 weiter geht es jetzt bei uns ja erst mal geht es weiter auf englisch ja der nächste talk will be in englisch und it's about building the ccc camp of 2019 but in a game engine so it's gonna be a 3d world where people can interact but not in 2d like in the work adventure but in 3d it's a project by richard mcfly and they gonna show us basically in game or in in the engine how this is working and the main thing this well I mean this is a chaos experience so it's it's a it's a call to join it's a call to all the communities to build their own assemblies like they did on the camp so we do have like a playable level in the end with all the different all the different villages it's a unity project so that's an open source program everybody can can use and you can use for example blender to build your models so that's that's free as well and it's definitely worth learning because it's one of the stronger 3d programs by now and so yeah I'm switching over to Mitch McFly welcome okay I think we're on I think we are now over the stream has a bit of delay so I got this nice introduction from me punk a bit delayed hi I'm Joseph McFly you might know me from meleway's from one or another camp or conference or something else in this relationship and yeah I have seen rich seeing seen building the game and we came up the D to make more and hi rich you want to introduce yourself you've traveled with meleway's in the past you okay so but yeah her slides no my slides not changing at all I think the level is crashed awesome there we go off grid um you already gave an idea of what off grid is how did you get the information to that in real quick we made it we needed to make a quick stop because I can't hear you yet um yes and now I hear you double okay can you try again if we can now hear you yes let's try that again from there can you now hear something yeah I guess it's a bit chaotic at the moment can you speak then I see the pigger yeah I care I want to I want to sort of say stuff but not relevant stuff that I'm then gonna forget to repeat so trying to come up with things off the cuff you seem to be on the now okay that's okay get back to this cool thank you so thank you feedback my my name's rich metson if you missed this the intro bit or I was silent during the intro bit my name's rich metson I'm one of a small team of three and a half developers making off grid we yeah we're just a little independent team and off grid is our first independent original game having contracted for various other people over the last few years so yeah off grids a game about activism information and disinformation and data in its prolifici so yeah und McFly your your slides are down at the moment do you know that yeah I'm there we go what we have to do this right now this way the fullscreen mode seemed to not work with nicely together with the stream but we only have some few slides anyway so to praise the why with the long story because I'm not very good at TLDO and people ask me things like what's your inspiration but off grid was kind of born around about 2011 beginning of 2011 before a lot of the Occupy stuff had kicked off but just as a load of the Arab Spring activism was starting within anonymous and various people around it and so I'd actually seen a talk at INET conference which is a kind of dull internet protocol forum really that had a lot of kind of very deep technical talk but there was also guy called Evan Mogel and talking about how we lost the war for the internet and how although it started as an open source project and we built python we built pearl various stakeholders were taking it over and taking it from us and he kind of did a rallying cry to to people to get involved in open source projects and try and try and fight the ever commercialization of the internet he kind of a couple of years later then said it was all over and it wasn't much point in trying anymore but hopefully his message has continued to evolve and that moment really kind of set me in in gear for trying to make a game about the loss of the internet to private interests and the idea of trying to make a game about regaining control of the internet. It's set in a near future dystopia kind of like a tomorrow if different kind of setting whereby a lot of activists are being preemptively arrested and that's where the story sort of starts with you playing a kind of every man a bit of a noob really someone who doesn't really well not even a noob a complete technophobe who whose daughter is a potential hacker or hacktivist and she starts to get herself in trouble and you have to learn about the internet and it's dark underbelly in order to work out what's going on. Let's really look into that real quick because we have something for a pet there. Let's see if it works. Fingers crossed there we go that looks like that's working so there's no sound on that but if you keep it playing I can explain what's going on. Essentially this is your daughter your cooking breakfast for her first thing in the morning. Actually E-Punk could probably tell you whether the sound is working for the rest of the people watching. As you can see it's a normal day. Jen's at her cube's box. Messing about. You're dropping a breakfast and she says happy birthday dad. I got you something. I got you something and you're like oh great that's lovely. You open it up and she's like yeah they're not the fancy ones but the OS. Oh okay well I'm probably just ruining it by talking at the top of it then. If the sound works I'll shut up. Oh and look I set up all your favorite apps so if you turn on Bluetooth they'll come right up. Bluetooth? Yes I see. Yes just