 All right, let's check this out in your mail. You are saying here's my first attempt at a flight cycle That is a good first attempt You wanted a big flap and then a smaller one and then a short glide In a trip this still works you focus on the wings and adding the main movement of the body use a lot of reference And Brandon Bode's flight tutorial, which is an awesome tutorial. I love that one So you're saying you end up being confused especially with the hips because in some bigger birds The hips seem to drag behind the chest which in the tutorial is said to be wrong I actually know exactly what you mean, and I completely agree. I know it's kind of a it's heresy to say, but so basically If you have a small bird, you're gonna have I believe what he was saying if I recall correctly that the head and the hips are Going up at the same time. So how you have this down and this up type of thing And not the traditional if if the wings go And this brings up the chest that this would drag these guys would drag the hips wouldn't really drag They go up at the same time. So maybe I'm remembering it wrong and it's actually both here at the same time I need to check again the reason why I'm wishy-washy on it. It's just because Not a lot of people submit, you know, like little sparrows where it's what it looks right and it is right I totally agree when you have bigger creatures like that I always feel like you can They are so big and there's so much momentum and drive in this that the rest to me is just going to drag It's gonna be a more classical drag overlap Look to it that this might be technically wrong when compared to Actual birds and especially smaller birds But I think once you go bigger bigger bigger especially with this, you know A human could be this big a human could be this big I think it's okay to cheat and have some sort of artistic license there I say and drag the hips But that's just me, you know, you can absolutely disagree with that Even though it sounds like you are also more on that side It would be awesome if you could help me with the spacing and shapes of the wings Well, let me look at the main thing before I go into the wings because then you can address the wings later on So to me, I'm gonna look at this side here So the main thing is that again, I actually the way you just drew it out here the moment you have a I like that you're leading with the head to for more force That's cool, but before I go into that I would say Like by now It's kind of hidden, but you'll see it from the front view. I would buckle that Back area so here instead of being flat like this you would have The chest up like that. I'm exaggerating, but It'll be something imagine that you're really bringing up on my face here Like you really want to It's such a big creature that it's doing its whole thing and then it's not just doing like if you just a glide and just kind of Adjustment flaps, it's okay, but if you have a big Like I got to bring those big massive Wings down and there's so much wind resistance in those membranes in the wings To me, I would really bring up that chest It's an exaggerated curve But the idea is that so that this point you you're almost with a head drag If you don't lead with the head, right? You would have a bit more of a look like this where The wings and then you got whatever wing, you know Geometry whatever it is right and then you got I would do Traditionally a head and tail drag, but I would for sure Push the chest area so it really goes where it goes up because right now it feels like This area is doing all the work and it's not quite connected to this Then I would say because of that the head would drag and a tail would drag and then the legs would drag because it's such a big up move let's see here and I think the mount That you have translate wise I think it's okay But it seems like you're translating back Let's pretend this is on the path. I've been putting this on a nerf's path or whatever and it flies around I would just keep this straight up and down It doesn't go backwards that will if you have a forward motion and at the same time You have a bit of a backwards thing in the chest. It's gonna look weird So I would try to just keep it out of straight up and down now before I mean I said with the head But now you have a lead Which is cool, so I will keep this right I Would just exaggerate so that at this point the head I would just push it to see how far we can go before we break it, but I would go higher I would really bring this up. You could potentially even rotate the head higher. So it really is a It's really trying maybe just maybe just worked out and it's tired and muscles are tired It's just really trying hard to go up now that being said since I'm already here on the head Where's the front view here? That's a three-quarter ish. There you go So as the head goes up What I would do is on the down it's maybe tilted this way and then On the up it's tilted this way Horns meaning that look at my head here. It's more like a That type of thing where I say a bit of a tilt this way and a bit of a left or right I mean, that's all afterwards after this pass once you start going into asymmetry and all that good stuff But just something to keep in mind and I don't know. I don't