 Alrighty, we got a two-parter here. We got this and the 11-second club. It's placed in the foals. Longer piece Say hello to Lucky Charm. This four-leaf clover is the happiest, luckiest little charm by far When I was a kid, my dad once took me on a trip to his favorite fishing home. It's a place called Sparrow Lake It's the most beautiful spot you've ever seen Say right. That's pretty cool. Let's watch this again. Say hello to Lucky Charm. This is a mostly voiceover Is the happiest, luckiest little charm. All right, so I think the big question is He is little charm. He is luckiest little. Can you hear the giggle here? He is little charm Do I mean you would have to incorporate the animation a bit more in terms of a bit of a luckiest little Lucky is little charm. He's almost sounds like a mouth closed giggle He is little and then you would have to have that little shake in the body to match that Or you just take that giggle out and you leave it the animation the way it is What I would say when he says lucky is little charm by far All leaf clover is the happiest. It's with the happiest. I like this start from the beginning I like this. That's all cool Maybe it's so picky, but this thing could then I almost expect the moment to continue with that rotation so that it would this side would be flatter So kind of continue rolling This seems pretty cool And again, this is all you all you design model rig texture That's a lot of work the only thing when I was watching this for the first time is that there's a slight feeling of a Weird balance where it would have to be almost bit more over The whole Quarko body all of this will be more over this I feel like camera angle from here You got that and then it goes back and then here you got the clover and it would fall backwards Even this here Gets a bit better. This feels a bit more over this, but I think I will go further Even this feels like this would kind of fall over. It would be a bit more over this and then you have it here Same thing when you get to these points. I mean, it's off, but then you go this way. So that would be fine But then we're here now. I feel like we're really offset. This might be too picky That's for you to decide, but that's one of the things that struck me first The second thing was that it's the happiest thing alive But then once you get to here even like all of this Feels almost grumpy Almost a big eyebrows, but it's it's it's not quite it's like this yet But there's almost a certain grumpiness then it's okay, but then it feels very tired. Oh Yeah, I'm happy. You mean versus More energy some bounciness Even this would have maybe a bit more of a bent arm like yeah And even this could be this it may be stronger in its wave It just feels like that's actually a perfect frame to land on. It feels like a very Very tired four-leaf clover with arms and legs That's my that's my main concern that For what it's supposed to be. I mean, it says here a friendly looking Probably clover book the voice over just it's just there's a certain happiness Missing all of that. It's cute. I would Find ways to your senses from scratch if you can kind of push asymmetry And you can have you know, maybe this I would be more close This would be a bit bigger than the other one You could have the eyebrow bit higher than the other one giving that kind of look and And then less defaulty fingers you have a bit of grouping here But maybe something a bit more interesting or even have the fingers a bit longer just a bit Stronger those designs was a bit more like a fork and then what's that's actually cool. You got this coming up That's cute. I love that And you got the loose since it's the hops Maybe slide down a little bit once it starts moving It's cool though, it's a lot of work again My main thing is the balance of this and this the overall feeling of that guy just looks very very sleepy I'm not quite buying that it's let's go back here. Happy is lucky is the happiest one Then switching to this when I was a kid my dad once took me on a trip. That's pretty neat I like that you have it's it's a cool beginning. I Was tempted to say what if we move the character a bit further everything is a bit more Screen left, so it's not super centered But I mean even if it's just a little bit. I think it's a huge note I think there's still enough empty room here It was nice kid and I like that this is focused this way and then he actually looks over to the person He's talking me on a trip to his favorite fishing home has nice timing of kind of casually grabbing this fishing home This is gonna wait. Okay. It's a distorted lens camera POV. Why not not what I expected, but I thought that it's wrong It's a nice renders as well could work, but Yeah, why not? Why not? I'm a slightly thrown off by the sudden POV It's also the thing is he picks this out and the thing is It would be looking down and then that also strikes me as okay What is this because it's not really a