push right here. Oh okay I see. Geez. You mean the world to me darling. Jesus. Jen Harman you are under arrest. Please do not resist. Your daughter getting arrested. What are you doing? That's the agent pushing your breakfast off the table. This is a national security letter. Under the official secrets act it is here by a crime to talk or communicate about this incident. Your daughter will be in processing for 90 days. We'll call you. Okay. And that's that really. That's the setup for the game. That's the setup. Good so let's talk about a bit about the technical parts also because the idea is to integrate the original plan was to integrate Millieways in there but now it comes to the game. So the game. The game is built on Unity. I write here Unity can be free. Asterisks means the version that you need for editing the level and the map files and so are free. I have to register. Yeah Unity is unfortunately it's free as in gratis but not as in Libre. But it's a commercial engine and for us the choice was trying to make a game although this has been a long project that kind of was as commercially sound as possible because we wanted to kind of be marketed and put out there as a game that anyone else would consume kind of unknowingly knowing that it has those deeper layers of activism and and threads around around the real things in the world. Good. Okay. But the real talk is actually about the game. So I told you already the plan was to put the Millieways into the mod in some corner in there and then the CCC camp happened. I guess that was actually after the camp and we decided to start on the camp building the Millieways CCC camp which results in Millieways has nice pictures Millieways has an half up to date overview. And all of the other things but very quickly that escalated and turned into a mod being more the whole CCC camp. Yeah so this is how it looks as a screenshot some of you might remember this and I hope that I'm already creating some memories for some people at this point. Yeah so the goal of for us of the mod is that we want to have a virtual CCC camp in Unity where we can walk around. It really works very well of creating those feelings again of this this point of like oh nice memories right in this game you will have electronic devices that you can interact with some of them have been on the camp some of them on you and we actually at some point thought well let's get all of the villages in there. Well at least the villages that want to be in there so we needed to have a plan how to get everybody in there. Yeah I mean I think what happened was you started to make the Millieways mod and we were putting it onto the well we live streamed the initial build of it and various people at camp like the Scottish Embassy and Garafel saw what you're up to and wanted to get involved and then in the kind of. Livestreams we did post camp we just started kind of adding adding people's villages in and collecting people collaborating on stuff it was kind of quite quite organic like that really wasn't. Yeah the Garafel specifically is a village that kind of helped us making some pressure there and getting things going. So thank you Garafel so yeah as you see we want your villages in there when you want. Um and we need something for that and that point is that the camp is in general rather badly documented on how. On where which tent was and information that you need to recreate a believable image and some of us. Is just in your images because there's a lot of villages that plainly didn't take any pictures at all because their photo policy is just a lot of. So we basically would like to some way tap your memories. If we can find a way how to do that and for that we have actually come up with two possibilities. Um, the first one is the past that the Garafel village took it's slower, it requires us to sit on jitzi and it basically means I will export my desktop to you via the jitzi and you tell me no that that needs to go a bit more over there and that thing needs to go over there. That works well with non complicated villages where all the models that you want to use in a 3D world. I'm showing you what I mean in a moment I already exist somewhere for us so if you're using normal tents normal SG 40 tents normal rented tents have the common parvillons have the common desk be a taking and all the other stuff. All of that is easy because we don't really need to build models when you just need to put the existing models at the right place. It basically requires us, but it abstracts you from all of the part of having to do all of this documentation by yourself, like the ending to you with the gates, the license, the keys and all of those. The possibly be is a second possibility. It's a you build your own village. That is on the long term faster because the scales better, but it's also more complicated. It does not require us to basically sit there with you the whole time and did something. It allows you to do it yourself. And that is the best way specifically if you have a more complicated village want to make this more group thingy like you want to do this together. Or you're using models that don't exist yet. So that first have to be built in Blender or Cinema 4D, like E-Punk, who introduced us very nicely in the beginning, did the seabass part and he built all of the buildings in Cinema 4D. And yeah, that is there that best way if you check out the get yourself. You get a development key from us. You can just ask me. I think that's less complicated. We send everybody directly to rich. So I will have development keys for people to hand out. And if they contribute significantly