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Published on Aug 10, 2012
The kazoo people have summoned you, the Kaiju, to destroy the urchin tanks and their decadent cities in Kaiju Kazoo, an augmented reality action game. Aim your phone's camera at a magnetic kazoo-shaped spinner. Tilt the kazoo downward in the direction you want to rampage and tap anywhere on screen to spin attack. The high fidelity of rotation and physical spinner leverages a unique affordance of augmented reality.
Kaiju Kazoo emerged from a virtual "magnetic ball" toy that rolls around a marker. That simple indirect control and intuitive movement provided the core mechanic and hook we developed into Kaiju Kazoo. The high fidelity of rotation (the camera can detect the slightest nudge) and haptic feel of the spinner leverages a unique affordance of AR.
It's daunting to develop AR games that are intuitive to play and leverage the unique affordances of AR. Kaiju Kazoo was developed through a highly iterative process to avoid the common development trap of adding elements to AR games that ultimately feel broken. We rapidly prototyped a dozen ideas to discover the core "game feel" that the player would perform and experience most often. From those, we crafted a simple toy that was innately fun to tinker with. Finally, we expanded that experience into a game by building up challenges, rewards, and emotional closures of winning/losing.
COMING SOON for free to Android and iOS app stores!
Kaiju Kazoo Game Credits (listed alphabetically): David Bayzer - Art Lead, 2D Art Paul Brom - Programmer Joe Elsey - 3D Art, Character Design Brian Gabor - Game Design, Level Design Ted Molinski - Lead Programmer Brian Schrank - Team Lead, AR Game Design Logan Wright - Sound Design
Extra Special Thanks! Majdi Badri - Kaiju Kazoo theme and title Michael Langley - Feedback David Laskey - Feedback Robert Polzin - Prototyping Ricky ("Riggy") Roberson - Feedback Dan Rose - Feedback Joe Scalzo - Prototyping Joe Stramaglia - Feedback Ray Tan - Feedback Phil Tibitoski - Feedback Brian von Kuster - Feedback