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Phantom limb pain (PLP) treatment based in VR, AR, gaming, and MPR

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Published on Feb 18, 2014

This video is part of the article:

Ortiz-Catalan et al (2014), Treatment of phantom limb pain (PLP) based on augmented reality and gaming controlled by myoelectric pattern recognition: a case study of a chronic PLP patient, Frontiers in Neuroscience, 8:24. doi: 10.3389/fnins.2014.00024

Published the 25 Feb., 2014 at http://www.frontiersin.org/Journal/10...

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