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John Carmack's keynote at Quakecon 2013 part 4

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Published on Aug 1, 2013

Some of the things Carmack talks about in this video:
- OpenGL
- functional programming
- Haskell
- Lisp
- Scheme
- strong and weak typing
- multithreading
- events
- garbage collection
- QuakeC vs Scheme

Part 1:
new console cycle
AMD hardware
game controllers

Part 2:
Kinnect
Digital distribution
Portable consoles
Andriod and iOS
Cloud gaming
Creative vision vs technology
Unified memory
PowerVR and tiled rendering

Part 3:
displays
head mounted display
movement tracking
sound
large scale software development
optimization
OpenGL

Part 4:
OpenGL
functional programming
Haskell
Lisp
Scheme
strong and weak typing
multithreading
events
garbage collection
QuakeC vs Scheme

Part 5:
programming

Q&A:
space
AMD vs Nvidia vs Intel GPUs
CPU architectures
GPU computing
id Tech 5
id Software company

Part 6 Q&A:
PC and upcoming console hardware
MegaTexture
virtual reality, augmented reality and Google Glass
voxel, ray tracing
AMDs virtual texturing
console cycle beyond Xbox One and PS4
SSD
strobe lighting in LCD technology
control devices advancement
when single person can do a AAA game like MW3?

Part 7 Q&A:
id Tech5 and Tango Gameworks

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