 Alrighty, let's watch this the full first. Very cool It's a neat variation of a sit-down because he is technically sitting down You are mentioning that he is being Punched. I mean, it's it feels like I don't if it's a punch I mean you can you have it through potentially this right? That's something happen on his face could just be him Spitting or something like it through all of this and then wiping his face, but it definitely reads as a forced Push back through the door. You know pushing or punching whatever happened off-screen that totally reads I Think I'd watch out. This is super picky and you will barely see this but as it goes. There's a little bit of Strobie poppiness in that knee. So watch out as it goes into that bend here and then back again And even through here you have big spacing through there and then it kind of locks and then it continues So lock over two frames three frames Then it continues again to the right and then goes back to the left again. So watch out. It's just a bit Strobie messy there You know one seems better. I think overall Overall, it feels pretty good. There's the weight and how he goes back. The only thing I would say is that He gets pretty off balance here, which I'll define is he got pushed and punched But given the speed this in real time how fast he goes back and the amount of off balance You got that overall spacing that put on some on your skin in here If you have this and you kind of look at How far back That body goes and then here suddenly stops goes between to the left and then definitely kind of stays There's it's kind of like Not hitting a massive wall But enough where I go. Well, he must be hitting something to change direction, but this chair seems super flimsy Especially once you get to here you can see how light it is and I like this I like that the chair goes back And he has to hold it. I think that's all a really cool idea. I'm just not quite buying the physics and the mechanics of Him suddenly stopping to go screen rights and back like visually into the space screen right But for the character to go back this way if this was a you like, you know, whatever stone wall Hits this and then sits down. Obviously this would not happen then at the end But then I can buy that right now This body as he goes back if you look at If you track the pelvis here, it just starts to do this basically So you're gonna have to continue to go to the right and it's gonna have to end up being here Or you just move the chair over so he ends up going back into a drop arc to then lands Here so you don't do this, but you do a bit more of that. So you might have to Move everything right. I mean you can you know move him At this point the root over and keep the foot and then lead into this You can move him globally somewhere more left so that he still ends up being here Like whether you wanted to do counters that or make it work or move the chair But then if you move the chair and you have to work on those arms To me, it's just that moment here Feels a bit wonky But again, the recovery is cool There's also something if you're ready. Let's pretend this arc is correct That would already be a moment of bam the chair moving slightly and watch out There's sections there a slight rotation maybe in the chair moving back. This also seems a bit late in when it reacts But that's cool. I definitely like that foot goes back it holds on to it It's the backwards momentum is being stopped by this leg being behind him and pulling or pushing This way which you have and then this one's for stable Stable root there. I think that's all cool the adjustments on the hands are cool, too. I like that Going back a nice arc and it's not immediately gripping which I like to I only have to pay him that impact going back The only thing I would say is here that arm is kind of stuck in space here Even though it might be pushing against the backside of that chair It's for something like a stuck IK arm here that then goes back And then you can see here the chair in the hand lose kind of contact a bit it gets a bit better through there But I wish for someone that's like holding on to it that you would have a really tight grip On those hands for a moment Those we better on that left one Going forward and then holding that's cool there Maybe a bit more for tighter grip on the What's the word on the thumb there? I can see that slap in that screen left arm But watch out it goes down. Well, what is that arm stopping? Is it hitting the thigh here? But that to me is not enough for it to stop on that frame with an overlap on that wrist But then to pop over one frame here unless you're saying it kind of Slaps that thigh, but even then to me that forearm will continue to go this way and be loosened and come out again versus that Feels a bit sharp and fast through there Same thing with the head head going back. Oh right there that down Visually you have again I can put on the skin here You got that chin going down chin going down and then it's on the same level it has a overlap You can see this here in the in the rotation visually with that chin Staying over a couple frames here and suddenly popping up over one frame up and the same thing here you go up here Here here and then has a slight ease in then goes back down again Just those moments and play this again without scribbles in real time I don't mind messiness. I'm all for messiness. That's totally fine. Why not? But it just has a slight harsh Stoppage you can see this in this line and like I said in that chin That's cool. I like that especially the hole and that moving over this way but again this you got The nose here Moving over as a horrible draw thoughts that I'm pointing drawing here, but you can see this I go backwards horribly horribly falling this And then this if I put on your skinning You can see this hits that wall a to it's I'll give it's more of an arc It's a bit flat there an arc and it really stops and goes down into something like this like flat and then down like that So watch out for your spacing there Some Messiness here as it goes a bit. That's a bit messy there Let's move that out a bit. That's fine. It was open. That's fine. I Like that turn in the here, but then he has to push off and as I'm totally fine with the pivot off of here But there's something about that leg Going back and then going back here