KO And you've got to think that Johnny is in such a commanding position now with that plus 4 Gio Manci Zernius It's not gonna take very much to take out everything on the field the Lunala here is gonna be threatening with a Shadowshield able to take that as we see take Tabacoco down straight away But a side cup coming up from the Lunala last digit 10 But the Incinero here is the crux in Marty's plan taking the KO as we get straight into game 2 Same leads coming out from Marty here as we see a little bit of a switch up here from Johnny side bringing that Requizer and the Amungus here turn one Gonna see the Requizer quickly Retreat as the Incinero comes straight onto the field gonna cycle and intimidate like we saw earlier Not really affecting these special attackers too much as a fake out into the Amungus No Gio Manci this turn and a Moonblast straight into that Incinero nice damage there and Marty playing it quite safe Not wanting to go for that Gio Manci with the Amungus on the field It's maybe gonna be kept for later on as we see Tabacoco switching get the electric terrain up and immunity from those Spores that potentially coming up for the Amungus Zernius gonna protect here as a Faker comes out into that Tabacoco and a Spore as well But surrounded by the electric train not gonna be affected Now Zernius gonna stick around for later in the game as Marty switches in Incinero for that slot getting the Intimidate onto the opposing Incinero as the Amungus goes for a rage powder vault switch now into the Amungus from the Tabacoco pulled in from that rage powder protecting Incinero as the Zernius comes onto the field now and a U-turn coming out from Johnny's Incinero and likely bringing in that Zernius now Zernius is all about on the field, but Johnny feeling in the better position now Getting his Incinero in burning the Faker from the support and Incinero on Marty's end As we do see it just protect here This opens up the door for a Gio Manci and Johnny gets it off And I feel like this game is all about who gets a Gio Manci off first Who supports it well and who makes the most of it whose Zernius goes down first really dictates Who's gonna win this game as the snarl comes out from Marty's Incinero to reduce at least the special attack Stacked on that boosted Zernius. Zernius now gonna switch out gonna preserve itself for later as a Faker comes out from the Incinero into the opposing Incinero and Smigiel coming in for that Zernius slot gonna be able to take that attack with his focus slash intact and now pressuring that Faker support So we are gonna see Incinero on Johnny's side of the field switch out Rayquaza hitting the field now Producing that airlock ability as the opposing Zernius just goes for that protector back Your shield coming up from Smigiel just gonna preserve itself this turn as Incinero goes for you turn out into the Rayquaza And we're likely gonna be that Zernius back onto the field now for Marty. So producing that Fariora The Smigiel get an accuracy boost which is very helpful for that lovely case potential We're gonna see the Dazzling gleam just come out here It is enough to pick up the Smigiel take the Zernius down to about 50% as it does go for the Gio Manci You've got to think here was a good time to get rid of that Rayquaza on Johnny's side of the field Because now it does threaten his e move if that's what Johnny's went for and it is it is the super sonic sky strike And it's gonna hit right into that Zernius now and be more than enough to pick up the knockout It is not intimidated. It is gonna be hitting full force and there we are There is the game set and match I feel as Tapa Coco comes in for Marty with the Incinero now He's got access to the Faker, but it's just a simple protect on Johnny side of the field And you'll be able to close this one up quite easily We're gonna see protect from the Zernius burn this fake up from Marty side of the field with a thunderbolt into that Rayquaza Just hangs on and a dragon dance coming out and becoming very threatening as this turn goes on with a snarl from the Incinero Probably enough to take down the Rayquaza But you've still got the opposing Zernius on the field as Incinero now comes in Cycles the Intimidate on to more importantly opposing Incinero on Marty side of the field and it's got that fake out Which it goes for into the Incinero moon blast into the Incinero doubling in and that slot not enough to pick up the knockout Is Tapa Coco's left unchecked here? Could you some sort of hacks? Can we get it? It is the paralysis. Can Marty pull this back? Can the Zernius if it is paralyzed for a few turns that would be enough Oh the thunderbolt coming in not quite enough. He needed the kale there on that Incinero Just managed to hang on certainly it's actually paralyzed here So big big turn here for Marty if you can manage to make something of this Flare blitz coming into the Tapa Coco knocking it out as a snarl comes out from the opposing Incinero You've got to think there that you want to be going for those flare blitzes Trying to get some damage onto it trying to remove it because of one more fully paralyzed And then the game could be all in Marty's favor again. I'm gonna say flare blitz It's just not doing enough after that Intimidate though and Johnny wrapping things up with his own Incinero And that Intimidate there so really good match Johnny