 Item number SCP-177. Object Class. Safe. Special Containment Procedures. SCP-177 is to be kept in a level 4 storage locker. During use of SCP-177, standard rules of chess must be adhered to. Any tests subject to attempting to cheat or deviate from these rules is to be escorted from the room. Description. SCP-177 is an 8x8 square standard chess board, measuring 40 cm x 40 cm. On the board are 16 pawns, 2 kings, 2 queens, 4 bishops, 4 knights, and 4 rooks, totaling 16 black and 16 white pieces. All items are carved out of elephant ivory. The white pieces are movable and can even be removed from the board with minimal force. The black pieces, however, cannot be removed from the board or moved by any outside force. Forces in excess of 3 kN have been applied to the black pieces, only resulting in damaged equipment. When a legal opening move is made using the white pieces, SCP-177 enters an active state. When active, SCP-177 can be used to play a game of chess using standard rules. White moves first, pawns can move two squares on first move, etc. The black pieces move autonomously, and after a move is made using the white pieces, that piece becomes immovable until black makes a move. When a piece is captured, it is moved off to the side of the board and removed from play automatically. In the case of the white side winning, the black pieces all return to their original positions and no further effects are noted until a new game starts. If black should win, the black pieces do a celebratory dance and the white pieces fall down before writing themselves to their original position. Should a stalemate occur, all pieces fall down and return to original positions. Addendum History of SCP-177 SCP-177 was brought into Foundation custody in 1991 following a routine sweep of antique stores in the area of London, England. The shop in question was found to be mundane, with the exception of SCP-177, which was acquired by Dr. Khaleeb. The shop has since been under surveillance for any further anomalous activity. Partial Test Log Test Number 001 White Player D-17701 Female Caucasian Age 25 Subject chosen for her aptitude in chess Results of game Heavy casualties on black side Ending a checkmate for black after 60 moves Test Number 014 White Player D-17701 Same subject as previous 13 games Results of game Few casualties on black side Ending in a resignation from D-17701 at 50 turns Almost all white pieces were captured. This is the first recorded instance of SCP-177 actually winning a game. Test Number 025 White Player Male Chinese Age 34 Local chess champion in the town of Jiangsu Province, PRC. Mr. White was informed that SCP-177 was operated remotely by an advanced chess computer developed by Sherman Computer Products. Results of game SCP-177 successfully promoted one of its pawns to a queen and used this piece to place Mr. White into check several times before an eventual checkmate at 75 turns administered amnestics and released. Test Number 051 White Player Male Japanese Age 50 Former Japanese national chess champion Results of game SCP-177 had considerably long pauses between turns, often in excess of 10 minutes, and moved pieces slowly. Eventually, Mr. White resigned, declaring that the board was broken and taking too damn long. In future tests, time control will be used to ensure there are no repeats of this test, administered amnestics and released. Test Number 167 White Player Dr. Kaleeb, chess expert and head researcher on SCP-177. Dr. Kaleeb requested to play a game with SCP-177. Results of game, checkmate for SCP-177 at 154 turns. Dr. Kaleeb proclaimed that it was the best damn game of chess he had ever played and expressed interest in a rematch. Test Number 200 White Player Deep Blue Chess Computer Results of game, SCP-177 narrowly lost deep blue in 50 moves. Since this time, SCP-177's chess strategy has been noted to be greatly improving. Test Number 406 White Player Dr. Kaleeb Results of game, checkmate for Dr. Kaleeb in 11 turns. A new record for SCP-177. Dr. Kaleeb stated that SCP-177 must have cheated, citing the misuse of the on-passant move. Footage shows that SCP-177 played legitimately. Test Number 529 White Player 2000% World Chess Champion Mr. P*** was informed that SCP-177 was being controlled by an advanced chess computer developed by Sherman Computer Products. Results of game, Mr. P*** lost to SCP-177 in 90 moves, stating that whoever programmed this computer was a genius. He was administered Class A amnestics following testing and released. Test Number 702 White Player Ribca Chess Computer Winner of 2007-2010 World Chess Computer Championships Results of game, SCP-177 won in 25 moves. Test Number 975 White Player Anderson, a chess computer developed by Dr. Kaleeb with the express purpose of beating SCP-177. Computer was built to be able to deviate from rules of chess and cheat, if necessary. White piece is manipulated by robotic arm. Results of game, game progressed normally until turn 63, when Anderson attempted to move the white queen in an L shape, similar to a knight, in order to achieve check. Following this, SCP-177 was thrown at Anderson by an unseen force, at over p*** kilometers an hour, resulting in the destruction of several vital circuits in the computer. New Protocol No cheating. Do I even need to say what would happen to a human if they cheated against this thing? Dr. Kaleeb Lesson Complete If you missed the previous orientation, go watch SCP-176, observable time loop, right now. Or for the complete course, watch this playlist.