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Uploaded on Aug 5, 2009
Here's my attempt at an AI for the Mario AI Competition ( http://julian.togelius.com/mariocompe... ). You can see the path it plans to go as a red line, which updates when it detects new obstacles at the right screen border. It uses only information visible on screen. I've included a slow-motion part in the middle where it gets hairy for Mario. :-)
For the technical inclined: It uses a self-implemented A* algorithm (check http://en.wikipedia.org/wiki/A*_searc... ), and runs in real-time. If you're taking part in the competition, it's level difficulty 10 with a seed of 30.