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Published on Oct 12, 2016
Sometimes prototypes and ideas feel amazing in VR—other times they don’t work at all. In this session, three developers share their concepts that failed, what they learned from them, and how they carried those experiences forward to make better games.
Brian Allgeier: Designer, Insomniac Games Holden Link: Founder, Turbo Button Alex Schwartz: CEO, Owlchemy Labs