 I'm going to be more into the logistic on what's really going to happen here. But don't be afraid, it's going to be quite simple. But since we are on a tight agenda, we prefer to kind of introduce everything now, like that tomorrow everything will be a smooth story, and we'll be able to change the world, or at least contribute a bit. So, just to start with, why am I here? I've already evoked twice, so one of the main reasons... One of the main reasons, of course, is that I'm on Twitter, and I've flipped a lot of being here. The second reason is this one, I'm part of Biotel, and yeah, just to give you some background, so I've made a PhD in virtual reality. Actually, I've just realized we have kind of a parallel, I don't know, early career, so I'm French as well, you might have noticed. I have some background in biology, I did a bachelor in biology, and then during my PhD I went into computing. I didn't go only on... So I used some GPU to do some virtual reality, and the idea was how to explore and analyze molecular data in virtual reality. So it was a lot of fun, a lot of things. But then I get back to what I liked as well, which is the modding. So I'm now a postdoc in the Alexandre Bonhoff's team in a computational structural biology, where I do more integration of scientific software, one is HALOC that we developed in Utrecht, within an efficient framework where we interface web portals to give the opportunity to any user with any experience with computing to use some HTC resources to run their job, their token rent, for instance, but we have many other software. I've said it already, I'm part of a bioexam, a European project. So I'm working as well with Eric, Jose and Marc, for instance, on some program which involves core software on one side. So we have HALOC, HOMAX, PMAs on this kind of software that we try to improve from the core point of view. HOMAX will try to spread the best practices on expertise in the community. So try to find good ways to have this development done. It goes from, I don't know, south versioning to just have some training and everything under the bioexam. And the last reason I'm here is our support within the CSB team in the program of the IHM task force. IHM is done for integrating on hybrid mode methods and it's set by the PDB. And it gather the group of Sally, Andrej Svali, in San Francisco, Carmarix developers on us to design the new MMCIF extension, which is called IHM MMCIF. Which aims to add some data to make the morning process reproducible within one file format. I won't go into detail because I like to talk about it tomorrow morning. If you are curious, you can go on this website. But I think part of that work is kind of common with what we're going to discuss today. So that's also my motivation and our motivation to participate in this work. Okay, enough about me, I was already too long. So we'll have, you might have seen in the agenda, four topic-driven sessions. So four main topics, standardization of file formats chaired by MAF, tools for trajectory file sharing chaired by Daniel, streamlining molecular simulation data chaired by John, and reproducibility of molecular simulation chaired by Cam. I've added just as information how long it's going to take to give you an idea. We have about two hours and a half, two hours, 45 minutes for each session. So it's going to be tight, it's going to be free. You'll have to be active. And we're going to help you for that. How we're going to help you? We've thought of a way to try to set your brain on trying to get as many ideas as it can. So we split each session within a few blocks. The blue blocks are the ones that are going to be recorded if you all agree with that. If you don't, just tell us. So the first block will be 15-minute presentation from the chair. So we are a bit flexible on the timing, but it needs to fit within two hours on that. And there are some parts that are a bit more important than the other. So 15-minute presentation from the chair, if it's 10 minutes, fair enough. We'll have more time to discuss. But yes, that's about the slot queue you are. And I'll come back on the role of the chair, which is for this workshop quite important. Seven blocks, twice 15-minute talk from the session guests. Try to introduce a bit the topic, have an idea of what is done, but also their own work. It's a way to know each other, which is always an idea when we want to discuss. The third block will be 30-minute group, Game Storming. Don't be afraid. I'm going to explain what is it. It should be nice, hopefully. It's going to be done by a group of four or five people, and you see that you're already kind of organizing two groups on these islands. So I'll go back on it. The important coffee break, 30 minutes, that's our buffer, so we can make it quite flexible. If you spend too much time discussing, which is really nice, we might shorten it a bit. But I think we have to think it's quite important to have this kind of break, because it's another way to discuss. It also gives us time to reorganize the room if needed between the third and fourth block, which is a different thing where one representative per group will report what has been discussed, and we try to gather all the ideas. Finally, the fifth block is the final discussion where we are going to try to identify the key points, the