 Hello, everyone, and welcome to the 2.30 to 3 o'clock session of the 2023 Open Simulator Community Conference. In this session, we are pleased to introduce the presentation A Home for Acadia Asylum. Our speakers are Judith Adele, Ada Radius, and Mike Higgins, Kayakur Magic. Judith is a retired CPA, opera singer, fiber artist, Dan. She is the founder of New Media Arts Inc., a 501C3 non-profit charity whose mission is virtual community libraries, the arts, and education. Kayakur has been scripting in virtual world since 2008. By taking apart items made by Arcadia Asylum, Kayakur learned a great deal about building vehicles in Open Sim, animating and 3D modeling, UV mapping, texture mapping, and efficient mesh. Please check out the website found at conference.opensimulator.org for speaker bios, details of this session, and full schedule of events. The session is being live streamed and recorded, so if you have questions or comments during the session, send your tweets to atopensim.cc with the hashtag pound OSCC23. Welcome, everyone. Let's begin the session. Welcome, everyone. I'm so happy to be here. Is there anyone in the audience who's never heard of Arcadia Asylum? She had many alts in Second Life. For example, Laura Lemon, Ali Arai, Ali Ansar, Ali Resident, Adwar, Alan, and a bunch of robot names. If you haven't heard of her, you are in for a treat because she was a prolific creator in the between, I think, 2006 and 2004 in Second Life. 2014, yeah. She made an amazing group of objects in several different modes. For example, we have a bunch of pirate stuff up here. Ada is flying in a MIR vehicle. She made a whole space set of spaceships and space stations and things, and everything that she made was often amusing and amazing to look at. Everything that she made was free, so it was a huge body of things for people to decorate their land with. But to me, the most amazing thing is that everything that she made was open source, and she invited everyone to take it apart. I hear that she was an educator in Second Life helping people learn how to texture map. I am sad that I never got to meet her because I would love to thank her for all the things that I learned from her. And she did have several discussions with people like Ada and invited them to bring her stuff out to OpenSim. But as far as we know, she never made it to OpenSim. I hear stories occasionally of people saying they met her. There was someone pretending to be her in OpenSim, and I talked to that person, clearly not her. She was polite and a nice person, and Arcadia was not. So out here in OpenSim, a lot of people have taken her items and ported them out here, and you can find them all over the place. You may even recognize some of these items here. And there are several different groups have set up libraries of her material for you to get copies of. The most recent one that I'm aware of is the one in Kitely at the Region Cookie 2, and that one apparently had some problems recently, and Ada was having to clean it up, and she complained that there wasn't a good place to have a home for Arcadia's stuff. And it occurred to me that I was spinning up little grids, and I said, oh, I have a spare server. I'll just set one up now. And it kind of ran away from us. It's been a tremendous amount of very rewarding work. Oh, somebody found the cannon. Here, look, if you click on my crossbow, it goes like this. So New Media Arts found out about the project, and they're going to fund it so that even if Ada and I check out of real life the way Arcadia already has, that this body of work will not just disappear because I think in the normal course of events, when somebody stops showing up in second life, their material will show up in fewer and fewer inventories over time, and it'll be lost forever. And so we're going to preserve it in a little grid that will survive all of us, I hope, so that other people will be able to learn all those wonderful lessons about 3D modeling that I learned. And the biggest advantage of this grid, in my opinion, is that we can create a user with her name in OpenSEAM, and then when we put items up to let people grab them and take them out everywhere else in our OpenSEAM metaverse, those items will have her name on them. Because when people have brought her items out of second life, of course, the creator name ends up being the person who originally created these items in their own grids, and now we can put her name on them and give her proper credit. And so that grid is up. You could jump into it right now if you wanted to. At 10 o'clock tomorrow morning, we're going to do a guided tour of one or two of the regions where Ada is trying to set up a couple of the grids, the way she had them set up, for example, there's going to be a pirate town in a mermaid town, and there's the famous slum city, and then the space region. And at any rate, with a small grid, we have lots of room to create a region just for one of one of her original installations. So there's going to be a tour tomorrow morning, but you can go there anytime you want. We have a booth at the presentation expo three that has a Blam gate that will take you to the Arcadia Asylum grid. And we have one, some of her items set up there from the underwater world. There's a, what is it called? It's an underwater circus tent. Actually, the tent is full of water. Yeah, yeah. There's one of Ailey's projects was a mermaid steampunk seaview boardwalk park, kind of Victorian arcade of stuff. And there's a circus tent with aquatic animals in it and bleachers to sit on and stuff like that. And so I had to convert it to mesh to fix the LOD issues. Thank you. And there are a lot of conversion issues to bring her stuff into a world now