 Well, what was weird is I was Streaming when I was streaming dead space. It was like I had to restart the whole PC to be able to make the stream work after about a eight minutes of dead space who'd like I Don't know what's going on, but I'm hoping it was related to the game and not just a general I guess we'll find out OBS or yeah, I'm hoping that we Guess like I said if one of you can pull up a stream, just let me know if it goes down Oh, yeah, sure. Be on board But yes, here we are e-fap Post the last of us episode three mini. This is the next thing. It's back to over to a game now We like video games. I've heard you guys like them too. I've uh, I've liked a video game or two I've been known to enjoy the occasional video game edge I've noticed that it's worthwhile because sometimes we don't do it to explain what a video game is basically you have a press buttons and things happen on a screen and You have to press the right buttons at the right time in order and then you get rewarded with special lights and sounds Basically, I like lights and sounds. So count me in. Yeah. I mean, it's brand new technology. It's pretty neat. I think Who knows what they'll come up with next yeah I was curious to see if you guys like this whole video game craze Dead Space is the first one Really strange for a first attempt. You'd think they'd bring out something simpler Yeah, and so like genre specific expect some Now I see made an impression a few people bought it talked about now we're gonna talk Gonna be page Or as for um act man will be with us Within the hour is what he said So I believe he's been playing it as well. I saw a couple of people have given their takes on the game Generally speaking, I don't know if you guys Have seen different, but I've seen that most people very much like it certainly anybody who's completed it seems to favor it quite a bit Well, I Yeah, I guess It's worry in that but um, yeah, I'm I've liked it quite a bit. I really really enjoyed it Yeah And of course, we're gonna be talking a lot about it because we don't just talk about pretty good shows like the last of us We also talk about pretty good video games like a Dead Space remake Dead Space 2023 Yes, you can call it either if you want just don't call it just Dead Space because I'm gonna be like wait Oh, gee. No, that would be as ridiculous as naming the third Xbox console and Xbox one That would be that would be yeah, or the fourth God of War game God of War Yeah, but that everybody does that Tomb Raider thief. That's a common as a common meme Because every time you need to just put the year it came out it's more words than just for 2018 God of War 11 Thunder Why wasn't it called that? No? Why? No Love and thunder it would be so applicable on there I think if the original Dead Space was shit enough that you could say Dead Space nowadays and people would assume you're talking about the remake But that original version is it still holds up pretty stealthy does it's pretty great game Yeah, and that's the thing I think we're probably gonna go back and forth talking about I guess how well or not well They've done a thing and then how it compares that of I don't know any kind of very specific Chronological imagine we broke down the entire original game from a logical format and they went to this one Like that would just take a little too long maybe I don't know and we still like being long here That's not a thing we do We're brief. We're we're the epitome of concision As that guy said what was his name, I don't know I just wheel out the quote Brevity is the soul of wit that's the Shakespearean character Which is the soul of gravity? I think is what? Brevity is the soul of wit Who said brevity's a Polonius said that in Hamlet in act 2 scene 2. Oh, I don't know what's lying though I streamed the original and then I'll leave it's called strum. You strum past tense of It Yes, I watch Played the original and then the remake Which is better? I Haven't played the original recently, but I played it so many times like I still know pretty much every beat of it and Great came Right you can't be asking me that yet. We'll talk about it. All right. All right. That's fair. That's fair It's gonna say it's harsh to make you answer that question so early He just mentioned it. I don't know if he was setting himself up or if you know, we could Just asked me or asked everybody have you played, you know both games recently and I was just saying yeah And then you know, right? Let's let's lock them in Starting the stream really wanted to keep you on your toes. There's gonna be no downtime on this stream, but Answer your question. Yeah, I have not played dead space one recently, but I have played it many times through I've played dead space too many times through and dead space three I'm confident in saying I've gone through it many times as well I feel like dead space is kind of like my sci-fi Resident Evil 4 in a sense of I've just played it a lot I really love the games of my minutes They're all similarities you made there are yeah That's true You know if you don't know that was even bleeding ammo, then you're doing it wrong doing it wrong. That's right That's how you know you've won That feels very pointed That was even the the the standpoint of the developers like they were big fans of Resident Evil 4 I think Glenn Schofield specifically and he's like I want to do this game in space It's a pretty much a job making their own little sort of spacey Horrory version of you know third-person shooter version of that. I can absolutely see the influence Yeah, he's able to take that and make something truly truly remarkable with it So thank goodness for that inspiration. Maybe it explains why I like them both so much Yeah, and I will continue to choose one right which is it? Oh Man, that's a legitimately difficult question. I think it It might be Resident Evil 4 But that is not a strong opinion that I have by any stretch because I like them both so much But I I think I'm gonna go with Resident Evil 4 I think but even oh, that's pushing it ask me in five minutes. I might have a different answer All right, both of them use where you aim on the the bodies of the enemies in Towards to create interesting game mechanics in very different ways Because in Resident Evil 4 it's you knock them off balance and that's how you go in for the melee attacks And then you can get some bonus damage by using your knife when they're on the ground And it's a very this then that then this then that sort of system very gameplay focused It's a very gamey game in a good way Yeah, and I like games that are very much games. They give you a lot of gameplay options and a lot of things to do And I would say that the Dead Space games use the concept of like hey Let's get the player to want to not just go for the headshot every time You know to give them reasons to aim at other parts of the body But they go about it in a totally different way than Resident Evil 4 But I think it's as effective and I I think that's that's really cool Yeah, it's also I really hope the Resident Evil 4 remake nails which from the footage I've seen it seems Dynamic we'll see we will see so then Resident Evil 4 has a sort of arcade feel to it almost it does have an arcade feel to it Yeah, I frames and you know the way the enemies behave and the different things you could do and yes Very much feels arcadey in a wonderful way And so it's pretty impressive that it manages to incorporate horror at the same time like preserving the horror elements that it has and I think Resident Evil 4 has going for it Sorry, what'd you say? I said yes somewhat. Oh, yeah Yeah, and I think Resident Evil 4 over Dead Space has a bit a little bit more variety across multiple dimensions Like you got a little bit more interesting environments Um weapons that you can use What I'm wondering about is if if you stripped away like if you just gave me The like a test version of the you know before they make a map and like texture it They just make the the gray boxes and everything in the ramps I'm curious if you gave me both games with that if I would feel that they had Like if one seemed to have more interesting areas than the other because I feel like if it like on like If we take away sort of the aesthetic elements, I wonder which one is actually more varied Hmm I would say now I haven't played Resident Evil 4 yet. Um, really, but really I haven't played a lot of Resident Evil games but I something I would say that I Dead Space the original Definitely feels like it it is of the era of like the early seventh generation, you know Like early PlayStation 3 Xbox 360 that feels like a time when a Lot of games were really trying to leverage like the new technology to create more novel sort of game experiences Mainly like using sort of physics engines and like baking that into the combat Like you see that right with the use of like kinesis and all of the different parts you can like grow Dismembering the Necromorphs themselves and then that changes the way that they move through the environment like it definitely feels like it was of that era That's the thing and it wasn't stasis are huge. They're not like gimmicks And go they are huge. Yeah, just forget about them after introducing them Really revamped them as mechanics And they're not just surface mechanics. They're like integrated into the world the story in a cool Environment with them you have to you know grab distant objects with them It's an insanely impactful in combat to where if you don't use it You're just they the game was intended to you know to play with it And I'm curious if you could beat the Dead Space remake only using kinesis I'm legitimately Enough things laying around in the environment that you could grab and throw at the enemies. Yeah, in theory I think I think it's possible to do in theory I got to think about it because corpse bits themselves do inflict damage on enemies So I don't know if someone's out there and in crazy enough That would be an interesting thing to see if you could actually do that Different every it's do much a different amounts of damage too. So there probably be some strategy of Target priority to be like if I knock this off this enemy and then throw it at that guy It'll do more damage and serve more ammunition and and I guess ammunition This would be like the red barrels and I'll do what I can We know a few highlights of the playthrough I had and if anyone else has any I'd welcome to show them but since we're talking about kinesis I did grab this corpse seen if it was worth anything. I decided to toss it out And so if you got the stream of this is what happened It goes to show the power of kinesis I'll think it's felt like fucking Looney Tunes The That's a that's a an honorable miners funeral. Yeah Silly example of what you can like what these sorts of Mechanics can do for you in a game where like when it's just you have a bunch of parts in the environment that you can use that a diagetic and And and like players can come up with really clever inventive solutions to the problems before them Like with all of the different things in play like different objects and acrimorph parts and then of course your own You know weapons as well. It's kind of like You know, it's just all of the tools are available to you and how you use them as up to you But you have a lot of different ways to use them. It's just like a really It's a really cool way for like games to be designed I mean in fact, you could say it's like just a really cool thing about games in general is that they can sort of Set that up for you What is yeah, well, I guess where do we begin? How we're feeling about this game I suppose we could sure we go I don't know what let's go with alphabetical order based on the third letter of the person's first name So I'm G Yes, is Theo first time? I think I think Mark is a white white That would be I'm G. I just wanted to keep things simple. So yeah Good Well, I'm in so I'm after rags Sorry go Yeah, we did the third letter we've been over this It's very simple process yeah Regardless, yeah, that's braces. That's basically a pretty cool remake Which is weird for remakes. They're usually not very good and it's really easy for them to go wrong in really impactful ways I'm not like tied at the hip to this being the gold standard of remakes here I think that time will tell in that regard in terms of how this ages as Compared to the original but it makes a lot of changes that seem really well considered in terms of actually Improving the experience of the original in the same way that the original was trying to exist That makes sense as opposed to changing things in a way that's trying to change something about how the game Exists and the kind of experience it presents in a way that isn't positive for it Which is the way remakes often end up going so I've not had an opportunity to play it it would like fry my PC. So that's unfortunate But I'm very pleased with it, which is again very unusual remakes go wrong very often. You haven't played it And you're pleased with it. Yeah, I've seen full playthroughs multiple Okay, okay, he's um make sure I make sure you're all on the same page here. Just make sure yeah I know you you've noticed a couple of things mechanically. This is the thing we usually say like you can obviously talk about it a Story from viewing it the less so mechanics, but it's not enough There's a lot of you've seen a lot of play in this game, right? So, you know how a lot of different things have been changed I would say so and I feel fairly confident that if I say anything off-base There's plenty of people here who would know so I was really Oh Well, I'm sorry correct you Yeah, you're like intimidated or something, you know Okay, which means free is next no, I think Somebody actually hate you Somebody in chat has hopefully laid out that the order weight or what does that rob it of the fun? This is fun, you are correct what we're doing here You know It's like counting syllables with your fingers, you know, it's a cheat code it's about min maxing right which we'll talk about All right, I'm very positive on the dead space remake. I have no major problems. I don't think that it does anything Really that poorly There's a few There's a few issues here and there that I think could have been a tweaked and changed there are some Minor things gameplay wise that I would probably point to But overall very positive As someone who's played dead space the series a great amount they have many many times I was very very happy to pick up this game See the incredible improvements that this unit the kind of graphics can give the lighting and and it feels like if they made Dead space today What it would you know what it has the potential of really being a lot of care and a lot of effort went into making this game and Give it and to give it the same sort of vibe as the dead space series It slots right in gives you the same feels and it plays very much like Dead space two and three in a good way though It it I'm very very happy with it. We could have gotten a far worse product And I think that this is a going to be used in the future to Sort of judge how remakes are done And we'll get into all the specifics as we carry forward these hours today Yeah, I Found there was a lot of minor things on the mining deck Wow Sorry, I mean it was worth it, but for a second there. I was thinking like our freeing is gonna be so upset Yeah, that's it's my dad dead space is a pretty great game and dead space remake is a pretty great remake of a great game it is it is so Evidently the product of very thoughtful choices with regard to how to take the original game and then Represented what without losing what what was present in the original game and in a lot of ways Enhancing the material that was present in the original games It feels like it really captures the vibe and tone of dead space in terms of the core mechanics It's like, you know in a lot of ways. It just feels like refinements and tweaks Narratively feels like they've made a lot of very They've they've been very considered in making changes I think I think that's the general feeling when it comes to this remake is that they were very considered in Making changes It's what was already present instead of just, you know making changes simply for the sake of making changes to make it come Across as more of a new and original experience But it you know consequently it really does feel like this new and refreshing experience even though It's a remake of like a 15 year old game But I think it was is like Rick said this feels to me like what dead space the original would have been If the team that had made it made it now with the technology that's available to them And you know perhaps to some extent with the the the foresight of like where the franchise was gonna end up going So yeah, I'm I'm really happy with it. I enjoyed a lot nice, oh Sorry, John is John is next waiting for a prompt That's been posted if you need it That's right. I loved it I had a blast and I have to admit like I was of two minds of like this slew of remakes that are coming our way Because like if you're a survival horror fan, you're probably aware we got this we got Resident Evil 4 we got Silent Hill and There's another one coming. I can't remember alone in the dark. They're remaking that too. So yeah, we make Yeah, there's a bunch so I was like I'm kind of looking forward to them But at the same time it's like maybe people should be making new shit But you know what if they do a really good job with these I'll happily take it and this was the case with Dead Space and I love the first one. It sort of came out of nowhere I remember like I first got my ps3 and I'm like I got to get some games for this thing And I was looking at the cabinet and I saw Dead Space 1 and I saw the box art and I knew nothing about it I didn't hear anything about it in Anywhere on the internet or in magazines or anything and I saw the box art of like the floating hand in space And it looked kind of spooky and I was like hmm. What's this? That might look that might be cool. I don't have high expectations, but hey, it's it's survival horror Looks like it's in space. I need ps3 games So I'll grab that and I was blown away. It's like holy shit. This is really good I can't believe it's an EA game like where did this come from and so I heard about this remake and Right away like I was looking at the developer Videos on it from EA motive and they seem to really care about the thing they were making They were going into a lot of detail about the systems Like the there's a system dedicated to just the way Isaac breathes in this game And there's also like a flesh peeling system that's its own thing And it's just like wow it looks like they're putting a lot of care into this So as soon as I got that sense I was like I'm on board This is probably gonna be good and then I got it and I had a blast playing through it again And because it was a remake I knew like they're probably gonna they're probably gonna largely stick to the beats of the first game, but There's probably gonna be new things here and there enough so that it makes the playthrough of the remake Interesting because you're always wondering what's gonna be around the next corner what they might have changed Yeah, and uh and I I loved it had a blast And I went right on to new game plus right after and I imagine I'll be replaying this for quite some time Yeah, that's that's my piece Don't it has it I really hate the phrase flesh peeling system. Oh, yeah Don't they call it something like that. Well motive. I'm not sure they call it other peeling That's I think it is the best way to describe it would be that each the models of enemies in the game pretty much all of them As well as human corpses. They are they're essentially they have layers to them They have the external layer which is like the clothes skin, etc. Or et cetera and then if they take damage from like an explosion Or something similar then you that layer Essentially the model changes to the layer underneath which could be just like flesh and muscle And things like that and then there's another layer underneath where it's just like really almost skeletal Yeah, well, you see it like if you use the force gun on enemies up close It's just peeling off honestly. Yeah, that's a great play in the game great detail Yeah, but when I played I got first gun and the first time I used that thing I was like, yo, this is really cool The fact that now I'm it's like it blew off all the your external bits and I'm fighting these spooky spooky skeletons Well, so I feel like we should almost because there's a lot to talk about in terms of these systems and the diagetic like ways of conveying Information to the player so it's all like mechanical benefits of these sorts of systems So maybe we should table it just for now Wow, you just just silence John, but okay Mark it's now your turn All right, I I think I can go as far as to say that this is probably the gold standard of Remakes of action horror games from the early or mid-2000s, I guess and we can only hope There's enough of them coming out that it's it's actually kind of a relevant scale Honestly, if Resident Evil 4 can just be this for Resident Evil 4, I'm in That's I honestly think that it did a great job of feeling like Dead Space very Specifically feeling like the game Dead Space While also feeling like a game that came out in 2023 instead of 2008 as Rags was saying it implemented a lot of the Best systems of well Dead Space 2 because I didn't really talk too much about my history with the series But I have not played Dead Space 3 to this day. You should I Actually do plan on it x-ray girls playing through the remake So I'm hoping that she'll play to after that and then maybe I can co-op through 3 with her and I think it'll be Interesting because I won't be able to say yeah What's coming up is scary is because it'll be new to me too And I actually I played Dead Space 2 for the first time I finished it after I finished Callisto protocol So it was just this past December and I loved it and I played a good chunk of Extraction on the dolphin emulator. It's the Wii game. That's the Wii. Yeah, the rail shooter Yeah, it's it's actually not not terrible like for a pro a Nintendo Wii rail shooter Did you play Resident Evil Umbrella Chronicles? Yeah, I do play that. Yeah. Yeah, I don't know Maybe there was just a thing around that time of making rail shooter versions of other franchise Because it's the easy it's the easiest genre to make a quick Wii game for and I kind of I kind of miss them I wish that there were more maybe there are and I just don't know about the treasure trove of all the rail shooters out There but they never really They're like a height like see confined games, you know where there's a Out there, but you just never hear about them virtual reality is the medium for them now If like there are still really decent what are essentially like gun shooters It's just their VR games like plenty of them or your your on rails and you're just shooting because that makes sense for VR Yeah, VR movement and Honestly one of the one of the earliest VR games I ever played is still one of the most fun And it's a space pirate trainer Which is a pirate trainer. It's you're just you're standing on like a platform And you have a weapon in each hand you can switch the weapon be it a Light saber kind of thing or a couple guns a burst fire weapon a little pistol a shotgun And you're just fighting these little drones that shoot lasers at you You can pull out a shield and block the lasers with a shield or dodge them But you're just standing there and fighting enemies that like going for high scores But it's tons of fun because the mechanics are really solid and it's flashy and kind of looks like Tron Yeah, like gun shooters. Anyway a dead space remake really really good And I hope that I hope that more remakes in the future do as good a job of capturing the spirit of the original while bringing New mechanics to the table and if they're a remake of an original game to which for which there was several sequels Bringing improvements that were in the sequels to the original I think is a really good thing like adding the zero G movement from dead space to Being able to impale things with telekinesis, which I think was also a dead space to thing that that stuff's all really cool to see in this And I think a lot of the storytelling changes that they made them in particular Isaac talking ended up really Benefiting the experience and in a way that I think adds to it more than it takes away for sure All right then yeah Joe Joe I know Was Jojo think about dead space. Oh, she's super cranky about it. Oh, that's a shame. That's a shame. Normally. It's Theo's job Not a fan, huh? Well I'm gonna go now So funnily enough that the the big ol fight the dead space one and two often have between people who prefer one or the other Is between the fact that dead space two seems to update everything to make it smoother and more fluid and Connect everything better. You everything just feels less clunky But the first one has the benefit of the atmosphere being at least a lot of people say more consistent in terms of its approach to the horror and that a lot of people often fight over the Ishimura versus the sprawl with the Ishimura usually winning Well, I mean it could be 5050 I feel like this game has sorted that out now that it's got a lot of Inspiration from the updates the series made as it went along at least the ones that a lot of the fans preferred Like the Isaac you play in this is much more like dead space to Isaac than dead space one Isaac But the thing is they've updated the game itself to Essentially match that it was a bit of a shock for me when I was first playing it because every enemy is a lot faster And a lot more aggressive, which is fine because I get to be a lot faster and a lot more aggressive So once you get used to it, it's all like it just fits and at this point It's like oh man, I feel like I've got the best of both worlds my complaints at echo rags I do have them, but I don't think they're gonna be able to chip away very hard at what was a fantastic experience overall Yes, the scales are very decidedly tipped in one direction It's it's it's gonna be one of my favorite games, but you know there's this sentiment of like You know you mean dead space the original is your one of your favorite games, right? It's like the thing is this one It does so much of that one those one might say it basically the two sides of this coin It's like if you're not faithful people will show on you for that But if you are to the point of being so accurate and entertaining some people might be like I didn't really give you credit for being good You know, it's the older game because there is a review of the game that is already making the rounds that makes that argument I Don't know what to say about that. I Don't know how an adaptation can win anymore I don't know what it's supposed to do anymore Like if if being too accurate is a problem because it doesn't get any appreciation, but being inaccurate is obviously Might me feel with people as well then I Don't know but at that point I'd rather just talk about What experience this generates and how well this was made and whether or not it comes from dead space one dead space Two or even three in terms of what things they did in what places I want to talk about what works and what doesn't It should be fun, but yes huge thumbs up to this wonderful game that I'm looking forward to playing again thumb in the bum Which leaves? Just the act man, but he's not here yet though. He's on the way. He said he's Getting self-ready was is it the act man? So we do he's the e and the or the tea and act well as you can say Moller is charged Interesting interesting creative decision I know I in my head. I think I did it the same as a lot of people categorized like Movies where they knock off the verse sometimes. I think you made I think you made the right call. I'm with it How you should have recorded is act man the you know Steady collection the Lord of the Rings, you know, it's under L for Lord obviously the steam library collection does that I kind of do the word Warhammer that way the steam library the Warhammer 40,000 Every single Warhammer game and Warhammer 40k game is it says Warhammer. Yeah And I was like, oh, I just want to say vermin tide or dark tide like it's so much easier for me to fight It's also mentioned that he hasn't finished the game yet It's gonna be a bit awkward to talk about everything if he hasn't I'm sure that depending on his progress, he'll have plenty to add Oh, yeah, I just I want to talk about the ending as I imagine all of you will have stuff to say about how they did certain things And the story is the game press, you know in any case Shall we start we're gonna do like a highlights reel? I think and then talk about what comes up where it comes up but I guess we can start from beginning It's fun because you see this shit in trailers and stuff and you're like I remember all of this just the graphics are all big now. Look at him go No, when you say when you say start off with a highlight reel, what do you mean by that? No, not start off with a highlight reel Let's start off with the beginning and we're gonna talk in a sense of highlight reel going through the law of it And pick and choose whatever you want to talk about He talks He does talk. Let's talk about that Isaac talks Isaac is like a human being in this universe and he has things to say Um Let me do it now. Let me do the devil's advocate immediately I don't like it because it it takes away from my experience of feeling like I am the player Listen to this guy talk. It's taking away from what the original Be so you don't really like Isaac in that space two and three, right? That's okay So it's funny you say that because I've seen a person address that by saying he's not as annoying in those as he is in this Uh, he's not as annoying in two and three as he's in this is because Isaac doesn't really say that much here I'd I'd be curious if he has more spoken lines in this game or two and three I think he has the most in three I have to classify the majority of his dialogue in Dead Space remake is pragmatic and absolutely prompted Not like yes Whoa, that just happened He is uh If you only have a comment on the situations that they arise Whoa, whoever knew being on a spaceship would be so What's the deal with all these necromores? Isaac talking is like a strict improvement. He's a character now. He has a perspective He has agency Or a lot more agency than he had in the original and that he he actually improvises plans He kind of Out and goes and does things on his own accord has a perspective on the members of his crew cares about people Um, it's just a strict upgrade I thought it was You can um, you can walk up to johnson and he'll be like, hey, uh, like are you okay with your ankle? Yeah, like oh, yeah, that's right. And that's reflected Again, we're gonna be jumping around a lot Okay, but i'm literally gonna jump from the beginning right to the end now where he reaches out and tries to help kendra That that shit. I was like, oh because even after everything she's done. I wish I could have seen that mohawk. That sounds like it'd be really cool We'll get to that later After that he has a he has a pretty chad line Screaming at the giant hide-mind. Yeah. Yeah at the end because that's kind of like it feels like because uh gonna write coming back to play the role It's like man, you wouldn't think it's been 10 years since he last played this character He's just really It's really great. Yeah, that's really cool that they brought him back I I want to say like i've been on record as of uh, I