 Hello, everyone. Good afternoon. Good evening. Good morning, depending on where you're joining us from today. Welcome to Engineering for Change, or E4C for short. Today, we're pleased to bring you this month's E4C webinar, focusing on Design for Impact with Solid Edge 3D Tools. My name is Yana Aranda, and I am the president at Engineering for Change, and I'll be the moderator for today's webinar. The webinar you're participating in today will be archived on our Webinars page and our YouTube channel. Both of those URLs are listed on the slide in front of you. Information on upcoming webinars is available on our Webinars page as well. E4C members will receive invitations to upcoming webinars directly. If you have any questions, comments, or recommendations for future topics and speakers, we invite you to contact our Webinars team at webinars at engineeringforchange.org. 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That report provides information on technical performance, academic research related to the solution, and user provision models for this kind of technology. All the information is sourced by E4C's research fellows and reviewed by our community of experts. And most importantly, it is available to E4C members free of charge. Now, a few important housekeeping items before we get started. We'd like to take a moment to practice using the WebEx platform with all of our listeners. So we invite you to type in your location into the chat window and tell us what part of the world you're from today. Now remember the chat window is located on the right-hand side below the list of attendees. If you don't see it, you can open the chat window by clicking the icon at the bottom of the screen in the middle of the slides. And I already see a variety of responses here highlighting the diverse audience today from every corner of the globe. So welcome everyone. We're so thrilled to have you. Just as a reminder, the chat window is used for any comments, concerns or issues, or if you want to just say something to your fellow attendees. And the Q&A window will be reserved for keeping track of questions for the presenter. So please do use that. And with that, I'd like to introduce you to today's presenter. John Sutcliffe is the director of Global Technical Enablement and is responsible for defining, planning, and managing the technical enablement content for the Siemens Digital Industry Software Solid Edge Portfolio. John brings over 29 years of industry experience to his current role. Prior to joining Siemens Digital Industry Software in 2017, he held the position of technical manager at the largest UK Siemens business partner in the UK. Here he was responsible for managing the Solid Edge technical team for both a pre- and post-sales perspective. John has been working in a Solid Edge channel from a technical perspective since the first ever version in 1996. We're very excited to learn what's new in the world of Solid Edge from John, and I'll pass it over to you now. Thanks. Thanks, John. I hope that you can hear me okay and see me. Perfect. Perfect. Excellent. And I guess you're going to pass the ball over to me as well, so I can share my screen. Just a moment. Yeah. There you are coming. All right. There you are. So I will share my screen. Hopefully that'll come through pretty quickly. Firstly, good morning, good evening, good afternoon, wherever you are from the world, and greetings here from the south coast of the UK. It's a pleasure to be talking to you all today. Just to really introduce Solid Edge to you. So I'm not going to go through a whole load of PowerPoint introduction here today. I'd rather just sort of dive straight into the product and show you some cool stuff, some ways you can work in Solid Edge, and some areas of the interface that you'll be interested to learn about really to kind of get you going and get you started with Solid Edge. So we've got a limited amount of time, so I'm going to sort of pretty much get into that straight away. Firstly, though, I did want to point out that Solid Edge, you know, the CAD, the mechanical design aspect, we'll be looking at today. It is actually a small part of a full portfolio of products, so we'll be focusing on some mechanical design. We'll also look at a little bit of stimulation and also perhaps touch on some cloud collaboration tools and some augmented reality tools later on. But we do also have electrical design solutions, manufacturing solutions from 2D nesting to CAM software to additive manufacturing or 3D printing, technical publications and, of course, as well, data management solutions to manage all of that data that you create. So sort of focusing back on the Solid Edge mechanical design side, one thing I'm really going to be focusing on is something called synchronous technology. So we have a unique technology inside Solid Edge that helps us be very flexible in the way we go about designing products and actually being able to go back and modify those products later on. And typically in the industry, there are two types of technology. The first is what we call history-based modelling and Solid Edge is how history-based modelling for a long, long time. That has its advantages. It's very dimension-driven. It can be highly automated and it's feature-based, which some people find easy to use. But it also has some downsides as well. So we typically find that history-based models are very inflexible because you have the upfront plan, how you think the design might be modified later on, and that's a very difficult thing to do when we design things. And also