 All right, welcome to another animation analysis and today I'm gonna take a look at the new soul trailer that came out actually just this morning Since I was about to record something. I thought let's actually do this So things a couple things that I saw in a trailer were really really cool I'm also a big fan of more simplified characters and The look of that and how they're animated and a couple of visual things in this that are really really cool And it's always great to see and watch things in Slow motion step-by-step seeing the squishiness the squash and stretch All those characters and it's always cool to see Little details, you know, even this is very tiny, but as the body goes in Even the feet have still a little bit of extra animation when it relaxes. I love all that detail stuff there Very cute designs. Love the renders. Love the look of this. I obviously have the lines and the color changes It's very cool And as I recommend to all my students, it's always cool to see in trailers when professional animators animate Just even look at things like blinks And look at frame by frame How is there blink for how long like do you want to be active? So you don't have that much of an ease in when the lids open up and rest there Like just kind of practice and I mean don't put that in your reel But look at that copy that look at your curves and study How this looks when you have a blink where the eyes kind of lead over so they chose to be honest I'm going to look over there Into this clean hand poses. It's just really really interesting to watch And this was interesting too, like I'm always a big fan of having a direction the character That was kind of interesting to see when do they move forward? When do they move back like we look at your overall character movement and what that means So for her if you look at her You can see through all of this she has an overall movement of going forward As you can frame through you can see arms go back, but the body keeps going forward So if you play this in real time Because she's interested she wants to get To know more about this character and then the interest you can show this by leaning forward But also keep going with the moving hold forward as opposed to let's pretend This person is something else and she's not so sure about about this guy She could lean back and have that moving hold going away from this person to get more distance or social Distancing as the new word is here And again different type of blinks. You can look at how slow they are how fast they are I also really like the detail of the lines here, but then how it fades out on the feet It's just interesting different styles where like some parts almost feel 2d Some things are just a bit more Stylized and simple is really cool and then we get back to this role which has really cool renders as always Look at that Ever since look at that get a widescreen format like toy story Interesting lens choices there. It's just very I love renders like this It's just so interesting to see and again as you frame through you can see as the character has the smile and The shoulders go up and arm go up You can see just a little bit of going up in the nostrils and the cheeks Super super detail. It's very cool Nice clean simplified Ham poses we're getting into triangles. So it's technically Not simple because you have these overlapping fingers, but visually if you just kind of screen your eyes or you put in your Silhouette there you can see that they're still fairly simple and you still have color silhouette You still have enough break between all those elements to get a cleaner silhouette Look at that render I'm just fascinated by renders like this the skin shader the metal shaders the the hair and then With the blur the depth of field love all this even shots like this that seem simple and short. There's still a lot of complexity in there if you look at the mouth just what the corners are doing here See you have a little bit of Inhale you can see how the chest Leads the action. There is a lot of Inhaling there as then the body expands and goes up and it's kind of like the mouth goes a little bit together for the with the inhale but then Goes out and you can see how it just reveals the teeth a bit and you can see that corners There's a little bit of a smile in there. It's watches in real time again Little things it's a small shot, but at the same time got so many little details in there. They're great to observe Love how that mouth is still there kind of trailing That opening there love the expression service going what is going on there? So cute Look at that. I know this is one of those when I do the Trailer reviews where all you hear from me is look at that Cool character designs, though There's a lot of distinct and different faces Always cool to see that doesn't feel very generic Same thing here different type of Hold and into a smile again all those little things that would recommend students to go through and and you can always Have a little library of people smiling people blinking people inhaling Just see how different companies are doing this different animators and different styles in in movies and then it's also cool to Track your arcs and see how it goes down and has that extension again with the clean triangle shape of your hand pose Look at that. It's a beautiful pose And then coming up with a slight hold and then coming back up Into this leading into bam into That burst with the offset on this also because it's heavier and holds this So cool Love this look at that look at the detail in the city That's what I loved about spider verse 2 where just it really feels like a city that's That has life to it and their history to it and it's not Super clean. Sorry. I was completely distracted as I was saying this by That lean in with that knee To then come out into that step That's great. Oh, come on. Look at that render here. I am again. Come on Love that look How dare he a cover on the iphone? I use covers all the time And for fast motions like this, it's cool to see what are the breakdowns What shapes do you see when you have something really