believe ringing rags I can't I don't want to speak for anybody but dead space the original is one of my favorites The old timer it's fantastic. I love this is simply an improvement. It's just better I agree like I think this game will like the original It misses some of what makes silent protagonists valuable in terms of immersion because isak speaking is very much Prompted in this game and the fact that he doesn't in the original Jars slightly. Yeah, it's it's very strange in several instances because people are talking directly to him and like Very much prompting his input And there was the era It was just the era when games hadn't decided yet whether they wanted their characters talking more like it's kind of because It was the same with like, you know modern warfare, right? Like the clear example in modern warfare soap doesn't talk then a modern warfare too He talks a lot and two you play as him and then you don't talk anymore Yeah, it's like Oh, it's because he's the player character and player characters don't talk. It's like is that Are we still do we think that still all like we changed our minds on that, you know Sorry go on there's a validity to both sides of this execution like we're saying like player insert versus Responding to the characters around you as you normally would Like because it just it's it does seem kind of weird Except in the context of a video game where you're willing to accept. Okay. The player is me so And there there is a degree of immersion that is achieved through that But uh, I I don't mind him talking to other people I don't mind that he's a character on his own. I don't mind the yeah Go ahead as was just in sort of implied Maybe someone didn't connect why we were talking about his agency when that's a different thing from him speaking at all It's like the reason they're connected is that a lot of his dialogue is him making suggestions and talking about how he can solve The problems or where we should go next and he it's usually related to him being an engineer, which is really cool Yes, yeah, he he is the sole driving force and most of the specifics of the plot the mechanical aspects of the plot being What is broken on the ishimura? How does it need to be fixed? And who needs to do it the answers are pretty much always isaac Yeah, most of the time and then sometimes ham and and kendra will have like something to offer that isaac doesn't know or like Can guide him to a place But then there's also just like one of the big things as well Is that he can just like openly express concern for like other people Which feels like one of those big like if you were to describe isaac It's like he's in a situation that he's really not equipped to deal with but he tries his best anyway And tries to save as many people as he can like that's basically who isaac is And it's like really good to be able to have just more of that material because he's able to express Like his perspectives and concerns and you know when people are fighting it's like shut the fuck up We need to fix this problem. All right You can sort that out like you know like actually trying to find, you know Nicole and and like Like I mean, of course that is a big thrust that he has things to say about Nicole Like yeah Her as a story element was the reason I was most afraid of the the voice to isaac being in this game because I think that more so than even the player insert aspect I think the stronger argument for a silent isaac or argument as to why it worked in the original Was the there was an element of surreal to the storytelling in the original where Hammond seemed like he was Maybe hiding something and Nicole you weren't sure it was she a ghost Is this holograms that he's seeing is it an actual person? Is she alive? Is she a zombie? Like what what's going on and not being able to Know what isaac's thinking and how he's reacting to those things. I I think helped Immerse the player in a way that went beyond. Oh, I feel like this is me and more into the This is a strange world that I'm experiencing However, I think that it like the result is better with him speaking So it's like well, and I was 5050 on it for a long time I was like, I don't know. I think it's maybe a net neutral overall But when you when you kind of go through the game a second time especially and like Reflect on the the choices they made it really is a lot better having him as I mean I think freaky hit the nail on the head with the Driving force of the story aspect. I think really helps Isaac become a lot more relatable I think he's incredibly likeable He's I think so too. Yeah, I really like him It's just it's just the thing right the guy in a situation that he's not prepared to deal with But he tries his best is super endearing Yeah, in the original when he doesn't talk you still like him in the sense of He's kind of an underdog in the situation and he tries really hard And you know, he's fighting through all this stuff and you feel bad for him because he's in the situation But now you have all that plus the fact that he's like a character and he talks and you know Everybody likes Isaac and that's but or am I I'm pretty sure everybody likes Isaac and that space too And it's like I feel like you just get to bring a lot of that What was there that that made him likeable over into one and it almost makes it like that if you imagine this is leading into two or three It becomes like a more Yeah, I guess to some extent you say more coherent character overall because it's like well, he's always been this way We get to see like what Isaac and Dead Space 2 would have been like Uh, you know if he was actually present in uh in the original Rather than the silent version This silent protagonist thing always makes me think of stick of truth how funny that was they would like make fun of The fact that he never talks it's like oh a strong silent type, huh? You think you're some kind of hot shot cat got your tongue like A lot of those games were powering like tropes and conventions of video games and I mean that's one of them, right? Yeah, well, they made fun of audio logs as well, which is really funny Yeah It's um it it has I mean I don't want to say like outright, you know, it does it did have a benefit in Dead Space 1 There's going to be a lot of people who had the experience of feeling more immersed as a result. It's possible It's definitely a thing. It's just that uh, I don't know how they could have implemented this better I don't know how maybe like it tweaks to make the dialogue More snappy or um, whatever But I feel like they did a pretty stellar job. It could have been so much worse especially with All the example you've been having lately. Absolutely. It could have been worse like That's basically where I'd be coming from because they didn't They lost something. They didn't lose much though and they gained a lot It was a very well-chosen compromise And I think maybe I should use the word creeped out other than immersed because when you're not hearing Isaac's reaction to things It is a little creepier. It's like What actually is happening here whereas they they lost a little bit of that creepiness and then gained a lot to character he's able to be a character and Any jarring senses from him just not participating in conversations people are having with him is gone Um, well Um, I'm trying to think of what well should we mention? I guess the graphical update. Is that with going over? It is I think it absolutely is worth going over. Um, the gorgeous Lighting the lighting is incredible a lot of work went into making the lighting for this game Look as good as it does and as dynamic as it is um, it absolutely In totally 100 percent changes the atmosphere Um, this game if you play the original you go back to it if you've forgotten and look at screenshots and gameplay It looks like a game from when that game was made um, yeah It looks like a good lucky one from what it was made, but it it does. Yeah, it looks like a game from 2008 for sure Yeah, and and we have we've had so many improvements graphically since then in video games and just overall and the lighting element turns this into a super tense and extremely atmospheric and foreboding place Um, you have elements where there's a lot of light You have elements with a lot of darkness a lot of shadows You get a lot of variety in the way that you know environments, uh, how you interact with environments You don't you feel an unease being in the darkness Because it's like dark dark your video games sometimes video games don't do darkness quite Right in the way that the light interacts with objects I think we've probably all played video games where the environment might be really dark But like an enemy Player or an NPC they don't quite catch the light right so they sort of stand out um, but this game absolutely nails The the atmosphere and using the darkness and of course, you know, the textures are really excellent The ishimura as a ship is full of props and knickknacks and dudads scattered everywhere everything from the the way that the The walls and the floors and the ceilings the way that the necromorphs look the the way that the biomass is represented The effects of the guns and what they do There is no denying that this is a modern game and it looks incredibly good because of it For that aspect alone anyone who's maybe not even that interested in dead space But once who but who's big into atmospheric and immersive games Just that alone. I think is worth having you take a look at this There were countless moments in playing the campaign where I just stopped for a second and just looked around I was like, oh Look at this There'd be hallways, especially in the valour where I looked down. I was like that is fucking scary Like a distant hallway with loads of flickering lights clear like bloodstained walls and just things thrown around You're just like, oh look at that. That's creepy The game being willing to get properly dark In like, I mean literally dark most games tend to shy away from that because players like to be able to See but it's used to really really strong effect in the remake That's your flashlight The flashlight I was saying this on on metal show yesterday the flashlight in the original kind of seemed more like it was a lighting effect To just make it look nicer Whereas in this one, it feels like a tool which is a lifeline in this Yeah, it's like it's like a flashlight in the darkness Yeah, it felt a lot more cosmetic in the first one where you don't really need it You can sort of like squint through the darkness in the original and make out when an enemy's coming at you Whereas here, it's actually like pitch black and you need to point your gun to be able to see anything And regarding video game remakes It's a lot more easily justifiable when you're dealing with the horror genre in particular because like the The graphical fidelity adds so much to the scare factor and the immersion that it's like Like uh, if like the wind waker remaster for example, it's like whatever It's like a little too much bloom But it looks fine. I guess but like do we did we really need this? Um, but in the case of like horror games like this, it's like, yeah great graphics awesome This game can really use it. These are going to be a series of Arguments essentially as to leading to why like this deserves a bit more praise than simply like What remasters often get or what? You know, this this is a lot. They put a lot that we haven't even covered anything yet You know like obviously the thing we just said is covering the entire game you get this experience Like they they they didn't skimp at any point in the game in terms of how everything looks it feels Uh, like they went through with a fine toothbrush to make everything I mean, it's funny because like all we've got all these bits of footage on the screen at all of it Every time the lighting is something to talk about. It's seriously being celebrated That's incredible for the Frostbite engine too. I like after battlefield Wild to think that a frostbite game is one that I'm looking at. Wow I'm gonna now I'll stand up for frostbite a little bit. I think frostbite. It's way more lovely than people give it credit for Um, I think I think battlefield one in particular is it looks gorgeous even now um, frostbites, uh, you could do a lot of really great stuff for that game Um, and I think that just goes to show it. It's kind of like, um It's like unity, you know, give it to the right people and that game, you know, that engine that can really shine Hello, I sent some some quality video game discussion going on in here. Oh, yeah Hi, we're talking about the video games. How are you? Yeah, how are you doing in tims of your playthrough? How far into the game are you? Uh chapter 10 So I think that's most of the way it is. Yeah. Yeah I've I've chopped it up into like three chapter streams since there's 12 chapters. That's four streams Did you play the original acman? Do you know what's coming like in the end or oh, yeah I played the first one like six times And I only played the second one like once or twice. Wow lame The only awkward thing about it is there's technically spoilers Do you know it's telling acman there are spoilers as a spoiler I already know that there's probably some spoilers. I've I already know the story, you know, no, that's the thing You don't how do I say this without spoiling anything? So like I guess the general story is still the same Yeah, but uh, there are some things that happened that I wasn't expecting and was pleased to see so Oh same like uh, they took the the phone call from Dead Space 2 and they put it into the into this game That's right. They did the opening. Uh, yeah That's right. Yeah, the game actually ends with Isaac looking at the Abraham Lincoln monument and it's No, he was standing on the beach looking at the Statue of Liberty buried in the sand Bastards no That's a radical new direction Well, anyway, I like it. Um, why don't you do you want to give an overview? What do you what do you think of it? Uh, mr. Man, it's better than better than the original and the original was a masterpiece. So Damn right to it How do you that's bad it man? That's You know, I don't blame you at all for concluding that uh, not not a one bit We've talked about um, sort of Isaac getting updated with a voice and the graphical update and obviously we were just talking about lighting So we're really just jumping through topics. Um And I suppose that I don't mind anybody taking the reins on anything they want to talk about next Well, let me see, um Go ahead Well, fine, um, if we're gonna sort of talk we can Let's give our I guess impression of the opening sequence up to when you get the plasma cutter My that might be a little chunk that we can discuss if you have anything to say about that. Yeah The opening of Dead Space It's a great way to sort of set off set off or set out to um, you know start your game You and the other members of the kellion are going to the usgeishimora to fix the communications blackout Something that's unprecedented and Things go awry You get inside barely you're ambushed by necromorphs and you have to run for your life until you get your first gun uh classic Horror start one that I um enjoy immensely from the first dead space very iconic to me I think they really did an excellent job of remaking it in the remake the dialogue feels Changed but suitable characters talk to each other I I like sort of the way that they chat back and forth as they walk in um in it I think they I think they did a really good job. It's not so different that it feels strange It feels familiar and yet um it feels I don't I guess respectful might be a word that Because if you get the chance to do a remake There might be that little voice in your head that says, you know Change you'll do you'll make all these changes do all these changes, but The whole bear's wheel to the hanger. Yeah. Yeah fair But it feels like they really Really really like Dead Space and they want to keep it what it is While at the same time making changes to it that makes sense and from the beginning you get that vibe and throughout the game You get that vibe that vibe They didn't ruin it. They didn't you know do anything despite it. They really respect where the game is It it accomplishes what Dead Space the original accomplished really well with its intro Which is it's very quick about getting you into the game such and then letting you off the hook in terms of scripted sequences and like Busy work to take care of before you can just start engaging with the mechanics and like getting yourself into it as opposed to like Getting through premise material It doesn't waste your time. It is. Yeah, it is kind of interesting, right? And they are because a lot of a lot of especially, you know, like narrative Focus third person action games now can like have a beginning section that kind of lasts for a while before like the game Proper begins But obviously here because they're keeping it the same as in the original It's like yeah five minutes in you're basically good to go It's like this is the game now like you're in the core gameplay experience If we strip everything away, it's you want to be on a spaceship shooting monsters, right? How fast can you get us to that? It's like yeah, we gotta you got to indulge a little bit We got to give you characters in a location. They should have a little bit of build up. Yeah It hasn't got to flow to it too because it's sit down and listen to some exposition while you're on the ship Walk down a narrow pathway and get a little bit of atmosphere as you're seeing the hangar bay Open this door. Notice things are a bit weird Go through this door hit that switch Watch a horrible thing happen run away from an enemy now the game started. Yeah, it's all the details How come there's no one here to greet us? How come there's no body in the observation deck? You know, where is everybody and then you see some of the You know Isaac comments like when he sees the blood and the security station is like is that you know, then there's It just feels like it's a really good version of the original, you know the original games opening And I think that was a great little sorry go ahead. Go for it. Go for it. I was there's a great little addition I think rags just mentioned it there where Isaac's walking into a little corridor to do a diagnostic and he sees blood on the floor That wasn't in the original game But it was just a tiny little detail Like if you walked into an environment like that and you saw blood pooled on the floor That would be seriously concerning And like this element of you don't even it's just enough to maybe assume it's a weird oil, right? Maybe. Yeah Catch up. Maybe who knows? Well, Hammond's rushing me along to get this diagnostic. So whatever Yeah Out of the reason I think that they can be so expeditious in a lot of ways with the storytelling is because so much of it Is in text logs and audio logs like you've got your core beats But then so much of the world gets fleshed out and what happened on the ship in particular gets fleshed out And all of the logs you can find and I think there are way more logs in the remake than they were in the original It felt like I was picking them up a lot more often Yeah, those feel like that There was tons of stuff and it's like a variety to the text logs as well from like people sort of personal notes to Like official reports communications between people correspondence emails back and forth Newsletters and newspapers. It's just like there's so much like story to gleam from That and also just the environments as you're moving through them like it's all of the little set dressing the the details it was kind of This this is one of the best-looking games ever made as far as I'm concerned Like at least right now technologically, but it's worth, you know commending You know talk about the lighting system and how that's been used and all of the set dressing and the props and everything Like the art direction is really great here Yeah, obviously they Were doing it's all inspiration, right? Yes, I didn't just some of the more stuff in the environment too We were talking on forge yesterday about The audio log where the guy talks about ripping out his teeth. I didn't realize but apparently I think it was metal That's pliers. Yeah, like if you look in the sink, that's right by there that the teeth are still in there I was like, oh Well, and there's the one We find a log of the guy who's found what uh Mrs. Sort of patient was up to trying to steal shit from mining and when he finds out he shoves him into the The store uniform like changer and it crushes him and like box him up You hear the warnings it's up But if you look over at the other side of the room you can see the whole damaged store and a bunch of blood and bones And stuff just sticking out of it. It's like, oh The dude who cuts off his limbs to try and stop Oh, yeah, yeah Yeah with the cutter and his arms sitting there Like something that's cool that they've done that feels like was more pushed here than before is kind of like these smaller running stories Through each chapter where like you kind of get just insights into one particular person And their experience on the ishimura as it fell apart And it's like very focused with like little elements in the environment And then of course the logs and then usually there might be like One or two scenes or like critical lines of dialogue that kind of acknowledge whatever they were going through or what happened to them Um, it's just like there's so many more video logs to Like videos that play out in front of the player or the holograms holograms in particular. That's definitely a lot more I think it might be this team really Zeroed in on what was cool about the storytelling in the original game and EA on they they used to know that because there are a bunch of supplemental materials for dead space like animes and That these motion comics we mentioned the we game a little bit earlier And almost all of them are different perspectives of what's happening around ages seven and the ishimura And it is it is kind of neat to be like, hey When this went down, what was the security team doing? What was medical doing? You know There's a lot of storytelling neat there It feels like they brought a lot of that into here where we just get a little bit more on Information on what was happening as everything fell apart It's crazy to think that if the story in the original were one big like string Let's say one big line when they were making this game. They like Sort of like Tony Stark level like just Took all the pieces apart moved different things around extended some pieces shortened others moved this moved that and then put it all back together again like, uh You can there's so many small and then bigger changes all over the place not in just what happens in the story But also how the story is delivered that um, it's kind of like It kept me off It would hit me off guard everyone so out because I'd be like up. I'm so familiar with this enemy spawns there Yeah, I know that I use this and there's a yeah. Yeah. Yeah, and then I'm like, wait. What what is this? What is it? I've never seen this before and then it's like you get to the hangar and then it's And then it's like oh now you can fly around and go to the back of the hangar and you're like Yeah, you could you find is it a log zig like I moved peg and it's like where's the peg trophy? What the fuck There's always pang they're always pang and and yeah, that was a really cool That stuff is awesome Like, uh, it's a real cool and just why I would say it's like a cover song or a remix of the game It's uh, you don't quite know what little flavors are going to come up Um, but I would say like yeah the logs, um, I feel like they may have had a cap in the original game On how long they would make them for the sake of players who are reading them But in this one like some of them, I'm assuming you guys I don't know if you read all of them, but I read basically all of them Yeah, the one that specifies what the um, the cc like is and what what the ishimura is and like Well, planet cracking. I was like I ended up reading that whole thing on street. I was like man. Yeah, it was like a newspaper Yeah, and an article. Yeah, I think it's one of the crew decks I love the idea of planet cracking just like hey, we're we're dying for resources Let's just destroy a planet and just like what's the whole process behind that You don't even mention see that I find kind of thing to happen Yeah, like you could giant ball that you just believe it You could just believe it because they make a big deal about it And they show all the gravity tethers and the fact the ship's designed for that and you're like, you know what? I believe you sure Yeah, I believe you That's also a really convenient way to get a ship way out into the middle of nowhere for that lovely like Isolated feeling Yeah, we're hopefully nothing bad happens Well, you you have to assume that the only planets being cracked are the ones in Remote systems where it's not really going to cause any damage because they'd even need to be far enough away that you wouldn't be creating Asteroid showers, you know because it's kind of cool, right? It's an easy assumption when you start playing the game If you're not familiar it's like well, yeah, of course you're far away That's but then it's like oh, but it's actually because each is seven is off limits Like they're not meant to be here They shouldn't be here Hmm Well, um, like you like it was sense you get audio logs video logs, uh sort of hologram security things that play Uh, and then of course just the overt stuff like the actual sort of events that are playing out on the ship It's um, I don't know. It's kind of one of my most preferred ways for story to be delivered with games It's really cool A lot of it is happening. I prefer to be hamfisted with like 20 to 30 minute long cutscenes that don't end and make me Forget i'm playing a video game. I usually prefer that if the well, that's the thing it depends on the purpose right because there's still cutscenes in this game, but um the The the thing I think the dead space compared to a lot of games should be celebrated for is how much it tries To keep being strictly a game It um, there's loads of formats that comes in very much a game. Yeah, it never there's no microtransactions in it I'm quite sure Wait are you at the point now or if you have microtransactions you're not a fucking game anymore You're not a game you you only lose control like two or three times in the whole game and one time It's because you literally get hit by super stasis That's so and you can still control the you can still control the camera too with that sequence as well Yeah, you can look around you can look around at yourself sort of yeah A lot of games atmosphere works so strongly precisely because it's directly experienced in that way Like it doesn't have to change mode of engagement to go into cutscene mode as frequently in order to Convey things to you. It can let you just engage with them In your own way at your own pace in a certain sense We are It's valuable because it's something games do and other mediums don't I suppose it's just worth almost doing from like a foundational sense But um, we assume everyone's familiar with dead space the original but some people aren't it's just like Something the dead space does that's really fucking neat is you don't have ammo counters health counters and notifications that come up Uh as part of your HUD as opposed to something that relates to the character in universe in dead space your health your Stasis bar your ammo and your uh notifications and calls with people and even like directives for objectives They all come up in universe as part of the holographic sets on his uh suit and then just the notifications and That was just like this was something that was really fucking cool When uh, yeah, it's the coolest ui coolest ui in the game So this was a year before iron man when the the sort of almost like holographic touch screen interface kind of Yeah, this came out a few months after iron man. Oh, is it after iron man? Okay. Yeah a little bit Well, I mean, yeah, like I mean idea wise they would have been being made at the same time It was interesting that that because it is a similar concept. I'm more specifically talking about when he brings up the inventory Seems like you're kind of You know, it's a it is like a touchscreen hologram. Am I correct? Oh Well, it's conceivable that it would work like it in at this point in the future that like you're it would track your Eye and it would translate that to like a mouse cursor and then like a blink could be like a like a click sort of thing To select. Yeah, I don't know. Yeah Because when yeah when you do move around and it was like this I think in the originals too, but as you Highlight different parts of the inventory and things isaac will his face will track When you know, it's actually being you know focused on So Yeah, it's just one of those little things like you didn't have to do that But you did And it's a neat little there's an evil four or two I mean it's good for breaking down any barriers that might exist between the player and their character The inventory management is famous in wrestling before in this game It may not be as famous But I get a similar level of enjoyment out of balancing like the original game I felt it was harder to do so. Um, but I need to play this game again with more weapons to really decide but Um, the original obviously when you especially when you haven't upgraded your suits You have to be very careful about what you're using your slots for you can't just go willy nilly and be like I want everything because then you'll stop being able to pick up stuff Um, so you know take advantage of your storage take advantage of selling and buying min maxing all that stuff Resident evil four was famous for being like tetris this game. I just feel it nailed the balancing aspect It felt satisfying just to make sure Oh, yeah, and they took out the dumb bullshit in the original. I don't know if you guys remember the um The power nodes when you were upgrading weapons beforehand There were just big wasted slots that you'd be like, well, what's the point of that? Why you know I See in a development meeting them saying hey, yeah, it'll really create some risk reward But then in practice, it's like yeah, but it feels like a kick in the balls Yeah, because you don't get the power nodes that often and then you got the there were rooms in the original that you would use A power node to open the door and sometimes there'd be another power node in there, but So it feels like the whole I don't know The system is a lot more accessible like you have more freedom in it as opposed to just fucking on strictly one weapon So part of it for me, I thought of it as um Think of it as like say for example, it goes damage damage space damage And so it's like wow So I get damage for one damage for one now I get damage for two and it's like yeah damage for two think of it that way It's a more expensive upgrade at the end And the other aspect I thought about it was Could be seen as neat is there's a little bit of puzzle solving and that you can find a way to best use the web To spend as little nodes as possible because there's a couple of like empty nodes and depending on what Webs you're going for I don't know that I hate that or anything Yeah, I don't know if I hate it But it was always kind of like oh fuck. I really got a waste like a power node on this nothing slot for no reason I think I would probably be more upset if the game didn't throw nodes at you. Um Which I think is especially if you're going