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Failure Workshop Things That Did not Work

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Published on Oct 12, 2016

Sometimes prototypes and ideas feel amazing in VR—other times they don’t work at all. In this session, three developers share their concepts that failed, what they learned from them, and how they carried those experiences forward to make better games.

Brian Allgeier: Designer, Insomniac Games
Holden Link: Founder, Turbo Button
Alex Schwartz: CEO, Owlchemy Labs

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