taking it and having an extremely good start to the week We're going into a second game today, and it's gonna be Krim versus Urine and this one is gonna be a great match We are gonna see Urine lead off with the Tapa Finney in the Smigel and Krim lead off with that crowbar Incinero Both sides of the field have access to that fake out crowbat gonna be immune to the misty terrain No being a flying type and can be prone to lovely kiss fake out coming out from the Smigel and a tailwind set up from the Crowbat. Incinero not gonna be able to attack here because of the the flinch there on the fake out turn from the Smigel As a tailwind does get set up in a nature's madness coming out from the Tapa Finney Halfing the health of that crowbat taunt now coming out into the Smigel slot as a U-Toon comes out from the Incinero Into that Tapa Finney going back and bringing in the Sougalio now Nature's madness again coming out and this time into that Sougalio Tapa Finney putting in a lot of work with these nature's madnesses and they are hitting taking everything down to 50% health Follow me coming out now from the Smigel gonna protect that Tapa Finney This turn is a super fine comes out from the crowbat into that slot as the Sunseal Strike comes out and does Avoid as another nature's madness comes into that Sougalio slowly chipping it down We're gonna see the crowbat switch out now Incinero hit the field Encyclat Intimidated support but it's not really gonna matter too much in these special Attackers as Sougalio retreats this turn and Kyogre hitting the field bringing that drizzle ability back to the field here as a follow me again comes out from the Smigel just protecting that Tapa Finney Even further as another nature's madness comes out this time into the Incinero again chipping Everything down three Pokemon on Crimson side of the field all chipped down to 50% or less Just from that nature's madness the Tapa Finney putting in a lot of work as it switches out now Groudon gonna hit the field bring the Sun overwrite that rain and Key shield from the Smigel as a figure comes into it Incinero which is taking a bit of chip damage Now what's about coming out from the Kyogre gonna do good damage to that Groudon even though it is in The Sun and the smoothie boost coming out as a defense boost and the speed drop here for the Smigel Sinnero now switching out for Crim as the crowbat comes back onto the field Kyogre just Protecting this turn from any precipice blades as the Groudon just matches suit and the Smigel Goes for a lovely kiss but it is into the protect unfortunately as the crowbat is now in And threatens that taunt onto the Smigel shutting it down Kyogre gonna take this Opportunity switch out as the Incinero comes in gets that all-important intimidate onto the Groudon now really important for Crim here as a lovely kiss now comes into that slot and does Connect with the Incinero a tailwind setup but as a fire punch comes out not enough to pick up The knockout onto the crowbar after that intimidates a really nice play here for Crim and put Himself in a very good position able to U-turn this turn and if he does and bring in that Kyogre could be very very useful for him Incinero unfortunately stares asleep though as we see The taunt come out onto the Smigel eventually from that crowbar shutting down any potential for lovely kiss spamming future Smigel now switching out for the Zernius on Urine's end of the field as we do see another crowbat go for another tailwind here maybe misclick as we see a light screen there from the type of finish is going to bolster those offenses a bit as the sunlight does fade taunt now coming out into the Zernius going to prevent it from going for that GM anti but Urine not falling for it just going straight for a moonblast going to get rid of that crowbar the one thing that is preventing them from setting up right now with those taunts as a heal pulse comes out and is revealed on Urine's end of the field but not really being able to do anything into that full health Zernius moonblast now coming out it is not enough to pick up the Soga Leo to health that hangs on with as it can return with a Sunsteal Strike into that Zernius and it gets the one hit Kyogre big big big reveal there for Krim and Urine as the life orb is revealed Incinero now waking up able to get that all important U turn out onto the type of finny and bring that Kyogre onto the field now with the drizzle ability activated we are going to see Smigel hit the field again for Urine as Incinero comes out for Krim both got access to that fake out now and can take advantage of this you've got to be very careful with that nature's madness from the opposing type of finny as the thunder comes out from Kyogre into the finny it is going to take it down half health and a nature's madness coming out from the finny into the Kyogre to get it down to 50% as well some matching suits is an accuracy drop on the Smigel and follow me coming out from that Pokemon this turn as a water spell coming out now going to be enough to pick up the Smigel and take it down and reduce Urine's ability to do very much going to see another nature's madness come out into this Kyogre as a knockoff comes out reveals the wiki berry takes that away and Groudon now hitting the field going to override that rain once again with the Sun put himself in a really nice position