or, "Six Guys Make a Video Game (and Two Never Use Source Control)"
00:00 - Adam uses vim over SSH on his Chromebook (he didn't have a laptop at the time) to write basic stuff like vector and linked list implementations. This is the beginning of the Neko Engine.
00:27 - Adam writes a Doxyfile that will never be used, not even once, for the rest of the semester.
00:34 - Adam lays down the foundation for a game engine (there's no graphics yet, just a simulated game loop running in the terminal)
01:13 - Birth of the unholy beast that is sprite.c
01:50 - Adam imports DigiPen's "Alpha" library into the project, and creates the "gss" project for the game
01:53 - Der Hui starts working on stuff, including sprite.c. Adam starts the project over as a Visual Studio solution.
02:01 - Adam moves everything into the Visual Studio solution.
02:06 - Alpha's sample code and stuff is removed from the repo, things are consolidated down. Still no game, only the foundations of an engine, but now "NekoEngine" and "Game School Simulator 2015" were separate projects, the former being statically-linked to the latter.
02:18 - Adam wakes up at like 3AM one day and, in a strike of inspiration, adds Quake .pak file support to the engine, and writes a quick program in C# to pack the game's resources together. This would eventually be run every time the game was compiled in Release mode.
02:28 - Noticing that Der Hui kept pushing C# temporary files, Adam finally figured how how .gitignore works.
02:34 - List of random first and last names added.
02:42 - Eduardo begins work on the actual game itself.
03:22 - Adam makes some commits from his friend Carson's computer :P
03:29 - Sam joins Eduardo in working on the game logic.
04:18 - Adam adds some developer art for room exteriors and interiors and such.
05:42 - We had a crazy work session and accomplished a lot as a team, probably?
06:17 - Patrick-Michael's "Neko Means Cat" logo and Spencer's first music track and some sound effects are added.
06:53 - Der Hui writes Python scripts to generate C code for "archetypes".
06:56 - Patrick-Michael's first batch of "male student" sprites are added, created by making sprite versions of the team and splitting those into modular parts.
07:07 - Spencer's second track is added.
(I'll annotate the rest of the video some other time :P)
Sorry for the kinda crappy quality; if I had a spare 3TB hard drive lying around, I could've done raw capture and it would've looked amazing.
Also I just noticed that the timezone was set wrong. WHOOPS
Generated using Gource. Music is the first three tracks from "Dive" by Tycho. Game School Simulator is copyright (C) 2013-2014 DigiPen Institute of Technology, all rights reserved. http://games.digipen.edu/games/game-s...