through with only a couple weapons Um, and you have so much less to actually spend your nodes on But uh, and and I also don't mind the uh, I I don't I didn't mind in the original Using a power node to open essentially a storage closet That was goodies that you weren't aware of Is there a few of the same rags, but I would calculate whether or not it was worth it every time In terms of like so if I picked up a triple health and you know 1500 credits, I'd be like dammit Yeah, um, yeah Sometimes Sometimes the credit exchange isn't the best way to measure it up. It just sort of depends because it's so contextual on You know, like if your health is low and you get that health kit, then it's worth it It's far, you know worth this weight. I don't disagree. It's credit Typically be able to get to a stall like in the game At any particular point. It's also nice that they let you uh, respect your weapons if you need to Do you think that's neat or does that not just take away the fact that players should commit to their choices? It's neat It's not free it comes at a price I'm not certain that the the commitment in dead space in terms of where you put your nodes was that Like important to the experience in the first place I guess you could if you could take away nodes and put them It's not even just size I think mechanically speaking It's a little bit of a problem if you don't the problem You can't always know exactly what you're buying and you especially can't in the remake Rags, I'll let you mention that if you want Oh wait, one thing I wanted to say Thunder asked, I don't know what min maxing means min maxing just refers to how you're controlling your resources Minimize losses maximize gains basically. Yes. Uh, how you want to live your life basically Yes Minimize losses maximize gains Yeah, you want to try to get as much resources as you can and expend as few as as possible Min maxing in this game. So dead spaces version of in maxing is Obviously getting hit the least Using kinesis as much as possible to not spend ammo Yes Selling as much stuff as you can to get as many credits as you can get to convert those into nodes That would be yeah or suits. Yeah, that's min maxing in the game As well as of course I I couldn't I couldn't not mention this as a resident evil 4 enjoyer myself But in this game If you upgrade your weapon capacity, it refills your weapon So you bet your ass all refills You bet your asshole. Yep, that I would uh that I would use that I used it a couple times on uh the uh the contact beam I used it, uh, I think I used it ended up using it twice on the pulse rifle Oof, I got almost 200 free rounds of pulse I was about to say every time I do it and I was in uh hydroponics at one point I think I was getting the side mission and um I was on zero when my plasma cuts out of like 22 for good five minutes I think so didn't come encounter anything that I couldn't kill with kinesis I just I was refusing so I need to get that capacity upgrade And so when a chat was like reload you fucking god, and I was like no Never Not only Oh, and not only does that apply to your ammunition capacity. It also reply applies to your health upgrades There were a few times where uh, and I get I don't know I I what uh as is typical I played through the game on normal the first time Because I absolutely intend on doing this on uh hard and impossible later And just to start with my next time scrub Just to just to establish my cred. I have all the achievements on dead space one and two I've beat them both on impossible modes in the hardcore mode in dead space two Oh, yeah, what about dead space three, huh? I can't even remember what I did I just don't think I care about that quite that much I never paid it sorry for interrupting Yeah, but I'm uh, yeah, so I have no worries there But I was very curious to see because I I am very curious about what the developer intends to be the The baseline Sort of quote-unquote intended Normal difficulty that always is interesting to me a default experience sort of yeah So, yeah, the only time my health got low was when I sort of let it get low Uh, and I wasn't playing as well just because I'm like, well, I'm gonna get my health upgraded eventually I might as well just you know take hits and you know, just Booth it goes all the way up now once you upgrade health, but uh There is one thing though regarding the upgrade system. It's one of my big pet peeves I've talked about it before one of my big pet peeves in video gaming So I don't I don't like it. I I hate it. Oh, I hate it. Oh, I shake my fist at the I don't like it when developers Don't tell me what things mean when developers don't give me numbers when developers treat me like I'm an idiot Um, I don't like it when information that's important is kept from me when it is important information that I'll use to make purchasing Decisions or skill up decisions For instance, if you hover over Your first upgrade for the plasma cutter for damage It will sort of highlight the the you know the little damage stat at the bottom Uh, and and it doesn't tell you how much the damage will be increased by for spinning that node And that annoys the fuck out of me How much damage is this gonna increase it by is it going to be two percent? Five percent ten percent twenty percent. How much is it? We go from what to what tell me Especially because the original dead space did this the original that needs to know The original dead space would tell you Before you chose to spin that node on an upgrade what it would increase uh that that stat to And it's doubly annoying um When it doesn't tell you, um That the upgrades are not consistent So the first upgrade for your plasma cutter will for instance go from like 100 to 110 And another one might increase it to 130 So it's not a consistent, you know linear upgrade necessarily Oh, really? Yeah, I thought it was Um So it's just it's one of those things it's just annoying like tell me If I have an ability that lets me increase speed then Damn it. Tell me how much it increases my speed. Is it five percent ten percent? Whatever I've seen two people say it does actually say no After you do it after you do it. Yeah. Oh, that's useless That lets you know what it is now I guess you could save and then do that and then unsave. Yeah, you could yeah You can save scum to see um, but it Ultimately, it's not a big deal because it is a strict objective upgrade You get a lot of nodes in the game, but it is one of those like why did you do this? This was not necessary Uh, so yeah, I don't like vague tooltips Yeah, because you can't even guess Well, I guess you could guess you can't know from one upgrade what the next one will be the next one could be A higher upgrade or a lower one, you know Yeah, um, so every time you're just gonna have to yeah, but I agree I'd describe it as especially weird when the game is sort of indexing on you making these decisions around best allocation Of resources. It's a survival horror game Yes, yeah, I appreciate things like that. I wish it would tell you You also can't see what the nodes hidden behind the weapon upgrades or even suit upgrades are going to be before you have those upgrades So it's not it's not that you just can't select them. You can't see what they are So you can't really plan towards that part of the branch Do you want to get better? That I that I actually really don't appreciate in this game That's not as big of a deal because you can save nodes and then you could put those on the tree whenever you get to it However, I don't like that in the store It will allow you to buy upgrades for weapons that do their special Abilities or you know, especially special upgrades. It doesn't tell you what they are When I you just kind of have to look at the name and you don't know what that name means When I get like gelified, whatever it is for the the flamethrower. I don't know what that means Whenever I get something auto loader for the Pulse rifle like well, I guess that's probably has something to do with rate of fire or reload But it does increases rate of fire greatly useless upgrade But it just doesn't mean anything that doesn't like I don't I'm spending 10 11 000 credits I'm spending a node plus is worth of credits on this and you're not telling me what this does It's a store. Tell me what I'm buying Counter sell it to me. I like having I like having things to figure out new things to learn in a game that I'm very very familiar with Uh, so I like the idea of seeing the upgrades and being like, oh, what is this going to do? Like I didn't know buying the upgrades would give you a power node for the longest time and then I finally got one I was like, oh What me though? Yeah, every weapon upgrade gives you uh, once you get to the bench it gives you a power node I'm the fucker. I gotta pay more attention when I'm playing video games Got it It says so right when you go to the bench. It says, you know, you apply. Yeah, but I skip every text problem Yeah, he's a true game. I mean, I think I kind of process those in my head of when I deliver the the upgrade to the work bench It's like, hey, yeah, now you can use these But now you can access this part of the You know plasma cutter tree and then so I skip past that really fast without reading it I didn't realize it was telling me I get more shit It's not a big deal because you do get a node for it And the the upgrades are cost a little bit more than a node generally one or two thousand credits more But there's no reason to not tell me what this upgrade is if I'm buying it from the store. That was uh, that was annoying I was gonna say the the special upgrade ones Um, I think they they might actually just be trying a gun for like everyone's gonna buy these because they're like the Best part of this tree of upgrades. So we don't need to we don't need to sell it any further No, and that's what I'm saying. I would agree with you that if I knew exactly what all of them do I would consider not buying some of them Like I want my I want damage maxed on the plasma cutter before I want to grab The the mealy bonus damage sort of thing on the plasma cutter the knockback. Yeah I would grab the knockback first. I didn't find the knockback on the plasma cutter was awesome I found no, it's good. It's just that I I use kinesis way more than I'd ever use that I never used the only time I used the knockback On the upgrade was when I shot the explody sack off of the Blow up ones and then you could just whack him Over and over and over until he dies Which is funny But that's the only time I ever used it because I have like guns and kinesis and stasis and all that stuff I never was in a position where I needed to I did a lot of stasis and then beat them to death with many enemies To the point where even chat would get annoyed bruh. I'm like, hey bin max and baby An issue with there's a space recharge station over there. This is free damage right here The aspect of getting these upgrades is also that a lot of the times for the upgrades the That it opens up the whenever you get a weapon upgrade from the store or in In the world you you you bring it to a bench And it expands the tree the upgrade tree on the weapon And along the way to the newly unlocked special upgrade there are Node points that will increase the weapons capacity reload damage etc even further and on a lot of these upgrades Just the damage upgrade that you get on the way to the special is worth more than the special itself So it's it's an odd way To it's an odd way to sort of build the system and I think I probably would have preferred paths that Maybe closed off another path Or like really kind of try to turn the weapon into either this or that instead of In every way So kind of almost like the deus x thing right where it's or I think it was more so on man kind of either where it's like you Have to you have to commit like you have a certain amount of power that's available to you You have to commit to something or the other I know like I don't walk off choices I don't mind the way it is But with how viable a lot of the secondary fire is for the the weapons now It would have been interesting to choose between Like do you want to have Both of them be upgraded a little your primary and secondary or do you want to spec completely into one of the modes of fire? Um, I think that would have been more interesting instead of you just being able to upgrade everything I don't know if I would say whether or not that's better or worse. It's just different Yeah, I don't know if I I'd have to see that alternate kind of game version To know if it's better or not actually wanted. Yeah, but the game legitimately had me thinking, you know, it had me asking that question Um, because whether it was the the the force gun the force guns alt fire is it essentially makes this little gravity grenade Where it sucks everything into it. So it clumps enemies together which can be Incredibly useful if you have like an explosive barrel And you Use that little gravity well to suck all the enemies into it and then hit it with an explosion That could be like an incredible min max move right Whereas they would have otherwise been separate. So it would have been interesting Um, dude rags whenever I have like seven enemies coming at me and one of them is the explosive guy. I'm like, oh my god, you didn't That's so kind of you Especially if you stasis blow them up and then everyone is sort of in the same position But now you can see all the separations of all their limbs and they're slowly flying in different directions Yeah, that's the best part But yeah, I mean overall the uh I didn't have any real like major complaints. These are as much as I've gone on about them. They're minor Um, I enjoyed immensely upgrading everything watching my power grow and grow and grow as did I too much But um, I really uh, yeah by the end of the game I felt like, you know, I'd come far I was using I was using my four weapons because I decided to go with four for my first playthrough I was you know, shooting this enemy with this and then you know, they're getting close, you know Three force gun pushing back is you feel really good. It's very satisfying to do well in this game once you're familiar with your equipment From what I understand I really like about the upgrade path Through through the playthroughs in this game is you get enough enough nodes to pretty much max out one weapon And do a decent job upgrading say two more or or one more in your suit And I was able to upgrade my suit entirely in all four weapons entirely Um, the game is very buying a lot of nodes or yeah, but you were playing on normal I was yeah, I was playing it. No, I was on hard and I was overflowing with resources by the time I hit the end I had 40 spare nodes 200k money and I filled my whole inventory with How do you get 40 spare nodes? We're fucking good at the game Don't even think that's possible. Oh, well, I mean surprised how uh, how much like I said this game if you're if you're good I I mean, hey, you know, but uh as a dead space veteran moller and I um, yeah You should see my inventories when I play resident evil four. I was about to say it's it's all on it's all in a playlist You can see me do it Springing from that. Would you say there's any kind of a balance problem if you're able to do that on hard? So I was actually going to bring this up I would I would Be chill on it if not for the fact that as far as I'm aware the next difficulty up is the same It's just there's saving changes, which I I think there should be another difficulty up at least that makes everything Harder again because hard's not hard enough. I would I think yeah I would already say that based off what I've seen We need because we did the the other deads the old dead spaces did this as well You had like your easy normal hard then you had like survival difficulty after that I forget the name specifically. Maybe it was zealot difficult. I think it's called survival But yeah, the game needs to be harder. I think in dead space too. They had One extra difficulty off the start I actually I think the difficulty on hard is is pretty solid um, I think they probably should be I think the the difficulty of hard makes me look at Impossible or whatever the one after it and think okay, that's I could actually do that Because I've died like I've died like three four or five times to like hazards Uh, this one time I you know, I I think once you get to that part where you have to throw the rocks into the Center sun thing. I think everybody jumps in there at least once just just to see what happens um But I've only died like two or three times to the actual like necromorphs To add to the difficulty thing. I think um, no matter what mode you pick There's still some variance because the intensity director is governing certain things like it's making adjustments on the fly Based on like your your health or your ammo count. Yeah, go ahead. If I may, um, I'm There were some times where I got to a really fun fight and I replayed it multiple times Um, so like the bridge when you go to the bridge and all the enemies fight you on the bridge I really enjoyed that. So I played it through like three times Uh, because it was just fun. I was like, yeah, this is I love this. Give me this bit You just open area throw necromorph sat me and I just had a blast playing it So I even have a save there right now on one of my files So I can always hop back and it's right before that big fight on the bridge um, but I um When it comes to the difficulty director, there is some level of randomness. Well, it's it's not random It's probably based on some sort of algorithm that checks your stuff or whatever But I remember in particular when I was going through and doing a bunch of side missions and going for locked rooms that I hadn't been to When I went back to um engineering that engineering lobby that has the store and the save point on it Um, I ended up having like four really kind of like big fights in there um Yeah, I Why but I I knew I was doing well and I knew the game knew I was doing well So it was interesting to go back there multiple times to do side missions and stuff And I almost always get a pretty decent fight inside of that room And sometimes when I reloaded to do a fight again or whatever because just I don't know it's not it's not a flex I never died But sometimes when I'd go through something that like to fight again I would encounter different enemies on the way there And so actually what I what I had found a lot is that when I would enter a room And it would spawn enemies In a way that I suspected they were spawned by the intensity director specifically And there were a couple times where I died and then I reloaded and went back into the room and the enemies weren't there And that doesn't surprise me at all that happened a few times So what that does is it incentivizes the player to scum their saves right where it's just like well There's a bunch of enemies here. Um if I just reload this I can go through the same area There's no enemies and then I can save all that ammo I don't know if it encourages that that's I think that's a stretch Well, if it happens enough times and I'm just saying from my perspective It did happen enough times where I feel like I could reliably do if I adjust I go into a Way and I get jumped by several enemies and lose a lot of health and ammo panicking I'll just like just kill me. I'll just do this again. Like I've done that I think it's really complicated to figure out like what will encourage people to essentially do this sort of Like in a lot of stealth games, you can be heavily incentivized quick save. Oh wait. I got caught. Fuck. All right quick You know, so then you have to Okay, I got that quick save. I think a lot of that In terms of like for fringes example, for instance depends on what am I looking for as a player? Yeah, for me if I'm playing a stealth game and I get seen is like, well I don't want to get seen like I would really like to you know, complete this doing stealth only So I'll replay it and I'll try it again. Well, so the reason why I bring that up is because some like Using the save system to your advantage can be a gameplay mechanic There's a reason why a lot of stealth games have quick saving in them It's because I think the developers know that that's something people will want to use Uh, it's been a lot kind of experience going for it's why and um, I remember when fallout This will seem like a really odd reference. I remember when fallout 4 came out I think there was some developer talking about dog meat specifically. No, not dog meat What's the name of the dog you fallout for is it dog meat? I thought it was me It is that fucker. I fucking hate that dog. He's the only dog I hate No, he's not No, he fuck that dog god damn it. I hate that dog. You got beef with another dog. I do Except for that one Fuck that dog. Do you actually like dog in games? I do. I love d-dog Do you like dogs as N? Specifically this one though. Do I like him as enemies? That's a complicated and long discussion Fringy. Yeah, whether I like dogs as enemies I'm pretty sure we've talked about this a lot. I like dogs as friends. There's lots of friends Except for dog meat that piece of shit. Those are friends, not food Man, so we're not a bitch about fallout 4 It seems like you've had a very traumatic sort of experience with dog meat Dog meat specifically in fallout 4. All right, but we're not going to get into all those problems, right? I was going to say something along the lines Get into it on the starfield Is that something we would actually be doing? I mean Bethesda will come up if you do Anyway, the point is that when fallout 4 was coming out I heard one of the developers I think talking about dog meat specifically and they said don't worry your companions can't die in this game And I think the reasoning that they gave Was if like your if your dog dies in fallout 4 the players Going to reset anyway. They're going to just they're going to reload the game They're not going to go through the game without their dog after the dog dies in a fight and something So that was one of the reasons why we said no the dog doesn't die. It just gets put out of commission for a while And when it comes to stuff like What would a good example be resident evil 4 Is popping up again The reason that I don't like to play that off of professional mode Is because that game also does the same thing where if you say go to the castle And you go to right before you have like the the water room with the bridge It's a long extended sequence in multiple stages where you fight enemies and direct ashley to do things If you die enough times then it will literally remove enemies Like the archers the crossbowmen up on the little balconies on the left and right There's two of them if you die during that fight a couple times I think then the next time you try it after that the archers are just gone They're not that's only a normal Yeah, that's what I'm saying. I don't that's why I don't play the game off of professional mode Ain't that fascinating though that like when we find out the AI director or whatever might throw extra shit at us We're like fucking yeah, but when it says like I'm gonna take some stuff away. I'm having trouble like no I love that room. I really like that fight I like to do it and I try to do it like as efficiently as I can and I love to challenge myself with that room And you know, if you die a couple times trying some crazy strats or trying to do it with as little Shots taken as possible then they'll take enemies away and I'm like no no no no Keep them there. I this is what I want. I swear. I promise How'd you uh, how'd you guys because I'm pretty sure it was uh, that that uh, that intensity director thing What how'd you feel about saving and then turn into the rightness? Big necromorph they're about to about to kill you I never had that issue with the save points It happened once in actually a previously mentioned engineering uh, sort of lobby area where The enemy spawned I guess while in venues location Like as I was clicking on the store. I heard the enemy spawning and it locks you into that Admittedly too slow animation where the thing unfolds and it opens up and you see the screen And you know, it kind of zooms in a little bit and I'm like no no no there's enemies here I can hear them they go back back back back but you're locked I literally had a Marge simpson moment You'll get it in a second fringy where I was uh, this is one of these streams So uh, one of the guys in chat might remember Right. Yeah the exact thing I was going into the store, and I'm pretty sure it was engineering and the second I hit like enter I think lights flickered and I heard That was like no no no no no no let me off let me off let me off let me off let me off let me off let me off let me So slow in and out animation, Mahler. Your life is this is it's it's ultracapitalism. I actually had precedent over your life. I had one where I it was it was like in the in the crew quarters when I where you get like the Nicole flashback, like with the conversation, the last conversation between them. Fortunately, I got to watch it play out in full the first time around. So I got to absorb the moment. But when I died, I went back through the second time. I got into the like animation of Isaac going, oh, man, the mark mess with my head and necromorph was just attacking me. While I was stuck in that animation. I had an autosave in hydroponics where a baby with its tentacles already out was right behind me with its testicles. Someone just reminded me, sorry, but the reason why it happened the way it did with me was not just the animation rags. I was unfortunate enough to have been holding. I think someone told me at that point in the game like you can buy, you know, schematics or whatever. Or rather, I had hoarded them because I was running around doing all kinds of collecting. But basically, you know, when you get to it and it like updates you with what you have or what's in the store, I had like four of those just happened at that time. So not only do I have to wait for the animation to go in, I had to like spam a as the notifications would come up and be like, you have this. I was like, yeah, thank you. You also have this now. Thank you. You also have this like serious right now. Come on. I was going to say that, too. That happened to me in the exact same spot that Rags was describing. It was on my impossible playthrough and I had like seven schematics that I had not gone to his store yet for. Yeah, this is one of those points where it's like, I know we're trying to stay diagetic here. Yeah. But if the outside world paused when I was in the when I was or, you know what, fuck it, there's no reason for the store to be its own menu. Just have it be just like your inventory. You go up, you could have done the thing. It folds out. You can even move left and right a little bit. There's no reason why the store couldn't have been like that. And it's just an interactable menu. Why didn't they do that? Yeah, because as well, I think they could pull that off and that would be a really cool like improvement on premise. You're messing with the sanctity of like shop kind of areas. And you're not like adding to the idea that you're not safe anywhere would be. Well, the problem. Yeah, because the thing is if I don't want to get killed or hurt because I'm locked into an overly slow animation of me looking at a store when my life is at risk, every in real life. Again, I would turn around. Well, that's the thing. So it actually, I think would add to it. If this was something that you can walk up to and start pressing a and there's no animations, it just will rather there is, but it's all in game just like your inventory. I think that would add to the sense that I'm not quite safe here. This is just a, you know, a kiosk I'm I'm accessing. That doesn't make me safe. Because it's a I don't want to. I don't want to someone said the store is needed for the suits. Well, that could be its own option. And besides, the suits are so few in the game. There's only you only use them only upgrade like four times that those can be specific things that you could lock yourself into if you want. But that that that shouldn't be a deal because 98 percent of the time you're not upgrading your suit at a store anyway. But it's it's just a matter of that could have been a really cool like the circuit breakers when you go up to it, press a and then, you know, boop, boop. That would have been that would have been really neat. Yeah, the breakers were kind of new, weren't they? They were. Yes. Yeah, I was thinking about that. That's a really cool new thing. What do you guys think about Isaac talking now? I told you that a bit before you go there. I think. Yeah, you've ever been positive. General feeling is positive. Yes, strict improvement, as far as I'm concerned. Definitely positive, definitely positive. Voice acting was good. Yeah, what do you think? Yeah, hmm. Should have made him a notice is that is that this game is it's all it's like first and foremost, a remake of the original, but it's also takes so many things from Dead Space to that they changed in that game and just brings them back here like the whole movement in zero G. Yeah, that was basically which I'm assuming everyone here agrees. It's better, right? But yes, it's it's neat to have the old system was kind of fun. But being able to have free movement in zero G is just it's you can't beat it. Yeah, you really good decision is a good decision. So I think. I think it's it's very much a similar thing, like a lot of things. Dead Space, too, did just objectively improve the game and Isaac talking. And it's nice because you still have if you want the silent protagonist version, you still have it. And then you've got this one where it feels a bit more natural and rather than kind of coming across like everyone's like, Isaac, go fix this, Isaac, go fix the engineering, Isaac, go fix my broken marriage. You know, it's like like there's a bit more conflict, right? Because at that point where Isaac puts the beacon on the asteroid instead of like, Isaac, go do that, go fucking do that asshole. Isaac is the one saying, hey, I'm going to go do this. And Kendra's like, no, you're crazy. What? And then you go and do it. So it's a similar story, different interactions, different kind of vibe to it. Isaac is more his own person and you still have the the silent version. If you prefer that. Yeah, no, I agree. Playing as a proactive protagonist. Oh, yeah, especially an action game. Like it's you want to be because normally it reflects the gameplay, right? Where he's fucking to be fair. Isaac Clark is better than basically anyone in history at killing Necromorphs and he's not military, which is actually something we'll probably talk about. We'll really talk about that later. And him chiming in like that is based on the fact that he's an engineer and not just for the sake of like moving things forward. I was talking with Mark about this the other day and he made it a great point about like the design of puzzles. Like there, you know, that satellite array where you got to arrange all the satellites to get power to the central road. Maybe if you want to section that out because that's going to be a whole thing. Oh, I'm sorry. I didn't mean to. No, it's all good. I'm trying to I'm keeping a sort of line of where we're going and what we've done. But I was just going to say so. Intensity relation to like him being an engineer and the like the design of puzzles. Yeah, yeah, put a note in it and then because we're going to come back to the puzzles. Okay, I'm trying to move us through because we were on intensity intensity. Really? Yeah. Okay. Direct city because