 But he has this concept in the book of the idea of bushyness. A game's bushyness, you don't like to use like a very defined definition because nerds like us and you... We like to use pedantic definitions to fight with each other over nothing. Just get the idea. A game is bushy if you have a lot of options and a lot of things you can interact with. And a game is sparse if you don't have a lot of options. You don't have a lot of things to interact with. So this concept of bushyness is how we're going to evaluate why some of these games go on too long. So look back at American football or ice hockey, any sports. You have the same options in the beginning of a football game as you have in the end of a football game. If you use your timeouts, maybe you have one less option. At the very end of a game, you have a few more options because there are some options that are stupid in the beginning of a football game. That makes sense if you're losing at the end of a football game. If you wouldn't do an on-sides kick, unless you had to, then you would. Ice hockey, the option of pull your goalie, appears...