 Who has a word with Sonic Fox? Well, that was one hell of a series, but we have a request from Chat. They want to see one more match. Ladies and gentlemen, let's hear it one more time for Tweety. This will be our final pro exhibition. Tweety will be facing off against Sonic Fox. Any words before we start? I'm going to try to mop, but that mix looks kind of good, bro. It's a good mix. Go ahead and take a seat. We'll get you down to the button checks. That was quite a series against Rewind, but Sonic Fox, they're going to try to hold the title once again up here. Are you folks having a good time? We saw a lot of great gameplay. We saw a lot of great surprises. This is going to be the final piece of our live broadcast. We thank everybody for tuning in. We still got a little bit more left to go as we showcase Mortal Kombat 11. Tweety is going to get his lucky controller connected and jump into the button checks. Sonic Fox is going to check the mix up and get ready himself. Let's see he's going to choose the same character and what Tweety is going to bring to the mix. Here we go back into the menus and to the character select screen. Once again, these players will have time to check their inputs, make sure they're... Ooh, Tweety's going to double check something here. Need some help from Aquaman here. Thank you, Mr. Aquaman. So far we've seen Baraka, Sonya Blade, we've seen some Scorpion. I don't think we've seen any Sub-Zero yet. We've seen Raiden, we've seen some Scarlet, we've seen some Keras. I'd love to hear from you online, social media, which character is you most excited to see so far in Mortal Kombat 11? Looks like we have the connection. Tweety is sitting down and he's in the menu. Double checking the connection one more time. Looks like we're going to go into the main menu. Alright, we're going to give Tweety a couple more moments here to get his controller set up. Sonya Fox, I'm going to ask you real quick, how close was that rewind matchup for you? That was pretty close. If you didn't notice he tried to fatal blow me and I think I hit by that I would have died. I don't think fatal blows are armored, but I think they're quick. So what I did was check him just in case he tried to fatal blow me, I killed him. And why I have you here, what are your thoughts on the fatal blows compared to the X-Ray system that we saw in previous Mortal Kombat games? They're definitely a lot more useful now. And maybe not want to use X-Rays in the last game because most of them are useless and the main one is more important. But now that system exists, that's a big chunk of damage. Do you think there's going to be a lot of strategy for players going in where they want to use the fatal blow in the first round or save it for the second round and try to find out when is the best way to use it? I think the best way to use the fatal blow is if it's going to secure you the game, especially if you're making a full life combat. Well Sonya, thanks for your thoughts. We're going to give Tweety a couple more moments here. Let me kick it over to the commentary as we get this final matchup underway. Josh said that we haven't seen Sub-Zero yet. Yes. I saw a little bit of Sub-Zero in the back, but talk to me about how he is. Is he much different? Yeah, he almost is a weapons fighter in this game. He uses his ice swords and ice axes in a ton of his normal attacks. He has great range, good mix ups. He has a low that can combo and overhead that can combo. The overhead is unsafe, but still, very, very good. I heard that he doesn't have a move that he often has had in the past that has figured quite prominently in his game plan. Ice clone's gone. There's no ice clone. There is no ice clone. Somewhere on the East Coast. There is a certain player who has just died. It's frustrating. He actually does have a new move though that functions kind of similarly that you could check out. The people here will check out. He has an ice orb move that's very, very cool looking. It seems to have a similar idea. Maybe not the same function because you can attack under it and you can jump over a little more easily. That's one of his custom variation moves. If you want to make a defensive, heavily play style one, you can. Other than that move, I think he has a lot of zoning moves in this. He has multiple different projectiles he can use. He's very, very different. I think he's very cool. I've always liked Sub-Zero and I love playing him in this game. I feel like I've really been interested in him, but I really like some of the changes in him. One of a projectile character. It's cool. Tweety, of course, going back to the Baraka. It makes a lot of sense. He did really, really well. Now, this is a... Was she going for a throw? She was going for either a jab or a throw. Because that was an uppercut to beat a high attack, you got the crushing blow. Usually with an uppercut, you're just going to knock down. Off the crushing blow, you get a full combo. I said earlier that combos aren't as extensive as they used to be. Using that crushing blow, you're actually going to get like 40, even up to 50%, if you use the crushing blow. But once per game, so you've got to really make it count. Tried to get the second one. I think maybe if he hadn't enhanced that, he might have been able to recover in time, but it took the risk. It's sounding good for the re-stand. And so far, we haven't seen a lot of zoning. They're just going ham. They're just going in. Yeah, even Tweety hasn't really been zoning. He's had that many chances. This one on the stage actually has two different interactables. Oh, wake-up forward roll! How about that? Okay, so as an escape, not just the defensive sort of moving backwards to get out