to this mod and add their own villages. Yeah. And I think that's the part now where we're going to start. Yeah. And I think that's the part now where I think we should just have a look how it looks. So that is the unity that now needs a second to reconnect when the circle is over. One of the things that I think is always nice for you to show is the starting point. If you can, which is that satellite image that we got from a company that it was. Yeah, that's a bit difficult to get in now because I didn't prepare that. Oh no, it's in there already. All right, I just need to put it in there. Yeah, you just need to allow the layout to show. Unity does take a bit of time to allow me to do something. Now we're talking. Yep. So, why was this layer again? It's in the Ziegleipark layer, I think. And there's something called map, an image to allow map. Let's zoom out to something that most of the people do remember. Map. There you go. This is the map on the overlay. It's a bit hard to see, but you can see it. It's something that we made to help us to put all the objects at somewhat the right place. It at least contains the old images for the right buildings at the right place and all of that. So, yeah, in this world, I'm taking the map away in a second because that's an overlay. That is like two meters over the ground. And as you heard, one of the villages that has been built in the beginning was the Miliways. So you have this walk around possibilities here at the moment. And this is basically the different objects that we have here. Some of them can be controlled. This thing, for example, is a beer tab together. Like, this is actually something we might want to explain. I don't know if any of the people sitting in this talk now have been at Miliways. But this is the beer tab at Miliways. And we've put next to it the beer tab from the Shah 2017, which was from the Amsterdam people. This is in a server wreck, and this is nicely interactable with. So you can define a point in the point of interest, it's what's called, right? Yep. And then you can connect some scripting and other stuff to that. So this is supposed to be an IoT tab, which kind of it tries to give the impression. And so you can play around with that. There's further things standing around there. So we're here with some other interest points, and we had several devices that really were in the can. But yeah, for the memories for the people, this is the Miliways. But there's more. You've possibly seen that. And it's possibly easier. Actually, let's do this. That's just a built a level that takes a moment. So, as you see, most of the fields are still green. Purely based on the point that most of the villages aren't there yet. Waiting for Unity to react. Yeah, that's the process of building a level. I press the button, then you can't do really anything anymore. And you wait for 30 seconds. Pray to the demo gods. Pray to the demo gods. Yeah. The world is empty. The world is full again. So, what McFly is doing here is he's got a copy of the game that he's linking the Unity mod build directly to. And now it's dropped his player into his mod. So, that is what we have so far. This is private property, mate. We've got McFly walking around. And the thing that I still an agent over there is a lorry and you can program yourself and the people to be able to interact with. You already see the possible view of the two devices over there. If you go to Larry's TechnoTrolly, which Larry's famous for, pretty much being inseparable from. It's a massive speaker on a, what's the American word? They're not here anymore. No, it's over by Larry so that you can see him more easily. I think I can even switch on music. It looks like Jake's working as well. Jake is walking around now. There you go. You switch on Larry's speaker program and he starts doing a little salsa dance. There we go. Larry's doing it in real life in that ground too. Yeah. And Barrett, I can't get him to walk around at the moment. I think I worked out why. It's because I didn't put coffee in the game. You have to give all of the characters motivation and Barrett is set to coffee. Barrett misaligned, how to set up that particular interest point. So the moment Barrett is standing watching people use the beer tap, which is unfortunate really. But he's there. Yeah, I think I'm also enabled so they should be able to actually say something. So yeah, this is the most place at the moment. And we got some people in there that's like this Barrett. Yeah, that's Barrett. Yeah, his hair is the wrong color at the moment. Slightly light. And he's still waiting for coffee. Same with Bela. Bela is also in the game so she's also placed on the camp. And we have a lorry, but before we go any deeper, I think let's have a, yeah, Jake is now working. There is a lorry here. And let's have a quick walk, because most of the other villagers want to add themselves to the village. Let's have a walk quickly on the campsite. I think Barrett and lorry might be the only people that are now on the camp that haven't been on the camp before. So, first of all, here's the Belgian Hacker Village with the bus. And everything else here is still very green, because we'd like to fill that. Over here is the Cortains from the sea base. So thank you, E-Punk, for building all of those. And you see the sea base has, as we know, the sea base always very specific models. So, yeah. There is the antenna from the sea base. And this whole entrance was their own portal. And we'd like to get all of the other villagers basically in the same way. So, I don't know which village I'm running to at the moment, but we can