 So you just want to slap awesome normal patterns to your work. Not a problem. Now remember, everything I showed you in the last video about brush control will apply to this tutorial. So if we add a new paint layer, hold alt and left click to disable everything except for the normals and then click here, you can pick any normal you want. And you'll be able to control it with all the standard brush control tricks. Now one thing to keep in mind though is that your normal design will be applied in the shape of your alpha. Right now it's using the standard brush alpha, which is why the edges are cut off. If you remove it, now you'll be able to apply the complete design. Contrastly, if you have a specific shape that you want the normals to follow, you can set that alpha and the normals will stay within it. Something to also keep in mind is that some normal brushes are procedural and they have built in parameters that you can mess with. For example, bevel brushes allow you to right click and change the size and bevel width with these values over here. And remember, you don't have to draw all this directly onto your 3D model. You can draw it on the 2D texture map view as well. Last quick thing I'll mention is you can also just straight up drag any normal design you see in the library straight to your work. Just say it's for normals and once it's there, you'll be able to drag it specifically where you want. And there's going to be a bunch of new options up here, but we'll talk more about these when we get into the projection tutorial later on. Now, hope that helps and as always, hope you have a fantastic day. Now, see you around.