but it is the Hydra Vortex coming out from Krim's end a huge turn and even in the Sun you've got to think because it is getting the jump on the Groudon it is going to be enough to pick up the knockout here huge water type attack picks up the knockout on Groudon and this could be enough to steal the game for Krim as a U-turn comes out into that type of finny going to do a little bit of chip damage but with the Sun up should be enough Skulled not quite enough to pick up the finny does get the burn and that is going to seal the deal as the nature's madness misses really crazy weather war here kicking into this first game but really well played from both players in Krim just edging it slightly so it'll be interesting to see how both players react going into game 2 going to see Urine lead off with the Incineroar and the type of finny and Krim lead off with his Crobat and Incineroar going to see the intimidates coming out onto both opposing and on the field Incineroar here very useful but both access to fake out you can't fake out the Crobat though so that's one thing as we see it's here when set up from the Crobat and the nature's madness again going to be spiking down onto that Crobat taking it down to half health now we're going to see a super fine from the Crobat into the opposing type of finny going to match suit with those nature's madness as we see Sugileo hit the field for that opposing Incineroar as a light screen is set up from the type of finny and the opposing Incineroar on Urine's end of the field going for that U-turn as well into that Crobat slot chipping it down as Groudon hits the field we are going to see the Sun activated onto the field now and that Sugileo on a really tight position as we see type of finny switch out Incineroar going to hit the field again and the tailwind is up but can the Sugileo and the Crobat take down this Groudon it does protect this turn as we do see a double up into that slot but it is in vain because we've got the fake out pressure now from this Incineroar cannot fake the Crobat it is into that Sugileo slot as we see a super fine into the Groudon Groudon going for a stone edge it does hit takes down the Crobat but this just opens the door for the Kyogre to come in and start throwing these big water spouts out in the rain now Groudon on the field does not like to be in this position is forced to switch out type of finny going to hit the field now water spot coming out going to take down that Incineroar for sure and then not enough to proc that wiki barrier on the type of finny as the Sunseal strike coming up from the Sugileo it is life or boosted you've got to imagine this is going to be enough and it is enough to take it down your wine's resources are really stretched now he has got the Groudon in the back to come in get the Sun up and he still has that Zernia so game is not over yet but you've still got to be wary about that Waterium Z on the Kyogre that threatens that Groudon so heavily now we're going to see the Zernia to protect here just to get around any turn and Groudon protecting just to stall out these tailwind turns as we see the Hydro Vortex once again from the Kyogre it is going to be into that Groudon slot for sure just to make sure it is knocking it out protecting that Sugileo and Sugileo and in such a good position right now to go for that knockout into the Zernia Sunseal strike into the Groudon though predicting that Zernia is protected we're going to see a moon blast now into the Kyogre as it does chip it down and a Skald come out into the Groudon not enough to pick up the knockout here and proc a 50% bury a Niapa bury as the Sunseal strike is coming out from the Sugileo where is it going to be into is it going to be into that Zernias it's not it's into the Groudon and it is enough to pick up the knockout what a huge turn there for Krim and that is the end of the game great game for both players here and massive congratulations to Krim for picking up his first victory in the circuit this week so we're going into our next match of the episode and it is going to be Stu versus Bebham so it's going to be a real hot contest here as we see Stu lead off with that Lugia and the Ludicolor as Bebham leads off with his Tornadus and Incinero Lugia exerting pressure revealing that it's not that multi-scale variant and we'll see where the faker comes it is into the Tornadus from that Ludicolor as the faker again comes out just burning both fakers this turn and we'll go into this next one Ludicolor going to retreat as Kyogre hits the field now bringing that rain with it and really dampening the power of that Incinero on the opposite side of the field the tailwind coming out from the Tornadus as a Z move is coming out from the Lugia where is it going to be it's going to be Z tailwind though going to boost up those critical hit potential and also give this speed boost to Stu side of the field as we see the U-turn come out from the Incinero and the Ludicolor coming as Gengar hits the field now Kyogre stalling out for later as a faker comes out from the Ludicolor and a hurricane into that Gengar Gengar able to hang on and the Curse body activating huge turn here for Stu putting him right back in the driving seat so Tornadus is now forced to switch out Incinero going to hit the field as you see the Intimidate but it's not going to make too much difference as we see