clearly add it. Let's quickly sprint over to the Giraffe Village, because that is also there. And the Giraffe should be mentioned there, because they are the ones that actually pushed us over. There is the speaker talks. This is not the nicest tense yet. The one at Billy Ways even has an inside yet that can be used properly. And that will be changed for the others too. So, here's the Giraffe Village. Yeah, they have a hidden tap. I heard. But I came over to the Giraffe at some points and had this gigantic table of whiskey bottles over there. So, we tried to recreate that memory. Because I don't know, but when I hear them, the Giraffe, then I'm usually thinking of some nice PT whiskey. This is the cert that also exists already. It's still empty at the door side at the wrong place at the time. But this is the easy fix. And as you'd see, the overall landscape, the general landscape is there. But what's mostly making to make this a living place is the villages. Larry's got a Parakeet. We're going to have to add that to the game now. This is Friedel Techno MC. So, yeah, let's go quickly over to back to the Miliways Village. Because on the journey you will actually see all of those nice places. You can walk up to the hill. I hope I will be able to put colliders in that you can walk up on the tower over there. But I'm not promising anything there yet. My personal goals, one of the next things to do would be the bar here. But that would require building some individual models. So, yeah, it's the ideas to get the other villages to jump all in here and help us fill the voids and therefore create a gigantic level. What does this also mean? If people are really good with Unity, the level will be open source and can be reused. Yeah, all the props and all of the models are all there for people to use in a share-like fashion. Yeah, and let me log in here, right? Yeah, you can hack it. So, you've got DataView, which kind of shows up the data that is being used by different characters around the world. And you can SSH into various devices at different times as well. If you have sufficient access to the network or the devices credentials. So, here we've got the beer server, which McFly is SSHing into. And it's got the users of that beer server. So, McFly's been drinking beer, and it's been logging his favourite users of German beers, best.com and millways.info. Lowry's been visiting Army Surplus mining gear. And I think Barrett's been on Giant Bomb and Linux Gaming on Reddit. I think we've got a couple of his articles in that link list there as well. So, the idea is like, you can start to populate this world. And it's pretty thin at the moment, because we've only really been doing all of the kind of physical surroundings. But you can populate it with interesting devices that have different interactions on them of varying interests. I mean, like, one of the things that I was hoping to get done this afternoon that I didn't quite get to was putting some files on some servers. Like, for instance, Barrett's got his memoirs coming up fairly soon. And I'm sure there'd be maybe a chapter or two of that that could go on. It's some good reading. And at one point, Lowry wrote a pretty good representation for his court appeal case that started with a rickroll, which I think needs to be kind of somehow immortalized in gaming history. I think it was, I think the opening line was now is the winter of our disc contents. So, the idea is you can kind of find interesting files throughout hacker history, Zins, different kind of court depositions, different pieces of information that people might find interesting to dig around in. And they can unlock different devices or different conversations with different characters. You can kind of make this into a living world. So, if a village has a certain village originating documents it can then be in the village or an FTP server in small, I guess, because otherwise everything explodes. Yeah, you know, copies of POC or GTFO, stuff like that, I'd say. I mean, and this is probably a good point to bring in Lowry and Barrett, right, to sort of talk about their interest in how that might overlap. What do you think? Are you guys there? Have you got audio? Yeah, I think that was a cue Barrett. I can hear them. Can you hear them? Yeah, hello, one, two, one, two. Yeah, I can hear you. You just relay everything we say. Not very good in sign language. Liberation Army. I think I can hear you. Good, good. Cool. So, I mean, Lowry and Barrett obviously didn't make it to camp and that's kind of one of the reasons that we've got their characters in here, right, to make sure that hackers, activists and folks who couldn't be with us at some of these events can also kind of be their spirit in the game after the fact. Talk to me. Next time somebody does want to actually kidnap me and take me to camp, that would also be great. So long as it's against my will, it's fine. I'm sure there is a bad echo on us now. Okay, I can hear his plate, but I can't hear anyone of them actually talking. I guess when you can hear them, the others can hear them. Should we use... Have you guys got a set of earbuds that you could share left and right on or something? Pussyblem on. Yeah, but what's this? It's command only my writing works. The Piggles says, like, OBS says they can be here. Without an echo, it's okay, it's not got an echo. Oh, you see those Piggles from them. Are you saying this expensive video conferencing software has less echo cancellation than JITSEE? Potentially. By expensive, we are talking about OBS. So it's still an open source project. Oh, I thought it was something baby. Still