 Good afternoon everybody. Our project is Mess and Brain Assessment Toolset. And this is my project team. We were 10 people. Next slide. We prepared few key challenges in teaching, but since shortage of time, I like to skip these points. We also prepared few stats from the annual status to education report, but due to shortage, we'll skip these two. And now I'll move to the objective. According to the annual status report, the basic fundamental concept of mathematics were not developed in the earlier stages of the childhood. So our objective was to prepare an interactive learning platform for kids. Our targeted audience was 4 to 9 years of age. Since the kid in this standard age group need to learn the core concept and we have to build the fundamentals in this age. As it is said that if the foundation is strong then the building is strong. So we have to inculcate the logic and the basic concept in this age. Our main focus was on assessing the fundamental concept of mathematics and logical subjects. And we have targeted this through interactive fun field games. I like to shed some light on the target audience. Since we know kids are bubbly and they like to have fun rather than having an interest in learning something. So what we did was, main challenge for us was to make it our platform interactive and attractive for the child. However, a kid do not have any prior knowledge of mathematics or any other thing. So we have to keep it as simple as possible so that the kid doesn't have to feel any burden of accessing something very high, a high level thing. We try to keep text as minimal as possible and include in many images so as to make it more interactive. However, the child, attention span of a child is very small. We make the platform a dynamic and very attractive one to keep his attention gripped. Now I would like to invite Uthkarsh to start with the demonstration. Thank you, Shrivahali. Good afternoon everyone. Without wasting much time, we will move on to the demo. The demo, as you see, this is our home screen for the platform, for the online version of the platform. We have provided the user login. Now, we cannot expect a kid to login on his own. He will be assisted by his parent or any guardian or the teacher through with the login. He can register and the school can also register. Now, this is the profile of the user. Now, before moving on to the games, I would like to share a fact that due to shortage of time, that is eight weeks, and due to a large target number of subjects, we could not have hard coded the games. So that was an idea that we ruled out long back. So the only thing feasible was to develop a game engine so that we can use it repeatedly to develop more and more games. So instead of making hard coded games, we had developed a game engine out of it, and then using that we had developed games. The game basically consists of two parts. One is the theme and the other is the subject. So a theme defines the scene and the objects that is into the game, while the subject defines the characteristics of the game. Like if it is a number or the text, how it will move, what should be displayed, that will be depicted by the subject, whereas this number has to be displayed, that will be depicted by the theme. This is a counting game. The theme used is Candies. Since Candies is something that is lucrative and kids do attract to that. So Candies is something, so he will have to count the Candies. So the Candies is the theme and the counting is the subject. While counting, after counting, he will have to select an answer and submit it. He has done it right, will appear while if he has some, show the wrong one. So a wrong will appear accordingly. While he crosses the level, a level star will appear, the stars will appear across his, on the screen, like this is levels crossed, so stars will appear accordingly, how many levels he has crossed. So this is one very simple theme, very basic theme. Can we show the number lines or board game? We have developed multiple themes accordingly and this one is, so he has to select all the prime numbers. He has to click that on the board game and submit it. So if he has selected all that right and submitted it, the correct count will go up. So this is the gaming aspect of the engine that we had developed. The engine that we had developed was configurable enough to incorporate and simple enough so that anyone and everyone who wishes to develop a game using, simple game using our gaming engine can do that. I will show a small demo how much configurable our gaming engine is. The basic criteria of a gaming engine is the themes and the subjects, the files that are stored as JSON objects. So you alter the JSON files. So this is a simple additions theme using candies. The grid will have to add the candies on the right with the candies on the left and select that. So this is a game that is there. Now in that thing I will configure that to show three renderers that is three separate entities that he will have to add and get to an answer. Same game starts with three renderers now. He will have to add all the candies appearing on each renderer, on each screen and conclude to an answer. So this is one part of the configurable thing. I can show how the game is made. This is one game. Ascending and descending he will have to guess that we had already prepared for you. So we will walk through how to add the game to a gaming engine. So this thing contains a JSON file for the subject, the ascending-descending subject and a form JSON file that is used to make a form, to use to render the form that you had seen on the right-hand side of the screen. We will add these files to our directory and with admin privileges we will add this thing to our set of games. So the basic thing is you haven't actually written any code, just altered the JSON files, just altered the few numbers and complete new games. Game