so well, funny enough, I was actually going to mention, you know, we would compare the OG and new or rather the Dead Space one to Dead Space two zero G Dead Space one. I don't know if you guys remember that well, but it was at times pretty funny, like the way you move from place to place. If you went really like a long distance one and you just sort of start, it's kind of feels like a slow vision of flying, but you're locked into one place and know where you could move. I don't know if you ever happened to you, but sometimes you could jump at the same time as one of the crawler dudes were and you could just be both of you a flying through the air relatively slow. There's just nothing you can do, but look at him and be like, hi. That always reminded me of everyone ever seen big trouble in little China. Oh, yeah. And Wang and like one of the three storms are like flying through the air while their sword fight. Sort of the same deal. In any case, one thing I was going to say about this intensity directory is something we brought up, I think in the first impressions discussion seems like it's very capable of backfiring. I'd have to do testing to find out if this is true, but the idea that it's like, you're doing well. Mola, I'm going to send three dudes after you in the middle of this corridor. You cleared out and I'm like, oh, no. And then I throw stasis on him and then beat them to death, take all of the drops and then refill stasis. And so it's just like, thank you. Like, yeah, there there is a discussion to be had about what constitutes a punishment and a reward, so to speak, when it comes to like, difficulty that changes, you know, adaptive difficulty, especially in games where you have limited resources and enemies drop resources. And I never, there were a couple times, but, you know, let me amend this before I go further. I never felt like I was being punished for doing good, which is very important. You don't want to feel like you're, oh, you're doing really good. Fuck you, let's knock you down a peg. The game never did that and I was doing about as good as you could do. So that was very, very good. And I felt like the fact that combat is just fun and enjoyable never gave you the vibe that you were being punished. And at the same time, you still always felt like every encounter was an opportunity to increase your resources or to sort of use the environment. And one of the reasons for it being such a good system is that, and I was somewhat concerned about this when I first heard about like being able to go back and forth to places on the Ishimura and side missions, but as far as I know, into perpetuity enemies, their blades and stuff that you leave on the ground, it stays there. So I would, I'd go back to engineering after hours and hours and hours. And sure enough, there'd be blades sitting on the ground where I had left them. There would be fans, you know, fan blades where I'd kind of left them piled up, you know, in the middle. It's like, yep, I've been here. There's a pile of throw in the middle of the room for me. Enemy limbs to not just like dynamic objects that are non-enemy, you know what I mean? Like you can still find like a shot. It's back. No, go for it. Go for it. Oh, sorry. I was just to add to what Rags was saying. Also enemy limbs will remain constant on all decks throughout the entire game, which really impressed me. Yes, I was very happy to see that. The game remembered what I did and the game knows that I'm going to get the games very aware that you'll prepare like, oh yeah, here's some shit to throw in this room. I've played a video game before. This is a fighting room. I've been to fighting rooms before. So let's stack all of these here so that when there's a fight, I've got my pile of shit to throw and the game doesn't punish you for doing that and preparing very glad to see in hydroponics. I like put everything. This was actually kind of funny. I was trying to put everything in the center of the big opening. Absolutely. I had my little exploding barrels in a pile. Yeah, my blades. I chucked off in a canisters. The blades, the spikes, the stasis bombs. Like this summer I piled it all up and I was just like, I'm going to have to be careful. I don't like accidentally just shoot a canister and waste all of these. Holy shit. But funny enough, I had put a canister on the lower floor elevator and then like gotten through a different direction over to the other side and back up to level two and the elevators, they come up to you if you're not on the current like basically the elevators respond to wherever you currently are and I was walking on the catwalks at the elevatic started coming up for me and it was just a little canister on there where I'd left it from below. And I was like, oh, thank you. It's like a delivery. And we meet again. What's interesting about that we were just kind of mentioning Bethesda and Fallout is the only other games that I can think of that really have as much persistent items in the world. Like that's kind of the whole big thing with Bethesda games that you can put a like a spoon in a drawer in Skyrim play the entire game and then come back 400 hours later and that's still in that drawer. To be fair, the reason for that is because it's a Bethesda game and the game forgot to despawn it when it was. Yeah, that's why that's why it does it in a Bethesda game. I think though that a lot of people would argue that assuming it is an actual intended thing. Yes, we're just having fun. I think though that with the game with that has a world as limited as the Ishimura is in Dead Space and even in this remake that has this sort of more open explorable version of the Ishimura that isn't as segmented. It's still pretty limited in size. So you got to think that like was there just a developer who had the really simple idea to be like, Hey, why don't we do the thing where everything in the world is consistent so it's immersive and people can use environmental elements that they didn't use before in combat if they end up in a which encourages planning. It encourages you to encourages you to plan for fights and it knows you'll be back probably if you're doing side missions and exploring and going back and retracing your steps and those you'll be back there. They wants to reward you from taking a little bit of preparation time. I feel like seeing that as a reward. So it's like, yeah, we're doing all this and it's what you would do in real life. If you were Isaac, you'd be like, yeah, I got my blade pile and I got all my shit to throw in the middle of the room. I mean, that's what I'd be doing if I was in that situation. I'm like, yeah, I'm saving these. These are weapons. Did you guys ever sit there with your smoothie, pick up one blade, just chuck it and then chuck the next one as they keep coming towards you. Pretty much. Yeah. Oh, yeah. I went down to I kind of I kind of feel a little bit disappointed. There is a casino on the Ishimura. Wish we could have gone there. Hmm. I think the the consistency of dynamic objects is partially thanks to the fact that system RAM is no longer a bottleneck. Like, yeah, that's why in games like Battlefield, like when people die in their kit despawn so quickly, it's because of like, you know, memory limitations and stuff like that. Right. So you can always reserve a portion of RAM for all that stuff store at all and none of it gets forgotten. Yeah. Yeah, I just I'm so glad that it stays there until you need it. Well, we talk about a bit more and I figure we can move to kinesis now since we've already been talking about all the things you can throw at things. If that's if that makes enough sense because I was actually going to ask about the whole blades and things. It's something very obvious that we'll talk about in a second. But one thing was, did you ever throw anything at anything and it looked like it did nothing? Yep. Yes, all the time. That happened too much. As far as I'm concerned, it would be time to throw a thing and I'm like, wait, did that even tag? What the fuck? I kind of started. I would also impale a body with like a head one time. I have a clip of it somewhere. Pales over the head. Yeah, I impaled a necromorph with a head. Really? Well, you know what? Body parts. Yeah, body parts always do damage. I found they don't do much, but as long as you throw a body part at a necromorph, it will always do some level of damage like any body part, not just the pointy ones. Yes, like if it's if it's just if it's a torso, if it's a chunk of an arm or something, it will always do something. I'm not guaranteed to do a lot, but it will do something. So if you have one enemy left and you have just a bunch of meaty chunks around, you can just throw meaty chunks at it until it dies. I want it mentioned before I go in more so on detail on that criticism that I would have moments where I say there's like seven necromorphs in total to kill. I only use my gun on one of them because of how well these stasis and body part system works. And not only that, like when you fire at a low health necromorph, a spike and they get impaled like on the other end of like a huge room. It is fucking satisfying as hell. It just looks amazing and it's just like the power you feel you have. That's all great. When it works, sometimes it doesn't and that can be really fucking annoying. And well, I was going to get into this a system being applied to kinesis that is frustrating and funnily enough, I didn't notice it properly until you highlighted it ranks. Yeah, I noticed it fairly early on. It annoyed me. It it's not an issue to where it should it really detracts from the gameplay much. However, when you throw, it seems to be that fairly often when you throw objects or something at an enemy like blades and something, even if you are specifically targeting particular limbs, it will auto aim your throw to the center of the necromorph, which I do not appreciate. No, I don't like it. When I have a blade and I want to use that blade to cut off their blade to use that blade to cut off their blade, et cetera, et cetera. And instead auto targets the the body or the head. That is not what I'm aiming at. Give me a little bit of credit game. Have that be an option that I can turn off? Yeah, apparently that seems to be the way of the world. Substantial oversight, considering very strange. I don't think it's an oversight on that. I think that is that is a very deliberate choice that the designers made and I don't. And I think it's just to make the game a lot more forgiving in the sense that if you're bad at video games and you need the game to help you out a lot, it wants you to get at least something guaranteed out of your kinesis throws instead of the risk of missing a more precise shot. I imagine a significant proportion is also just because consoles and aiming on consoles is a fuck. I am so happy not to play on clown sticks. OK, the options allow you to enable auto aim even on PC. It's off by default, but it's an option. The only game where I've seen it on by default is Metal Gear Solid 5. It's on by default. So, yeah, we turn that off. It's like a fucking motion blur. Off you go. I forgot about that. Are you trying symbols there? I'm going to be making a point as soon as Rags is finished up with whatever you're saying. Yeah, there were times when I wanted to throw blades and stuff at the limbs of enemies, particularly the big fat boys that have the little guys inside of their chests. And sometimes it would let me take out a leg with a blade, and sometimes I feel like it would sort of not want to do that. There were definitely times when I want to, like I say, specifically target limbs with them. And it's like, nope, it's going into the middle, right into the body, which is like, you know, it's still a positive. I'm still doing a lot of damage and knocking them back. And, you know, but I really wish it went where I threw it. You know, that'd be cool. Yeah. Now, this did happen, but I'm going to show you the clip of it because I don't remember when it happened. But this is the scenario, okay? Got those are the locations of three old Necro Necroman coming at me. And I'm like, oh, dear. And I got me a canister pictured here. This is red. That's a really good looking drawing there. I know it's, you know, I know exactly the enemy that the one on the top left is. That's what I was talking about with. So this, uh, because I am a genius, I'm like, all right, I need to throw this to take most advantage pretty much by here. We're looking at this space so that it'll do the most damage possibly to these two at the back, but it'll also knock out the one in the front more than likely. So it's like, I aim then you already know what's going to happen. The game will be like, oh, you wanted to aim at this guy here and it'll blow him up. And then these two won't even notice. And it's like, motherfucker, why'd you do that? And you can say like, well, then you should have strafed further to the left. And it's just like, no, I just should be able to turn it off. I should be able to turn all two aim off. Leave me alone. I knew what I was doing. I knew where I was aiming. This shouldn't happen. Now, if anyone was curious as to whether or not this actually does exist, like, are they like, is this really a thing? I was doing a bit of testing in the original. Oh, I don't remember being this bad. If you check this out, right? I can't remember. So this was me fucking around. I was throwing everything at this poor necromorph. And then I was throwing this. Something curious happened. It's basically just the worst this system could get possibly. It's auto aiming. Always staggered enemies. Yeah, it's auto aiming to where its center of mass would have been, but isn't anymore. And it's just like, ooh. And like, you know, this is the thing. We talk about the flaws in this game. This is small, but it's still unacceptable, dude. Yeah, it never happened to me. I never had this. Yeah, I don't think it was this bad in the original. But do you think remember shit with auto aiming that in those games, though? Do you think that would have happened if it wasn't a battery? I don't know. I don't know if it's because it's a battery. Maybe, I don't know. I think there might be some sort of auto aim based off of what you're actually throwing. Because I don't think it ever happened when you're throwing random props at enemies. I don't think it happened. But when you throw blades, it can absolutely happen a lot. But I think this is just a bug in the game by like throwing batteries outside of places that you don't know. I was curious about that actually. I imagine it would go back to where it was originally set. Maybe I didn't know. That's actually a good question. Next time I play through it, I'll do that to be curious. I had a battery once or one battery didn't or one battery didn't spawn that I needed. But it's a you know, it's a bug. It happens. But yeah, the reason why this can be super bad as well as the getting like these things do a lot of damage like the blades or the stabby stabs and if they just fucks up or miscalculates the thing or hits them in them. The whole point is like, hey, you got to hit their limbs and then the game auto centers it to the not limbs. You're like, thanks. I was going to say, there is no way they're not aware of the idea of severing a limb and then using it to sever another one with kinesis. They have to be aware of that. Why does it work like this? I think I think I explained it. I think they help them pull players out there. Yeah, I think they decided clown stick users. Yeah, because there's there's that decision you have to make when you're designing a game of all right, you know, we have auto aim for or we have aim assist that you can turn on and off. You could even modify the strength of the auto aim, which is legitimately appreciated. You know, I like it that you could modify the strength of the auto aim. Obviously, I don't use it. I'm mouse and PC and I'm an adult. But for people who are playing the game, who want like a lot of auto aim or a little bit, they can decide. I think more games should have that. I'm happy to be an option. That'd be fine. Yes, it is. It is an option. Yeah. And I can understand if you're playing on clown sticks, you need some help like fine, yes, or whatever. But the issue being was they had to make a decision. What do we do with kinesis? How do we make kinesis work? Do we like, does your character automatically like when you're holding an object in your hand with kinesis, does it legitimately change where you're directing the thing as you hold it? And so I said, no, no, no, let's do it to where once you throw it, then the auto aim takes over. And so they decided on the way that they did and I understand why they did it. Is it a huge sin? No, not at all. But it is annoying because there were a few times I was like, damn it. I didn't want to throw it there, but at least it always hits the enemy. So that's like I said, nine times out of 10, I find very fast, I was going to say fascinating, satisfying to use the kinesis system. It is just glorious for the most part. I don't know if anyone else. Oh yeah, it feels good. The effect of it hitting enemies is good when it impales them to walls. It feels great when it just knocks them on their ass. It feels powerful and effective. It just feels really great when you throw explosions at enemies. They turn into meaty chunks. I find it is admirable. I find it a little bit cartoonish how fast and how long they will be launched like all the way to the other side of the arena. No, it's awesome. From a gameplay standpoint, it really works like it's satisfying. Yeah, it's only on killing blows that it'll impale them to the wall. Right. But the fact that it knocks them back and then it takes them a while to get back up. A lot of damage and a stun essentially a really powerful you know, cc on them is. Does it make me a terrible person to say it's extremely satisfied to kill a baby with a pole in this game? I burned the children. Another really cool thing that they did, a few things I noticed. I don't know if y'all did on the walls throughout the Ishimura. There are pipes that you can pull off and they are among the strongest. Yeah, they're going to kill right in the game. It's pretty much always. Yeah, they're very strong. The big thicker poles that have the blue lights on the top and bottom of them. If you see them on the walls, you can knock them off or you can just pull them off with kinesis incredibly powerful. And also they added something from Dead Space to Dead Space to added little poles that are lit on one end. And you can throw those they're part of the environment in the sense that they're often used as the corner parts of like shelving and they have that little glow in the top to know that you could essentially knock those off and you create four really powerful spears and they added those to this game. So that was really neat that they added those as well. It was really nice about this remake is that I feel like there were there were so many things they could have easily fucked up if they were like. You know, kind of like the Halo show where they're like, Oh, let's change this and let's change that and let's change this and you know, some remakes kind of like based still your timeline. Yeah. Sometimes, you know, it's it's really easy to change very small things because you don't see their importance, but it seems like the dev team, you know, they had to look a pretty decent ways back at this game, you know, 2008 and how much they got right. But not only that, how much they actually improved from the original game, I think is really impressive. Which I mentioned earlier, I think I think Mola mentioned that there's like sort of a perspective of, oh, I mean, they're just pulling stuff that was from an older like from an existing work. So like how much credit did they deserve? It's like, well, they made the thing. It was the choice. You see the remakes go these days. It works. They fuck them up pretty easily. Well, it's just ultimately like the work needed to be put into carry over these systems faithfully for starters, especially if it's being built on a totally different engine, which if it's being built on frostbite, then yeah, it's a different engine than the original. To make the choice to carry those features over and to thoughtfully make changes that are cohesive with the original sort of vision for the game. It's like, yeah, that's that's just worth praising. Apparently it is. Yeah. I thought it was a real engine. I thought I have given up on their proprietary engines. What's interesting is we often say ideas are cheap. It's the execution that matters. And it's like this is a unique situation of the ideas weren't theirs and that they nailed the execution. And so what is that with? It's like, surely that should be with a lot of it because it's the one went into it couldn't do it. Could have been it could have been like bad. Yeah. This could have been rough especially with, you know, all the dialogue and story changes that they made, which we'll get into later. But before we before we go on, we were talking about Kinesis to a bit, a minor complaint. There were a few times when I a lot of enemies can die in the same place based on where you are and what you do in almost always, if you have a bunch of, you know, corpses stacked up in an area, there's a lot of props around the ground and stuff. Yeah. And you don't pick up what you want to. Yeah. Generally, you will fish the blades out and it generally works. But sometimes. Oh, damn it. I want to pull the blade. I don't want that random bit of a of a tibia. Right. I don't want this. You know, I don't want this random ulna. I really, really would like to pull this blade out and it almost always works. But when it doesn't, it could be really frustrating and annoying, especially because enemies are trying to kill you and they're getting closer and closer. And you're like, no, no, no, give me play play play. No, no, no, no, no. So to echo that as well, I think the most annoying is it happened to me many times was, you know, the Fat Dude's arms. They're like, yeah, huge fucking soul things. Trong the Tom sometimes I would pull on like, I see the huge arm and I'm like that, please. And then it pulls like the flashy upper arm portion. And I'm like, really? And the soul blade is flopping around attached to it. I'm like, I want that. That's the part I want. Like, come on. I want the part that's useful. I imagine that it might be a bit because I guess you'd have systems in play right where you imagine that the game would try to prioritize picking up useful objects. But at the same time somebody might want to pick up the flabby, you know, like you got to still like his have the ability to do that. So maybe it's like trying to figure out how much the game needs to nudge it towards what's useful versus what you're actually aiming at. It's probably a little bit more complicated. It's probably not that easy actually to get right. I was just thinking maybe a good way of fixing that is if you had a thing where like if you hover your coast, your cursor over a pile like that, it would highlight the object that you will pull if you press the kinesis button. But then I was thinking that might actually violate the game's idea of like keeping the interface stuff baked into the rig. Well, could you not actually it would be in the rig? The laser from your weaponry is lighting up those portions or whatever. Yeah, because when you're I don't know if you I hope you notice this but throughout the game whenever you're current whenever something is kinesible, that's when the little magnet shows up when you're aiming with your weapon that magnet sign right up when there is something that you can actually pull with kinesis. Kinesible. I think the I think their idea is a good one. It didn't pop up enough to be where that's like a really big problem. Just when it happens and you really need it to happen and it doesn't you're like but I think this prioritizing the blades off of enemies like I said it almost works all the time. It's just an annoyance when it doesn't but yeah, it's just a little thing. I know everyone's put it together in such a way that it's going to be it's going to fuck you over much less often than it's going to do what you want. Yeah, I even think that pulling something specific that's highlighted would mess you up more instead of it just having be the pile of gore like 90% of the time probably maybe 90 plus when you just yank if there's something to pull that you need it will pull the correct it would often Yeah, I want to give the game some credit on if there's a pile of flesh and I know there's a blade in there and I pull on it and it gives me I'm like thanks game legend. Yes, it it's one almost all the time. Yeah, right. It's a pretty mind doesn't mean it doesn't sometimes so yeah, you can also you can pull flesh are like if they're damaged enough. Yeah, if the limb if the lit if the specific limb is damaged enough you can I did not know that. Yeah, it's an achievement wish one wish. Maybe I did that and I didn't realize I just I just learned that from spear earners video and I was like that is awesome. I need to try that. Oh yeah. And I guess that might be a good way to talk about as we talked about before the damage system for the neck remorse in this game is like really much better. It's so much better. It's so detailed. It's battlefields revolution for a body. Yeah, pretty much. Yeah, as let's take more and more damage. They will look more and more damage. This is a good example. By the way, like what until they like small little brittle sticks and then you're just like yeah, I'm sorry. Yeah, that gives but this is a feedback to weapon class exactly on in the flamethrower. Yes, it is a good example of ways of blending like visuals that obviously look really cool and a detailed and and feel you know the context is presented in the game. But also that it has a clear gameplay utility. It shows you which limbs you've injured. So like if you've shot a necromorphy three times and then I don't know you have to run off to get away from them. You turn around again. It's like, oh, well, I know which limbs I've targeted already. So I can go for that. It's like a diagetic visual feedback system. It's really good. I have a question that's super gnarly. The force gun basically just flays them turn them into skeletons. Yeah combo everybody. I'm telling you if you haven't tried it. It is a combo. Yeah, I have either order. They both work. Either you peel off their skin and set them on fire or set them on fire and toss them across the room. It's awesome. Either way, there's a form of PSH want to let everyone know plasma cuts are pretty solid. Works real well. No, I don't think that's awesome. Probably in case anyone didn't know. Tends to be the best weapon. It's a real weapon. It's very I have a question though. I it's actually bizarre that I maybe I might have missed this depending on if it's the case or not. Maybe I was just so much in the zone and I was so sort of committed to a strategy that I didn't notice it. Do any do any enemy spawn with pre damage to limbs? Apparently, if you do story mode, all the enemies show up with completely flayed limbs making them weaker close. Yeah, because I because I I was just playing through on normal. So I might not have, like I said, if they do and I just didn't notice it, I think that would be strange that I wouldn't. But it would be really neat if every once in a while necromorphs would spawn with already pre damaged limbs that would show up visually right. Yeah, it already happened before on the ship. Yeah, like even missing arm or missing leg or just just to show that they've been in a fight previously. Yeah. Or yeah, for whatever reason, that limb is particularly damaged. You could use that, you know, take advantage of it. That gives that would have dual utility of giving you an extra way to tune and counter difficulty. Yeah, yeah, the way enemies would be weighted differently. They already are because they have like essentially different difficulties, different like levels of power as they have always in dead space, but also the element of yeah, you can tweak that even further by saying, yeah, this one, he's got a weak leg. This one's got a weak arm. Got a gammy leg. I'd be a representation for the cripples too. Very true. Let me see. What is the red, the red glowy thing that just happened on him? What is that effect? Because I noticed that on my play through buddy. The marker, when the necromancer near the marker, they go slower. I think I got you. I really, they reference that in the yeah, it's a law accurate thing. Yeah, I will draw. Did you want, what would you rather do first? Because I was tempted to talk about gunplay, but also enemies. Do you think we should gunplay first since that kind of matches the kinesis and I think so. Yeah, let's do the player side stuff first. So I think we should all do an impression of the dividers sound effect when you first see them. The divide. Oh, the that's my favorite noise in the whole game. Yeah, that low moan that they give you. I always want to call him the long man whenever I see him. The long man. I like that. I like that. Um, yeah. So gunplay, I find it incredibly satisfying to use that plasma cutter to the point where I never get bored of it. It is very sad. It's got a punch to it. It's super good in all scenarios, but it's not. It doesn't feel OP to me. Oftentimes, I'll be clocking out like all 23 shots in the middle of a big battle and reloading and not feeling like, man, I'm just dominating with this thing, even though it kind of was, but to be fair, played this game like a million times in a sense. Yeah, with the weapon rebalancing. That's especially the case because there was some really bad ones in the original game, like flamethrower. Oh, the pulse rifles Altfire. Oh, yeah, those Altfire was always a meme. Uh, the fact that they finally gave it it's proper little grenade that which can be retrieved and refunded by the way. Um, it's nice to see those sorts of things. I've heard the flamethrower in the original described as legendary bad, which is really useful. Well, in Dead Space two, it was uh, is quite good. It was similar to the pulse rifle in the sense of it is it can be extremely ammo. Um, yeah, efficient. Oh, yeah, my process is perfect. It in my current impossible run. I just finished chapter six. I have my the flamethrower is my that node. No, I know, but it racks. I actually said to my chat at this point, I'm spending this ammo because I can't do anything with it otherwise. I'm like overflowing with plasma energy. Yeah. I was just going to say that the flamethrower is my ammo saving workhorse. It's it does a lot of consistent damage to the point that I can I can damage a bunch of enemies with the flamethrower to the point that I can then pull out the ripper and then use one blade to kill all of them. Yeah, you soften them up and then kill them with your other weapons. Yeah. It's it's really solid. The ripper is my favorite weapon. Visual feedback to that, which is really important. Before I just want to highlight I really like how everybody has different preferences. A lot of different weapons. Like I want to do a playthrough where I try all of the weapons because I'm just a plasma cutter is OG, but I think rags you mentioned you were never that fond of the ripper. I meant to say like it was it was only in the sense of I just never really cared about it. I I didn't in this playthrough the four weapons that I used and stuck with were the plasma cutter pulse rifle, force gun and contact beam. Because on the next playthrough I'll go through and I'll try the other ones