subject to the same caveats. Yeah. I can hear you guys fine. So yeah. I think the idea would be in the long run that everyone and anyone can add any sort of documents and interactions of interest around camp, whether that's devices of real historic purpose or fictional ones about interesting things that may or may not happen. Gibson, Gibson, Gibson. Yeah, exactly. We need some Gibson's. We need some fantastical devices. I mean, the other nice thing about the way that the devices are set up in Offgrid is you can create particle effects and flashing lights and smoke and fire. So there's lots of fun to be had. For instance, we can make that beer tap when McFly is getting a beer, actually spray beer all over him and change a value in his AI to say that he's covered in beer and he has to go and use the sauna to clean up or something. None of this one. There was a portable sauna at Shaw, wasn't there? Yeah, I think the finish had something like that. Yeah. We weren't going to get one for EMF camp, but he got cancelled. EMF is next year though, right now. EMF is currently planned next year. In this, the best of all possible worlds where the UK government manages the pandemics that's standing there. Yeah. I guess we weren't thinking it would go on for this long. So, there's only a few minutes left. So, I mean, it'd be nice to kind of get Larry and Barrett's kind of view on the idea of a game where you can mod things like this in and why it piqued their interest. Either you guys up for elaborating along that line. There's a number of uses I can see, especially now that I've seen a little bit more about how it works, something like this. Number one, obviously, it's another method of distribution of materials beyond the conventional ones of media and social media and so forth. More to the point, it could also be used in the same way I suppose that Dropbox is in some cases as a means of users who can mod actually perhaps adding in, you know, information. You can then gamify the process of crowdsourced research by having participants go through large deposits of information in the public, in some cases, but not utilized. I can take a lot of examples of that. And actually to the extent that I can find, you know, elements in these documents. For instance, the signaling strat for e-mails has been in the public for about eight years. A great deal of stuff still in there, I've come across a few since I've actually in the last couple of years I've had a chance to go look through them. There's still a great deal of things as events proceed, as new names come up there's a great deal to be found and processed. And so, I've always been interested in the idea of making a game out of this kind of work because people enjoy games and games have a different status for better or worse in terms of perception and in terms of law and in terms of all kinds of things than does, you know, other more crucial formats. So that's the first thing that strikes me. Also, we talked about future generation which I don't know how much you make future generation in general is there's a huge potential there for designing and implementing non-intuitive structures network structures for collaboration. I know that that's not an entirely crackpot idea because I've talked so people about it putting yourself and also some engineers in the last couple years and they all seem to think there's something to it. There has to be something that someone else would have to hit the ball and run with though because that's as far as I can kind of think on the matter. I'm sure Larry has some interesting finished ideas. Well, some of the views on that kind of thing that you could kind of you can kind of build quite a lot of stuff in Off-Grid because of the fact that it has a Lua framework on top of it. So anything that you can write in Lua you can write in Off-Grid in any sense. I mean, there will have to be a kind of download any given mod at your own discretion caveat because fundamentally most games have read write access to your hard drive and if you're downloading a mod that is running Lua it is obviously sandboxed but there are sandbox escapes and things along those lines so that could become part of the game so people could try and create a mod that allows you to safely run bits of other people's code by level of sandboxing and then people could try and aim that and exploit that and so you could have a kind of meta level of hacking via the interactions of different mods. It does have a sub game in which you put in books say 10,000 documents pulled from a certain data trove from the last 10 years and in the game you have to figure out so what is the connection between say Mjolnir and Flynn what connects these two individuals so to be examples of something we already know but we could use those as a means of getting around to problem, press not really follow through on things very well there are all kinds of ways that one can think of the numbers of these ideas there's all kinds of potential here I think so stated otherwise how would you like it Rich if your lovely video game was subverted into a platform where you could have an insurgency a pretty video game there against capitalism and the state would that be okay? well that's the thing with making video games you have to be prepared for the community to take you in any direction they want so if it's that instead of drawing lots of penises everywhere I think we're pumped for that I can't guarantee they're mutually exclusive that's true can I control my NPC and go into anyone's name and go over to hey tell them you can you can play as any character so though we've