 Alrighty let's check this out definitely fun to see saw your questions I think what I would do I know you're asking for minor changes but I'm gonna just give you all my thoughts and then you can just pick and choose around here the camera is okay because we're somewhat centered with a bit more in the thirds and at the end we kind of overshoot in our center I think that's okay just at the beginning it's okay to enter but then the camera really leads for quite some time that gives us such there's so much room there that I would have the camera the creature just come in and by around here ish you can start moving the camera so that we're maybe here for for this whole beginning that's all the thing I would say here just weird I'm not sure why we're panning so early and it gets almost a bit edgy and like you're almost expecting something to come up here like we're not the creature there but nothing's happening so a slight reframe I think would be good I like that you're bringing back the the wings not sure with this drifting it's cool there's just something about when you go down and now you I don't mind this being a bit more curl that would have almost the same thing here it's a bit flat just silhouette wise it looks a bit hot but if you're going like this there's something where just visually it starts to walk through there but you're still want a little bit more of a drop I mean it's not it's not crazy I like that I mean you can have a bit of variation with this but I'm probably also more reacting to this moment I like that you go down because now the wings go up but the thing is here it's definitely too static where at this point it would still drop drop drop drop drop until you know here about where I will bring those wings a bit lower it's basically you're sliding down and then after that with that slow down here it's not going to have that much energy definitely can't go up so quickly this works better that you're pushing up here into this but it's just just that moment to me is a bit wonky where it feels a bit like suddenly we're a bit static just a bit soften that a little bit more definitely through there this doesn't quite work physics wise to me and it on us on a drift like this it shows how how creature is that is for something that big but it is fun to watch though but I would turn that head over a bit more this way just a bit because now it feels like that head really stays locked almost a bit too IK wise and then there's a little bit of a I can pose to pose feel of whip like this everything hits that pose this goes over stops heckles up stops the wings get into a new position stop and now everything moves into a different position so I would have a bit more overlap between the body parts to get this a bit more of an organic feel that makes sense yeah this one really stands out to me doesn't quite work that one works better but then after this what happens is that you have you go up and then here again I didn't get that last time where you go up and then it kind of even pose wise you're a bit stuck in this body pose and then we almost glide forward see this and even here we're down and already going up before the wings are really down like around here for the last bits maybe here the body goes up but we are already going up the royal week we are already going up way too soon which gives it just that kind of unrealistic weight gliding feel I'm all for offsets this feels almost a bit too much that's got it got wounded also still wet wise I would always avoid such flat lines was at least even though with this kind of modeling of that of that creature you still have a broader shape if it's that thin we start to see all the little you know the little changes there and the line is makes it just a bit too frail looking but I would take down that offset here I still feel like like this was already pretty big towards the end I would I would personally not add more like now it feels like a frog where I would I would bring those legs together like this but now you're also losing the silhouette but it just feels very frog like it's almost it's almost cartoony where again I would bring in the knees and that could be an offset it's just a bit strong to me very subjective but and hold on again I want to look at the ups and downs that works and then it gets off but now we're going now we shoot up and now it's like we're really pinned the wings don't move anymore the body's just kind of pinned going forward you still need a bit more more up and down just want to avoid anything where a we go up too soon because the wings are not there yet with the force to bring it up and then to not have a hang time drop now you're doing that's what this feels like and you're asking about the butt in front of the chest I don't know I'm all for contrast but I think if you do it right at the end maybe more towards the end because my concern is that now that we're here it just feels like almost like a human trying to fly versus a bit more the that kind of creaturey flight dynamic aspect that makes a bit more sense this just feels like it's so low hanging there again with the legs out just three in terms of just appeal it's not it's not quite working and then watch out this Sonic is really fast that flip of the wings and then once we hear how just everything moves forward so to me it would be more you're you're not going back just yet because it's not you're just extending the legs it's not a sudden drop where everything has to extend so a bit more like this again I would still I think that last time a bit further back and then around here when it lands and slips that's the sudden jolt that makes the body go whoa off balance and the head drags but this to me feels way too early in this and it just adds to that constant vertical feel to it that like all this feels more drag any creaturey but now we're getting into like we're just so vertical all the time then you get those really vertical lines again where it just feels almost human and then let me see this felt a bit all where you go you go down it's a bit fast through there and especially their recovery was stopping it hits like a little bit of a wall there and I would just have a bit of a softer return but even then now we're getting into like again super straight legs that feels also be broken here I will just reduce this a bit and then look at like this feels like the knee is pointing this way and this is pointing this way knee quote unquote right but it just feels like that feels broken and this is too straight we're just kind of almost here broken here too where we just kind of stay within the creaturey aspect of that that leg structure and it's a bummer that it's not this leg because now we kind of it's not too bad so it's okay right at the end it gets a bit muddled but I'm more wondering about the balance I know the wings keep that guy forward but there's a slight feel of to me if you do if you're going down this far and now it's like nothing is holding this dragging up besides the wings so once this especially once this leg goes off now all the way is here and then I would almost flatten and push those wings down a bit especially this guy has room to go from this shape to that shape just so it shows that there's pressure as the creature goes up pressures on this way to go up this way otherwise it feels a bit magical how you can just go whip and goes back up and then careful I will probably delay that a little bit secondly if you let go here this guy is still off balance it would only be holding on to this so if you lift this up it would start to lean this way this would have to tighten here again just balance and weight wise I'm not quite buying this just yet so again you imagine this is off so all the way is here and pushes itself up here through the wings I would wait up until it's more around like the very last minute where it feels more balanced and then you can take that wing off but even then now we're having just super straight legs it just has that human feel to me I think that's like the main the main thought that I have and this feels a bit like a fishing hook just kind of goes up it's really strong with that last bit here where I would just go a bit softer you know I just I don't everything has that vertical feel like that's that's my that's where it bumps to me where I would just I would go back into a bit more of a bend a forward move you can have a bit of a silhouette there with an arc but then that tail into this and then maybe flatter wings you know it gets tricky with the overlap here but brought on this so it's not so thin and upright if that makes sense that's just me as well as of you know always just subjective you can take whatever we need from that feedback and that's it thanks all right there's an email you can sign up you can start whenever you want you can submit whatever you want you get 16 submissions either way a like and subscribe would be awesome all right thank you