Rating is available when the video has been rented.
This feature is not available right now. Please try again later.
Published on Aug 1, 2013
Some of the things Carmack talks about in this video: - OpenGL - functional programming - Haskell - Lisp - Scheme - strong and weak typing - multithreading - events - garbage collection - QuakeC vs Scheme
Part 1: new console cycle AMD hardware game controllers
Part 2: Kinnect Digital distribution Portable consoles Andriod and iOS Cloud gaming Creative vision vs technology Unified memory PowerVR and tiled rendering
Part 3: displays head mounted display movement tracking sound large scale software development optimization OpenGL
Part 4: OpenGL functional programming Haskell Lisp Scheme strong and weak typing multithreading events garbage collection QuakeC vs Scheme
Part 5: programming
Q&A: space AMD vs Nvidia vs Intel GPUs CPU architectures GPU computing id Tech 5 id Software company
Part 6 Q&A: PC and upcoming console hardware MegaTexture virtual reality, augmented reality and Google Glass voxel, ray tracing AMDs virtual texturing console cycle beyond Xbox One and PS4 SSD strobe lighting in LCD technology control devices advancement when single person can do a AAA game like MW3?