 So here at ArmTechCon and who are you? Hi, my name is Claudio Gonzalez. I'm here for At Games and we're showing the Zuma platform today. It's basically a video game streaming service. So a user can download our client and they can broadcast a game that goes to our servers and they can go to our web portal and we're trying to integrate viewer and broadcaster interactions so you can affect the way that the game is played. So you have how many games on there? Well, the way it works is that a user will have, will provide their own software. So it's not... Do you upload the ROMs? No, no, no. So right now we're just showcasing Atari Game Vault because it ties into our other business which is selling retro consoles. But a user can use any game that they own, say a Steam game, be it Metal Gear, Starcraft, World of Warcraft, whatever it be. So they can go to our web portal. What games can work? How does it work? Any game. So it works as a window capture. As a what? As a window capture. So anything that you're running on your PC you can stream directly to our website. So it's PC, but it's ARM based solution, right? So the entire service is running on our ARM server. It's our Pismo server which is based on ARM A15. So that's the AMD system or you don't have to say? No, it's not AMD. This is our proprietary from AtGames. It's a 12 blade 48 node device, close to compute. More information can be found on our PDF at games.net for it. But yeah, like I said, the entire Zuma service is running on this server here. And we also have our retro consoles. Our handhelds for Sega and Atari, these are running on ARM A7s. And the one that they have up front is the Sega Genesis console which is running on ARM A9. Where? Up front that they're doing for the giveaway. So how do you say that all these games are on PC? So a user will download the client and they streams to our server. But all our servers, the entire service that's hosting the streaming and the ingestion and the management of the Zuma platform is handled by our ARM server. So it's like a Twitch where you stream whatever you have. Exactly. Except the difference between us and Twitch is that we're offering sub-second latency. And we're trying to integrate interactive interaction between the streamer and the broadcasters. So say... How can you do sub-second latency? How is that possible? You need to be very close to the gamers or the viewers? Not at all. We're trying to demo it here. It's just to keep in mind that we're on a shared connection. But it's still very close. It's still within a second under optimal conditions in our normal environment. It's with me under 100ms. But we're trying to make it like say for example you come into a situation in a game where you need to make a quick decision, go left or right or you encounter an obstacle and you have your viewers. You want to ask them for some sort of advice. You need to have that kind of answer immediately. Otherwise the outcome of the game could change. Probably not in your favor. So we're just trying to bring it closer and make it more interactive and more enjoyable for both the streamers and the broadcasters. So you have a streaming app for Windows? Yeah. So we'll provide an EXE file. You just set up your username, the name of your stream, what game you're playing, and it'll broadcast to our web portal and you can choose a game list, choose the name of the stream that you want to see. We also have available our Android app, which also plays in sync with the web portal. We're currently working on the iOS app as well. So from Android you can stream any game that's on the Android device? That's a feature that we've been working on. We actually had that feature but we pulled it for the demo. We're looking to reintegrate it. Right now it's just for spectating, but we will have that later on as well where you can stream directly from your Android. Yeah. And you can use your front-facing camera to broadcast yourself to your users, chat box interactions, the same features that you're going to have on the web portal. All right. How many people can stream the game at the same time with one of these servers? We haven't done a full-scale test of capacity for one server, but with this server, 48 nodes, theoretically we can stream thousands of streams. One thousand? Thousands. Thousands, yeah. All right. So this is a big market for the... YouTube is getting into this game, the game streaming stuff. Yeah, YouTube is doing YouTube gaming, Twitch is doing it. I believe Amazon is doing it as well, but none of them are offering sub-second latency. The closest that we got, I believe, was... I think we measured between 7 and 10 seconds from... Don't quote me, but maybe Amazon, but no one else is doing sub-second latency. Amazon does game streaming? I believe so. Oh, they own Twitch? Yeah. Yeah, so they're Twitch. But I was watching some fun Pokémon Go people on the street stuff, so if you have your Android app working for streaming, that'd be cool. Yeah. People can do their kind of live... Exactly. Follow me while I play Pokémon Go. Yeah, so that's what we're trying to do. We're trying to cater to a wide audience, and we think that there's value in having the stream being as close to real-time as possible. And you can re-broke us from there to something else, maybe? Yeah. Yeah. So we're looking for interaction, real-time and also integrate VODs later down the line. Do they have anything? Yeah, pretty much the full experience, like anything that people are looking for from a streaming environment. Making money. They want to make money, so you have to send them tips and stuff. Yeah. You have to shout-outs. It's definitely things that we're investigating down the line right now. We're still solidifying the tech, because like you said, the first question is how is it possible? So fortunately, the technology is moving along, that things can be done. And it's live. Do you store it also? Playback later? Right now, for this demo, it does not, but that's a functionality that's being worked on at the moment.