 Alrighty new version here. Let's play this in full. There is no sound. I'll make the sounds there Nice. All right It's definitely long. What do we have here 25 seconds? Okay, that's a long one The couple areas that I think need a bit more work and concentrate on him first and not the props just yet like this Back here at the getting up The couple things here to me feels like as he gets up. There's too much. It just feels like he gets There's a string around his body and he gets pulled by the chest while being completely asleep Just to me it feels like this goes up while the head drags a lot Like this is a lot of counter in the head as if he's being pulled or something is pushing him up from below and Then after that, it's a big linear key Bam going up and a really harsh linear stop and it almost feels like leg and and Body go up at the same time. I know they're not I know the leg goes later Be fairly close on the stop, but if you watch this in real time It's very close and they both stop in a very harsh Fashion spacing wise so I would lose that up a bit offset this a bit more That's okay. I like all of this from here on he goes. Hey, what it was I think that works Spacing to Like that you can still read the eyes. I think that all works well Just for spacing I will probably open this a bit sooner It's a bit odd to still be in a fist in a way to hold on and see this in this way And that was just a bit too even in terms of spacing was a bit broken and bit flat towards camera So a little bit of a some bimbos maybe a little bit of a this feels a bit more like this I will bend this a bit more not like super noodley, but giving this a bit more of a shape that way Then we have that that's fine Again, I'll talk about the props a bit later. They're just a bit rough and stiff at the moment If when he goes up here Maybe a bit fast Feels like this is good. This is a bit fast like here this and from here to here and then it gets better But it's not crazy I would still slow it down a tiny bit But it's not it's not like a thing like this it feels like oh that feels rough like that needs to get fixed This gets more into the yeah, I don't know your preference thing That's was okay. He goes back. Yeah This once you get back with this arm it feels a bit simple and just moving that forearm up and there was kind of Bringing it down with a compression there I think you can do something or go down and out a bit more I can imagine there's this this is really big stretch now It goes back and the arm was out of it With a little bit of But it's a little bit in there and why I'm gonna say not not just in one axis But maybe it's a bit more but also facially you can go into like you're going from this pose It's kind of the same but just more asymmetrical and this could be a moment of It gets out like oh my head So you have like an open mouth to a close just this bit more contrast I feel like we're always somewhat well, but this was very neutral and Then we're kind of stuck in that mostly in that pose there But I think it's good to be closed at the end So you can contrast this with an open here You know the timing here gets up alarm clock That's okay It works It's a bit. It's a bit straight through there feels a bit IK The orientation of that wrist is always kind of the same of that hand This is a bit more of an arc and the forearm with that wrist a bit more aligned with the forearm It still stops a bit harshly here this side and then as he's stretching He goes, huh with a relaxing to me. I would This is almost like he is on his knees foot like this But then slightly off the ground like as he's stretching And then when he relaxes that's when he would really sink Into into his you know the butt onto the feet You can like oh, what's going on? So it feels like once you're here and you go into that You want to see this line go down to here so you can feel like that Blue goes down right now. This line feels just that kind of stays there like if I'm drawing a line roughly Horribly and then leave onion skinning you can see how similar that is here This one is not too bad. My only thought is that I can really seeing the shapes To me, I would go this big if it's faster Bigger bigger formation was we were here then we hold we hold in this really deformed and Really stretched out here and to that I know to me feels like we want to feel this more than seeing it Especially I wouldn't do this I will keep the stretch within this lower section and especially with the jaw and Puffing of cheeks, but this gets into a water balloon head Especially again because I can see it If it was a really fast move that where it gets more like okay I can see that little drag or some whatever this but I can really see that change there now This might be subjective, but to me it feels like He is so angry This is making him mad. It would be to me a direct go at this Arms go immediately They might even lead the whole thing where the body is back and the arms have already gripped is great And then you end up being here this to me feels a bit overanimated where I got out this massive anticipation and then a really big arc to get there Whereas he wants this to shut up So why spend more time to get there to me? This would be just a direct action a to be subjectively of course That's kind of I don't know be my preference there. That still works. I like to shake here I Think that's okay. It's almost like you want a couple more frames here. I hate to make that shot longer, but Actually it works Maybe to me it feels more like you would do this and then less of a linear key like this is a linear key right there out It's basically you have a linear key to the left and then a fairly rough Art going up where it again to me feels like he's done and then it's more of a Like an inhale exhale But this is like this extra action with the rotation in the head as much as I love complications where it's not just all in one axis Especially at that speed and linear key. It gives us almost like another angry moment angry angry versus Angry, okay. I'm done Inhale exhale It's not too bad. This might have a little moment of hands going forward like okay, okay like a little bit of up and forward on both hands It was over there watch out this from a technical point of view gets a bit wonky Because again, we have a very few track that knows that knows Really flat arc and very linear key And that change there and it feels like whoa someone like someone is sitting on this character So okay, give this a little bit of a roundness With a nicer feel than this really flat broken neck here and at this point everything feels like it's moving as one So with the chest up to the head here this whole section is kind of moving as one there and keep this that stiff Especially if you go down and up there's no separation like between these sections there That's okay. I do like this though Then I'm a confused like he goes back Okay, so this goes off Didn't quite read that. This is the next cringe moment of again. This almost felt more like a With the blink going, okay, let's go versus he's there Trying to relax It's almost like to be honest. I would keep those eyes closed Subjectively keep those eyes closed and then when this is starting Do the opposite where you open them so you realize he wakes up again going, huh? And then maybe you can close them again into that. I would just go into this faster. It's kind of like it Like it's another jolt in him going. Oh, I hate this and then watch out again timing wise you are Forward here you have a little bit of like slower spacing and then bam if you track this here You can see how this is really big move here See that and then small again. This is more like a pop And we're getting into this and then it feels just like he is out of control. Oh Versus there's something about he's again angry and and tense or goes Okay, let's stop this where I would just again go a bit more direct with just Straight to this like from here here. Yeah, actually this straight to that in a way Then you can hold this this just feels very even in timing it was a bit broken on that risk It gets very IK Like that drop even though it's a slight curve. It's just something feeling very IK in this At least it's a little bit of shoulder moving through there. That's good I think such exaggerate that timing a bit more. It was up Like I like that you're going This way with the forearm and that means that the finger continues that forward turn into this I think that's cool. I would just continue a little bit with that forearm going forward there this way It's been left come back with that from back a bit And then I would hold this a bit longer and then Fast like a famer to out a little bit slow and Then again spacing wise you have this head move over that comes to a very Sun stop It's Kind of it's an overall no for the whole thing where the easins and now it's just a spacing It's just a bit wonky there Same thing for this like the reactions the moves But even though you have like bigger darty moves here, this gets very slow and spliny like this hand down from here down to here, you know and Then the rest see that's that exit This is a bit big. I think there's so much here in terms of shape. It's okay. Sometimes you just exit everything for a big zip But I think for this one I would actually still have So you can go here and almost have another like an extra drag and maybe just see The arm in the hand here maybe for one more and still have like a one-frame exit here That just seems just a big almost seems like a pop also because we're cutting straight out there But that's that's more than on the minor side And then after all of that just comes down to like prop animation like this height It's very even in timing like this would have to go Just a bit more physics in there, but at the same time, I think the body has has more issues there So don't animate this just yet and concentrate on the body. All right. Thanks All right, there's an email you can sign up you can start whenever you want you can submit whatever you want You get 16 submissions either way the like and subscribe would be awesome. All right. Thank you