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(GZDoom) Reflective Floors Tutorial

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Published on Jul 12, 2011

Ever wanted shiny surfaces that reflect the surrounding area, like squeaky-clean tiles or puddles of water or ice? Now you can have them in GZDoom/Skulltag with this simple technique! Using values from 0 to 255 (weak to strong), you can set the reflections of a sector's floor and ceiling.

SAMPLE MAP:
http://www.sendspace.com/file/bbuogo

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