got the main hero character as the playable character here your NPC, Barrett or Lowry's or any NPC anyone wants to make in this kind of low poly style that we have with the customisable characters basically we can swap them in so Barrett could be the one exploring something and then going to visit Lowry to get a conversation going about the trove documents stuff like that so yeah the other thing we've talked about before it was the potential to use this platform as a way of bridging time and space in a kind of archivist sense so you could go to the virtually MF camp the virtual CCC camp and you could watch talks from historical camps potentially through the game and a streaming mechanism and that allows people to again attend things virtually but they weren't able to there were a lot of people that would like to sort of dig their toes into agriculture who haven't been swept into it by the natural currents of their life the second life, there was something like that that was done, we know it was a fence as you could walk around, as you could walk around as you were getting talks and of course those were the first targets we had back in the 4chan slash B slash D so they got their toes to get right into agriculture rapidly if they haven't already supplanting traditional more broadcast less interactive forms of media it's the way that culture is elaborating and reflecting upon society so having a game like this allows there to be a slightly more realistic slightly less staid and cliché portrayal of hackers and hackers in kind of films it's just like a modern day version of a wizard it's just a sort of lazy means to achieve the plot was a wizard the Nintendo one was a wizard, that was one of the Nintendo was a Nintendo was Fred Savage Fred Savage was in that movie called The Wizard was Fred Savage was the Nintendo Competition when the big Nintendo fights I don't know let me hold on one second Fred Savage started to complete the point that I was making for a potential interest in elements Well you're essentially saying that usually the hackers are a plot bridging yeah so there is sort of more more things to it than oh here is this person that you have in the crew that makes things happen by tapping on a keyboard it's the actual relationship that hackers have people that explore the frontier of the potentiality of technology interacting with society is their responsibility for the way that progresses as you're talking about earlier the internet that we had that we lost is some people not saying any of the people watching this but some people got a little bit comfortable in the industry and allowed to have some to take over and banalise the internet but we are always on that frontier to the extent that you're exploring new ways that technology can be taken apart put together and made to do interesting things and you are working on that frontier you are kind of clearing the routes into which the future is built and it's to actually give people a taste of that in a participatory fashion which is what it's like to build something I mean I think off-grid mechanics are all built around that notion of the pen is mightier than the sword and kind of information as the battleground and all that kind of stuff so the it isn't just surface here like anything that you want to make data being a precursor to the interaction is going to be central to how the characters react and are manipulated so a lot of people still don't realise that we live in a data economy that the most valuable global commodity that the economy depends on the flow of is now data surpassed oil and fossil fuels some time ago to actually see through playing this game what gives people power in a virtualised environment or a digitised environment is having a rich interaction with the data levels that are constantly flowing just seeing how much of an ability it gives you might give people a better appreciation for what they're giving away daily by not engaging in informed consent negotiations with services that they sign up to that was definitely an inspiration so that's a perfect place to round it off I think McFly is ready to do the outro because I think the session is about to finish I'd like to say thanks to Larry and Barrett for coming on and explaining a bit more from the hacker and activist perspective as to why it's interesting as well so thanks guys so McFly can you hear me are you ready to do the outro yes so thank you all thank you for giving us the chance to introduce this real quick here with a nice Millieways part there will be another talk tomorrow at 1730 which now also is in the schedule which is about sending postcards to Hackassan Jail which is something that we usually do at Millieways and happened over there and yeah thank you for your time it would be very nice if you reach out to me so we can add your village into this game and create an awesome living digital memory of the CCCC Camp 2019 in this happier pre-COVID times when we still couldn't eat each other which sounds a bit weird right now but ok then thank you you too too thank you Rich and nice to see you happy RC3 Hack the planet Hack the planet, yeah that's the message, thanks a lot to Mitch and McFly and guest and the guest parrot join the community if you know some people who know their way around 3D tell them to build your own villages so they will be realized in the next version of grid game and of course for the next virtual meeting and we do we did change the program a little bit so McFly will be doing his talk mail to jail project that you might know from Millieways the talk will be tomorrow at half past 5 auf der Cbase Channel