it scales poorly on parts that have got lots and lots of features on them. And then on the opposite side of the coin, we have a technology tool, direct modelling. And again, that has some benefits. It tends to be extremely flexible. It scales well on parts that have got lots and lots of features and users directly interact with the geometry in the model, which makes it very easy to use. But then direct modelling solutions also have some downsides as well. They do tend to be featureless. Typical older direct modelling tools are very weak when it comes to trying to drive geometry of dimensions, and we can't automate things particularly easily. So what synchronous technology aims to do is it aims to encompass the best of those two technologies and then bring them together with some additional benefits that allow us to have this much more flexible way of going about designing. So with that in mind, let's jump straight into Solid Edge. And this is where I want to spend most of my time over the next 30 minutes or so. So we're going to be using this product here, which is a UK customer called Master Lover. We use that to showcase some of the part modelling and assembly modelling capabilities inside Solid Edge. Hopefully you can see that straight away, if we look at the interface, it's very much Microsoft Office-like in terms of its interface with the ribbon bar across the top of the screen. So if you know how to use something like Word or Excel or PowerPoint, you should be familiar and automatically at home with Solid Edge. It's also context sensitive. So depending on the tasks I've got at hand, whether that's the assembly modelling or part modelling or drafting, it will provide you the tools you need at that point in time so you don't have to go hunting around and searching for tools. And we'll also look at some other advantages as well as being able to find things. If we come up to what we call the backstage menu or Microsoft Office calls the backstage menu, this is where we create new documents and open existing documents. But also how we can learn how to use the products as well. There's lots of tutorials that are delivered with Solid Edge and we have recommended learning parts that we can go to. This will fire up a web browser, take me to a website where I can choose what learning part. Am I brand new to CAD so I can use this learning part? Do I already use an existing CAD product? SolidWorks is one mentioned here. So this is how we can go and learn how to use Solid Edge with that type of user. So lots and lots of training materials that are available to get up to speed with the products, nice and quick. So focusing back on our assembly design here. Now the tree that we see on the left hand side, this isn't part of this, this is my structure of my assembly. It looks very easy for me to understand how the assembly is put together. It's kind of like a live filler material really. And using the structure on the left I can quickly and easily hide and show components if I want to. What I'd like to start by doing today is I need to construct a brand new component in this assembly or for this assembly that's going to connect this front claw together with the post that we see here. And we can design in the context of the assemblages just so you can see things from scratch. What I'd like to do is start something from scratch. So really a blank needs to play through. So let's go and create ourselves a new part. We pick the part template that we want to use. And we can start sketching straight away on the, the triad that we've got in the centre of the screen here. But we can also turn on all our reference planes. These are like sheets of paper that we can just go and draw on. And we'll start by picking one of our sketch commands. See what I mean about the commands that we need being presented to us. And we'll lock to this plane and we'll look directly down on that plane. And we'll simply draw a very quick circle. We give it a diameter, a solidation dimension back for me. We'll also go and enter maybe a rectangle and just sort of sketch that out about the right sort of size. But then finish it off with some dimensions to draw that geometry. So let's make this 25 high and we'll make this say 100 wide in this instance. So we can turn these reference planes off now. We don't need those anymore. And to turn this into a 3D object, all you need to do is grab one of these regions and see creative or grab multiple regions. And then select the handle here and I can drag it from a 3D object with or without symmetry if I want to. The command bar that pops up here guides us through the process of creating this 3D geometry. Let's drag this down 34 millimeters and we can see that those dimensions that I applied to that sketch geometry, they automatically attach themselves to the model. If I want to, I can use these to adjust the width of the model. So just using the scroll wheel on the mouse, I can adjust it, but I can type in a specific value. So very easily go and modify that geometry with those dimensions. Let's turn those off for now. Now the sketch that I used to create that original feature, I see on the screen here, unlike a traditional ordered or history based modeling system, I don't actually need that anymore. In fact, I can throw it away. Because we interact directly with the geometry and solid edge. We don't rely on the sketches, which makes the path before much faster when we've got lots and lots of features, because we're not rebuilding sketches the whole time. If I want to further adjust this geometry, I can interact with