a lot more. What I remember I'm going to play this anyway. So about my og dead space plays when I wasn't restricted to just plasma cutter was I would have plasma cutter, ripper and I think line gun. I actually think that was my often used a line gun. Yeah, and it was like line gun for when there's a horde ripper for when there's like multiple of those small enemies or I just want to tear into a legit whenever I use the ripper I feel like a fucking psychopath. I'm just like like a psychopath's weapon. First told, but specific. Some weapons are obviously more versatile than others. The pulse rifle and the do you think they should have added new weapons? I'm back and forth under whether or not I want the javelin gun in here. I I don't think so. I think that the weapon selection they have is good. There's sort of a weapon for every occasion. The alt fires are all purposeful. So in a way you kind of double the amount of weapons in the other dead spaces they had they you know they added weapons whether it was the seeker rifle or you know anything on those lines. But yeah, the javelin gun I think adding more weapons may have been overreaching because we're already contending with a balance is always so many of them. And yeah. Yeah, you have a good amount and they all have two modes of fire that are viable viable and some feel obviously the force gun is more of a you know a situational weapon but it does that very usefully. It's always useful. I always have my force gun in my play. I mean that's the good balance of the game right as you have your versatile weapons that are always going to be useful like the plasma cutter pulse rifle is usually pretty useful. And then yeah, you've got the weapons that are like in this specific situation this will be the weapon that I need or or you know if you just want to mess around right like if it was like the Ripper is definitely more of the fun weapon right to kind of mess around with. I think sometimes a surplus of weapons can be fun like time splitters or golden eye or something like that but you do have you end up with a bunch of guns that essentially do the same thing. Yeah, whereas here every weapon is functionally distinct every has like a purpose. Yeah. Yeah, and they each there's not one that feels like a shreds on the other and more weapons you add the harder I think it gets to maintain that balance. It's kind of the reason why you look at Halo. It probably has less weapons overall than like Call of Duty or Battlefield but like each weapon is very functionally distinct. You know, even when there is a lot of overlap. Well thought out synergy between them. There's there's reasons to pick two specific weapons at a time because they can't yeah. There's a reason for it. I remember I ran into the Leviathan fight and I had like the Ripper the force gun the flamethrower and the plasma. Plasma cutter it is. That's the reason why you got to plan it out. Yeah, you got to you got to plan out so that you've got the weapons you need. Never felt lacking. I always felt I never felt like oh, I wish I had a different weapon or I wish that you know, I had a plastic cutters. Yeah. Yeah, I never got the feeling that I wanted more weapons other than just like the curiosity of huh, I wonder if I had the seeker rifle. You know, or I wonder if I had the you know, the da da da or you know, because everything just feels good in this game. But you never feel like oh, these I wish we had more weapons. These ones feel so lacking and I wish you know yeah, very good. I like adding one new one might have been interesting or maybe adding could have been maybe even a some from you know, something that I'm asking too much but I was about to say like what if you could like combo any two weapons into a new special weapon? Some kind of like crazy there's too much but I want it like plasma cuts a plus the ripper means like it shoots the blades there that pipe on the wall. See him right there. Yeah, you could pull those off. Yes, you can. Oh, yeah, with the two little lights on them. And I do think it is the strongest thing to throw in the game as yeah, there's two on the ground there. But yeah, I think oh, look at that. Shit, right? Look at that. Yeah, that's the one. Yeah. That's the unfucking cool that that's a thing that happens. Yep. It hits him in the head. Not on your on your point, Mahler, Dead Space Three actually did that to a degree. Oh, yeah, the custom creation. Yeah, this is the thing. Dead Space Three is a bit of a Frankenstein. This stuff in there. Yeah, it is. Yeah, yeah. It's not a total failure. It's mostly a failure. That's a failure. Yeah. That's when EA was was saying they needed to sell five million copies of the game in order to franchise to continue. Yeah, thanks for that. Yeah, and then four years later, they were like, if we can't if we can't make a video game into a live service, then we won't make it at all. And then six years later, here we are. Yeah. This is great. Well, I don't think we changing right because I've got Star Wars yet. I like that. But then again, they just cancelled Titan a single player Titanfall game. So, you know, huh, oh, guys, so that Dead Space could come back. That's a video essay title. I think I'm just in kind of a black fill spot on Star Wars because while I liked Fallen Order, I'm just not at all excited for survivor. And I think I just want to order a little Star Wars stuff. I'm just like, I totally understand why. Yeah, there's that certain feeling. I'll be one bro. You know what? Obi-Wan broke a lot of people. I was just like, OK, well, glorious death then is that's that's the answer. Yeah. Hey, Dev. How you doing? Mr. Hi, Dev. The tiny fat otaku man is in our chat. Lofty's here, too. Another Last of Us Episode 3 enjoyer. Last of Us Episode 3. Oh, fuck. For a second, I thought you meant Part 3. The Last of Us Television Show episode. I was on his channel all over the week talking about it. We enjoyed that episode. Which do you think is which do you chapter or episode is a way to title sequels? Which one which one robs you the wrong way more? OK, that's an interesting question. Like, which one would annoy me to hear more episodes? Which one do you think is more pretentious chapter or episode? I don't know. Yeah, it's got to be chapter. Yeah, I think chapter makes you think more pretentious episode is a little strange to me that it could change depending on the does it change depending on the medium? Is it more cringe? If it's a video game to call it a second volume of a series chapter two, I'd like to call my second book chapter two. Yeah, you're actually good at writing. You would be writing a video game. Oh, God, like if you have a series of six novels and you call them chapter one, chapter two, get fuck. That's just confusing. I know, like chapters are inside a buddy. I can't call volumes of a book chapter. Oh, look, Rags, his leg came off when I threw it that time. Oh, I looked away. Oh, it did. Yeah, yay. You see, like how did anyone in here but me's leg come off? What? I don't understand how the regenerator works. He interacts weird with some of that. Have you guys noticed? I don't know if this happened in the original. I want to say that it doesn't, but I need to check. But when he's like regenerating in this game, he's like invincible. Like you can't do anything to him until he's done regenerating while I remember in the original being able to chop him down even while he's regenerating. So he like pops out his arm, pops out his leg. He's getting there. You can now cut them off again. I can't recall. I can't remember. It was annoying me in this game because I was tossing shit at him while he was on the floor and he was doing nothing. You had to wait for the limb to fully regenerate before you could damage it. Yeah, I don't want to be too confident on that. I need to check them all and compare, but I remember being annoyed and I remember thinking like, hey, this is supposed to work. Isn't it? What's going on? And it's like, well, different rules, buddy. Yeah. I can't quite recall myself. Um, but he's, uh, yeah, he's, uh, but yeah, I honestly like a like an overhaul of just the whole system, but it's the same system. It felt pretty much just as satisfying. Everything just as punchy and effective and I was very and sound effects. I guess we haven't really talked about that. Uh, the sound in this game is wonderful as it is in the original. It's one of its biggest. It was really fucked up, right? I think about when, uh, when 343 got Halo and they made Halo 4 and then everything sounded terrible. I think about the same thing could happen with a remake. They could have changed all the sound effects to make them different or try to make them better, but they were already good. There's been some really fucking cool. I think I would say is that in the original, the sound design was doing a lot of heavy lifting to enable the atmosphere. You can hear like the ship kind of like it's, it's, there's so many of these weird sounds where it's like, that's something that's crawling around out there. Or man, it feels like the ship is dying. Like that space is really exerting a lot of, uh, influence on this, this vessel that could be like a dying ship. You're on a dying ship. And it was like, they've eroded over very well. Yeah. They put a lot of that audio system in space. In space. That's right. In dead space, if you will. Yeah. I think the only, um, I think the only thing that I did not like sound wise is nothing, not, not even that it wasn't bad at all. I really wasn't say it, but I prefer the, but I prefer the old version. By the way, you could pull the portrait of the turbine guy and there's a semiconductor behind it. I wish I caught that, but I did. Yeah. There's a, there's like scratches on the side of the portrait and the portrait is just a little off, uh, off alignment, but fun little thing. Makes me wonder if this guy is cool. Yeah. I, I was very thorough, but I legitimately am curious to go back and see if I'm missing it. Yep. Yeah. It's a little tilted. And if you shine the light on it, there's a scratch marks on the paint of the wall, but, um, point being, um, oddly enough, this happens in another game that will be a very, a reference a few people will get. However, in this game, the whispers that you hear in your head, I think they were better in the original. The woman whispering, uh, reading off like a, essentially like a psychiatric evaluation and things of that nature. I remember that one head. Yeah. I think they were creepier in the original. They're not bad here at all, but I think they were creepier in the original. And oddly enough, this was a, they're a very similar thing happened in, believe it or not, Guild Wars two, where there was a, there was a creature that speaks to your mind, speaks to people's minds and like lures them into like hypnosis or whatever. And it has that a female voice that's doing like an actual whisper. It was actually really creepy and then they went back later and fucking changed it. The bastards, but yeah, I just think that, that, that woman whispering can be super creepy. And I just kind of liked it more in the original. But, uh, yeah, I think the original Dead Space trailer was better than the remake trailer. The remake trailer is kind of like, yeah, we're still doing action mainstream kind of thing. And then the twinkle, twinkle little star trailer is just like really somber, quiet song mixed with incredible violence that just cuts in. Yeah, I remember. Yeah, you should get, you should watch both of the trailers for the 2008 version and for the remake and just kind of. It's interesting to see the difference in how games are marketed based on the time period. I love, um, my horror shit. And, uh, when I saw the trailer for Dead Space, I think a friend made me aware of it. I was like, I'm already sold. And they were like, there's a dismemberment demo. And I was like, yeah, I'm already sold though. And they were like, yeah, you can play the demo. I was like, fine, I'll pay the demo. And I remember playing it. I remember what room it is. And I remember playing it over and over again. I was like, I need this game. I need it. I got to have it. It's so fucking cool. Dismemberment demo is enough to sell me a pre-order. Yeah, cause it was just cut off the lips. That's how you beat these enemies. And then you fight them. You're like, what the fuck are these enemies? This environment, how fucking cool look a guy am and how satisfying all this combat is. I was like, I need, I need the game. Give me. Yeah, that trailer sold me the original one. Oh, a dead face was the favorite game of West Creek famed horror director. Rest in peace. On the whispering, there was a couple instances in this new one that I thought were a bit silly. There's, there's one like, I think it's Mercer whispering to you and it's like the reanimation of dead tissue or something like that. I'm like, okay, why am I hearing this exactly? Like I can understand some things being whispered, but that just felt like a little odd. Um, but not a big deal. And, uh, sorry, I thought they did a really good job of mixing different types of sounds to make it not really clear if what you were hearing was a mechanical sound of the ship. If it was even a piece of your own equipment that was rattling around like sort of thing every so often that makes you sort of go. Oh, wait, is that there's something beside me? Oh, no, that was me. It was just me. Is it the ship or is it a critter? Yeah, the, the ambience in the Ishimura is fantastic. Throughout the game, there were several moments where I would just stop, look around and be like, oh, we're fine. We're fine. Everything's fine. It's all surprisingly practical. Like that's what I loved about Dead Space is like, here's where they break up the ore and there's an audio or there's a text log of the guy who breaks up the big asteroids and he's outlining how much of it is usable minerals and materials. And then, you know, here's the tram station where, you know, there's like a little waiting area. Everything is so practical on the Ishimura. Yeah. So before, sorry, before we get off sound, near the beginning of this, I mentioned the unique systems they developed for this remake, one of which being a system entirely dedicated to the way Isaac breathes. And like you guys were saying that the sound design in the original game is really good, but there were a couple of things with like the way he breathes. There was a bit of an issue with like sounds overlapping. Like, for instance, you would sprint around and Isaac would like be breathing out of breath. And then you would melee an enemy during that time and he would be like going, yeah, her are. And then like that would be playing over top him. Breathing from exhaustion. And there's little things like that where it could have been mended, obviously, but this new system makes sure nothing like that ever happens. And there's even, it goes as far as like changing lines of dialogue, the delivery entirely based on like his health. Like if Isaac is low on health, he'll have different line, a set of different line deliveries where it's like he sounds more injured. Well, I was curious if anyone knew, did he actually record the entire games dialogue in one for full health, one for lower than half? I think that's probably how it works. Yeah, that's just great. And I tested it out on stream. We had him delivering a line in a cut scene where I was on, I think, three bars out of like eight. And he was like, you know, like that kind of thing. And then I gave him health during the cut scene and it went back to normal. Just like, cool. Just unbelievably impressive. A practical standpoint for production. That's actually not even that difficult to do because you got to think that when you're doing voice recording for dialogue for a game, or especially when it's stuff like ancillary things like grunts and things that where you can get a bunch of different options for it, you'll probably get like three, four takes of each line. So if in those takes you just say, hey, now let's have an option where you sound a little more injured, just have the director say, let's have ones where you're, you're beaten up a little bit. And now, okay, now this line where. What you're all highlighting is that it's not too difficult to implement in the recording situation, but like this is something that we have to absolutely thank them for doing. Oh, yeah, yeah, yeah, the implementation. I would still want to highlight it's extra work for the voice actor because what you're saying, because I've had to do it as well is like, when you record one line and four versions and then they're like, now we need another four versions of the same line, but now exasperated. That's a lot of work. It's a lot of work. Yeah, no, that much is true. I guess that he's able to do that. Yeah, it sounds good. Sounds convincing. And then they implement it and it's something that most players are not going to notice. No, I didn't think I had no idea that he sounded different at medium or low health because I was not. I have a fun fact for you guys. I have a fun fact for you. Do you guys know that the voice actor for Hammond is the same guy who gets kicked down the well in 300. Yeah, he's also on the show. Yeah, yeah. Okay, okay. He's a fun fact. It is a fun fact. It is a very fun fact. I guess I guess he made it out of that hole. He was like, oh my God, it is him. It's totally. It's the same dude. I was kind of disappointed he wasn't in this version, though. I was like, huh, the Spartacus. We will get to that. We're going to get to the characters because there's lots to say because I was going to say you want to now move on to enemies, enemy types, enemy implementation. That seems like the natural step after talking about killing them all in many different ways. Yeah, as an in between thing, one of my favorite soundy things was whenever you hear the hunter specifically sort of crawling around the vents and you're like, you can hear him, but you kind of get a sense in some rooms where it's like, I don't think he's going to spawn here, but he's like around. And so like it might be the next room or the room after, but like, I've got to stay on my toes, right? He's one of the first ones in the game that they show before giving to you directly. Like they show him crawling above you and you can see him and then they spawn him a little bit later. So it's, it's more like, well, I guess they do that with the little shooty guy as well, the baby shooting. Yeah, the baby's in. Yeah. When it comes to enemies in this game, I think there was only one new enemy that they added. I'm trying, I'm sort of just like taking a moment to think, but I think yeah, I think they only added one new enemy from the original and that was the, the spitting necromorphs, which they, which they, which I were not in the original as far as I can remember. They were because I felt that same way too. Apparently they were very rare. Yeah. They were very rare in the original though. Yeah. I legit never, I play that game so much and I don't remember them. I know, I felt the exact same way because I asked chat and chat knows everything, you know, were they, were they really? Chat is the hive mind. Kind of. They know all. Well, yeah, cause I can't. Maybe I'm just having a panic attack and I'm mistaking it for dead space too. I can't remember that. I did a playthrough of it recently. I can't remember if those spits in the original. It says that they, okay. So yeah, on the wiki it says they existed in the original dead space with acid spitting ability, but did not receive the name spitter that designation until dead space too. You almost said ass spitting ability. Ass spitting. Yeah, that's so strange. I do not remember them being in the first one. That's so crazy. I only remember them as you could play as them in the multiplayer of dead space too. Oh yeah, I forgot about that multiplayer mode. It was interesting. It was, it wasn't bad. Yeah, John. Well, it felt a little tacked on to me, but that's just my perspective. It was always tacked on back then. Everybody got a multiplayer. Yep. Yeah, true. Bioshock 2. I loved Bioshock 2's multiplayer. Yes, other than I, it was good. I love being a big daddy. Oh, you can fuck people. I'm sorry, but Bioshock 2 is the Bioshock game with the best gameplay, guys. I don't think people typically disagree with that. I think people mostly agree, don't they? I disagree with that. Well, do you why they improved a bunch of stuff? It's the one with the... I like to refer to many sections where you like held out and put traps all around. I like the world of the original more. I'll give you that. I remember people bringing that up, but at the same time... Personal preference. I feel like the story in the original more. Well, everyone, everyone. That's one way you have to go to jail if you thought Bioshock 2's story is better than one's. No, but its mechanics were better. That's what I thought, yeah. Side note, I was looking up the models, but there is a... I don't know if it was in the game or not. I think it might have been, but the model for the Spitters... Generally, they're female, but there are some male models for the Spitters as well. They're spooky. Gross. Let's say that the dude's always swallow. Oh, my God. Very funny. That's very funny. But that's weird. I don't know why I don't remember that. I played Dead Space so fucking much, and I just don't remember them being in the first Dead Space. I don't remember that either. Yeah. I wonder if they were in it, but they only spat under very specific circumstances? That just didn't happen as much? That probably was it. It says that they have attacks similar to both the normal slashers. I thought maybe you were talking about the Pukers from Dead Space 2, which I liked. But yeah, that's a different thing. That's so weird how I play a game so much and still don't quite remember some things. As a foundation, I think Dead Space and its remake both have a great variety of enemies that have lots of different interactions that can make you change the way you approach lots of different scenarios. Not just limited to the fact that one of them explodes if you kill it, so wait for that one to catch up to the other sort of thing. But stuff like, you know, you're facing big, tanky, slow one, but also one that jumps on walls, one that's really fast, is running to you right now and if you shoot in the chest. More than one of them who can use the walls for traversal. Yeah, so you often it's like, hmm, which one first? And if I want to try and get to a particular place, which one of these guys might be able to head me off? Which one of them will catch up to me the fastest? Which one should I put in Stasis? Which one should I kill with the Kinesis spear first, you know? Which ones might I not have seen yet that I need to keep an eye out to see if there is any in this encounter? They would do this a lot in the first game and in the remake, but you'll have an enemy go right in front of you crawling out of a thing. And there's one behind you. Yeah, they spawn at the same time so that sometimes you'll be like, wait, was this something bad? Ah, we're backwards. Ah, there's one behind me. And there's no FOP slider in this game. They do. They do what they would do. I understand why though. I get it. They want to try and surprise and scare you. Yeah, which sometimes can be annoying. There was I think there's one time I was working on a bench and like one of them burst out of the wall right next to it to the left. And I was like, boo, like this is boring and easy and cheap, but fine, I'll kill it. Going into the enemy design, it's the way that they interact with a player and how you prioritize is really excellent. I think this game does that extremely well. Even when we're just talking about like, you know, the baby enemies that are ranged, they're they're they're most vulnerable when they're ready to shoot at you and you often see them and hear them. So like all the enemies have different sound like they make different noises. So just closing your eyes, you can their little shooting tentacles glow too. So they're most visible if you're in a dark room when they're about to attack. Yes, yes, they are. So it's like if you're in a fight, you know, if there's a baby crawling around, you could hear it generally before you see it. You also see it crawling around, but you know, I've got a little bit of time until it makes itself vulnerable so I can do other targets, but I have to keep in mind that there's a baby around here. I got to kill that baby when it makes you burn the children. You guys remember the brute in the original game? If you damaged it, sometimes it would do this weird move where it would basically just like turn into a little ball and just let you like kill it. Yeah, I'm glad they took that out. Yeah, no, actually, I think I agree with when I first fought the brute in this and he didn't do that. I was at first kind of like, hey, but then I was like, yeah, you know what, that's fine. Did you did you guys encounter the Brutes ranged attack? Yes. Yes, I did on impossible difficulty and it took me down to one tick of health. So I kind of did a lot in the bridge main room when I was running around with him. He threw that weird blob at me a lot. Yes, I only had him attack me at range on that particular fight. The other ones were too close and he charged, but yeah, if I think it really you only you really only get it if you take off one of its arms and it's slower and you can actually make distance between the two of you. But yeah, I was just curious if it happened to y'all. I never noticed that because with the Brutes I would always stasis them run behind them and use a Ripper Blade and it was so easy to take them down that way. That's the ticket. Oh, and if if them curling up into a ball is in this one, I didn't see it in the entire game from the Brutes. Yeah, neither did I or if I did I fucking missed it because obviously that's a huge benefit to take advantage of sort of thing. But yeah, I mean it's kind of annoying. I don't really have much to say other than they all they all work very well. I understand what I'm dealing with with all of them. If I had one that like I wanted to be critical of it's the ones that can kind of get me where I felt like I didn't have much that I could do about it and it's rare that that happens. It's usually more to do with spawns than enemies, but I suppose the culprit that would be most likely is the super fast boys from the Valor. Yeah, I don't really fucking love those guys. I love those guys. They're so scary. They're my least favorite to fight. I don't I think the way that they sort of jitter around is I agree with that. And I think they're hyper intense. Yeah, they're definitely if you stasis them, it's like they move as fast as a normal guy if you stasis them. Yeah, I just I wish that the way that they were quick was a little bit different. In the sense of like when a necromorph is charging at you full speed, you know, there's still sort of a pattern to its its gate and the way that it runs at you where it there's a there's a swaying of all of its limbs. Like whenever you run, there's a pattern of how your limbs move. And I feel like the weird jitteriness of the stasis soldiers, it just I don't know. I don't they're my favorite. Yes. So I did them a bit different. What did you find out? I just found out because a friend is on the Dead Space subreddit. And so they just they're just lapping it up. They adore the game. They just let me know that I guess I just didn't realize I'm sure that many of us didn't read all of the things that are on the walls in the original game. But a guy was playing the original game and he was just like, wait, I thought everyone was complaining that this was added for propaganda or whatever. And he's taken a photo of the original game. There is graffiti on the wall that says fuck this ship. It's shitty capitalism corporation. Oh, yeah. The game woke. Oh, God. Here we go. That is in the original game. It's in the original. Oh my gosh. It's woke. Oh my God. Boobs were massive. They were safe. Oh, we can play the game. Oh, God. Yeah, I don't even want to get stuck on that side. Quickly. Oh, thank you. It's real though. I was about to. I was about to play the game guys. Oh, man. So anyway, Karen. I would say I was most annoyed in this game when I was in zero G and the babies were throwing things at me. Yeah, I just felt like I took a lot of damage there when it didn't feel quite right. Like I didn't even know they were around in the way that they sort of can because when enemies shoot stuff at you, they will predict your movement. So you have to, you know, just take that into account. Once you know that, it's a lot simpler to avoid them. But sometimes in zero G, it would just kind of really be annoying to kind of just get hit by these things. You have to find them and track them down. Yeah, try figuring out where they were in zero G was a lot more annoying because you're like, sometimes it was like legit, like dark. And so you have to look around and try and find them and you want to keep moving so that they have a harder time hitting you. But yeah, it could be annoying sometimes and definitely some eye rolls here and there. But when it comes, I'm just trying to think about, you know, like enemy design stuff. I mean, like most dead spaces, enemies have different tiers, like different levels. You have like your normals, your veterans, your elites. They have different eye colors. They're the higher you go up in their tiers. They're a little bit darker looking. There are enemies that have armored parts. So some will have like armored legs. So it's got a lot more difficult to, if even possible, to take out their legs. Yeah, some enemies. It's just it's neat. You get a decent amount of variety that sort of mixes things up a little bit. And I think a lot of work went into sort of really nailing the concept of how different enemy types can make the player behave in different ways and prioritize differently. And I think they did a really good job with that. Yeah, really glad to see it. I wasted a lot of plasma cutter rounds before I figured out the leg armor. No, I mean, I like, I guess I was panicking because I was in the middle of a fight and I usually go for the knees first. Like, yeah, it's safer to it's safe bet to go for the legs first. Like, does it take grandma technically is like, yeah, but you know, it's a safe bet to go. And I think it happened far enough into the experience that I was, I was in the habit of shooting the legs on the ground and then I was like, wait, wait, this isn't working. And then I was like, oh, they're wearing armor. Okay. You know, it is in this game as it is in all of the dead spaces as far as I know, but with the horizontal alignment on the plasma cutter, you can hit both legs at once if you aim right now. So you have to be close enough to I guess. Yeah, I'm high enough. I guess you like, I don't think that the width of the beam changes with distance. Just it's you know, just how it looks. Well, sometimes their legs can be further apart. So if you're, but you're right, I guess they would always come. Yeah, you can. It's easy with stasis to do it. Generally just aim for one, but it is possible. And I think different weapons have different, I guess different cleave. So the plasma cutter as far as I know has infinite cleave as long as it doesn't hit like a like a piece of armor or a wall or a prop. It will keep going. So it'll slice through an endless amount of limbs. Yeah. And I don't think that the pulse rifle does it. I might be, I bought me a steak and I'm not certain, but maybe someone in chat might know. So it's always really