fast every now and then you can't really register all the changes in the posing So when this happens, sometimes you just catch a glimpse So sometimes you just have to kind of emphasize a specific pose And the cool thing is this with the light catching this hand here that really stands out. So if you watch this I definitely read that frame So when you have fast motions and you might even have motion blur And if this in your student shot or wherever whatever you work on you have to be aware of well If I do a lot of blurring, you're not going to see things. You're not going to see a shape You're not going to see a facial expression. So you have to kind of decide. Well, what moves are slowed down So that there is no blur so we can read things and then on top of that you get the lighting And then you have just the expression of wow and even on one frame You see the offsets of one finger just to give it a less of a default hand pose there Or finger pose And then we're back into this and I love the change in style Look at that. That's a cool frame Just the details of all this just simplifying this And then you get into The whole thing about cameras where he feels a bit out of control. So you get a bit more handheld there So it's not so static and locked Which of course is all me reading to things that could be totally wrong. I was gonna people do this Well, that's actually not what we intended but that's what I what I take from this, but I love the Just the frame with the graphic nature of this And of course big actions love to frame through this where you have your clean posing Through the body and I love this here This is something that why I wanted to record is because you have this kind of invisible wall I mean to some degree we see what what there is but I love this where you have it's up to you as an animator depending on your spacing On your body mechanics reactions to something where it's somewhat invisible I mean you can make this more invisible for your exercise But where you sell the properties of Of a character that in the character interacts with that makes sense Meaning that you could be walking on something sticky and then it's ice and how you change that stickiness how the foot goes And then steps on ice and then slips. That's all Up to you clearly since you're the animator, but I like seeing this I like feeling the change of something that's purely based on your animation and your timing and your spacing Sorry, I'm learning out, but I love that stuff. I love how You can do all of this here It's very cool. I love this too. That's that look the look of all this and then how it bursts through And then I love all this look at that. This is what Struck me when I was watching this trail of just that change And then we're getting into this type of style How does love is when the animation just takes it a step further and just pushes the visual style Then it turns almost into Drawings very cool So neat. I love all this Just that the painterly feeling of it slightly burp but always certain sections that are clean Just for enough detail. I love all this This is so me nerding out. We're going. Okay. Okay. Oh, look at that. Come on again. I'm back to being oh, come on Love this. Look at that frame Love the look love the colors So cool Again, you can see the stretchiness Over how many frames you might have bam like over one frame a big pop So that you really have that snappiness, but you can still relax into Somewhat of an ease in where it's a bit more relaxed this way and even the body Relaxing going down and then you got this Come on. I love it. Look at that So curious how they animated this if this was in 2d or a 3d rake that has controls and then it's rendered flat like that which probably 3d, I don't know, but I love it. Look at that. I love this but then your lines are like that I mean, look at that So cute the look of all this This too the eyes You're back to bouncing balls. Basically The little tiny hops as it runs It's cute very cool concept too of Looking at in terms of is a life worth living even though, you know, it's gonna end It's cool too Yeah, absolutely in love with this That style and you can see how the lines kind of change in terms of what is seen not seen because of the silhouettes It's really neat and back to big moves with squash and stretch You can see the squishiness and how it comes back up with the scrambling of the legs Definitely something to study and go through frame by frame I love that Look at that. Definitely want to go through frame by frame and look at If you do something this fast again, you have moments where it's blurry You're not going to see much but then when it's Somewhat slower so that the blur goes away. You can really push the hand poses for a read And it's important for something that is that fast. So again, if you watch this in real time This is definitely a pose you're red Because it's one frame, but it's kind of a half frame there. So it gets clearer And if you watch this, these are the frames that register those big moments nice That's when I just go oh dear What was the rig like? How simple was that? Probably a pain to animate This is I'm always a big fan of when you have characters that are simplified where it's mostly head Looking at how the heads are animated in terms of head accents and what moves in when Just a little bit of adjustments depending on those big mouth changes that will influence the head That's always my big thing about lip sync. You got to be very careful that you don't just do the body And then just add lip sync and that's it where this feels very isolated and kind of almost copy paste You can see like how the lips go forward and because of that there's a little bit of drop in the head as well And then as the Corners go back boom your head goes back a bit not saying that Mouse shapes and the the extremes of corners are the thing that will Always motivate your head moves. I mean it can be the opposite. It can be whatever depending on the performance But I would definitely not discount that so if you do have a big thing on a mouth opening this way that potentially