it. So picking a face and gives me a design intent panel here. I pull the handle, I can adjust the distance between those two faces. You see it's maintaining symmetry at the moment. If I don't want that, I can turn symmetry off. We'll turn that off and then adjust this once again and just move that face on its side. So let's take that, let's say 50 millimeters to the right. So I can pull things around by dragging faces or I can adjust dimensions very, very, very easily. Let's sketch on this hot face. So we just draw a line just roughly across the top of the face, not really caring at the moment where that line is. And we'll see again what we've created here is we created a couple of regions. If I pick the one on the right hand side, I can very quickly and easily either remove or add material. I need this to be a total height of 150 so we can put some math into this field here. So I can say 150 minus 34. The 34 was the height of my original extrusion and we created the geometry we needed. You see how much I've done without even using any 3D commands, which is really interactive with the geometry on the screen so far. What I'd like to do next is smooth off or round off some of the sharp edges on this. Now I might also be familiar with commands or terminology in other systems. So we call them rounds in Solid Edge, the commands right here. But maybe I don't know where that command is. So down at the bottom of the screen, we've got something called the command finder. And some systems call these fillets. So I'm going to type in fillet and when you enter it, then Solid Edge will cross-reference all that terminology and it will show me the commands that match that inside Solid Edge. If I go and hover over that command, it shows me where that command is. So when you're learning the product, it becomes very, very easy to find your way around. So let's add some rounds. We'll give those a value. 15 works well for me in this instance. These edges here and then maybe slightly larger ones here. We can pick through the model to create those rounds. We can use some pretty unique selection techniques. I can say find me all of the internal radii. Or I can say find me all of the external radii and very quickly rounded all of those edges on that particular part. We're starting to take shape. Now remember I said that when I created this vertical extrusion, I didn't really have any care as to where I drew that line. So we don't know what the size of this is at the moment. I can fix that very, very easily. I can simply apply the dimension directly to the 3D geometry and then use that dimension to drive the width of that post. So let's make it 45. And whilst we're here, we'll lock that dimension as well. Locking that dimension means that if I was to pull this space now, the width of that post would stay the same size. So it's very, very quick, very easy. We can be flexible in the way we turn these locked dimensions on up. Next up, I'd like to create a series of cutouts through here to mount this. So hey, we'll just go in and we'll start our sketch tools. I'm going to lock to this top place and we'll direct it down on that place. And we'll pick up the center of that post. And let's call this diameter. And then again, we'll go back in with the rectangle here in this case. Again, I'm not really worried too much about the size of this geometry right now. And we'll put another one back here. And then to turn these into cutouts very, very quickly, just grab those regions that we've created. No need to trim much or anything like that. And then we can drag that downwards or even symmetrically if we want to. Okay. So when I created the cutout of the back here, I didn't really care or had any care as to whether it was aligned with these faces here. To do that in an ordered modeling system, we'd have to put assembly, sorry, sketch constraints and things like that in place. Whereas with synchronous technology, very, very quickly and easily, what I can do is go in and I can say, I just want to make that face line up with this face. It makes that change really, really quickly for me. So now if I was to adjust the position of this face, we can see it behaves symmetrically and in line with those other pictures. So we're building this intent on the fly as we go. If we change our mind, we can remove that, no problem at all. Okay, so let's carry on with this and perhaps take the dimensions, just drag it up here a little bit. We might want tolerance on this dimension. So let's add tolerance. We don't want it to get smaller than 34, but we're allowing .2 more than 34. And then we'll apply some additional dimensions as well. So again, it's just a case of using that one single tool, picking the geometry we want to dimension, placing the dimension. In this case, let's try this and make it 34. And with the width between these two faces, we'll see we can easily adjust that with a dimension. So let's make that nine and then the depth of the slot back here. Let's make that 25. So very, very easy to go in and apply those dimensions. No need to worry about how you constructed something, what sketches you used. It was really just interacting directly with the model. Next up, we need some holes. So we can use a hole tool. And we can see here that we can choose what type of hole we create this instance. We're just going to create a 10-millimeter drill hole. And we'll create this face and we'll make sure we're on the center of that round at the bottom. See the hole goes right through. And then we want the pattern of those holes. So just pick the pattern command and then