cool to have. Yeah, it's neat to have multiple limbs lined up. Or when you know that they're coming at you in sort of a line, you could hit like multiple necromorphs legs with the plasma cutter or something like that. Always feels good. I'm trying to think now. So before we get off enemy types, I love the hunter and it's one of my, it's one of, it's one of the best examples of one of my favorite tropes in horror games of like an invincible thing tank like enemy that stalks you at certain points in the game. Resident Evil 2 did it. Resident Evil 3 did it. Resident Evil 4 did it. Kind of. Yeah. Yeah. And not just the remakes, but the OG versions. You had Mr. X in Resident Evil 2. You had Nemesis in Resident Evil 3, although in the remake he was really nerfed. Enemy, you can't kill. You could only slow down. Right. Yeah. And it's a great, it's, it kind of, it crops up a lot, but it's one of those devices where it's just, it's so good at ramping up the tension that you just do it and it's good. It's like a ticking clock and dramatic storytelling. It's like you just, you just have it cause it's, it works. If I can throw in a bit of a monkey wrench. Um, yeah. I would argue simultaneously that it's going to provide pros for your enemy to be unstoppable, but slow because it's so scary, right? But I love the fact that we can slow him down, hit him with shit and take off his limbs and put him in stasis and stuff. Like I love that I can do all of that and you'd be like, doesn't that make him a lot less scary? He's like, no. Like it's, and you'd be like, surely it does. And you're like, well, no, I don't know why. I think it's because of the fact that Dead Space as a game is filled with you chop its limbs off and then kill it. And this is the one that you chop its limbs off and then it regrows them and keeps coming. It's like, Oh God, you flipped the whole premise on me with this guy. Like maybe the introduction of the Hunter is that you're trapped in a room with him for a while. Yeah. You can also get the side quest. Can't you see Mercer torturing the guy who he turns into it? Yeah, you got the story on a portrait. But yeah, you get so yeah, it's a side mission where you yeah, you get the whole back story on him. So yeah, yeah, I know it's a side mission, but you do see it, right? Cause doesn't he like hit him with a nail gun in the face? Like he has a nail gun that he like puts up to his head and this is before he's using it to sort of like unlock help unlock his ability to understand the markers influence. So that's done with a sort of like a purpose. And I love the I love the incorporation of back story for that enemy because I felt like it was a sophisticated way of increasing the horror element of that enemy without doing things like making it more cause more damage or anything like that. Like the fact that it used to be an ordinary nice guy who like then by the last treatments. Yeah, hear him. You hear his voice is audio in the last recording there and it's just he's barely human. There's almost no humanity left. He just can say a couple words and then in this grumpy terrible voice and you could only like theater of the mind what he must look like at this point. Yeah. And in order to dispatch of an enemy like this, like standard means are not going to work. So whatever it is, it needs to be like like major league. Like so in the first case, it's like you got to cryogenically freeze him and shoot him away. And then kind of the inverse of that towards the end is you have to burn him with the thrusters of the vehicle that you're trying to use to escape, which I thought was really neat. It's it's like you're a sign of ice and fire. It's like we got to get to the escape pod. This is our only way. And then it's like boom. Here's this big monster like oh shit. But if I use the thrusters to incinerate him, it's like it just felt like a really nice boiling point that acknowledged the presence of the escape shuttle, but also dispatched the heavy at the same time. Yeah. It was like Goku finally killing Majin Buu. You know, you just see him evaporating. You're like, yes, every last cell is now gone. Yeah. Right. Every fucking molecule of it. Well, Isaac, Isaac speaks when you finally kill the hunter. He says you could finally there's no more pain anymore. You could finally rest essentially. Yeah. You know, and I don't and I'm curious. I've only done one playthrough, so I'm not certain yet. But I wonder if Isaac's dialogue changes depending on what missions you've done. What I was wondering about that myself. If you don't do any side missions, I'm assuming they may be less. Yeah. But I don't know because there are some things that he says like when he essentially bids the hunter farewell, he says you could finally rest, you know, be at peace or when he talks to Nicole that things he would only know if you have if you would have done the side missions. So I'm curious, will I ever figure it out? No, because I'm always going to do the side missions. But I'm I'm I'm wondering if someone else find that out. Apparent fun fact. I have not tested it myself. I was told about it, but apparently if you wear the infested suit when you first meet Hammond in the bridge, apparently like the same cut scene will in game cut scene will run, but it'll open with him being like, the fuck like. And then he just disregards it. I'm guessing I haven't I haven't seen that's pretty weird, Isaac, but anyway, if you wear that suit and you in in those scenes where Isaac takes his helmet off, he just takes his whole head off. Yeah, I need to play the whole game with us. So that sounds like fun. But yeah, do you guys want to talk any bit about the AI for the enemy as a subject for all games? But feel like as part of why this game is solid in basically all the regards we're trying to go over feel like the AI, it's not particularly intelligent, but it is as good as it needs to be to make the game function pretty darn well, I would say and believable because these aren't necessarily intelligent creatures. You know, yeah, a lot of them are just like, I'm gonna get you. I think for the longest time that that was the the main benefit towards having something like zombies as an enemy in in a game because yeah, yeah, the player they take it and yeah, it's it's really easy to sell the AI if it's just like you need them to act like zombies who mindlessly attack and these are necromores who are monsters that function similarly to zombies. They just move faster and they come at you hard and minor annoyance with I think that sometimes the AI didn't quite work with the babies. They'll just kind of wander around running around running around and sometimes they'd be like the only enemy and I'm sitting there aiming at him is like, come on, do the thing, do the thing, open up, you know, I need to so I can kill you. He just wanders around in front of me does a little circle, jumps on the wall, crawls around a little bit, jumps back down and I'm like, okay, try and kill me. Come on and it would take a while for it to actually do that to the point where I was like the AI for these could be better, especially because they have a ranged component. Yes. Are you sort of describing like as like an experience I'd have and this was in the original as well as this one. So it makes me wonder about what materials they used exactly or how did they transfer it over. But those little fuckers would like, I'm going to run up this wall. I'm going to say I'm staring at you didn't know actually I'm going to go down a second is around here. No, I'm going to go behind this thing. Oh wait, now I can't see you. Let's try over here and I'm like, I just want to shoot you man. I feel like since the beginning of time that's been an annoyance with enemies that have like reactive conditions in order to be damaged properly. I've run into that in so many games where you have to wait for them to do a thing before you can just sitting there waiting like you're going to do the thing eventually stop being around the bush or you just use the Ripper. Yeah, Ripper gets the job done. Well, to be fair, sometimes I would actually be like, ah, fuck it. Shoot, shoot, shoot, shoot, shoot, shoot. You're dead now. Anyway, it just took longer. That's all. Or as I just go up to them and I'm like, do you like Huey Lewis and the news? I get it. Thank you. Thank you. That's American Psycho Reference. Circular stuff. I sometimes got annoyed by the like the hunter has some eye frames when he's rebuilding his limbs and he's like about to stand up. Wow, John. In the process of standing up right. I said all that like half an hour ago. Racism. Oh, shit. I'm sorry. You don't do this to the short people. You do it to the long ones. I see. My bad. It's okay. We can we can move on. No, I was saying because my question was I don't know if in the original you could keep shooting at him even when he was trying to regenerate and that things fell off. But in this game it felt like even when you saw it, I was showing clips of it. I was trying to throw things at him. He seems to have unique. I don't know, physics in relation to how throwable things work on him. Right. I think maybe the intention was to make him special and scary and stuff. But like, man, does it just feel like you're cheating when you toss the most powerful fucking thing in the game with kinesis and just goes like, yeah, okay. Yeah, yeah. It is a you have to decide where you want to draw the line as a developer and the sense of you can't if you make every object stagger enemies then you get into a situation where you could just endlessly juggle everyone all the time with any prop being like, oh, that's true. But you if you throw a pipe at Mr. Invincible, then just take an arm off, right? That's what you do. Yeah, something like that. There is instead of like bounces off him or something or look like it like anemically falls on him and you're like, okay. That's weird. Yeah, the game has like different levels of staggering that happen with enemies. But sometimes there is an element of like, I don't know. I feel like really any of these objects flying at the fleshy thing is going to, you know, do a lot of damage. But I like I understand why it's not, you know, as powerful as it probably actually should be. It never really feels good when enemies disregard what should be damage because they're supposed to be more difficult. Yeah, you guys ever play Mortal Kombat 9? The one that's just called Mortal Kombat sort of reboot. Anyways, the Shao Kahn boss fight, he just flat out cheats. He'll he'll just disregard some of your attacks and flash white for a second, not being staggered at all. Yeah, yeah, I know exactly what you mean. And then just attack you through it and you're just like, well, okay, I guess you hit me. I think if someone's trying to defend that game, they probably say that's hyper armor and it's consistent because he's like a big old boss man. But I understand what you're saying on it. Yeah, like, if there's no if there's no tell for it for the player, then it's just you're like, how do I account for that? You know, it's just like, oh, yeah, I should have known that you would you would decide that that attack was one that you were just going to disregard and hit me through even though you don't have an animation for it. You don't have a setup for it. You know, like, I don't know. I just hate it whenever an enemy feels like that where it's like, you just cheated to hurt me or to not take damage. I think it's particularly damaging in a game like Dead Space, which is very much focused on its immersive qualities to then have very clearly gamey aspects where something is not functioning as it should in order to make an enemy like more threatening or something. I think it's just a matter of your like if you want kinesis in your game like that is really cool but the implications of it are that you could send any object flying at enemies and incredibly high speeds. And you have an infinite amount of them. You could endlessly throw stuff at people. So I'm not going to fault him too hard for sometimes just not quite working, especially with how incredibly effective it is anyway. But I do wish a little bit more effort went into maybe like more levels of staggered that enemies will have. So I throw this Adam and you know, it does a light stagger or and maybe after I do that a couple times, it stops having an effect. Also, that's funny. What happened? Oh, was I trying to? Oh, yeah. He's standing there. He's trying. He just does flew around on me. He's just like I bet the reason for that is that the enemies turn a certain amount. Do you love? Do you love Isaac is trying to track it? Look at it. I'm trying to be like. Oh, I don't do that. I can wing as it's confused. Oh, I thought that was like multiple things, not just one that kept jumping on you. Yeah, he's yeah. I haven't encountered many glitches in this game. What is he doing his best? Yeah. No, I would want to go as far as saying the whining about their best. The bug count. My God, you guys like I came across some funny bugs, but this game is really functioning well. It's a yeah, I like that's one of them. I ran into a couple. Only one of them was of any impact. A power block. I pulled it out of its slot on the Valor and then it just disappeared. Yeah, so it took me it only like was like a minute like there was a saver check went right before it. So it was no big deal, but I'm like, oh, that's not good. But other than that, just some visual stuff, the occasional necromorph body getting stuck in a door, maybe. Yeah, maybe happen like three times during the whole playthrough, but I really didn't have any bugs. What's to speak of? My first playthrough Hammond's bees were in the floor of the ship that you're landing on the Ishermora in and I was I was immediately kind of afraid. I was like, oh, no, is this is this a sign of things to come? But that was the worst glitch I had in the whole game. I've heard a lot of horror stories from people around the Internet apparently having run into things like the invisible batteries, enemies not spawning in, enemies getting stuck and caught in things a lot, but I haven't seen lots of it. It's kind of a bad thing. Pretty bug-free experience for me. Most of them are just funny bugs. Yeah, just funny bugs. It was almost all of the bugs related to just some collision issues with enemy body parts and like doors. I really do want to stress that's impressive for a game with this whole kinesis system. Yeah, there's a lot of shit going on that the game has to deal with and they did a pretty darn good job, at least according to me. So would you guys like to start talking about the story? Yeah, we can talk about the story since we kind of went over Isaac's character a little bit in the opening, but if there's anything else, well, it's kind of hard to say like as do we talk about the people in totality or do we try and talk about like what they do from start to finish? It's kind of and do we start with Isaac? I guess that makes the most sense. Probably go character by character. Isaac and Nicole. Yeah, I suppose we can talk. Well, I mean, that's that's a big conversation. They they did some changes. So yeah. Yes, they did do some changes. They did some changes. I think the biggest changes Yeah, come in the form of Isaac and Nicole. Yeah. She's just looking 20 years older for some reason. Is there a reason? There's pretty obvious reason. Yeah, when I found out the when I found out the reason it made a lot more sense and I felt well, I haven't beat the game yet. So it's looking at the end of the game. They reveal she was hit with an aging laser or something. I will know it is like some little exposition like, oh, remember that time I got hit by the aging laser? I think anyway, let's go home. Anyway, let's go home. It's a meta explanation. It's just that she's the actress who played Nicole in Dead Space. It's Tanya Clark. I oddly enough is Tanya Clark is her name. She's 51 years old and she's looking fucking great. But yeah, I got to write is the actor for Isaac and Tanya Clark is the actor for Nicole Brennan. That's why they look the way they do. And I think it's far more appropriate that she looks as she does here than she did in the original. Quite frankly, what I think is worth mentioning to is when you see Nicole in like within the game world not on the transmission. She doesn't like she looks I don't know the model shows better. I guess is probably the best way to say it looks like and she looks like an attractive 50 year old. Yeah, I think the first transmission and it also being like really the first thing that you see in the game. I don't think portrays the model very well. I don't know why we have to talk about this, but she is on milk manner. I knew I recognized her as well. Let's cut through it. Let's cut to the chase. Yes or no, I say yes. Absolutely. She is the senior medical officer for literally like the most important planet cracker for the most expensive and well funded. She would be older. Yeah, it would take some time to get that position. It's a really good position. Would if I were not married, we wouldn't have that gig at 20, whatever that she was in the original. The this idea I fucking hate to see it and annoys me immensely. This idea that there's there's there's some agenda to making the female characters ugly. And people speak so fucking confidently and loudly when they don't even know that it's the it's the it's the voice actress. A lot of the time it is just like a real person like that based the appearance on a real person. Just touch fucking grass. God damn, it's a little bit. It's a little bit awkward when it's like she's ugly. It's like she's not. If you think she is, you need to go outside. You need to know you need to get some fucking perspective. It was the same with Kendra as well as like, man, you just got to like do those really great when people said they made Kendra ugly. I was like, she's like, I was like, I think in this game is super models. You just your perspective on the way that people look at reality. They're right. I don't know. It did need more boob jiggle like dead or alive extreme beach volleyball. Yeah, that's at least like as a minigame, you know, to be able to do your part of the experience or dead or live extremes three. Why can't I strategically dismember breasts like other limbs? Yeah, I don't want to be able to I want to I want to take a necromorph booby and throw it at another necromorph. Boing. Come on. This isn't obviously a downgrade in looks from the first game. All right. The age. The age thing is such a nothing burger. People talk like she's 300 years old. The Cripple is the big problem. The big problem is it makes more sense that she would be older. She's the chief medical officer on the Ishimura. Why would she be in her 20s? I myself am a medical professional and just had to wonder if breasts were technically limbs. Didn't have more so just something I noticed and was like, huh, I wonder why she looks a little older. But I was like, well, so we're trying to put forth that it's weird. She's so young looking in the original. Yeah. Yeah. Why are you in this prestigious position? And also the artist in the original Xbox 360 PS3 era. It was it was a lot harder to lock down exactly what the age of character was. They were all young and hot. Now they look like actual people in a world. No, no, we're going backwards. We also find out that she gave like specific psychiatric help to Isaac's mother, right? Yeah, we find out. Yeah, we find out. So Nicole Brennan is she was known for essentially de-converting people out of unitology. She noticed that unitology kind of fucked with people's mindset. And so she would help de-convert people out of unitology, including Isaac's mother. Her role in Isaac's relationship and how essentially the dynamic of the relationship was virtually non-existent before. We just sort of knew that he loved her and that's kind of all we really got. We didn't really get any specifics as far as I recall and they weren't necessary, but we definitely get a different angle in the relationship in the Dead Space Dreaming. What an upgrade. Oh my God. What a huge upgrade. Like drama. Well, not even that. I just meant like finding these records of Nicole desperately trying to prevent the downfall of the Ishimura and protect these people in her own way. And then also because of the voice acting we've added for Isaac to have, we know he's watching all of this. He desperately wants to find it, but then you find out at like the three quarters in plus the last time they spoke was really fucking bad and it's all tied into the work she did with his mother and the results that like is it that his mom killed his dad and then killed herself, right? Yes. Isaac what we Isaac essentially messages her and he says my parents are dead. My mom killed my dad and then herself and then unitologist took the bodies before I even had a chance to see him. Isaac is very upset and he blames Nicole and her attempt to sort of de-convert her as the reason why she sort of snapped and the last time they spoke it essentially ended up with Nicole saying, yeah, well, fuck you Isaac and hanging up on him. Yeah, because that's like whoa. That's why the marker would be fucking with him by, you know, using Nicole essentially it's like, well, there's a lot of unresolved stuff here for Isaac. He obviously feels really, really, really bad about that conversation. And that's like, yeah, as was just said is so much for the market to take advantage of. It's by the way, it gives him even more reason to try and take this job to get to the issue. Mora. Yeah, it's nice to see your girlfriend. You haven't seen in a while, but if you are desperate to try and like make things right with your relationship and tell her you're sorry in person and try to get to speak with him, it makes even more sense that he tried to get on the issue more at all. And it's tragic. Like it's like it's actually tragic and I remember the line that Isaac says when when he's fighting the hive mind, he screams like come on then because this is all I have left. It's like, yeah, he's lost everything. This was really fucking every everything's gone. All he has left is just him standing there facing off against this insane. But it was like we still have a serious that's true. Champion of the universe. All I have is me and level six evil. It's just a more potent drama. I such a good choice. Ellie. It's just it adds whole extra layers to the whole game. I'm more of a character as well. Nicole was much more of a character in this game than she was original. I can totally appreciate him blaming her in that moment, discovering that and explaining it to it. But then I can totally picture her being like how the fucking you put that on me. Like, yeah, I did all this work. I took this job, you know, because it'll help us in the long run. I did all this work with your mom. You know, I have the best intentions at heart and you're lashing out at me. Fuck you. Yeah. Yeah. I'm blaming the psychologist who are like doctor who is trying to counsel a person out of a cult. For you know the convincing person to kill. He'd know better than anybody. She has very good intentions. Like it's yes. It's like, oh. It's like seriously traumatized at the moment. He's not thinking straight. No, it's that he was understandable for him and he knows like right after the call is over. He's like, yeah, I fucked up. I should have said that to her and it it makes me like, man, if we got a dead space to then all of the interactions between him and his like Nicole ghost would be just like totally different with that mindset, which which is just who knows what we'll get. Who knows what we'll get. And yeah, so like all of that because they so this this is part of why I really want to praise the remake. You have to deal with the fact that you've got a bunch of people who've never played the game before trying this one out. So you're pretty much set for that because you can just recreate the first game, but you also have a shit ton and I mean a shit ton of people who are hyper familiar with dead space or even vaguely familiar with it who are like, I know this story back to front. You can't surprise me. And then they're like, okay, but what if we did surprise you and change a bunch of things and then the fans be like, you better not fucking change important things. They're like, no, no, no. How about this? They do. They do a little bit of remixing and it's really fucking cool because these come across as surprises while also adding to the story that was already in my head of like what the Canon is. And these are side objectives. Yes. Yes. You don't have to really really help. It helps a lot that any of the other elements of this remake seem to very clearly demonstrate respect for the original and abundance of respect. Even it's like they're very clearly trying to make a faithful remake. So when they do push into originality a little bit further, it's a lot more understandable. You're like, I'm along for the ride at this point. It's like, okay, you guys don't you don't seem like you're saying hey, the original dead space sucked. So now here's a good game. It sounds like you're saying we lost the original, right? Yeah. Because you know, if they'd like come right out the bat with fairly extreme changes without making clear first that they they understand what they're doing and the spirit of what they're trying to capture that could very easily have backfired with imagine same content. Imagine they had like you start off the game with a habit is like Isaac, don't forget your you know your personal assistance unit and this little robot is like, Hey Isaac, let's go. It's like, you know, I never would have made it if not for you, Charlie and it's like Charlie, but with initials, the stats for some of the dumb and technologists. He's like, you're the reason I'm here, man. He's like, don't you worry, Isaac, we're going to get your girlfriend safe and sound. I'm sure she's okay. Oh my God, Isaac, look a necromorph. Shoot him in the legs. Go now. Like how he's slightly turning into Jim. I wonder if this module will work on that stack of blocks. The closer we get him to Jimity Cricket, the more I'd want him in the game, I think. Aim away from limbs and towards center mass. You're like nudge your gun arm. Oh, you're making a mistake there, Isaac. Oh my gosh, they don't mean to be this way. Maybe if I just shoot off their arms and legs instead. Oh, no, combat happens. He's constantly talking like, oh, no, oh goodness. Isaac, we're up this way. This is where there's no obstacles this way. There's a baby on the wall behind you. Oh, God, that was so young. Then like you walk past the story. He's like, there's some great discounts in here. Just like, please shut the fuck up. You should stock up on ammo. There might be a boss fight coming. Just a feeling. Just a hunch. Jiminy Cricket is on Mercer's shoulder the whole game. This gives me an idea for a section in a game where the character keeps talking. And the character is supposed to be guiding you through the game and then it's like a tutorial and you're trying to turn off his voice in the tutorial, but he keeps like running around the menus and turning it back when you track him down. That sounds like a fun premise for a game that the tutorial eventually leads to you creating like getting so annoyed with him and him annoyed with you. He becomes the villain of the game. Yeah. But yeah, there's in the side missions you just get to learn so much about other elements of how this whole place fell down fell apart rather and I suppose we should probably jump to explaining. And you know, one would call this spoilers for you, Acman, but I assume you don't mind. Can we can we talk about what happens in the gosh Isaac that you do those you just don't seem like very fun people, huh? No, not a right to generalize an entire group like that. Oh God, they're all evil. Ever listen to the gender neutral bathroom, Isaac. You're right with a spoiling how this ends. Acman is a bit different. I know how it ends is a bit different than the original. Yeah, that's fine. Okay, good. Okay. So and some of the curious that happens in this game when you go to hydroponics, you meet up with her name is is it cross? Yeah. Like she's she's the GF the GF of Jacob Temple who was in the original, right? Yes. And it's curious because you talk into her directly and by the time you finish your objectives there, she's alive and well. And I remember when I was streaming, I was like, I wonder what this is about? Like, because I don't know. I don't know that's a whole ass person. Like she's going to have an effect, surely. But what happened was the more I was playing the game every once in a while while streaming, I'd be like, what about Crossgill's God or what she's up to? Like a wonderful leader again. But by the time I hit chapter like 10 or 11, I'd mostly forgotten about it. I was just like dealing with whatever's going on and back to just my safe and sound assumption of what everything is going on. But when you get the marker in place in the original, Kendra reveals to you that you've been imagining Nicole this whole time. You're insane and that she's dead. Sad face and she unlocks the rig video to show you the end of it, which is that she kills herself. In this game, what gets revealed to you is that in fact, Nicole is dead and that that video is revealed but that the woman who's been helping you this whole time and moving things and pressing buttons and assisting you that was cross. It was not Nicole and the marker made you believe it was here to help. Well, simultaneously it made you see cross as Nicole and cross saw you as Jacob and it may. Yes. She was you were both hallucinating as each other's loved ones who had died. Yeah, and the marker just made use of it. There was there was an element through this game where I was thinking, like, wait a sec, because I, you know, I'm pretty familiar with Dead Space, even though I don't remember the spinning enemies for some reason. Well, I was thinking, wait, like, she's like doing things. She's pressing buttons and stuff like how it is, how deep does this hallucination go? And then when I got to the reveal at the end, I'm like, Oh, that makes sense. Well, so in the original game, interesting correct me if I'm wrong, but like the assumption was that Isaac was just doing everything and that kind of fight club a fight club sort of thing. Yeah. But then in the new vision and I think that's a really crazy good addition is that now it makes sense that cross was doing the whole thing because and that, you know, he can hear anything he wants out of cross and simultaneously she can hear anything she wants out of him and so it's yeah, it can totally make sense. Yeah, it's it's easier to hallucinate that it's another person doing those things but that the things are ultimately happening. So like when you're talking around the radio and stuff and like the power's down and what does the thing say? It says this, OK, I'll do this and it'll be done. It's like, OK, this goes beyond the hallucination like actual things in the world are changing. And so I was like, like, how is this? Is this going to be addressed? Is this an actual fuckup with the writing? You know, but it seems like it. Yeah, I was really pleasantly surprised by this change and I really kind of liked it. By the way, when the only question I have was so like, what did the marker tell Cross to get her to like creepily stand next to the marker for Isaac? Like, like why why did you do that? That's the thing. It could literally be anything as crazy as it could be anything that Jacob would need to say to her to make her do whatever. You know what I