that has different lighting, different scripting requirements and different LOD requirements. Everything has changed in the server and viewer software since she made this stuff. And we have, I was fortunately around when she was in there. So I remember what it looked like. And so we are trying to restore it to its original condition as it can be seen now, which is something that'll probably have to be done a few more times. Yeah. So when you build a grid, there's also a webpage. So we're setting up a wiki there and eventually a GitHub, I suppose. And we hope to have a download page where you can download items in 3D model form or download texture packs. And as a matter of fact, textures are interesting because Arcadia did borrow textures from a lot of different locations. And so one of the projects that we'd like to see is to find out where did all of which of these textures she actually made and which she got from other people. Some of the sculpts in this crab, we are pretty sure were made not by her, but were used with permission. And so it'd be really nice to track those people down, see if they're still around and say, do you still give your permission and make sure that everything that we're giving away on this grid is, in fact, open source like Allie intended them to be. Yes. And she didn't intend to cut people out of provenance. She didn't even change the creator name if it was in the root prim so that it would look like it was made by someone else. And then as I investigated, I'd find out, well, yeah, this sculpt map may have come from Sel Edmund, but she used it in an entirely different way than he ever intended. And we know he gave her full permission because he said so. And so it's complicated. As with any art restoration project, it's complicated. Now, if you go to the web page, there is a bunch of links. And one of the links is to a spreadsheet, which you can, I'm going to paste that into... Oh, yeah, the spreadsheet. I've been looking on that for a long time. Yeah, Ada has a huge spreadsheet where she's trying to track down where everything was used, what name Arcadia used when she was the creator of it, and then what other pieces were contributed by other people. So there's a bunch of projects. There seem to be so many people out there that have worked on bringing her wonderful stuff out here that if you want to come and help with this project, we have a lot of things that could be done. There are people right now working on cleaning up the scripts for the sailboats, so that the boats work in this new grid. And I've been working on some of the weapons, like the cannons, and if somebody... Well, here, I'm... You've got to get on the steam crab and show them how it works. Yeah, well, we're going to have to do that. However, whoever was playing with the cannon, you didn't spend enough time because these... The goal is eventually to make everything in Pirate Town explodable so that... Yeah, there you go. He's holding a blunder bus that we just brought in and he re-scripted. Yeah, another project is that many of her... Well, she was a genius at making sculpt maps, and so many of them have very poor LOD. And so we've converted several different people, like me and Ada, have converted several of her sculpt map items into mesh that's more efficient and has a... We can control the LOD. For those who don't know, LOD stands for level of detail, and it has to do with how... If you look at the front, the teeth of my flying kraken here, you'll see that as you move your camera away, the image degrades. And when I convert that to mesh, I can keep that from happening. For the things that we'll be seeing outside, for indoor stuff, it's not so critical. What is the project? This is the project to preserve the works of Arcadia Asylum. Arcadia Asylum. Oh, because it had so many A's in it already, I called it the archive asset archive as well, so that's the A, A, A, A, A. Anyway, but even though most of the stuff was actually made by Ailey, which is one of her many alts, the stuff that... All the stuff that's on stage here was built by the Ailey alts. Well, except for a little bit of Laura Lemon on my kraken here. I am wearing... I am wearing the Murr battle gear, I'll show you. Actually, I'm supposed to be a fish while I'm wearing this, or a mermaid. There are a series of sculpt maps and quite efficient texturing, although the sculpt map isn't. And she just did this, but it was meant for a mermaid, and I haven't found in world, I haven't found the mermaid yet, to bring that in. I'm not sure it exists there anymore. I've seen a photograph of it, so I know what it looks like, but I haven't found the object itself. And a steam crab is a fearsome and ferocious weapon. This is one of our favorites, capable of wreaking destruction on a pirate town. Or no, this one actually is supposed to blow up the Navy ships. Yeah, we do have a list on the webpage. There's a couple pages of things like a list of volunteers, a list of the known names that she had in Second Life. And if you know of any other names, you should let us know. I keep finding new ones. It's amazing. I'll find another one. So she also made a lot of different clothing. So I'm wearing a beard that she designed, and as Ada said, she's wearing a mirror outfit. So are there any questions? She works and asks questions later. Well, we're not talking about SL here. We're talking about someone who was a prolific creator in SL, and we have, and many people have brought her works out, and we're trying to make a definitive collection. Yes. Someone had asked, let me repeat it for the camera. Will everything be available to pick up for free from your collection? And what's your site? Well, the site is, I had