pick the area that we want to pattern in and then apply the pattern parameters. So we'll have seven in the y direction and we'll have a 20-millimeter space in between those. So very, very quickly we have that pattern. So the next thing I'm going to show you is really where synchronous technology does start to come into its own. We've seen some cool stuff already, but now we may have like a very, very late design change. And the design change I'm going to make in this instance is we're going to need to angle this vertical post over a five-degree angle, okay? In an ordered modeling system, you probably have to sort of start sort of 80% of the model again and redraw it. But in Solid Edge, it's simply a case of picking that geometry. We can pick the steering wheel here. I'll just kind of pick it again. I'll pick the steering wheel here. And then we adjust the angle of that vertical post and make it whatever we want. So we're going to tip it back. And this case is going to be five-degree. Very, very, very quick and very easy and all made possible through synchronous technology. Just hide these dimensions again. Just to finish this part off, let's apply a material to it. Applying a material gives it the ability to work out the weight of the part and also work out the strength of the part as well, which we'll see a little bit later on. So we'll apply this aluminum or aluminum cast material. And then certain parts of this part are then machined after it's carved. So we'll use something called part painter. And we will paint these features here, the holes and the pattern and the cutouts, this aluminum color. And that really kind of finishes off that part. So let's save him. And we will pull this clamp on in this instance. So once the part's saved, we might want to create a 2D drawing of that component. So let's go up to our backstage menu again and we'll say create new drawing of model. We'll go to the top template that's given us and it will want to place a front view directly down on that sheet. So let's scale it down slightly or place a front view here. And then it's just a case of folding whatever other view you want of model. Let's pick this one up here. We might want to change the scale of this one perhaps. And also let's make it shaded. You want to have a shaded view if you get an idea of what it looks like a little bit better on there. Other views that we can create here, things like detail views or it could be section views. Let's create a detail view here that's scaled up a little bit. Now this is a live detail. So if we move it around, it updates in the detail area as well. And we'll update that. So we could also create a auxiliary view. So maybe a view on this end face here. Again, very quick and easy. We might want to crop that view off. Let's just drag those handles and crop it off and drag that view down here a little bit. Give us a little bit more room. And then we can easily adjust the view arrow point on there. Now when it comes to section views, regular sections we can create or I'm going to create a broken out section in this instance. So we'll create a broken out section through this view here. We'll draw a curve. I just want to expose some of those, some of those holes there. And then for the depth of the broken out section we'll define that in this auxiliary view. And then we'll apply it to the ISO view here. Things you really quickly have been able to create that broken out section. Of course, drawings, we tend to want manufacturing information, things like dimensions. Nice thing here is we can pull the dimensions directly off the model. And because these dimensions are PMI dimensions which derive the model geometry, they're very highly likely to be the types of manufacturing dimensions that we want to use to manufacture that part. We can remove certain dimensions if we don't want them. We can adjust them and move them around, read to our heart's content. If we create our own, again, that's no problem. We don't have to care about the scale of the views that we've created, solid edge will work out, the scale that it needs to create those dimensions automatically. We can pull intelligent information off things like holes and then we'll just add a few additional dimensions on here and maybe finish off with distance between these holes and distance between these holes. So the point here is, you know, we've got one single command, multiple if we want to use them, but one single command that allows us to create whatever engineering dimensions that we want to to communicate that manufacturing information as necessary. So John, it looks like we have a question that kind of makes sense as you're doing this. I'm sure that I am accurate in this question. The user wants to know if you change the view B to a different location. I wouldn't update the view arrow. I'm not sure if that makes sense. They're referencing the arrow that's on the... We've referenced this arrow, so if we change the name of this view, the arrow will reference it. So we don't have to worry about that at all. Okay, thank you for clarifying. Good question. Thank you. Okay, let's return to our assembly. And what I'd like to do here is I'll position that part into my assembly. We're going to drill down into this sub-assembly. And we're going to focus only on that sub-assembly. And we'll go to our parts library. And there's the clamp arm that I just created. So we're going to drag and drop that in. So now all I need to do is just determine how this part is assembled. So it's just a case of taking faces in one part and then choosing the face that