 So guys I am back with another large of the fallen video and today guys We have a brand new update a patch of version one point one point three six two This is on Xbox the ps5 as well as PC today We're getting to all the patch notes. How's it going guys? My name's DP Jane if you do enjoy the video leaving a like who helps out and if you like what you see I want to see more be sure to subscribe Okay, so let's get into it and they state Greetings lamp eras we trust by now that you have been fully Inductionated by the world of bucket released last week This is the latest of a series of new quest lines arriving to Monstered before end of the year and believe you me There's plenty more to come as hinted at by a content roadmap Which you haven't seen guys I put this on screen now today's update sees us return to a more traditional Cadence of weekly tweaks and enhancements with highlights including AI adjustments to make some enemy actions more Consistent and predictable so that you can better read and subsequently react to their movements for a more satisfying combat experience Further refinement to ping and matchmaking for improved co-op sessions significant performance optimizations across several areas and a game and expect more of the same in next week's update before we Start ramping things up for the festive season and with that on to the patch notes Okay, so we're gonna start with multiplayer Adjusted matchmaking to be more flexible with ping requirements to allow for broader and quicker results fix an issue Where an invading player could get blocks by praying enemies in path of the evolutions Memorial Fix an issue that could occur When spectating the host in the payata boss encounter Okay, so on to performance Pass to reduce the number of actors casting shadows small objects and minor details near shoes a hamlet No loss in quality pass to reduce a number of actors casting shadows Again small objects and minor details in the castle a fifth of the chill curse no loss again in quality This again has been done in pilgrims perch It's also been done in the sanctuary of baptism as well as a few other places you see on screen now Okay, so what about camera tweak the lanterns camera behavior to be smoother and less disruptive in combat Fixing a camera issue that could cause unintended behaviors with falling enemies that were locked on Okay, so now on to AI fix an issue with holy bull walk that could teleport back and fully heal We're learning him away too far tweak the marksman's behavior to shoot one bolt per reload and improve his rotation rate slightly tweak the trappers motor rate of fire to behave more consistently and To prevent stun locking the player fix an issue where enemies could get stuck while rotating in place in rare circumstances Fix an issue that prevented room of despair to spawn when striking the corresponding statues in forsaken fend Okay, so now on to level design fix an issue that allowed players to emerge from umbral dune combat near Andreas of ebb Added an umbral dual round fence in the balcony area in bramish castle repositioned an event trigger to prevent players from skipping the tower near the optional boss encounter with the light Reaper added an umbral dual round fence in Sunday skin I did it or she holla a new gate in Sunday skin on screen now guys You can see adjustments to collisions which you're seeing on screen If you want to read these pause the video be my guest then on to visual and then on to you I But there we have it guys Those are the patch notes for the latest update for laws that have fallen update patch version 1.1.362 The 30th of November this is available on PlayStation Xbox and PC and there we have it guys If you enjoyed the video leaving a like really helps out feel like what you seem want to see more be sure to subscribe and hopefully guys I will see you on that next one