know your workflow I don't know if you want to combine this already into your next pass. But anyway, I would do that As you go up here the legs would drag a bit. I think your arms are going down too soon And what's happening now is that countering? They're almost going down the same amount as the chest goes up. So if you look at this You can see how they look locked or they're fully IK arms and You just haven't animated them here and that's what's happening now. So I'm not sure Whatever it is. I would do as it goes up The arms would stay a bit and then would drag in this fashion or Since you are having a lead on the head You can also potentially bring those arms up and curl The claws of the fingers of toes, right? So it's more like a It's kind of It won't still go up and it's tightening its arms Which then you might argue. Yeah, but if it's doing that you could potentially Bring in the legs a bit and there's all kinds of stuff you want to do or can do It's kind of depends what you want to do in terms of the action and the acting on a creature From a technical point of view, I definitely would not a leave the Front legs arms like that depends on a wyvern is a wyvern a dragon with four limbs Can't remember So you have one dragon that has this and no arms like these are the arms and now we have extra arms I can't remember if that's a wyvern. I should know I apologize But again from a technical point of view, I wouldn't happen to drag so much say it looks like IK and they're almost too soon in it It would still follow the chest and only for now on that big Up move the head the arms or front legs would start to drag They just seem a bit soft now speaking of soft So as you do this buckle the chest more and I would bring this translate up Like I said straighter up, but a bit faster And I'm talking like three frames. It just needs a little bit of a Just right there just a little bit faster, but The drop is good, hold on hold on depends because you have a flap in the small flap see I Think this one's a bit slow here and this flows weird too. Here's the part again where Arms just kind of feel locked and do their separate thing And then the chest goes down. So you want to make sure that As they drag they come back up and maybe constrict a bit and then I'll be constricting as a right word for arms and legs, you know changing the toes a bit They don't feel like they're just kind of there in terms of IK stuff and then this moves separately Let me look at your cadence here. So you have So you have two big ones Okay, hold on. What am I seeing here? You're doing big one seem pretty similar didn't I just read that you're doing a Smaller and then a short big flap than a smaller flap. Okay, hold on. I'm old You're this high here But you're still this high This is the height This is the height You're going this low ish Still this low So what I'd be careful about is that it seems like the timing is still only difference a Little bit even then the timing is pretty similar what I would do So this is your big one and I think your reversal is right. You're talking about the shapes as well. I Think at this point you can probably bring up the membranes here a bit This drags for sure. That's totally right Then you got the reversal where I would probably drag the tips a bit more That's all correct But I think you're going up too soon. It's easy to see in this view too. Well depends again if you're doing your Head leads the head is fine, but I'll be careful that then the chest area I will bring up the chest by around here ish Where it's really the full on To me the big move up is kind of from here to here here ish To that right to kind of delay the chest a bit, but let me just see what you're doing here You have this again. It looks fine. I think the shapes look fine As you continue you would have what is this here? So a bigger? I would do a bigger drag on the tips this membrane everything will be up like this is the wind resistance all the shapes up here Personally like that's a bit too soon. I will bring that up tips up And this is a bit weird. This is almost a reversal already. So if you're doing a big flap first I will go full-on and that's fine right and go And his down would mean that those Arms are here wings are here, then you would have the closing at the end right, but it would be Basically back here The wings the tips would Actility you know pretty ends and only when you start reversing the tips reverse Basically what you're doing here This is almost your downwards right with a bigger drag and then Big reversal here. So if you're doing a small and a big one your first big one needs to have a longer Sorry a a more dramatic downwards move in the wings, right? Then as you go up from that position the wings would be a bit more broken They would fold more like this is all fine I'm not sure if you have anything here. So maybe that's just as far as you can go in terms of the rig So that's good for a fold right the drag is good. I Would just go lower. This seems kind of stunted where it just ends here So first flap go lower That's okay That reversal is a bit late there. So That's good, but by now Bring those tips up and if you want to do a smaller one Then it's okay, but I would just go a bit lower. They're just