that face matches up to. And we'll align that to there. And then one final one here, we'll just spin them around. We'll align that to that face. That really is, you know, very quick, three relationships I used to very, very quickly position that part. But we see we've made a bit of an error here because I designed this part in isolation. I didn't really understand what my depth here was. I really don't want that gap at the top of that component. And this again is where synchronous technology comes into its own. We can very, very quickly, without worrying about how we designed it, we can very quickly create a relationship. And this isn't an assembly relationship. It's just me saying I want this face in the clamp arm to be coplanar with this face in my assembly. And it will go ahead and it will adjust that geometry very, very, very quickly. So it made that change at the assembly level which is really quite cool. Okay, so let's go back to our assembly. And we'll finish off by just attaching this front clamp to the hole that I created in that part. And you can see as I do that the clamp moves into place and then it tubes and pipes and whatever and moves into place as well which is nice. So a little bit more assembly design. Let's work on this back-back form here and we'll open this on its own. And we'll see we've got a castle wheel on one side but not on the other. I'm going to rectify that right now and I'm going to just simply copy these parts. Now if you're using Word or Excel how do you copy things? You typically hold the control key down and drag something and it makes the copy of it where I can do exactly the same thing here. So using this handle and holding the control key down I can really quickly copy all of those parts. I can choose where I copy them to and then I can choose components to try and create assembly relationships with and so I've very quickly added those additional components here. I need a rubber cap to cover this bolt as well so I'm going to go back to my parts library drag and drop this cap in and this component is actually being taught how it assembles so just a couple of very quick mouse clicks and it's in place because I just need to identify the places that it needs to relate to and then we can copy to this as well. We can say well I'm going to take that part and I'm going to copy it everywhere you see one of those bolts so again very very quickly and we position those parts in the right place on that booklet so we'll save him and we'll come back out to the assembly and we'll see here as well if we go to a drag component command we can analyze how mechanisms work so I can drag this foot plate up and down and we can see how that works. Does it interfere with anything and that sort of stuff and with that in mind let's go over to this claw on the front or with the gripper on the front so we open this assembly and again if we drag this component here let's drag it out so it's full range of motion and we can do crash detection when we do this as well and we'll have that switched off then because what I want to show you here is that we can check for interference in the assembly as well so are any of my parts interfering which would mean it won't go together or mechanisms won't work so I pick this component and say check for any interferences with that you can see it highlights to me any parts or areas that are interfering so that's an issue that I need to resolve right now so we're going to go back and I'll drag this back down here but we're going to resolve it by changing the geometry in these two black components so again just like I did with the prime plan that I created earlier I can make that change directly in the assembly so I'm going to pick these radii on the ends and I'm going to use my handle here my steering wheel to drag that geometry down so I'm going to drag it down in this case let's say 5 millimeters that should be enough and we should be able to see that if we go back and drag this component out we can visibly see that we don't have any interferences there now so we've resolved that design issue okay so let's save that and we can go back in this case what I'd like to do is create a drawing of this so we'll go back to our clamp arm drawing that we created earlier and we've got an information it's not an error dialogue it's an information dialogue it's a map so I have some of my views around it telling me my views with the grey boxes here around it and the reason for that if you remember after I created my drawing I brought this part so in assembly I made it change to it so it's detected that change so if I go and update my views now we'll have something called the dimension tracker of this this is going to tell me what things have changed in my drawing it's just that one dimension and actually if we go and find that it's this height dimension here look that part of my clamp arm and solid edge is telling me that so we get that feedback the whole time so I'm happy with that I can clear it what I'm going to do in this instance is create a new sheet and I'm going to create a new view and we will use this subassembly and we will select the exploded version of that subassembly and we will increase the scale a little bit and then since it's in assembly that's placed apart to this as well and we'll choose the formatting for that part of this so I can choose what columns are here in that part of this so you can see here things on document number description material is in there all of the items are blue and they all correspond and are associated to that part of this so it's very easy