Could be added or accentuated with a head accent as a complementary thing And then it goes back to these renders that I absolutely love look at that So cool, of course this makes me hungry it's uh Definitely cool to see two mouth shapes when someone is eating the squishiness Where if you do have this where you go down with the shades, but it's still closed It's like when you say, I don't know. It's a mother. You might have the m shape and then Fairly common in student work would be then to relax the mouth shape open it up as the jaw opens But then you can keep it for a frame or two where the m shape is still there So the even though the jaw opens your mouth is still closed and gets pulled down Like that shape gets pulled down because of the jaw going down too So don't forget those little squishy aspects of when uh when you're doing lip sync and just a little accents on tongues Don't forget to animate the tongue. You mean if it's a little short thing You still feel it I mean this gets you see because it's such a th And these two and you have a big shape extension there You have the asymmetry in the shape But then how many stops how the shapes relaxes because you don't want to just hit a shape and unlock it You have to think about well, it's it depends how realistic you want to go if it's a it's a muscle that fires It can fire quickly, but then it will still come back and relax and ease in But especially if you have a moving hole just look at you That uh, you don't lock the shapes As you do this. I love this. I'm always a big fan when people get slapped. I know this sounds horrible, but This just cracked me up and I wanted to go there frame by frame to see what happens And it's such a slap that you still have movements in the body and the arms But it's mostly this goes first then the head And then he got the the stop on the head and the reaction on the haps great Definitely more stylized as even when the head stops, there's no major reaction on the chest as The head moves and stops I just love that. I don't know why But her two slaps cracked me up Interesting though that he says, okay, I get it But there's no lip sync so might just be it's a couple cases, you know sometimes in trailers You have sounds or whatever that are from other parts of the movies for later They're just added there as a joke to work in the trailer It's clearly not talking there, but So good and you can see the offsets in the in the glasses and then what the hat is doing So good Yeah, I'm definitely Definitely curious about this movie. Look at that. Look Definitely a lot of references of people looking and reacting to things in that trailer Just seeing the little details and still the asymmetry So cool This would be a great moment for a a piper cameo little bird running through Oh great mechanics too. This would be your your weight assignment But instead of a box it's something like this that if your parents you definitely know How that feels a very nice clean Hand silhouette there, but I love stuff like that again that the city is alive It's living there people doing several things and it's not just You know a set and then characters like back in the old days I mean this is complicated a lot of work, but I love this. I love the look of all this so cool And especially then the contrast when you have the simple Look of it more stylized and then something like this I love this. Sorry. This is me. I'm silently drawing on things with no explanations But I love I love going through trailers And looking at things frame by frame and just seeing how people animate things Because even though I've been doing this for a couple years It's like every time I start something like, okay, well, how do I do this? I feel like I don't know I don't know how to animate. Let me just look at how professionals dude are doing things the right way I always feel bad when I see shots like this though Was this one animator and then this was someone else So was the animated task to do everything although I believe Pixar has background animators and crowd animators and stuff like that Think at ILM we do everything in a shot unless it's super super crowded and then Sim will help us But if we had a shot like this, this would be you doing everything But then hopefully you have a library of cycles and everything that you can put in and populate So you don't have to like one animator has to animate everything and is stuck on that shot for I don't know How long so benefiting from a library is always good. Hopefully at the beginning of a show You create That to save time again. I'm going through. I'm always a big fan of hands One of these days. I want to do a clip about tangled and frozen. They have really beautiful hand poses in those movies cool cool looks there and the ends Okay, I'm waiting for someone to photoshop the falcon in there This will be your hyperspace or This could be almost as kind of the look in the jj star tricks put in a an enterprise or enough a falcon Come on guys. I want to see a gif a meme Definitely count me in look at this love this This is such a cool look Yeah, absolutely love it. I'm so in for this movie and even on something like this where it's flat and stylized the overshoots the little stretchiness And especially if it's that simple you can see how you can simplify the lip sync The counts where it's just you don't have to do all that detail But you just want to focus on your on your extremes and readability and silhouette And it still works so cool yeah absolutely in Congratulations to everybody who is working on this. This looks fantastic So if you're still watching this, uh, I know I've done with these type of clips and recordings This is just me nerding out on things but and I know that during those trailers Trailer analyses. I'm always so nerdy and I don't know if that's helpful at all to anybody But I just wanted to share my excitement and I'm gonna go through Some other trailers like connected to that just look absolutely fantastic And you just want to go through there frame by frame and to see the goodness That people are doing so that's it from me. All right. Thanks