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10 Steps For An Escape {WC3 Tutorial} (PART 1)

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Uploaded on Jul 22, 2007

A tutorial I made for all new users/users there forgotten something in world editor.
MSN: Elias_Graugaard@hotmail.com
Xfire: thunderwindz

--------- [Music] ---------
A cool soundtrack.
Enomine -- Fantastica.
Hoobastank -- Out Of Control.
System Of A Down -- Toxicity.
Cold Play -- Nobody said it was easy.

[--------------Triggers-------------]

----------Terrain Killer----------
Terrain killer Events Time - Every 0.12 seconds of game time Conditions Actions Set tempGroup = (Units of type Paladin) Unit Group - Pick every unit in tempGroup and do (Actions) Loop - Actions Set tempPoint = (Position of (Picked unit)) If (All Conditions are True) then do (Then Actions) else do (Else Actions) If - Conditions ((Picked unit) is alive) Equal to True Or - Any (Conditions) are true Conditions (Terrain type at (Position of (Picked unit))) Equal to Ashenvale - Rough Dirt (Terrain type at (Position of (Picked unit))) Equal to Ashenvale - Grass Cliff Then - Actions Unit - Kill (Picked unit) Else - Actions Custom script: call RemoveLocation(udg_tempPoint) Custom script: call DestroyGroup(udg_tempGroup)

--------- [Notes] ---------
Area of Effect is different from unit to unit.
tempGroup = The units of type the player use.
Default building faceing. 90 = up | 180 = left | 1 = right | 270 = down.

And Variables

Variable name|Variable Type|Value
temPoint |Point |None
tempGroup |Unit Group | Empty unit group (default)

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