to go in and do that just going back to my assembly briefly I want to look at one more thing and that's the fact that we can digitally validate our designs using simulation or FEA so this clamp on that I designed obviously the clamp on the front is going to be pulling on that so we might want to simulate and make sure it's going to be strong enough I'm going to do that in the part itself although we can do assembly based simulation but we'll do this in the part itself and we'll create a new simulation study so in that study I am going to add a force on these two holes and we will use a value for that force based on the weight of what this item is pulling and we'll give it a direction and then we'll also fix the part down here and then all we need to do is mesh and solve so if that's the case 20 seconds this will take to go in and basically break the geometry up into a finite element mesh apply those loads and boundary conditions and then show me the stress results on that particular part so it's just solving now and we'll see a familiar kind of stress plot when this is done like so so we can see I guess most of us are engineers so we know the high stress points on this part are going to be down here but that's showing us that we can animate this don't get too worried that animation is very much exaggerated about 10% if we were to look at the displacement we can see that these red areas are only moving at that point over to a millimeter so not much at all if we were to go back to stress and look at the factor of safety we could put the minimum factor of safety marker up so it's showing me that it's basically here and we're at a factor of safety of about 3.4 so if we needed to beef this up or whatever we could go and make changes to that country in the interest of time I'm not going to do that right now but that's the sort of thing we could do go back make changes come back and we can see to make sure this part is as we need it and of course as well if we want to we can create things like reports with HTML report with all of those images inside that report all of the information about the study and the images we can click through to those and so on so this is an HTML one we can create Word documents or whatever we need to that's pretty cool we've looked at an assembly design we model the parts the brand new part we placed it into the assembly we've looked at how we can use some assembly validation techniques like check interference position of the components and one very last thing which would take just a couple of minutes to look at is I also wanted to cover how we can work with third party data so everything we created so far we created inside Solid Edge but quite often we might be sent 2D or 3D files or something from other systems and synchronous technology is absolutely fantastic in dealing with that data so I've got a frame here that I've designed in Solid Edge and I've got some other parts that my suppliers have produced for me and so I want to work with those parts so let's go and have a look we've got a file open and we will go to our components folder and first off just look at the wealth of different document types we can open up obviously the Solid Edge native ones Parasolids, ACIS AutoCAD documents Inventor Proengineer, SolidWorks, Step so both neutral and native formats so I'm going to just focus on all documents and I'm going to start by opening up a Parasolid file so this is a neutral file format I'm going to choose a template to open that into and very quickly it will open up that geometry and this particular one is a sheet metal part but notice I don't have any sheet metal features here that's needed to fix I could just tell Solid Edge to recognize any sheet metal features and it automatically does that which means I can very quickly and easily flatten that model if necessary to create my manufacturing information for that sheet metal part I think this part I'm going to need to make some changes to so how do we make changes to our geometry that we create in Solid Edge what we put dimensions on it we drag spaces but guess what? we can do the same thing inside this particular component so I can drag that face it recognizes it as a sheet metal part if the distance between this face and this face is important let's call that 51 we can drive that geometry with a dimension very very easily so let's save that for now and we'll go back and we'll add this part what's it saved to our assembly so same process let's go to our folder and we'll pick that part we just created drag and drop it in and then we can define the relationships between this part and this one just like we did before and we'll align that whole to this sharp next part, again this has come from a supplier this one happens to be a solid works part if anybody that knows Solid Works will recognize that file extension and again we're going to pick a template to bring this into so we're recognizing this sort of stuff on the fly let's change the color of this part I don't like it this color so we'll change it to let's say orange in this place in this case and we don't need to see the face so again back to the part my model previously in Solid Edge, how did we control that again with dimensions and directly interacting with the model and I can do the same thing here recognizing things like design intent all of these faces are coped later let's drag those down to 5mm in this case maybe we want to control the depth of this countable let's make it 5 let's lock it at 5 maybe the depth of this flange let's make it 7.5 and let's lock it at that so again