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Infinite Mario AI

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Uploaded on Aug 5, 2009

Here's my attempt at an AI for the Mario AI Competition ( http://julian.togelius.com/mariocompe... ). You can see the path it plans to go as a red line, which updates when it detects new obstacles at the right screen border. It uses only information visible on screen. I've included a slow-motion part in the middle where it gets hairy for Mario. :-)

For the technical inclined:
It uses a self-implemented A* algorithm (check http://en.wikipedia.org/wiki/A*_searc... ), and runs in real-time. If you're taking part in the competition, it's level difficulty 10 with a seed of 30.

Playing around with the heuristic: http://www.youtube.com/watch?v=qYluZR...

Music added by youtube for comedy value.

Source code of the AI will be made available after the competition here: http://www.doc.ic.ac.uk/~rb1006/proje...

PS: I need some more participants in a very small Pac-Man survey for my PhD! If you play it 5 times, it would help me a lot: http://apps.facebook.com/adaptive_game/

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