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Fissure MakingOf

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Published on May 23, 2013

This is a shot we did at Oblique FX for a TV show. We only had 3 weeks to do the entire shot and with very limited ressources. Everything was done in Softimage. ICE was a big help of course. I was the lead artist on the shot. I did the modeling (Implosia), Textures (clever Camera projections and some pre-made matte painting elements from other shots), Simulation (ICE), Shading, Lighting and Rendering (Arnold) and part of the Comp (Nuke). I had help from other people for the comp and the smoke, which was done with emFluid and Fury and a bit of FumeFX.

On average, there were 2 artists working on this shot for the 3 weeks he had.

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