mean? Like and to be honest with you, she might not have been there. Right. We don't know the difference between him seeing her in places and her actually being in places. Some of the people point out I don't know how deliberate it is. But like, she looks like she's smirking at you when you're looking at that video. Yes, I noticed that too. Yeah, I'm glad it wasn't just me, but it does look like now that the jig is up and the markers got what it's wanted. It's like it's taunting Isaac almost. It's it's going, you know, like, ha ha, you can see their face like it's smiling coily. Yeah, which is interesting because I was thinking if that's actually the case, right, if I'm reading this correctly, it means the markers like being a cheeky fucker, you know, it's not just this, you know, it almost implies a personality or the hallucination is, you know, being betrayed by its intentions, which is interesting. Who knows how deep that really goes, but I thought this was a really neat change that was like school. It's just taking advantage of things that are already there and using it to create something new out of a remake, which is allowing you to re-experience the game, which is kind of like has been mentioned, the gold standard. It didn't they didn't fuck anything up as far as I'm concerned. They've patched some things up, if anything. Yeah, it makes kind of hallucinate Amelia. I will say I did prefer it's a very small thing the way the Pregnants used to walk they used to kind of like move their arms in front of them and just like saunter towards you. I wish you could see me do this demonstration because it looks really funny. I know what you mean. Yeah, yeah. In the original, they like yeah, their arms would just be like karate trapping the air in front of them or slicing through horizontally. The hallucination thing in the original didn't bother me so much. Even though I did that did occur to me like what you were saying rags like how is this thing pressing buttons if it was just a ghost the whole time but like because the the forces at work or alien in nature I was just willing to go like, OK, well, maybe the marker can manifest something like this that has physical properties where it can manipulate objects around it. So I was like, whatever. But this is this is an improvement. This like this makes a positive tweak. It's a more believable change because it's actually like, yeah, those things were happening because you can always use in fiction writing. You can always use like, oh, it's just magic. It's just it's just the hallucination. One of the more grounded like explanation that where it's like tangible things happened because of it. Then I think that's that's another layer as opposed to just being like, no, it's just magic. Fuck you. Right. Yeah. We took the waiting opportunity to close off some loose ends and get a twist out of it in the person. And yeah, just the tragedies happen once again. He didn't get to say anything to Nicole. He was dead. Never got the yeah, never got closure with them. Never made things right. And I think that there's a lot of good stuff here in terms of the way Nicole speaks as time goes on, the closer and closer you get to putting the marker back on the pedestal, the more overt that Nicole's dialogue is to the point where she even refers to very near close to the end. Nicole is essentially almost drops it in the dialogue, doesn't even refer to herself as like Nicole is a person, but as the marker itself to be put on the pedestal. So they're that slow shift and how overt the dialogue gets as time goes on is definitely an appreciated detail in the writing. Yeah, and the whole like make us whole thing like you you catch make us whole from some other crazier people in different recordings throughout the game. So it's like it's obviously a big giveaway. Yeah. The first time it pops up is like, OK, but then as it's repeated and then as you learn, you know, that phrase and it said otherwise, you know, it it becomes pretty clear that this is a hallucination to us, the player, but you know, an Isaac state of mind and his desire to see her again and the markers influence it's believable that he you know, buys it completely. Would you kindly make us whole Isaac the increased degree of desperation present in Isaac because seeing as he's able to talk in a moat now is like a compounding good decision on top of a good decision because it informs why he's able to buy into any of this and helps the player understand rather than just rejecting it outright. I like that. Kendra refers to her as that scientist from hydroponics because that's how all the players would know her at that point. Like, oh, that lady from hydroponics. Scientist lady. And also, yeah, it was it was right before the reveal that I was I pretty much got confirmation of it because I'm like, who's Kendra holding? This isn't just a hallucination. Kendra is holding something. She couldn't. She's not like, what is she pulling some sort of fucking patch Adams shit. And she's like just like forcing the hallucination to be a certain way or something like she's got to be physically holding something because she can't see the hallucination that Isaac can. And then they got the reveals like, oh, it's cross. How about that? I think it's super neat. Pretty impressed with the dialogue. I think it works well. It's a good change. And honestly, I especially when it comes to Isaac stuff is like, I feel like honestly, they probably should have been more in a few parts, but we'll get to those a little bit later as we progress. Well, I think it's the only the only character moment Isaac had in the original was when Nicole died and he does this like little animation where he holds. Yeah. Yeah. Yeah. It was like the one moment. Yeah. I did like that too. Is there anything else on Isaac or Nicole before we move regarding ambiguous dialogue? I thought overall was pretty well handled, but there's a there's a line from Mercer in Chapter 5 where he says like, he knows Isaac is looking for Nicole and he's like, would you like me to send you to her? Send you to her. Yeah. Like combined with the creepiness, we are already aware of surrounding this Mercer character. And then he says that line. Yeah. Yeah, you think Isaac maybe would be a little more like concerned, but I guess maybe he's just so desperate that she's alive, that he's willing to just go along with the idea that she's still there. We're giving all the pieces. We know what convergence is. It's, you know, the unitologist believe it's all of us essentially coming together and some afterlife or higher form so that we can all be together. So we know what that means. We know what, you know, that's what Mercer's trying to do. It all makes sense that, you know, what he says, but you know, obviously Isaac thinks of it in a different context than what it actually is. Yes. Please send me to the room where Nicole is alive. Please. Thanks. Yes. Please. I would like to go talk to her. Would you try to think if there's anything else? How about Nicole? Nicole interacts with Mercer and I really, I really like this interaction that you see between her and Mercer and the fact that Nicole is smart and she tells him the things that she know will get her out of that room and also that she's very definitely afraid of Mercer. Mercer is a psycho. He's a he's a religious fanatic and he won't stop at anything essentially to get what he wants and she knows that and she she tells him what she thinks will get her out of that room and get her more time and it does indeed work and I appreciate that back and forth that they share in her ability to take that data pad out of the room. Yeah, I like that a lot. I guess a smart lady. Maybe that is a smooth segue into Mercer who I think is basically strictly improved. Let me pull up his I think it's in my part too. His almost intro villain scene. That's one of my favorites in the game. I was quite impressed with that. Yeah. And well, how cool the tips are just like, oh, he's making more of an impression already that the original Mercer. Yeah. Usually the space is packed to freeze Isaac to then talk to him and then unleash the stalker enemy. It's just I think that he comes across to me as a lot more comprehensible here like that he has sort of a plan that we get to see happening around like whenever we sort of encounter him we'll go through areas where he is and that it just seems a little bit more coherent than it did in the original. Not that he was bad in the original. I think he's good in the original. I think this voice actor is better. The actor is better. Yes. I think the actor is the leader of the 10 rings in Iron Man. Oh, is he? I'm pretty sure. Pretty sure it's the same guy. The original or the remake? I don't know who voice him in the original. I feel like I recognize the guy from the original as an actor who I'd seen in things, but I can't place him. Yeah, I'd have to check, but in any case, I just thought his delivery was stronger. In a lot of these scenes, I can't remember exactly. It's in medical, isn't it? Or is it when he does that? Yes, it is in medical. That's when you first encounter him. Chapter five, I think. Well, in any case, Mürsa is, you know, it's the same dynamic, but he's they've tried, I guess to I think make him more intimidating this time around. And I think well, part of it is that you you see like what he's been doing like the experiments he's been conducting, like when you walk back into medical after you've been there and you've got all of the patients with like missing appendages and like missing skin and things like that just bleeding all over the place. It's like he's you know, he's got a plan that is currently in motion and he's working on it actively while Isaac is there. At least it feels more apparent that he's doing that and the consequences are really grim for the people involved. Right. Yeah, and you follow in the form of a side mission basically every step he took to create the big regenerating boy and it's just all of its fucking horrifying like in terms of yeah, what happens to that guy and he's like hyper manipulative of course the scene as well where he kills temple. The only question I had at this point was just like how come Mercer gets this incredible stasis? Yeah. We all wanted that. He had a lot of power nodes. Must. Yes, that's why they're so hard to come by. Hundreds of power nodes. He poured them all into his stasis. There's a lot of upgrades that I didn't have on my playthrough. Imagine having to like periodically reapply it. But yeah, I mean, they can get a good grade stasis for surgery. I mean, we should be getting that shit. Shouldn't we? Where is it? I said, go get it. A Judea boy is the controversial part of him in this game. I think is his death. I can understand why that's controversial, but I feel like there's a pretty clear argument to make in favor of the way that it plays out here. I imagine you and I have the same commentary. We might. Works the way that it does, but I would say that essentially you could say that Mercer really has like delusions of grandeur and like the notion that he has a plan that he's enacting and he's almost in a sense manipulating like the marker in the necromorphs to sort of bring about the end that he wants and his death is just so unceremonious in the face of that threat. Like it doesn't care. The marker doesn't care. The necromorphs don't care. It looks like it killed him without even realizing it killed him. Yeah, exactly. He is nothing in the face of the marker and the necromorphs. The hive mind like all of his human plans and machinations. They're just meaningless in the face of it. Yeah. And that's like kind of his realization at the end. Like this wasn't how it was meant to go. And it's like, well, it doesn't give a shit. Doesn't care about your plans. Like the necromorphs and the markers don't have any conception of like whatever human notions there would be about like, I don't know, finding some sort of value in merging into like one consciousness or anything. It doesn't care. Yeah, like everything. So yeah, he's drawn from all of this is him. He just like invented his own importance, his own understanding. He's, as you said, delusions of grandeur. And that's what that death said to me. Who was the you were so fucking wrong. Exactly. You were so wrong. And now right at the end, you kind of come to realize that that it was, which is cause obviously in the original he's like, yeah, turn me into a necromorph. Let's go. Oh, now I'm a necromorph. Like it's yeah. And I don't mean to, I don't mean to laugh at it. It's, it's fine. I think it's okay. Yeah. Yeah. You could say that it's like, well, so I think it's right. It's with highlighting and I genuinely connect these things. When I was streaming the, the original people in chat when I was getting close to that part of the game were like, make sure you stasis him as soon as the door opens so that you can kill him before he turns into a necromorph. Thus robbing, robbing him of that, that even though it's first of all a fucking video game character. So, okay. But there is, but like really does it rob him of anything? Like, yeah, he's dead either way. And he doesn't get what he really wants. But there's that sense as a, as a be like, no, you don't get to fucking die on your terms. Fuck you. That sort of thing. And so I have a feeling maybe the devs of this game felt similarly. And they were like, what if we change it up so that instead of him suddenly deciding now is the time where I will ascend and he does it and then that's that instead. He's just like killed during like other cutscene mission goals. And it's just like it works. Like, of course, the idea here, right? Is that it's, it's the, the complaint would be that's very unsatisfying. It's like, that's kind of what they're going for. That's satisfying how unsatisfying it is. If there's like, I think that there, you could say that there are a few like core themes of Dead Space, both the game and the series as a whole. And one of the big ones is people meddling with things that they don't understand and the consequences of that. And in this case, it's like he's meddling with something that he's developed a conception of that is totally divorced from what it actually is. And, you know, like, it's right at the end that he's sort of, it's just like, yeah, like he says, no, I was promised. It's like, work. You just made this up in your head. Like this was just sort of near the marker. Well, yeah, exactly. And that's what I mean. It's hard for me to be that upset about it. I don't know. It's kind of, it's kind of neat that they did it. I think it's pretty good. Yeah. But I never, I didn't get the impression that he died there. So is it supposed to be that he was crushed against the weight of the tentacle? Yeah. I think it breaks it back. Oh, okay. So yeah. Well, yeah. Would it be better if he like exploded into guts? Maybe just, yeah. Well, I'm wondering like maybe like he should have been like torn in half or something like really gratuitous. But this is fine. I mean, I just, I think it wasn't immediately obvious to me like, oh, he's dead. Like it just seemed like he was dragged into another room and that was it. Yeah. I expected to see him not only just not only see him again, but see him like alive again. I wasn't like, I was a little bit confused. Like, I just totally, I was like, I was like, I was a little bit confused. Like I just totally expected to see him again. Like we're going to run into this guy. He's dead. I think that that's the end. That's the end of his arc. I thought we were going to see the crazy monster vision of him, especially when Kendra said the things have all changed into something down there. I was like, oh, the Mercer as well, I assume. But no, no, he's just. Yeah, I think that's a fault. I see now at the end of his little anim. Sorry. I was just going to make a joke. I was going to say in the next remake, he'll find out that Mercer is the dead space too. No way. I'm seeing now at the end of his little animation that he kind of slumps over. Yeah. Like he's dead right at the end there. So that's fine. All right. Well, that would leave us to the next person, which really can be anybody. Why don't someone shout out a name of character? Kyn. All right. Dr. Kyn. Downgrade. I feel kind of bad because I'm sorry, Mr. Voice Actor for new Kyn. You just, you were never going to be able to be old Kyn. It's not being close. I think old Kyn's voice was so good. They used his voice as the catch-up for the story on Dead Space 2. You can't use it as a condiment. I thought you were saying catch-up. I don't actually remember his voice from the original. It was a little eccentric. It felt distinct. He has a very distinct voice. He's the voice of a whole bunch of things. One of them, he's the voice of the crazy veteran man in Bioshock Infinite. He voices someone in Mass Effect, apparently. I remember someone mentioning that. I don't know if you guys remember. He's the voice of a shit ton. He's kind of old. He's done a bazillion different works. Funnily enough, he's like a pretty awesome character in Angel, so that's where I come from. Oh, who is he? I don't want to say. I don't want to say anything. Holtz, anyway. Oh, okay. Was he the harbinger? Oh, he could have been. He could have been the harbinger. In Mass Effect 2, that is. He's not just got a voice where he says anything, it sounds good. He's a really good at delivering lines, too. He knows how to be intense. Well, he has range because he's been in a few things where even though he's got the same voice, he's got very different delivery. For instance, because he plays Biggs in LA Noire, and so he's the narrator for that game, too, and there's definitely a kind of delivery there that's very different to Dr. Kyn, which is different to the harbinger, which is different to Holtz. Oh, and the other role people made. He's a cop who gets glass shard by the joker in the dark night. Yes, he is, that's right. Okay. I feel like there's not much explanation. I know, right? There's not much explanation that's required for this. If you've heard them both, you already think one of them is better. It's pretty straightforward. Yes, the voice is just... I'll have to go back and check. Once you hear it, you'll go, oh, yes, of course. And no offense to new Dr. Kyn, but he sounds like one of the most generic characters ever. He's just like... He has the direction. Yeah, which is unfortunate. I feel like a classic Kyn much more captured this desperate, almost insane man who's still trying to do the right thing, who's stuck on this insane ship. Yeah, especially considering they give Kyn more stuff. You see the hologram, playbacks, and he talks to Matthias, the captain, and Mercer and everything. I can't know what happened, but I'm very sad because they didn't get Keith back to do the voice. He's the right age, of course, to play Dr. Kyn, especially in his role, and how he looks. You can just... It would have worked, but I'm guessing something stopped them. He's one of the voice actors I would have thought they'd really want back outside of Isaac because... That's such that distinctive voice. Like you said, they used him in Dead Space 2, right, as well. I think so, for the story catch-up segment. So, don't know. And Kyn is underwhelming in this game. I find him to be... This isn't a commentary on the writing, it's seriously the voice acting. I find him to just be... He's like character guy. I like Hammond. I like Hammond and the changes they've made to him. Oh, we'll get to Hammond. Well, is there anything else you want everyone wants to say about Kyn, before we move on to Hammond then? Thank God they made his hair white to give him a little bit of a flair. His hair seems to be the only thing. Yeah, right here. It's just about to... Yeah, just watch the stream right here. Oh. I know what you were talking about, yeah. Yeah, so as Kyn walks away from this encounter you have with him, looks like he like hunches over and like he's doing something. Like that's weird that you're doing that. And then I was like, oh, he's hallucinating his wife Amelia and he's taking her by the arm and they're leaving the room together in his mind. That's why he walks like that. And that's why he's doing that. Which I thought was a neat little touch. That's awesome. Neat touch. So, Hammondo. Ackman, you're saying he was improved, huh? Yeah. Wait, wait, someone in chat said in the original Italian version Dr. Kyn was voiced by famous Italian horror director Dario Argento. Interesting. Father of the Asia Argento. Very interesting. That is a fun act. And director of Tisperia, which is a fun movie. I was just thinking if that was him, yeah. So, awesome. Very interesting. Well, someone said, I think Actman is one of the better guests we've had. Well, hard to disagree, but you know, everyone's impressed. Yeah, I don't know what that guy's smoking. We can do better, but you know, he was available and we needed to fill a slot. I hate being here. I hate it here, honestly. Yeah, me fucking too. You guys are getting paid? Just sitting here talking about this woke SJW video game. It's the opposite, I had to pay for a whole video game. Oh, we'll get to the bathroom. We haven't even... We talked about the titties, right? Yeah, there should be more titties in this game. Like, just kind of... I think someone brought up the Dead or Alive Beach volleyball minigame that they should have had. Yes, that should have been... Instead of Z-ball, you just open it up and it's just like the hologram from the holodeck from Star Trek and it's Dead or Alive volleyball. Don't forget the anti-capitalist graffiti. Oh, fucking wait, huh? I mean, whoever's running the holodeck on the Ishamara is a weeb. What's funny is in the original, I think it's carved into the wall like it's a blood splattering. So it's like... I feel like they made it seem even more unhinged in the author of that message. I think it's literally a copy and paste because that picture you showed of the original, the new one is also written in white, like a marker or whatever. I thought it was in blood. It may be in blood and they changed the color, but I think it's literally a copy and paste from the original. Well, you know long rags. You know what? You're right. I mean, I guess if people are perpetually ingrained with the mine rod of the culture war and they see that and they don't do any research or remember things whatsoever and declare so strongly that it has to be part of the agenda. You know what, if some people are going to do that... I've said it before, I'll say it again. You could be critical of capitalism. That's okay. You're allowed. I'm going to let you do that. I'm a capitalist and I'm like, yeah, I'm going to be critical. And besides, all the capitalism stuff takes a super backseat to the don't be a crazy zealous religious fundamentalist. And all of that takes a crazy backseat to don't be a horrible alien that stabs people with your little knife hands. Yeah, kill all aliens. That removes really the bad guys. Use whatever bathroom you damn well please. Because there's one. So you don't have a fucking choice. It's a spaceship. It's a spaceship in a resource starved, you know, space-faring civilization. Wow. I think part of the problem people have with it is people think somebody scrawled that after the necromorph outbreak. So like while they're running around being chased by necromorphs, they stop to write that about capitalism. You know what, the real problem with the necromorph is all the capitalism. It was just like while the ship was in operation just a disgruntled employee that worked in the mining deck who was just like man fuck this, I hate this job. Well if someone understood how everything went down and they fundamentally blame the greed of the CEC or some shit like that. They can write that. Well I mean that's a perspective that a character can have. Like what's the problem? You don't know who that was. That could have been the janitor. He might have been like well fuck this. Let's assume that it wasn't the original bathroom. That's fine. It wasn't the original. It's fine to have that message. There are all sorts of weird messages on the wall. That's the one that breaks it for you? Sorry. I think you said it really well, Rags. If you're not continually infected with the brain rot of the culture wars. I think that's... Whatever sentence you said is pretty... What have you said? If that crew never heard of someone with a brain rot in the culture wars. I watched the episode with the navy backwards. Hang on. That's not subliminal. That was... There was Superliminal which was the guy opening the window and screaming at Lenny and Cole. Hey you! Why not? Yeah. The amount of things you can pull out is something like dead space. We can make essays and essays and hyper pretentious video essays. Oh gosh. Beautifully, yes. But we decided, crazy enough I know, to talk about the mechanics. Everyone just fell silent because what I just suggested was insane. Yeah, I know. It's so apparently absurd that there was no reason to... He yelled the auto. I'm pretty sure he yelled the auto. And now you're telling me we're not going to do that? Yeah, anymore brave warriors of the culture war. I'm holding it right now. I am pressed for war. Well my wife works for Gary, so I don't know. I guess I'm a Nazi or something. It was an interracial marriage though, so there's that. The mechanics and all that is just key jangling. You were distracted. The real issue is the work. I have seen that as the theory which is that they blind you with nostalgia and then feed you anti-capitalist woke messaging. Since you've seen the markers, probably fucking with you. It's a red marker, just like Communism is doing. It's a red. The necromulps like... They're afflicted by the marker. The necromulph attack on the ship as a revolution perhaps. The necromulph seem underfed. I said that when I played the game, but I was drenching my suit in the blood of the workers and using the pen to buy shit. The versions is just a fancy word for socialism. I know. That's what I was going to say. The last boss of this game is the hive mind everybody. If anything, it doesn't take a lot of twisting to do a liberal arts college essay on why this is like a critique of socialism. The villain is a literal hive mind who's trying to make everyone dead like it. I think you meant to say our marker. Property is theft. Marks? So anyway, it happened. Do you think Hammond's a communist? No. The bullshit? I like how far we can take the bullshit. I love doing it on both ends. It's funny. I feel like we have a happy medium of just talking about the thing for what it is. Unironically, Hammond is pretty concerned with the well-being of his crew like his workers. What a pussy. Make us whole. Oh, no. So what's next? Well, Hammond, I was going to let Ackman stop because he seemed he was saying that you considered an improvement. What do you think is improved? The overall character arc of like, you know, he actually cares about his crew, mentions the crew. Those two people at the start have a slightly more important role. Chan is like kind of a character. He's also falling prey to the hallucinations and yeah, instead of being killed, like while the brute cut scene where he gets killed in the original is pretty awesome. I think it tears his arms off and then just bashes him into a pulp. I think it's better for his character that he's like hallucinating this Chen person is still there and then they both just get exploded into a vapor. I don't think he has, he doesn't have an arc in this. There's a story I guess what Ackman is saying. There's a narrative, but yeah, I I think this hymn is definitely downgrade. I'm not sure. I'm a bit more mixed on it. Well, I was going to say, I think his story is upgraded but the voice actor is downgraded. Yeah. I don't enjoy his general personality as much. The way that he sort of acts and talks and behaves, I think that's a downgrade from original Hammond. I like the idea of what they were sort of trying to do with him and Chen and how the markers really messing with him and I do like how that concludes with him in the singularity core, how in that final moment of strength and realization he looks at Chen as the zombies as you're the thing that killed Chen and then take some both out. I like that, but I do like the payoff. I wish it was, I guess I wish the journey was done better and I don't like the change to his personality. He seems more generic in terms of his personality now whereas I feel like in the original he was much more of a leader. He had a more deliberate way of doing things. He was a bit more not confrontational but he's very goal oriented. He tried to keep his shit together. He did lose his like he lost his composure a bit in the original when he got angry but then he got it back together and he's like with Kendra he got like upset at Kendra the way that she was like trying to say and he was in on this and that he was like a CEC stooge and he knew about it and stuff like that. He pushes back against that. He's definitely like he's this sort of force that tries to get people together and say like no we need to do this shit. We got to put that behind us and we need to fucking get off the ship. He's clearly in over his head but he has a strong personality that helps him persevere through it and he acts very strong and goal oriented in this sort of bizarre and tragic circumstance and I really don't think that we got nearly that level of Hammond in this one. He seems too generic in this one. One amount for me is I was convinced in the original he felt a lot of fear and he had to overcome it for the sake of the team and the mission while in this one I didn't really get a sense he was all he felt like he's pretty on the ball. He knows what he's doing like and there's not much to worry about. I mostly liked that they they gave him kind of in arc with the Chen thing. Like I like that as opposed to him just getting killed by the brew. I mean they're both kind of like fun death scenes but yeah I think I kind of like his original version better overall. That's pretty shy feel as well. The death scene feels more meaningful than oh no he was in the wrong place at the wrong time with the brew. His arm just got torn off like if anything it's just like oh there goes Hammond but this one feels more like oh there was a purpose to that the Chen monster was chasing him throughout the story he was able to take it out with him while recognizing the truth at the end sort of thing. I think his characterization in the original was more of a red herring too that maybe he was the evil one. The untrustworthy one. Yeah and then it's sort of a twist when you find out it's Kendra. Yeah and the original Kendra is I think Kendra is definitely improved in this version. Oh yes she's over to the original when she says like to Isaac like we can't trust him and stuff like that but the other real big complaint that I have about Hammond is that he seems to be absent for a big chunk of this game when he goes to Crudeck and during a big segment of it he's just not around he doesn't say anything you don't bump into him when you're entering hydroponics like you do in the original you actually meet up with him essentially three times you meet him in the bridge you meet him in hydroponics and then you meet him before he dies but yeah you don't get those interactions and he just seems to be radio silent for a big chunk where he sees the marker and he's showing you and Kendra as well and he's like I think he's in crew calls and he's saying like everyone's chanting or some weird shit is happening yeah he's like hiding an event or something and I just it's he just seems to have lost a