of the corner. To get out of the corner, right. Yeah, I think the wake-up roll is very, very strong. And as you were saying before, that's invincible to hits, but it can be grabbed. It can be grabbed, yes. And that includes command grabs. Baraka's command grab actually beats it, and that is the crushing blow requirement. Okay. Yeah, these guys are like on each other like blue, like they're the opposite zoning. Right. Okay, yeah, there's the wake-up. Getting a little juggle out of it. Fatal blow is ready. Sonic Fox mentioned we thought that... Okay! That's it. As an anti-air juggle from across the screen, all that damage. That is crazy. So much damage. The Sonic mentioned that crushing, sorry, Fatal Blow doesn't have armor. That is actually incorrect. That's what he said. It's that the armor doesn't start up immediately. Okay. You have to wait a little bit. But he is right that they're very, very fast. The into attacks that lead to a Fatal Blow are very, very strong. You can see it looks like Tweety's trying to find some ways to back up, get back, start the zoning again. Right. It's been hard for him. Oh! Good pre-emptive jump attack. That's injustice fundamentals right there. And I love that Baraka has the classic in K2 drop kick. Yeah. That's exactly that. Randy Orton, Bob Holly drop kick. But jump attacks do work a little bit differently. For example, neutral jump punches don't launch in the way that they've done in the last couple of games. Yes, they now are the same. Scorpion actually has a variation move he could equip that gives him the old school like volleyball balance thing if he wants. Oh, it didn't kill. Yeah, Sonic knew it. Sonic knew it. Very good blocks of Sonic. Really could have used a flawless block, I guess. He's gotten the corner. Tweety can actually wall run off that dirty mattress. Nope, he's not going to have to. I like it, rolls away. This is relentless right now. Sonic Fox is making everything happen. Didn't expect to hit. Oh, it's just a kick though. So no bigger combo out of it. Now we see the zoning. Now Tweety isn't doing exactly what he wanted to do. Yeah. Sonic's going to be in a lot of trouble. Her range isn't the best. She's going to have to either do her projectile back or kind of inch your way in. Well, here we go. She's got a knock down. Out of there. Very smart of Tweety. Again, injustice fundamentals there. Using that wall run to get out of dodge. Oh, he tried to go in. I said in an hour ago, no one has ever punished Chop Chop ever in 30 years. Well, you can keep it up. It's tricky. It is. You see, everyone says, oh, Chop Chop is a bad. He just punish it. It's bad. And no one does. Oh, wow. Blade scoop. That Baraka back four or two move is so quick. It's punishable, but that scoop is very, very fast. That's kind of like his MK9 blade charge, but it's significantly better. Man, that jump kick has really been causing Sonic Fox problems. You see him trying to anti-air it a couple of times. They both failed. Oh, wow. Excellent whip punish from Sonic. He goes to the restan. It goes for another mix-up. Both are in fatal blow. Here we scramble. Tried it, but again, because it was blocked, he still has it again. Yes, he will have it on a court. You'll see when it comes out. Nope, never mind. Not that it matters, but Sonic's going to be up 2-0. Very close games, though. Tweety's holding his own. Oh, yeah. I think Tweety needs to call in the air support and get starfire in here. Even though that projectile is a mid, the way that Sonic Fox moves through it is still practiced, seemingly. It's like he's already had experience there. What's scaring me right now is Sonic doesn't have his pause and he's still OD. Like, this isn't even his full form. He literally doesn't have his hands and he's still beating people. And they're both going all in again. Yeah, I mean, I don't know if anybody really knows what is advantage or not right now, right? That 4-2, sorry, that 4-4, that Sony A move is definitely one of her better mids. It's so fast that it's awesome to see Sonic That said punish! Already has figured out some of her great close-range moves even with just this limin' amount of time. Yeah. Wow, look at this. This is a clinic right now by Sonic Fox. He finishes it off. Oh my god, look at that. Look at that. I mean, it's reminding me of last time Immortal Kombat game came out and Sonic knew the game instantly, right? I mean, the way he's using back one is exactly what you want to do with her. He basically figured out Sony's fundamentals in like four minutes. Right. He just thinks so fast. We'll see though, Tweety has made these games competitive, so... Yeah, he's not getting, or hasn't been getting smoked, although you might say this game's a smoke. Excellent roll. Sonic's gonna reverse it and Tweety's in a ton of trouble here. Yeah, that roll was okay, but okay, here he goes. Got him. Now Sonic might be in favorable territory right now, where it's gonna be very close. Very, very close. Not quite, but still, if he finds the right hit, it's over. And now he is. And he did, and Sonic Fox ends up taking it in a sweep, three to zero. I think Sonic just lets Tweety know, look bud, this is MK. And when it comes to Mortal Kombat, I am the champ. I gotta tell you, I really enjoyed seeing the different styles that we saw among the characters. We saw that it was a slow kind of patient offense, mix-ups up close from Sonya. We saw very strong zoning at a couple of the characters. Scarlett, Baraka. That's right. We saw some cool command grab mix-ups, as well as some time-freezing stuff out of Garrus. I'm really liking what the variety is shaping up to be. There's only a few characters in there, but they're all quite different. And yeah.