way too horizontal So I would I would go a bit here like this low, but they're not go as low here You can just kind of keep them with the drag to here Again with the membrane top drag here and then reverse and not have such a break So it's a bit more of a an adjustment flap You know, I kind of maybe max here It's more it's more basically what you're doing is it's kind of a and then I did one Adjust and then you can have a bit of a glide and then if you continue to visit a cycle could almost be a And then like that again, I'll just little small ones, but the small ones are going to be much faster So you have yeah, this seems so I was so confused because it's kind of the similar thing So again, I would go much lower on a big actual flap Goes up and then it drops back down and you can potentially have even bit of a Resting pose like this depends on how high it goes and you can drop a bit and then you do a to here And it goes down up so Like a little bit of a just almost like a whipping motion and it's pretty fast and right now that second one It's super similar. I do like this right here this moment of That you can make it maybe a tiny bit faster But that adjustment is cool and then probably as you go back into this if you can I would drag those tips more A bit more draggy a bit more reversey Just a fan of exaggerated drag overlap there And then we're back into this they're just even very very similar I like your glide, but if you want to have a separation, which it seems like that's what you want to do, right? I would look at a much bigger Actual flap and then a much smaller adjustment flap and you can even go further with the adjustment flap where you know It's like this. It's a bit tilt it goes up Oh and on the drop it starts to tilt a bit and then your adjustment flap So then it can adjust again this way and then as it levels out. That's your gliding phase. So through here Your dragon is doing it's kind of doing its thing and then it's dead again Then then you start with the flap again but looking from the front view side view you do have your Path going this way, which is correct the wings do not go this way. They don't swim. It's not like the road wire And it's up to you if you want to do I'm not the huge stickler on this you can it looks pretty much like this So almost like that's your path Sometimes you can do a bit of a adjustment like this They go, you know, you can have it on you got a figure eight In a more exaggerated fashion if you want again, I'm not super picky about that You can try it out since you just want to do a cycle I think that's okay to explore Shot wise if this was in the shot It would look it would depend on the camera the angle and the action of the character creature, you know Sometimes if you're right, it's just not visible from a specific angle So I'm not super picky about this. It just you know, whatever's better to sell the shot I hear my dog whining in the background. I think he wants to get out of this room He's the one that raptor clawed himself into this room And then speaking of offsets, you know, as you do this one leg would be lower than the other one arm would be different You know, it's just those that asymmetry is going to be really cool to make it much more much for creature Because it's not going to be so clean. That's much more organic when it's all messy So same thing when you do your your ups and downs at this point You know, one would be a bit different than the other Maybe around here they might meet and then at this point one would go faster than the other and it's I wouldn't favor Always the left I would switch around and give this a bit of a messier messier look But I would say I would do that for now Because it's it's still quite a change and I'm suggesting with the ups and all that good stuff in the timing And I think once you have that done then you can look at the tail because Again, it depends what you want to do if you want to do a bit more for side to side and the tail has its Shoot like it's whipping action on the move up if you want if you want to do more traditional drag overlap Then I would wait until this is finalized Nope, it's an easier to adjust The big thing if I would just look like a first view what what catches my my eye I K look of these guys not enough drag on these guys The chest not being pushed enough And I'm pushed it like I said the head as well The wings are being being a bit too similar and a bit too slow Actually, let's look at the timing just quick It's gonna double check. There's a common mistake that people do No, that's good the common mistake is that you do fast wings up slow wings fast wings down slow wings up which is Not correct when they go down. They are slow. There's a lot more wind resistance here and then as they go up They fold as you have so nicely here less wind resistance. That means they go up faster So, yeah, I would keep it at that. I'm gonna leave notes at this point Like that I hope that is helpful. And if you have any questions as always email me, let me know and That's it. Thank you. All right, there's an email you can sign up You can start whenever you want you can submit whatever you want you get 16 submissions either way a like and subscribe would be awesome All right. Thank you