Voronoi Fracture and Shatter usage examples - Blender & Bullet Physics





Rating is available when the video has been rented.
This feature is not available right now. Please try again later.
Uploaded on Dec 17, 2011

Example uses for voronoi fracturing / shattering tools and voronoi cell point placement and real-time demonstration of some things I'm working on.
Developers: I've released voronoi fracture and shatter source code for Bullet Physics under permissive open source license (even your favourite commercial software could incorporate this feature).
Sorry artists, unfortunately I haven't worked on my "Phymec Tools" for Blender the last 8 months, so there has been no progress, still lots to do. I don't know when my physics tools will be released; I work on this in my own time for the fun of it.

Voronoi fracture and shatter open source code for Bullet Physics (for developers only!): http://bulletphysics.org/Bullet/phpBB...

All voronoi fracturing and shattering and physics simulations shown in real-time, no cuts or speedups. Currently all single-threaded. PC: Intel i7 720, AMD HD4890, Windows 7 64-bit, with screen capture software running simultaneously on the same PC.

I'm creating some simple voronoi fracture and shatter tests and a video of the rendered results will follow shortly... stay tuned.

-=[ Using Open Source Software ]=-
Blender 2.61: http://www.blender.org
Bullet Physics: http://www.bulletphysics.com
(btConvexHullComputer in LinearMath)
HACD: http://sourceforge.net/projects/hacd/


When autoplay is enabled, a suggested video will automatically play next.

Up next

to add this to Watch Later

Add to

Loading playlists...