we'll see here that if we pick up this face adjust the height of it so it's very very quick and easy to go in and do this sort of stuff if I want to remove geometry again that's not a problem just select the geometry I want to remove so we're going to remove all of these webs on here hit the delete key on the keyboard or right click and choose delete on the shortcut menu when the original user modeled this part we'll see there's a slight difference between the rounds that I got here and the one that I got there in different order I can reorder those rounds even though I've got no features for them so I can correct those mistakes in the model if I want my round in a different way so we'll reorder that round as well these holes at the moment they're not holes they're just circular cutouts but I can get solid edge to go in and recognize those holes so it's recognized before here if I want to I can go in and change all they are let's make these counterboard holes for this particular socket head screw they are now counterboard holes and again I can pick this geometry up and I can go in and modify it now I can drive the distance between those holes the dimensions you can see the geometry just knows how to update it knows how to maintain design intent really really cool we'll save him off again so let's call that adapter same name as the solid works file and we'll close that down and back in our assembly let's drag that component in drag it in there and it's the same process we need to define relationships between these components and position the way it flows ok so one more part to bring in I'm not going to translate this part I'm just literally going to drag it in this is a motor pump that's come from inventor which is another 3D CAD product and I would have translated that in exactly the same way and I'm just going to position this again using face relationships but as we bring this up to our adapter we'll notice that the issue we've got here is they don't make properly ok so we obviously need to go in and make some changes to this adapter so I'm going to do that now on the fly so we're going to go in and edit that orange component and this again is where synchronous technology can really come into its own it's extremely easy for me now to use an extrude command and pick up the whole face on that inventor part and extrude this in one direction and create the corresponding mounting condition between that adapter and the motor then going back to the assembly let's just flip that around a little bit maybe we want to make further changes so I might want to adjust just this inventor part let's adjust that so we're modifying this part as a concept for the assembly let's move that 20mm to the right maybe we want to modify both the adapter and the inventor component together and we'll move the location of that the mount, we'll move that over 15mm there you see extremely easy to modify components regardless of what system they come from through a neutral file format or through a native file format like we used here Parasolid Solidworks and Inventor so just to finish off I did want to talk a little bit quickly about some collaboration tools we have so we have something called the Solidedge Portal which allows us to securely store any CAD data view it, mark it up and then share it with the other people it's free everybody gets 5GB of storage but also from Solidedge 2020 onwards this portal and we're seeing the portal here, this is just a quick video this portal powers an augmented reality experience through a mobile app you saw there we exploded an assembly section through it but we sent this design now through a mobile app on a phone or a tablet and then we can then position that digital product in a physical environment and as we walk around that product we can see how it looks or how it would look if it was in that physical location we're going to switch now to this on an android tablet this is available on android and iOS and you see on big designs as I walk into through that design we can visualize elements and geometry and components inside that design so if our task is to change a pump or a motor or something inside this design we could quite quickly and easily get an idea of where the components were would I have any access restrictions can I physically get it out of this space so really sort of interrogate that design see piping, see wiring all that sort of stuff very nice and this example just showing in a meeting room environment it's just quite a big machine obviously if we were to sort of put that on a table in front of us it would be a little bit too big as we'll see but that's not a problem we can scale it down as well so if you're in a meeting with colleagues and just trying to visualize something you don't have to be in the physical space for that product to sit to be able to visualize it in that environment so it saves a lot of time to be working on designs quite early on in the process actually and then there's one final example that we're going to look at here and this is where we have a model of an orange juicer it's produced by another one of our customers ZoomX and we're placing that into a kitchen environment so we're seeing how that product would physically look in and around other things like microwaves coffee machines and so on is it the right size, do we need to make it bigger or smaller or whatever so it's something that we launched which is new for this year's release and I think we'll probably hand back to Yarnand and hopefully I haven't overrun too much on that and hopefully it was interesting