was ready out of it. He is adding a game on our admin panel through our admin privilege. So this game was recently, this game was added as he added the JSON files to the directory. The basic thing is the game engine contains predefined set of functions, renderers and every other thing that one requires to develop a game. All he needs to do is alter the JSON files accordingly and a new game will be ready within no time. However, if he wishes to add something that has not been present in our library, he can alter the library, add his functions and this functionality is there and move accordingly. After he plays the game, we are not showing him the actual score or something but at the back of it we are retrieving the data, that how many questions he correct and attempted and what level was his. So even not he was the game that Manveer had played earlier. So these are the stats. For each level, how many correct answers he had given, how many wrong answers that he had given and the total score. So there were three levels and the score is given accordingly. A leaderboard will be there where a relative assessment of all the kids that have played, this game will be there. You can filter this by searching by the name of the school. So I would like to give the stage to Manveer, who will tell us about the interoperability of our game engine that has integrated with the edX and Akshik Shah platform. Thank you, Tkarsh. My name is Manveer Singh. Good afternoon. I am from GND, Umbreza. So I will be showing you that it is LTI compliant, the whole platform. I will show you this through EDX course. I will just plug on. So we will play one of the games, the board game. We will play the prime composite level for that. So when the renderer renders, this is the number which I will show through Maze. So how Maze, like Snakes and Ladders starts from 1. In the same form, I will have my numbers 1 to 10 there, 11 to 20 this side and this way. So 90 should be rendered at that point. So even a child, if on his own, can learn why 90 comes there. So that will also help him in counting. And in 90, so I have to select what it is. Is it a prime or a composite? So as it is composite, so correct answer. Make one more change. So this way level can be crossed. Okay. I will also show you the reflect of the numbers in my main screen. So one level is crossed. Just go to the edX. Yeah. So that was studio. That's why the score was not there. We can see point 1 as we are getting the score as point 1 for each level. So now the main part comes. Offer game engine. What they said it is configurable. So how I can make configurable here also? I'll go to studio. I'll edit. So I'll change the subject name. I'll make the theme as board game only. I'll just change the subject name. So I have changed the subject name as prime composite clickable. I'll save it. Okay. You have to run it again. The same game. So I have just changed the subject name and the game just renders out of the blue. So what's the concept? I have just changed the subject and the theme is the same one. So due to change of a subject, the game just renders. So I have changed just one line of code. Just one json file, that parameter of subject and the game just changed. All of it got changed. So that is also a point of configurableness. Also one more thing I'll tell you. Unlike others, we use just one tool ID. Just one tool ID, even in studio you can see just 41 tool ID number is a tool ID. The same tool ID is used. You just need to change the parameters. You'll change the theme name. You'll change the subject name. A new game will render on the renderer. So this is the configurableness of our platform which we tried to achieve. So some of the challenges we faced in front end, the radio buttons need to have float numbers, need to have simple numbers, need to have fractions there like 5 by 13. They need to have strings there and we need to map our answers to that radio buttons. Also we also didn't want the answer to be first option every time. We also need to randomize that radio buttons every time so that the option number changed for the right answer. So that was a challenge faced. A matrix of deliverables total 50 subjects were made, 7 themes were made and total 65 games due to some combinations of them were made. Lines of code, 8 kilo lines of code was used and configurable files. What I told you about JSON files, we just changed the JSON files. So 160 JSON files were there including your theme and your subject JSON files. Demo is done. These are the things we learned. This was a good point for our team, a happy moment for our team. We just visited Powayee English High School 2 days before and after showing the second image is the response. Actually there we have a laptop and children playing there. So after that they told us that educom installed there was not having something interactive there. So they were happy that our system can be interactive and overall it was also open source. They need to pay it something to get the educom software there. So it was a happy moment for us for free. They will also get this platform. It was interactive also. So that was a good moment. Futurescope I want to tell you, artificial intelligence. Actually a game, we get the components from there the correct answer, the wrong answer but we can also put an analytics engine above it so that it can tell the child that which number he is not getting it right like 9. He also makes a mistake in 9. We want to tell him that at 9 you are not good or maybe his parent or maybe his teacher so that they can improve that concept of the child. Also in some shape if he is not able to understand circle we can make that. So that can be a future scope. Okay thank you. One quote I want to just say that formal education, the school, the children studying in school will make you a living but self-learning will make you a fortune. So thank you.