a Hydra Vortex come out from this Ludicolor will it be enough it's got to be into that Lugia slot so threatened from those Aeroblasts coming out and those critical hits are going to be happening from Stu side of the field and it's not enough Sludge Bomb going to come out into the Ludicolor not enough to take it down and an Aeroblast as well doubling in on that slot just to make sure and it is a critical hit because of that Z tailwind we've got the Tornadus now going to hit the field again his tailwinds are slowly running out as we see a hurricane just coming to that Lugia slot and pick up the knockout there as a Torn comes into the Tornadus going to stop him from being able to set up tailwinds and any other shenanigans going on from there as a Snarl comes out from the Incinero picks up the knockout onto the Gengar and Ludicolor and Kyogre now coming into the field for Stu is he going to got enough to pick up the win here Skull coming out from the Ludicolor into that Incinero going to proc a berry on that slot and now we are going to see a water spot from Kyogre it is going to be enough and takes down two of Bebham's big Pokemon here in the Tornadus and the Incinero not able to do anything the Rind does stop unfortunately and there's only us in so Bebham still in a good position now if you can get this Geomancy off before water spot but revealing the choice scarf on the Kyogre going to do big damage as we see a Geomancy come out before that Ludicolor is able to attack and get those power boosts across special attack special defense and speed and make sure that it probably is able to take an attack from this Ludicolor just hanging on but the burn coming out the burn coming out and Bebham oh that is so unfortunate but Stu able to wrap this one up as we go into game two here we're going to go straight into it as we see Lugia and Raichu now lead out for Stu as we see the same lead from Bebham with that Tornadus and Ludicolor Ludicolor now pressuring the fake out as we see a Nuzzle come in and pick up the paralysis onto the Ludicolor and a Tailwind come out from the Tornadus as the Lugia was preventing from moving that turn Intimidate now coming in from that Incinero as the Ludicolor switches out Hurricane blind no rain up does hit into the Raichu just getting some damage onto it and the confusion as well that's a big turn as the Raichu hits itself in confusion but we are going to see the Z Tailwind now come out again from this Lugia match this Tailwind from the Tornadus and boost those critical hit ratios that it has got access to you see a protect now from the Tornadus as we see the Raichu is it it is not confused it goes for the Nuzzle into the protect and a double in on the Tornadus slot as a flablet comes out into that Raichu picks up the knockout getting rid of it and now does this pave the way for the Kyogre it does and now Kyogre putting a lot of pressure onto the pause and Incinero now as the Lugia is really threatening as well with that Aeroblast Ludicolor now going to hit the field that is paralyzed though as a water spark comes out in the Tailwind and does pick up the knockout onto the Tornadus as an Aeroblast now coming into that Ludicolor picking up the knockout with that critical hit and stew paving the way with this Lugia Kyogre Zonia is now coming out with the Incinero there is fake out there to take advantage of but you've got to be so scared of either a water spout or an Aeroblast here which target you target down with the Incinero to help get that Zonia set up Kyogre going to switch out Ludicolor going to come in now fake out into that slot Aeroblast coming out from the Lugia and it is a critical hit taking big damage and the Zonia is able to get its Geomancy off so it is boosted up and it will start threatening but this rain is up and the Lugia is still at good health so can you see it survive it needs to survive you need to take down the Lugia here because that critical hit will overwrite any any sort of boost that the Zonia has hired a snarl coming out hitting both targets reduce this special attack damage output on both Pokemon as we see the Zonia is just protecting after that fake up from the Ludicolor the previous turn Skull coming into the Incinero not quite enough to take it down does proc the berry on Incinero though and activating that Gualt Berry as an Aeroblast into that Zonia is again you turn now coming out from the Incinero going to be enough to pick up the Ludicolor as we see Kyogre hit the field now and now you've got to think that this game is probably over another protect from that Zonia's water spout coming out with the tailwind boost and able to take both targets down and really well played from Stu and Bebums and we're going to wrap things up there guys this is not all the matches that we've got for week two though so what we're going to do this week is split the episode into two sections so we will be back with episode part two of week two very soon so do tune in for that one I hope you've enjoyed today's episodes and the matches in today's episodes it's been a lot of fun and to see the results all the results of week one make sure that you do catch part two of week two in our flinch squad moon series circuit so thank you so much for tuning I hope you've enjoyed it and we'll be back for more episodes very soon so until then guys take care of yourselves and bye bye