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Uploaded on Nov 4, 2009
Edutopia's Big Thinker Series features Dr. Sasha Barab, creator of the Quest Atlantis program. Dr. Barab talks about the potential of videogames for immersing learners in rich contexts where they get to apply what they are learning. Unlike most other forms of curriculum, the games we design offer entire worlds in which learners become central, important participants; a place where the actions of a ten-year old can have significant impact on the world; a context in which what you know is directly related to what you are able to do and, ultimately, who you become. In our work, we refer to the underlying pedagogy that informs our design work as transformational play