 Your world's teleport animation time takes a lot longer than the other instant movement agents in the game like chamber or jet So to counter being traded or caught at a place whenever you're somewhere you shouldn't be you can look down or jump While you cast the teleport animation to make it harder to hit you by turning away and looking down It makes it harder to headshot you and by jumping you throw off their crosshair placement as well You're probably still gonna take a little bit of damage most of the time Which is okay because the main goal here is to survive when you otherwise wouldn't and it honestly makes a huge difference