 Looking into this we now again obviously like we said Aaron black be going up against upgraded if upgraded doesn't work out I expect to see a character change depending on how the game goes, but I expect this to go the I definitely do too and remember guys every set here throughout the entire tournament these top 16 players Is gonna be three out to five three out of five? So you know you get a few games who adjust you know you could you know get that first game to try something new See if it works, and then go back to plan a if plan B. Just doesn't pan your way no intros. They're all business right now We're going straight into it rewind rockin with the upgraded Established a little bit of damage, and then we're already seeing all that mobility that Jackie displays, but hi ate Being that this that Jackie upgraded is one of the big outbreak characters You have to expect everyone to be ready for her as well And we're already seeing that out of how I think right now rewind forcing hi out They offer the breakaway and the momentum already started Getting the back throw here and Jackie just leaping over to the front of the stage here at final combat Getting all that real estate and gonna be cashing in big gear to amplified Offensive bars here for a lot of damage a lot of screen carry and great. Okie. She's still going. She's still going She's still going rewind taking that first round There were no breaks to be had in that first round that was all rewind and just that Suffocating pressure and an accidental breakaway that had to have been a mistake now hi ate It's gonna be able to run with it, but it gets clipped by the lead from full screen Forced to breakaway and again rewind is just coming out of the gate swinging 25 percent 35 percent It's all over the board hi ate needs to stop this momentum in any way that he can Rewind kind of oh Right under the throat, but Jackie just kind of comes back way too soon And he had they knew that the window was gone doesn't block the low the low option is very unsafe escape field So it's gonna set up for the back throw crushing blow from a hot day if he even gets the opportunity to do so And he's just highly just trying to lock down rewind and keep them grounded for as long as possible But it's only a matter of time before rewind finds himself back in the air and that was all Rewind there in game number one Hi out there something to do definitely has something to do And you know if there is a character out there that he's using besides Aaron black It might be the time that did been and grab that character, but I don't think that character exists I don't like all the way here the down threes to kind of try to influence or try to look for the hit and Taking advantage there, but backing off on hit. That's a big win for that's a big punish That's a big question flow pop it up in the corner. He has these force to come off that breakaway This is dangerous no breakaway to work with and back to the wall against a pretty Jackie beautiful down three anti air But missing these conversions you cannot leave damage like that on the table and now rewind It's going to start that momentum again the background into all of this pressure and so much damage to be had oh Man thirty eight percent here, and I love how Can I give you props for going with the hits as they came out? I loved it. It was beautiful The dash punch from downtown always a threat as well as you're jumping good block of the double overhead and hey I'd say started something here launching up with the rifle and Good awareness of the meter there knowing the breakaway was coming utilizing those six shots left there in the gun I have to need to be careful throwing out buttons like that if a poke gets blocked That's it that is the end of your turn now Jackie has that nine-frame mitts you bully pretty much any other button But nice little tip guard by hi, it's gonna do a decent amount of damage into the okie We're seeing how they keep rewind grounded, and this is why he has the life. We need to keep doing what he's doing Now this is scary because rewind does have access to fatal blows so good Potentially put hiate in a very very bad spot. Oh, hold on doesn't go to the whole thing These misconversions are killing hiate right now, but he's gonna be able to close out the second round Much better performance hiate answering back just gotta tighten up those conversions, and he can easily bring us to another one one tie Beautiful anti-air with the down one the downed in front punch there Oh, that's gonna be a big crushing blow Cash it in big as hey out they drop in the ass and he knew that breakaway was coming so aware so smart The nice tech you aren't going for a lot of back grabs I have to keep them grounded again and a headbutt right to the skull Setting up full screen good blocking of that has he's not taking any chances He's not looking for that dash punch and ducking without blocking. He's hold on a second back throw. What is rewind gonna do? Walking up another throw, but this time hiate reacts and guesses the right direction He doesn't have to overextend half They still has a ton of life need to work with he just gonna take his time to mount a little bit and eventually be able to find out window throw down that acid puddle and let rewind hang himself put the double down one I Respected a quick answer back from hiate One one. I feel like it's committing heavily to the fact that you know, I'm not gonna be worried about the low I know the low is the unsafe option that I can punish for a lot of damage, but it's not worth it It's not worth letting her get away with you know the overheads because that leads into a lot of damage and it's safe So I think rewind kind of needs to look at that and realize that okay Yeah, he's just gonna let me go low almost every single time Possibly just to mix things up there just to shake up the mind that's going on there Nice little delay on the 1-1 there touching hiate pressing buttons forcing him off of the breakaway And then that's really important Especially when you're going up against players of this caliber need to get rid of that defensive bar Immediately and that is the case for now both players So next touch will end up hurting a lot into some oaky nice little pickup I rewind The converses are just on point little low profile there on the down three hiate You can tell he's starting to get into his room Max distance there requirement for the crushing blow and speaking of crushing blows. She's got no difference I'm sorry. She doesn't have breakaway available at all. So yeah, I think it's the full combo We're gonna be canceling into something else going for the overhead great block by rewind and gets the throw right after the Down one the down poke the frame advantage going to the side of Rewind and he knew Hey, I say was gonna be sitting there blocking trying not to get hit by what was coming next and then just in case did the forward grab Which is honestly like the least obvious thing that you could have possibly thought about at that moment Using that breakaway has to get himself out of the corner rewind giving him the chance to do so And that's another example of throw mix there from rewind He went for the back throw to put himself in the corner and I ate is always second to throw that He's expecting and not second any throw that time forward throw rewinds got a lot of real estate But he needs to get in the low amplifying it for a little bit more damage the low again Hey, I think committed to not blocking the low at all and rewind about to go up two to one. Yes That was beautiful and you know what when you don't have defensive meter You're a lot more antsy to throw out buns and that's why all those grabs were so effective from rewind That was a beautiful display of just player tendency knowledge That makes me believe these two have played each other quite a few times in the past But you got to do the check that you mentioned before just do something different from the last time we played in a casual setting Just do one thing that's different That jump in one reaches so so so far and Jackie starting off here rewind putting hey Up against the ropes back up against the wall. Hey, I'd say beautiful stagger buddy whims the back to do to and Rewind and taking full advantage here. That is so heartbreaking to see that but he's got a state composed Little mistakes like that missed the conversion off of that forward three Hi, it's just getting bullied with this pressure But now finally being able to keep rewind grounded again. That's where the success is going to come from I mean you see another forward for it. No the down three We were on possibly looking to move or by oh, hold on You can cancel those jump buttons into something that hey, I'll tell you was not coming true And I feel like rewind success rate with all these loads so so high. I think it's at a hundred percent efficiency Oh has to be I mean at least 80% right He's been getting a lot of damage done just from those loads and finally the block not going to spend the question Well, you do as much damage as you can keep the corner positioning acid is in play But rewind out of there wants nothing to do with it Rewind not even risking the short hop tech there. Just say do you know what if he does the meter burn? I will just block it down for Hayate fighting his way out of the corner trying to poke his way out of the corner This spacing from rewind is absolutely immaculate here and Hayate coming off those two bars rewind knocking on the door Trying to win this but hold on a second Hayate launching them up forcing him off of his breaker He needs to be careful one more touch will certainly do it and rewind will be closing out the set three to one Very close one little touch in the field of what would have been able to have