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Spectraball - Tricks and Runs (Power Brake and Double Jump)

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Published on Feb 8, 2013

Please disregard the timer when it's not a full run. I simply recorded them and it wasn't meant to be a timed attempt, just a showcase. Many tricks aren't included.

Note that there is room for improvement everywhere and I usually pass some of those tricks with better pace/fluidity.

Some of them are actually completely unreliable and when attempting a full run, you can't count on them. There is a lot of randomness involved or, as far as I can tell, tiny details you have no control on will screw your whole run/trick. So to say, if stars align you could end up with insane timers.

Physics in this game are really good overall and with practice you take control of few details that make your life much easier.

I may make another video with more tricks. I skipped the last map because well, I don't like it. I'm not really into the beacon ability either as I feel it's a bit cheesy. Note that every trick done with Power brake can be reproduce with Double jump (and sometimes improved). There is no "requirement" to brake on any trick for any map.

This is after the patch fixing the double jump glitch.

http://shoreboundstudios.com/spectrab...

-Old

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