over what a frame and then stopping and I'm changing direction again. I Wish You just yeah, it's not that it's not like it's a shock killer I understand that this can be slippery He pushes off and that's just enough to get him forward And that's the foot that pushes him off even though that foot rule starts to go off the ground It feels like that feels a bit odd. I'm just looking at either this one Maybe this one even though it can work right now to have a bit of more of a solid footing With the push off where you can feel the weight. It's not constantly moving. I Guess it could work on this one because watch out for your one frame change there direction wise It also gives a bit of a harsh knee wobble what went through there It's not crazy crazy, but that foot move back is I would soften that But that feels like a strange Foot rule up in the air And then for bends watch out you're getting close to bending to camera Versus a slight bend away so you understand the length and structure of that leg So watch out for that silhouette there And even on that exit I would Probably take this arm and start swinging it a bit more so that we're a not stuck in front of that thigh for so long and Here kind of riding that edge But we just get the clearance right at the end that one last frame And I think we can go a bit bolder by we I mean you it's the Royal we by separating this arm out from From the hip section for cleaner silhouette Same thing with this this feels like a stump coming out of his neck Anything where even on this where you want to show a bit more of that arm with the bend and anything where we can See that bend and work on that silhouette a bit more. This feels like a strange silhouette through there That's kind of that It's really cool mechanic. I like it and you said you have reference here 50 ways to sit down Kind of depart from the reference a little bit and push some moments Even animation wise watch out that foot has that angle this way all the way to here If you need to push a little bit maybe a little rotation banking off of this edge With a slight maybe lean or lead with the heel and then Coming down and then rotating off to put this down and it could be either a bit more this way or this way again It feels like very straight towards us the foot this gets better here So wet wise and structure wise, but this is a bit stompy or Stumpy and stompy Where you would see a bit more? And this would help something that's a bit like even that we can understand that structure a bit better than this Straight at us All right, that is that This we have here a sidewalk. It's very cool. I think this all works really well The only thing I have to say this is probably just me if you can trouble check it feels like Spacing in the foot here starts to get bigger towards the end This is extremely boring for you to watch, but if I do So very Sloppy Feels like this gets bigger Probably not also my my points are very messy Something through here if you just double check that this is not getting slower. I feel like my drawings are my dots are smaller space through there To make sure that that is working so there's no slight I just feel like a slight acceleration towards the end slow down in the middle and Acceleration towards the end. It could just be me as you go back We're Whoa, that's me moving my thing We go back with the foot and I feel like we're a bit too harsh on that stop You can see here The spacing is this and then this and then that we're kind of the same spot ish And then move over and I feel like we can continue to go back a bit more It's not that like a crazy backswing, but just a bit more so it doesn't feel like that immediate change I'm just watching this it feels a bit strong And I don't know if that's the foot. I wish that could be a stronger foot roll less than just the toes, but That's tricky. That's quite how that works, but This was a quick going fairly soon Just after that passing into a roll and I feel like that could be just a bit later I'd have to just a root down a bit for that It feels just so we can go a bit further back with her arms I feel like we're stopping right there with a really strong forearms swing forward But I think it goes a bit further back Again, not that it's Like it feels nice like it's not like oh, there's something horribly wrong with the animations for like But like we're just stopping right there. We can go personally a bit further back And at that speed it's almost like having less up and on in the roots. It's a fairly fast ish walk It feels a bit bouncing that head, but I could just be me. There is also a Not this not this either. I'm horrible at moving my own window. There you go Front view I Really like the the sides Tilt as you come in and then the compression the ankles look at the feet. That is really nice So nice fluid arcs there on the side on those on the arms. It might have a little bit of a sudden fast move out That then flattens a bit. I don't mind having a sudden change But it could just be a slightly Continued that are just a bit more to come back into that just a bit feels like a little bit out not a pop It's not that egregious again It's nicely done But even in this view I feel like there's almost too much side to side With the body in the head Mostly in the head. There's something I see rotations up and out in the head But again, almost like it could be a bit smoother given the speed of that walk This is super picky Just like this I will bring in that index a bit much. These are super picky notes. I think it works It works well, it's a nice walk again like the light with the feet are doing a lot I'm just mainly reacting to this little up and downs Being a bit harsh on that head Same thing there. It's almost like she's also leaning slightly backwards almost like a little bit more of a lean a little bit Of a neck forward just a bit Ever so slightly something really straight which feeds into the whole arm doesn't go further back than this I think it's kind of a plank there with this a bit far back Subjectively All right, I'm gonna leave it at that And these are the ones that you show me that's it. All right. Thanks All right, there's an email you can sign up you can start whenever you want You can submit whatever beyond you get 16 submissions either way like and subscribe would be awesome. All right. Thank you