POV because Those eyes would be here if he has his hands out and holds the the wallet eyes would be here I know I'm reading potentially way too much into this, but But it would be looking down. That means camera wise. There'll be more grass See all of this it would be lower Again throwing some crazy notes in there But I don't know the main thing I would say again. There's some really good stuff My dad once took me on a trip. It's a nice lean. There's nice Just separate motion on that arm. There's just enough Weight you can see as the leg goes down the arm is connected Maybe now and then it feels like that shoulders a bit separate right there This is a Light feel maybe even on this turn. I love that things in the body are moving They're affected by other body parts, but I feel like That could be cut in half the amount of movement of that shoulder I know there's stuff in the chest as well But I feel like we could reduce this and that would reduce that drop in that shoulder here By a lot That's kind of the main thing and maybe a bit busy in the hands That is that moment here where that Thumb goes in and then back out And even the fingers going in I was kind of reduced that a little bit I do like that. There's ambient movement is a bit more life to it. This is a bit more of the naturalistic side of Cartooniness, but it's nice. But when I watch over the first time that was just the first thing Oh, I think it feels odd about this POV That's nice. I like that little Thumb swipe up This was weird. So that's the first thing I thought. Okay, that's kind of weird a That we have to have this in frame. It feels like a very stiff weird pose that Finger pose. That's a word where it would be almost There's something a bit so angular where I would rotate this a bit higher a bit away from us Soften those fingers and get away from those angles, but the main thing is I would actually keep that hand like this Not like that because you have I mean, it's a bit of a weird Look of the arm down in this massive hand here I will bring that photo maybe around here ish and then you would have You know that maybe drop off around here that hand and then we have Part of the arm here because the thing is we've seen this This has been established and I'm not sure that we need to see this. This feels like a very That's shoehorn, but we're really trying hard to keep this in frame if that makes sense And I'm not sure that we need to do that So if it's more like that That to me feels a bit more comfortable. It's just kind of somewhat off-frame, but it's still there It's the most beautiful spot you've ever seen. It's the most beautiful spot you've ever seen Ever seen the scene I think could be pushed a bit more in terms of how low that jaw goes full spot You've ever beautiful spot you've ever like the spot Beautiful spot, but there's something that's a bit too far in terms of The opening of a one-frame and then it kind of sticks I will go Maybe like 70% to this shape and then use maybe 80% and then instead of locking You kind of continue to open and it kind of Shoot out those extremes of that shape and then go back into this this way It doesn't pop lock into a bound to that shape that you've ever seen And then at the end it's a bit odd. I think it's generated by the shadow. Maybe but There's something weird. I think it's your mouth And your eyebrows going up. You can see there's such a top light where I would potentially change the lighting So we don't have such a No, not not quite raccoon lighting, but just the shadowing seems a bit odd I would give me a three-quarter and just soften that Maybe more front light. So it's not just not that harsh Look shadow wise because you can really see how the shadow changes And it's kind of that mouth closing going up with the iris is between sink It's the most beautiful spot you've ever seen but I really like the head accents and then the feel of it It's nice beautiful spot. You've ever seen Whatever scene scene. You're just kind of stuck in that almost mouth post with the corners up here a lot But you've ever seen so you I think it's okay to relax every now and then I know there's a bit of a Constant smile in there. Was he so happy? Ever seen but it's it's a bit too minimal there in terms of the actual shape and keeping this up there It's the most beautiful but the main thing to me is this reducing this also feels extremely huge scale wise compared to this Alrighty That is That for me. Hold on. There's one more thing again. You have those eyebrows and even the lower lids going up at the same time It's just something to vary take the whole Facial skin everything goes up while the rest kind of stays put that makes sense That's a weird note, but I will end it on that All right. Thank you. All right. There's an email you can sign up You can start whenever you want you can submit whatever beyond you get 16 submissions either way a like and subscribe would be awesome All right. Thank you