 This show is brought to you by these happy patrons Hey there you beautiful people, welcome to the BMPR show the show where we feature the happenings in stylized rendering Today's highlights are first we go outline crazy with not one, but three outline hacks you can try Second unbroken custom normal is a thing and three a surprise Enough teasing. Let's jump into the news All the news today in this show is brought to you by our favorite NPR developer Cody Winchester First up here's a new patch to preserve and interpolate vertex normals when subdivided Before this patch your custom normals with subdivision modifier looked like this Losing all the edited vertex normals yuck With this patch your painstakingly edited vertex normals will remain as in the unsubdivided model If subdivided vertex editing mesh was a food we would want seconds. Just look at that. Yum So go show the patch some love Second the vertex normal add-on abnormal is progressing well Abnormal has its own mode and in that mode all the vertex normal editing tools are displayed clearly Watch closely and see how fast Cody is manipulating the vertex normals We want you to have that power soon Now for the outline tricks This first outline tip comes from active motion pictures on YouTube This outline renderer is a combination of a shader and a post-process The first part is the object material. Here's the setup We use a few texture coordinates to compare in the tutorial video Generated normal and UV coordinates are used The idea is to use colors from these coordinates to create unique colors for each mesh The second part is after you hit F12 and in the compositor. It's a simple setup a simple edge detection filter For those of you who have bought our pixel math ebook you can already see how to improve the pixel math in the shader and in the compositor How about you give this tutorial a remake a lot of fun stuff to discover? The second outline tip is from at luamono on Twitter The steps are very simple and they can be summed up in these six images One ready your mesh to copy your base mesh and hide the original work on the copy by deleting only faces Three delete the extra edges. The remaining edges will be the lines For subdivide the edges to make them have enough details for step five Number five to conversions mesh to curve then curve to grease pencil Six unhide the original mesh then use the sculpt tools to change thickness opacity, etc This hack will only work well on meshes with a lot of flat surfaces Making an outline using this method is very easy. So how about give it a try? The third outline tip is from at float har on Twitter This one is for meshes with many flat surfaces again with the inverted normal solidify modifier We can only get the silhouette outline the inner lines are missing This tip solves the missing inner lines using a bevel modifier Here are the steps First add two materials one for the object shading and another one for the outline color Second add the solidify modifier set the thickness invert the normals and select the outline material Third guess what you can choose a different material or the bevel modifier and Just like that. We have creased inner lines One more This infographic for vertex normal editing comes from at you li's on Twitter Controllable vertex normals are very easy if you have to point a group of vertex normals to one direction For each side of the face the left face often is pointing more towards the left and the right sides vertex normals point to the right If you want a few faces permanently in the shadow like under the lips or under the nose point the vertex normals down Those faces will only be lit when the light is pointing from below The only hard part of vertex normal editing is making a smooth shading transition to make that task easy We need the abnormal add-on more of that later Here are a few more bonus tutorial that will be worth your time First it's easy stylized hairstyles by at reekie curie You can make the tails at any length and they are easy to make Second is a half tone shader by Paul. Oh, could eat you Just one correction we wanted to add the last input called saturation is actually a value blend mode factor And not a saturation as in color saturation Third is how to make a metallic material by lightning boy studio part 3 of the tune shading series Fourth making a better cell shader by the friend of the show node spaghetti This one is really good and detailed. So be sure to watch it multiple times And now it's time for the public reveal You can now download and use abnormal the vertex normal editor The development of abnormal is funded by the BNPR community. So thank you all for helping make this happen Here are the features We have a vertex normal editing mode Mirror normals and axis alignment Flip normals direction and reset normal Normal manipulation like average and smooth normals copy and pasting normals and Targeted normal like spear eyes normal and normals pointing to a target We also have a gizmo with a hidden incremental adjustment menu If you find the gizmo blocking selections, you can turn it off as well And if you love the right-click selection, you can also toggle right-click selection And as a bonus all the possible key maps are listed to help you master vertex normal editing quickly The download link is in the show next if you want to report a bug or improve on the add-on We have the link there too. You have been waiting for this Presenting the NPR artworks of the month first saw this animation by pasta on BNPR Discord server we couldn't believe our eyes. It feels nothing like a 3d render There are four parts to make this render feel 2d First the animation is frame by frame without any interpolation Second the face and the hair are a grease pencil sketch Since we focus more on the face this distracts us from seeing the 3d model, which is everything else Third we can see all the human errors everywhere in the animation These errors remove the CG feel The muted colors and the old VHS artifacts sold the animation as a hand-drawn nostalgic piece I would say this animation is the pinnacle of NPR animation great work pasta Snow Silver is a music video for the vocal Eve The snow sliding scene is entirely done in blender It contains all the elements in 3d and hand-drawn animation plus the scene bends You can see the projection mapping work in a tweet posted by at pancake lab The shots are quite complex to plan brilliant work The Mahoyo anime team is added again with an animated short Meteoric salvation for a hunk high impact third. Wow, that's a mouthful What's awesome in this animation the camera work is very well done every camera movement feels like a frame in a manga The fact that the movement and cuts flow so well means a ton of work and planning have gone into them Go watch it if you haven't for those of you who want to learn the camera animation, please watch it in slow motion And now if you want to chill out the second episode of penguin colors by mine is now available It consists of many animated shorts Combined to show the life of penguins. We won't show much since we don't want to spoil it for you We have a few more bonus NPR animations in the show notes, so go check them out That seems to be it for this show if you want more. We have plenty more in the show notes Link to that in the video description Please subscribe if you have not you can find us in these places as well These are the awesome people funding the creation of this show Thanks again for keeping the show running for everyone before we go one last question How will you utilize the abnormal add-on?