key ideas to potentially write a white paper. I know I was organizing this, but why is the briefing recorded, and not the final discussion? I think the final discussion might be important too. Okay, then continue that it's blue there as well. That's the point, the point. And so for the chairman and the two speakers, are there any questions at that point, or is it just straight through in terms of four or five minutes of talks? No, no, no. Again, I look for questions. You can already see that, but ideas like the main discussion would be done in group on them during this two part. But because it's just after the discussion, so we may have a few minutes for questions. Maybe pressing questions during that. Yeah. If we can keep them short. So, board of the chairs. I think chairs are quite important for this workshop. The few won't there have. So reintroduce what is the goal of the topic, give some context if they can. Briefly introduce the speakers. I said briefly because we know that this kind of introduction can stand forever. Be careful with the timing. Timing is our enemy there. So try to keep everything within the timing we decided. If you want to make match group ideas during the day briefing, you remember the fourth block here, the day briefing, they're going to have to lead a bit this part. Try to get people to talk. I'm going to also gather the ideas. But I will help in this part as well. I'll need the final discussion. Same thing. We'll help with that. The idea is like at the end, we need to have concrete stuff that's going to be a region. So it's important to have someone that leads a bit this part. Game storming. This is the world already twice in the title in my previous slides. So how are we going to organize that? Just to remember the third block of 30 minutes is going to be by group. We could have just, I don't know, organized this open discussion without any support or leave you right on, someone right on things. But without that, it would be nicer to maybe have a support for that. So what we're going to do, we're going to use some techniques that I didn't invent. Okay, I just talk on the internet. And I have a discussion with Vera, she's part of BioXL and we're doing this kind of things quite often. She's really a specialist, she helps me a lot. So we're going to use for three or out of the four topics the same metaphor. Ideas like, you're going to write a few words to describe an idea. Ideas will be what makes the topic possible? What makes it complex? So what helps the vote to go forward? What makes it slow? The initiative that might already go in this direction, because we know that a lot of initiatives already exist, but then we have a way to list them, on the actions that need to be taken, what completely need to be done to make this topic possible. So your main, I wouldn't say weapon, but your main support for that because it's a post-it you have on your table. So you have some little piece called paper. So you're going to write an idea there. You're going to have a support. You might have one, two, three. We might have another one. If not, we're going to use one of the flip-votes, where I will draw. Forgive me, never for that. I will try to draw it that way. This vote on all this, you can see illustration. I will put the post-it on that. So that's the first thing we're going to do. For the tools for trajectory-file sharing, since it's a topic that is slightly different in the way that we're going to talk about the tool, we want more to gather features rather than ideas. The way it's going to be a bit different, we've made something that I call Achievability Map, where you can find two scales, where we've done a run, actually, the feature we might want to see, we want to see in this tool for trajectory-file sharing. So the first thing is the importance of the feature. Is it something that is rather optional or something that needs to be present in the tool? On the second scale, how is it complicated to implement this feature? Is it completely impossible or will require the full post-it for two years? Or is it something that actually almost already exists in the API or whatever, we just need to plug into the tool? And we have this not-your-part, where you are free to put some features there and we discuss all together where they might stand on the scale. You might not have noticed, but there is something missing here, which is actually the list of tools that already exist on my tools. They might have already some of these features. So that's going to be added during the group, the world group gathering where we discussed about the tools that already exist. Okay? So my next plot was depending on how much time I have, plenty of time. So you know what? Let's play. Let's try to practice already, like that tomorrow everyone will be more than ready. So I've made kind of a simple topic. I didn't come with a better idea than that. We have five to ten minutes, I will tell you when we start, to think about how to have a fruitful workshop in Stockholm. Actually we're not really in Stockholm, but whatever. Let's assume it's okay, Stockholm server, that's fine. So let's start. You are by group already, you have the pussy, you have some pants. So you are from now on, it's time for ten minutes to think about what can make a fruitful workshop in Stockholm.