a, here's a page with some links. I also pasted those links in text earlier. It's arcadiaasylum.org with the port colon 8002, if you wanted to hypergrid there. And the goal is for everything that's there, you will be able to grab it, put it in your suitcase, and take it home with you and use it any way you want, as long as you obey her restriction, which is you can never sell it for even one linden. We've been tempted to bring in other steampunky looking things that we find that kind of look like arcadia, but the goal of this grid is to just be a place for, for her stuff. This is an art conservation project. We're trying to establish, and we're getting pretty good at it, trying to establish which stuff is hers and which stuff is not. And we're getting really good at that because we can see the pattern. We can, we, I can look at a texture now and say she definitely made this, or another one and say she definitely made this, but she based it on this other one, or she didn't make this, but she had permission to. And we have come across a collection of her source images that she kept in a huge compilation of one of those gizmos in second library store images. And she didn't actually use any of those images in the works. But she, now that I've gone through them, I can see that she borrowed them, took them into a graphics program, and changed them and then brought them in and use them in her stuff. Almost nothing was, none, almost none of the textures were used as is. A few of them. For example, you can see that the poles supporting the Napoleon Blotepart shop there came from the atoll collection of images by Linden Lab. That should be familiar to a lot of people from Second Life. And she used that one a lot in the pirate stuff. Are we out of time? Almost. We've got two more minutes. Yeah, I thought I saw some other questions up there. No, I don't see any questions that I don't recognize. You saw that Am had asked if you're going to expand the project beyond her collection to include other open source content. There is no plan for that. Yeah, a couple of people have asked me in Second Life about that. Brian Lander has some collections. And this is going to take about two years, this project. I'm pretty sure that's completely accurate. And it might be less. We're getting faster. You just did some programming that will speed stuff up. There are people like us, but who are still in Second Life, who also loved Arcadia and her works. And so there is a store in the Second Life marketplace called the Alley Store. And it has many of her items as well. So that's totally unrelated to us out here. That's a Second Life effort. And of course everything in that store is also free. There are quite a few things in people's inventories that Ailey or Arcadia gave them personally. I had a spaceship and I think she eventually did publish it separately. But at the time, I was asking her for permission to use Slum City as a theater set. And when she heard one of our actors' voices, she thought that was a good idea. So she handed me a spaceship. A friend of mine in Second Life got given a space hover scooter for tinies, for example. And nobody else has a copy of that. So there are still things coming out of people's inventories. Oh yeah, she gave this to me just for me. And I think I have everything that was published. But I don't think I have everything. Well, thank you for such a great presentation, Ada and Kayaker. Did you have a last thought to add? Just please come to our event tomorrow morning and we'll talk some more there about what we've been doing on the new grid. And what time is that tomorrow, Kayaker? That's at 10 o'clock and you can meet us at the present presenter booth number five, where we have a Blam gate. But everybody should have the link now. You could just hypergrid in there any time between 10 and 11 and track us down. And we don't actually have a lot to show you. I've got everything out there. The existence open sim is out there, strewn around. I have templates and layouts for most of the stuff. I know where most of the stuff is going to go. But for now it was we were doing pretty well just to get everything that we know about out there. And now we're continuing to sort it out and bring stuff in. One big problem is corrupt textures that came through in an OAR or there's a object called box of everything. And some of the stuff in that was corrupted. And Kayaker's in the database on the grid saying Ada, this is corrupted. And I'm going uh-oh, uh-oh. And then I go over to Second Life and get another copy and fix it. But that's going to take a while. Yeah, ask me on the tour about techno nerdy stuff like hacking the database and searching for corrupted textures and changing the UU idea of a texture so that it works the same as it did in Second Life. Well, thank you for that. And as a reminder to our audience, you will want to check out the conference.opensimilar.org for a listing of the event tomorrow and other items on the conference schedule. You won't want to miss the next session that begins at 3.30 p.m. after the break in this keynote region. And it's entitled Help I'm Lost in the Metaverse. And also we encourage you to visit the OSCC 23 poster expo and cup to booth number five for samples of their work and additional content from our speakers. Also, look throughout all of the OSCC expo regions to see the sponsor and crowd funder booths. Thank you again, Kayaker and Ada and the audience. Thank you, Lear. All right, I can't clean up my own mess because France has taken ownership of them all. Oh, oh, is that why I can't do it? Okay. So it's up to him to clean up the mess now. France, that was a mistake. We were willing to clean up our own stuff. I'll wash it.