Battle of the Immortals - Video Preview #3: Closed Beta Post-Mortem





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Published on Apr 27, 2010

Welcome to the third video preview of Battle of the Immortals. We actually have some time to sit down, take a breath and bring you guys back up to speed on whats been going on with Battle of the Immortals behind closed doors.

The first couple weeks have been crazy, the amount of demand, the amount of players playing the game is well above what we expected. The first impressions that media and press have had have been really great.

As much as we like to pat ourselves on our backs about the good press that we've gotten, lets be real, there's been a lot of negative issues and concerns that our players have had. We are really doing our best to address those concerns.

I myself have been cracking out on Battle of the Immortals; Ive been playing it non-stop, after working 8 hours a day I go home and work at night too. Just to play the game, understand what the community wants and interact with you guys and its been a great experience so far; Ive really enjoyed playing Battle of the Immortals. But what I think is more important is that the Chinese developers have been playing with me; they've been playing Battle of the Immortals with you. They've been seeing what American players, more importantly western players want out of battle of the immortals. Some of those things have been WASD movement; rebinding the keys, tab targeting, and the availability of soul gear, changing the font in game so it has better readability. A lot of these things we are already testing on our test servers.

Over the past couple of weeks we have had long discussions about Battle of the Immortals and the direction that western gamers want to see it go and we already have WASD movement changed, we already have the in game font changed, we already have the key bindings revised, you'll be able to use tab targeting in the next couple of weeks. We've also changed the way that soul gear works; players are going to be able to trade soul gear once they receive it from a dungeon run. So this should increase saturation level of soul gear and in a couple weeks, we'll pull our players, see what its like and see whether or not we need to make any more adjustments down the line.

I can emphasize how great it is to have the Chinese developers actually playing the game with us and understanding what you guys want. I really think that this cultural exchange that's going on right now between west and east is going to be the key to the long-term development of Battle of the Immortals.

The bottom line is that there's a ton of content in the game that we need you guys to check out, test and play. Over the next couple of weeks we are going to be showing you guys that content. We're going to be showing you some of the dungeons, events and adventures that are in battle of the immortals.

We're really proud of the first few steps that battle of the immortals has taken into the western market and we still have a long way to go. We've gotten a lot of great feedback from our players, but give us more! We want more! So take your time, enjoy the content that you have in the game right now, enjoy the free Zen that we have given you and let us know what you think.

Battle of the Immortals, we are definitely redefining what it is to be an action mmo RPG and you the players are part of that process.

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