lot of his presence for a big chunk of the game and you really feel it you start to miss him which I think was a mistake but yeah Hammond's not bad I think he's a downgrade from original Hammond and I wish we kind of got a better done version of what they're doing where the marker is really getting to his head in his relationship with Chen and Chen family from Milan I like the running thing of because obviously in the original it was just a random necromorph that got shot off because as soon as they did the thing where it was like Chen was the necromorph that chased them after the ship had blown up I immediately thought oh he's going to be the one that gets trapped he's going to be the one that gets sent to the valor and then I was thinking about like whether or not that to me just feels like seizing an opportunity right instead of it just being a random necromorph it's like well you can make it one that's appropriate or not you can make it one that's going to have some greater relevance to the characters yeah that's like a small example of just a tweak that seems like a strict improvement even if you know what they did with Hammond overall it was more like undecided I guess in terms of the voice it just felt like the original Hammond had a little bit of a more unique texture whereas I think Hammond here was more generic it was a word more used to describe it when he was first going through the game that I very much agree with Hammond lacked the desperation he had in the original he didn't seem like he was really frantically trying to make shit work out in this frankly fucked situation he seemed yeah as was said he was very much on the ball he was in control most of the time kind of calm yeah he just felt so generic and kind of like Hammond is a character I guess I feel like we missed an opportunity to have a character with sort of like a personality Kendra's clearly affected by this this is not what she expected to find here yeah at least she even says I heard the reports but until you see it for real it's not the same I see pros and cons to the Hammond adjustment cause my reaction was he seems a little less hostile in the remake and at the cost of him being a little defensive he gets that way after Kendra like makes accusations towards yeah and she's not only making accusations towards she's doing it in the most inappropriate fucking environment in history like and of course it frustrates him out in terms of his patience which I completely understand on his end and it's that's kind of foreshadowing for my opinion of how they've improved Kendra in this game well I've I don't know I would still use the word hostile but I have to look at the dialogue again but what I think it did is in the original his kind of more confrontational attitude, confrontation is a good word it made him a little more unlikable which increased his functionality as a red herring in the first game yeah cause he was a little more pissed off well because if well I think the element from the red herring stuff comes from the idea that because he is defensive it's because you might think oh why is he getting so agitated and upset when Kendra's saying these things about him it's like well because he's a human being and he doesn't want to be accused of all these crazy shit when he's in this terrible circumstance like the last thing he needs to have happen to him is to be told that he is like responsible for it in some way when he's trying to survive I don't think his hostility purely stems from him being accused of or whatever like it starts as early as them being in the first room where it's like he tells Daniels to reroute the damn power or something like that yeah like they're in a really I think it is weird situation and he's wait wait wait maybe we can clear this up to find hostile John hostile in comparison to the way other characters are acting define hostile John well he's not violent that's not what I'm saying but he's just lashing out in a way that's unproductive no I didn't say violent either you literally brought it up no one said violent until you did okay there's a I think there's a misunderstanding here the whole point that's why I said define a hostile just so you never did yeah I'm not saying you're saying violent what do you mean when you say hostile I think he's letting his temper in the situation come out when he should be more muted like it's just he's lashing out in a way that's just not helpful to the situation lashing out is in a very minor way given the circumstance because raising his voice a little bit is so minor compared to what he could be doing compared to what Kendra's doing okay but he's still able to like say something productive like even as he says you know reroute the damn power like yeah he's getting agitated he's super stressed out right now but that's still a pretty agitated maybe a better word because you can be understandably hostile and it's different than being calm you know like I think agitated might be the better term than hostile then right I mean they're all it's a high pressure situation for all of them and they're all feeling that pressure I just felt like Hammond would be quicker to let that out in an aggressive way I could be misreading it maybe I need to go back and look at the cut scenes I think it's fair for Hammond to lasher given he lost too bad to Eldritch monsters you know what that's fair I forgot about that there's a couple of things at play here I think so first off arriving for their mission has gone horribly they crash landed and then there's just nobody here nothing like in terms of greeting them on arrival or giving them an update on what the hell is even going on and then all of the shit starts going down I don't know I might be a bit frustrated and then there's the further potential consideration of just the marker being around and the you know craziness field it emits sure yeah markers influence is awesome and that's a very reasonable factor so anyway who's next well I was in Kendra surely I got to talk about here I'll just open saying dramatic upgrade with the original game it frustrated me a little bit with how she's so overtly hostile to I would use hostile she's an asshole to uh yeah well because in this case what I mean is that she is constantly trying to undermine and disagree and suggest like plant seeds and poison the well late into Hammond to the point where I think it actually comes off as a bit try hard on the behalf of the game is like uh you know she's like I don't trust him and it's like you know what you not really got much going for you so shut up I don't know I get it I feel annoyed with her in the first game a little bit and then when she gets booted out I was just like yeah well bye I guess but in this game they've edited a lot of the way that she talks to be so much more subtle and her expressions I love the fact that there is a video call where Hammond gives a bunch of orders says a bunch of things signs off and then it just shows her she just looks at Isaac for a little bit and then like looks the side and she's like yep yeah it's great literally just supposed to be like do you trust him which is so much more manipulative than being like Isaac I don't think we can trust that man right the other thing John and I were talking about this with Metal yesterday in this one it's so clear that Kendra respects Isaac and that even in like a spoilers for later in the game when she leaves him for dead she kind of says you're a great engineer Isaac you might actually find a way out of this anyways she says like I believe you will like you will find a way she's like I get that I'm leaving you for dead but I feel like of all people you might actually have a chance and know that I don't want to it's just I gotta well I mean sorry go ahead to square it off then in that environment after everything she does to Isaac she still expects to like engage with him on a level of safety from this horrible giant mods to please very fundamental it sort of does that's what I really like that at the end in fact I will show you rags because you didn't get to see it please do I had I don't know how to if it's considered a bug or not I think it's just a crazy coincidence during the cutscene where Kendra is killed there is an open this open area that you're in by the landing pad and on this landing pad there just happened to be because of I guess previously I had thrown it or had gotten moved there was one of those kinesis crates that you could move around and it was right here and it wasn't supposed to be there but it still exists in the world in the cutscene so it was like the entirety of this screen I could see like Isaac part of Isaac's arm and part of his back and all of this is all of this is blocked I couldn't see it because it's just so happened that this box was just sitting there from a previous encounter so the whole thing was covered up by this box and I was like oh no I didn't get to see it because of this fucking box that is the cutscene as it actually happens some people are saying as a counter to what I've said she still is trying to sell Hammond as the bad guy it's like yeah of course that's why I way prefer it in this game she does a much better job of it psychologically speaking in the original game it comes across as though she's trying to make you hate Hammond it's like I don't know but in this game she sells it as though it's just reasonable to be very suspicious of Hammond which it sells it much more to me as a player where I'm like hmm I mean maybe I don't know it's actually good at her job yeah it comes across as though she's actually not cringe yeah her dialogue's better being able to have a voice actress actually sort of portray that and the expressions that come along with it I think work out a whole lot better however ultimately her bus size is somewhat smaller so that looks like solid C's you know that's good solid A plus is for me thumbs up gaming community every character has to be like maximum fuckable or like a bad character so fucking disgusting just fills the screen and it's like there we go there was another live call that really stood out to me as being cool I don't think it was pointed out tell me if I'm wrong but I think it's after Hammond is out of the picture and it's just you and Nicole and you're on a call with her and you're telling her your plan for like how to fix things and she doesn't respond she's just kind of looking off and with this kind of dead stare and it's just like nodding half heartedly as if to be like yeah okay because Kendra because I like a lot of that and how she reacts to the you know Isaac's hallucinations because she knows she figures out that Isaac is hallucinating but she still has a mission to do and so I think she goes along with it because it ultimately will help her to kind of get the marker and I like that she's like trying to put it in her head like how can I make this work out for me you know is Isaac really lost it she reacts like any one of us would react where she's like oh shit this guy's like going crazy but I'm not going to say you're going crazy you're just going to be like uh huh and I really like that it reminds me of another video game character but I can't say it because a person here hasn't played it yet fuck I know the character you're talking about I'm not saying shit because I was in a accidentally spoiling stuff to you guys what's the game I have no idea and I don't want to know oh okay alright I'll DM you John I'm afraid I might know it's okay anyway who we got left um I think you mentioned it earlier but I kind of just want to echo it because we're on the scene I really like that Isaac says he's got nothing left after Kendra dies because you're like why would he even like her it's like no it's just the fact that that's the last person yeah it's the last person who's lost everything including him in this demo of reality all he has is himself it's such an Isaac line just like when he screamed fuck you and fuck you Mark he has a lot of those types of lines but I like him a lot it's just it's so cool you've just got this engineer this guy who was in this crazy situation tearing down this massive lovecraftian monster just screaming like bring it like fucking let's go and I like it doubly so because it sort of sets up how Isaac just changes as a person because of all this because in the second and the third games yeah and the second and third games he's a lot more kind of really confrontational he's kind of a dick because he's been through a lot and he wants to he doesn't even know what he wants he's been fucked with by the government and he's just yeah he's really upset yeah Mark, Necromort, he's a unatologist like it's just his life is pretty constant struggle but what makes him so endearing is that even though these situations are incredibly taxing physically and mentally he still charges in with tremendous courage and he's got this Isaac Clark is super likable yeah I was about to say he has like a salt of the earth handyman kind of person he does, that's right he's very focused on finding the solution to the problems he's like yep, no let's not worry about that let's re-embodiment of all men oh this is a good point to bring up a point I wanted to make earlier that actually you brought up Mark I mean maybe you want to talk about this I don't want to make your point for you but it was such a good point that you made when we were talking about this on Metal Stream where like the puzzle design is simple in a way that without making things easy for the player as much as it is it would be easy for Isaac from his point of view as an engineer in the satellite array for instance because it's very like unrealistic in its simplicity of like plug this in here, plug this in there the things line up the shapes what I was saying was there was a fine line that they did with the level design there the visual cues that they give you for that puzzle you might just look clutter at first but then after a second it's pretty clear what you need to do if you just kind of look at it and I think that that's a better way to design the puzzle than having a way point on the thing and saying move this here rotate that there making it super hey this is ultra you know a hand-holdy this is like a tree video game puzzle yeah but I think that they hit a really good middle ground in making it simple enough that if the average person with basic logic pays attention for a second and looks they can figure it out but you know obvious enough that it makes sense for Isaac to be able to know because because of his narrative position as being kind of a prodigy engineer yeah and if they give away the game too easily it's just like okay follow the way point I get it I'm super engineer cool they make it too difficult then the player doesn't get that feeling of like okay I understand but I think they hit a good balance like you know those shapes those L shapes line shapes that are on those things it tells you how to plug them in you can sort of think of that as like they're not actually there but Isaac is kind of like projecting them onto it in his mind where it's just like oh that goes there that goes there because I know what I'm doing as an engineer this puzzle is fucking over so many people because they're so familiar with the original they're like I can't make it one big ring help and it's like the solution is like did you read the instruction you're like why would I need to do that I know how to do this I need to read the instructions this puzzle frustrated me a little bit because just I because what I did was I was like okay I just need I know what I need to do so let's pull up all the pieces and then I arrange them in the air in front of me and I was like okay so that goes there and I got my head and then I'd be like I'd constantly like grab the wrong piece they'd be at different like distances and then I'd be like oh fuck now I gotta go over here grab the wrong thing I did like the puzzles a neat little puzzle it was fun to do it in zero g except for you know some of the pieces since I think we're pretty much done with characters I don't know if it makes sense to do puzzles but why not because I kind of forgot to do it as part of gameplay but I was also going to bring up bosses as well you know we'll balance between the both of them the boss you fight in hydroponics man I wish he had more health yeah he died really quickly for me I was like oh there he goes you sort of ran him over and I was on hard mode too I killed him so quickly I was kind of sad yeah the place where I think there's a balancing issue for sure like when you run into a boss and you steamroll it without particularly trying on the hardest available non-perma death difficulty yeah that's not great now to be fair we've also played the game a bunch all I did was shoot at him with my plasma cutter I didn't do anything complicated it's sheer amount of damage the difficulty or the skill doesn't have anything to do with it it really is just that it seems that some of these enemies just make so few hits in that way the old zero g mechanics in the original make the Leviathan boss fight a bit more challenging because you had you had the clunky design in order to avoid the big tail whip yeah I feel like you have more health too though I don't know yeah this one he because I had the contact thing with me throughout the whole thing and that was my big like if I need like a lot of damage out right now that's the button I press I don't think I use it too hard they made the second boss fight way better I oh yeah absolutely yes easily but I just yeah I was using the contact beam not on bosses but on just like every once in a while on some enemies if I just needed them to die the little things on the walls with the tentacles the alt fire for the contact beam really fucks them up and that's really what I used them for I thought it would be my boss killer but I just never needed it to actually kill bosses or even brutes oh I feel like this is just overkill and I probably won't use it for hard mode just a couple of questions about the leviathan first why did they call it the leviathan it's big yeah it's really big so the cross can redo a poem at the end of the fight yeah that was a bit weird but it's fine where did it come from it crashes into the whole of the ishimura no it does after you eject it first off you're doing that thing again with the r's I was about to ask secondly secondly it only gets on it's on the hull of the ishimura after you eject it into space after the first fight it's able to like grab on because it's got tentacles and stuff I remember the way this thing arrived was it crashed into the hull like they thought it was an asteroid is that not the case as far as I I think they might have at the beginning when the shutters are down and there's an obstruction on the communications relay I think they might think there's something about it but as far as I know in this game did we get a text log for how this came about originally was it just something that started in hydroponics and grew or was it it crashed into the hull the cross has an audio log about it I'm pretty sure in which case where did this thing itself come from it doesn't really matter because I thought it was just because it makes sense to me that hydroponics has a lot of biomass so it got big and big and grew and it attached itself to food storage because right now you're in food storage so this would be it makes sense that this would be worth something like this would grow James said it crashed into the hull and started consuming the food and food storage for hydroponics so that means it was launched from Aegis 7 by the hive mind maybe yeah the hive mind just shoot it at you I guess it's like the plasma bugs and starship troopers I don't know I don't actually know I'm not certain I wonder where it came from maybe it came from yeah I'm not sure I think the starship troopers also was co-ed I just shot it at you made out of recombinated flesh from the colony I guess yeah maybe that makes I don't know if the hive mind would have like to be able to shoot it into space and hit the issue more and take an insane level of accuracy and I guess it can survive that's pretty intense I don't know we might have to I'd consider that kind of an issue here well we can kind of segue into talking about things like that there are a couple of problems with the story I think there are some a lot of them are the same problems as they were in the original game some of them I think are new I always have to rely on everyone's memories the USM Valor the military ship that was waiting there that knew about the threat that was on standby there were instructions based on the threat and they all get overwhelmed by one necromorph and I want to be to back you up there it is one attack necromorph it is not anything else there's nothing else to it because they tell us in this I can't remember if it was in the original it was definitely in this one that the necromorphs all have like purpose like some of them are converters some of them like the gaseous ones some of them get around easier or faster and some of them are a result of the thing they're infecting necromorphs like their whole purpose is to kill to provide bodies for the marker slash anything else to take advantage of it which we see a lot and it's really cool the creepy bat ones jump onto corpses and turn them into necromorphs thumbs up I understand you're telling me one standard necromorph being Chen not only did he kill because you find the resulting mess you find that that one crash lands and then kills all three marines that are presumably opening up that shuttle so they can see him it's really hard to envision how this happens yeah it's a big issue with the story someone in my chat someone in my chat said that they thought it was dead and that brought the necromorph in the shuttle the escape pod to the morgue where it came out and killed the doctors there or something that's what someone said we find the shuttle what we see in the game is the pod is sort of sitting there and there are three dead soldiers around it with a bunch of blood like splattered blood how on earth did this happen it's hard to believe it's a problem that needs to be fixed in order to make it not be a problem especially when we learn the purpose of the ship is to go there knowing that there might be an infection like this they should be doubly prepared and even if they were just normal soldiers look what Isaac is doing normal soldiers just should be able to kill one necromorph I do think that presents a problem to be honest with you I love Isaac and I think he's a badass and I can even believe he can do as much as he can do but if he can do as much as he can do the military who have been prepped for this they should be better the reason that you can excuse the outbreaks is because it's this multi-level issue of these outbreaks happen in non-combat locations where there aren't a lot of soldiers and weapons you have the markers influenced making everyone go insane in nuts anyway and you have the unitologists who are helping it these three things make it believable that it could happen on the Ishimura in ages 7 but on the Valor it's a military warship and they're ready for it I don't buy it it's a problem with the story that needs to be fixed and it can be fixed maybe have Chen into a brute instead I think it needs to be that can we just make it so the marker fucks everyone up on the Valor yeah as they get close the marker influences them or you could have when you kill the Leviathan or during the Leviathan remnant fight when it's on the outside the Valor is approaching and the Leviathan attacks the Valor here it is by the way because someone just said the medical theory right it just looks like the shuttle crash lands here or rather they I guess accept it into their ship and it sort of I think the implication with this is that it crashes into a wall and then breaks open and then it kills the three marines that were here I don't believe it I just don't I mean they'd look in and even if it was like a super fucking scary monster they wouldn't open it up well even if it jumps out immediately three marines versus one necromole if only one of them needs to shoot it properly it's hard it's very hard for me to believe this isn't yeah best to just ignore that Hammond is able to kill necromorphs remember yeah he is so yeah best to just ignore that is just so much of a shame when everything else is so strong doesn't mean I don't see why they couldn't fix this up the problem in the original too well no but I mean they had so much care with all the other aspects of the story it's like you guys probably could have tightened this up and someone just said what if they didn't know to shoot the limbs funnily enough it's a bit of a meme to shoot the limbs if you just shoot the body they do still die it's not like you have to shoot them in the limbs it's just in the anime though the dead space downfall the sort of side story that takes place on the Ishermore right before the fall of it I can explain that the security force aiming pistols to center of mass is the reason why the Ishermore kind of gets overwhelmed because they don't really understand how to kill them and it's actually it's the group of people in that movie that kind of figure out hey yeah knocking off their limbs that's what we got to do because getting a lot of necromorphs at once and on a ship that's not designed for military like I can believe a lot of different this is the thing I could have believed this better if they hadn't shown me more if they had left it more vague I could be like I can imagine how this may have happened maybe but it was still always like just Chen huh hmm alright yeah it's really hard to it's hard to defend isn't it it's like well best not think about it best not plus 16 to army killing according to chat that makes sense maybe Chen Chen was a super ultra necromorph necromorphs don't even have chins no they don't you're right hey I'm about to show the part of this that was really amusing the the equivalent has happened for a lot of people earlier in the game I actually got a brute stuck on one of the electric pads basically indefinitely he was stuck on there he got zapped like 30 times in a row and he just sat there until I think I got him out by being so close to it baited a particular animation that got him out but here and by the way it felt like it did no damage to him I had to kill him myself then later on but this one he steps on it once and a lot of people stasis him so he keeps getting hit by it but instead I was smarter you see and decided to throw something at him and it just insta killed it wait what this is the weakest brute in the history of death space hands down so there is a trap on the trap so he just gave up yeah it looked like very interested in what's going on under the hood in terms of some of the like the health and damage that's happening to necromorphs because the final brute that you fight on he just seven all I did was stasis him and then throw a little little exploding sack at his side and he died just from that which surprised me so yeah and I was doing a little bit of experimenting with the first brute where I was like lighting him on fire and using different weapons and stuff and it's really weird I think the brute isn't very well designed in terms of the way the damage works with it because depending on what you do and what you shoot at him you could use a whole bunch of flame ammo and contact beam ammo and it'll still be alive like or you could just like apparently do one thing and it dies and it seems really inconsistent with sort of how it behaves because this brute fight for me on the Valor he crossed over onto the like that shocky pad I stasised him while he was on the pad and then I only shot him like one time and he just like died and I was like oh okay it was like a super inconsequential fight really when I was expecting it to be a proper boss fight so I don't know what's going on with the numbers and how it takes damage or how that it's very strange I can understand like in this case your footage Mahler like the lightning bringing down his HP to such a level that you shouldn't do that one more little thing to finish him off okay I'm not sure but like I figured the Brutes were completely invulnerable at the front side so I wouldn't have thought like shooting a limb at him from the front I picked up I picked up the limb for whatever was gonna come next I heard him I saw him get lit up and I thought to myself I didn't say it maybe implied on stream but I wasn't expecting that to do anything I was just throwing it because I had it and then I was gonna use my nose but that's why I was like what the fuck when he died I was like oh right right okay um yeah and I think I think it's original you could kill them from the front you could take off both their arms from the front yeah if you aim it right yeah their weak points were like a little bit low they're like their middle shoulder on each side they weren't sort of semi hidden along the top of the shoulders and had some other weak spots behind him right uh so I don't know Brutes you seem weird now you don't I don't fight that you don't fight that many till you can really get a pattern going but uh when I go through again I'll definitely be um experimenting a lot with uh different things to see how they work yeah I feel like some kind of bug is happening here because that should not do that level of damage or maybe the um maybe the electricity looks out like a very large percentage of its health that's what I'm saying I think is a mistake or a bug like I don't think it's supposed to yeah I think it's a bug as well it might be that because of its animation it could be linked to the amount of damage it takes per like in-game tick because a lot of games use like ticks as a way to do like damage over time effects and things of that nature and it might have bugged out some way to where it took way too many ticks of damage more than it should have I'm not sure but um the Brutes in this just did not seem to be an issue because no not really only the first one was any kind of challenge and it wasn't even a challenge it was just like oh I'll stay the first one around you and the first one was almost a challenge that I walked him over to the staircase uh that has the save point on it I think and it's just he can't do anything you run him around it and then you can get to his back like easily and he's just he's just doomed okay turn quite well enough it's too you just circling around a big thing and that you once you hit the the dreaded high ground he's done for yeah just yeah yeah I feel like the something something's up with the Brutes in this they're just not that um intimidating but I feel like they die too I will say I think they need to have some built-in stasis resistance or something I think both uh well fully enough I'm pretty sure stasis doesn't apply to them as well as it does everything else they get out of it a little bit they can turn around better yeah um I was gonna say I think they're too easy in the original and in the remake yeah stasis get behind him and blast him in the back stasis get behind him in the original you don't ever have to get behind him you just have to shoot their arms off it's definitely more of a point of fun for me when when the one for the kills Hammond right the uh the like boosted Brute he comes out you just stasis stand behind just go do do do do do do do do do do do and then a second he like looks like the blue is going off from stasis apply stasis again do do do do do do do do do it's just like this is supposed to be kind of an engaging boss fight where he runs at you and you dodge and you try and shoot the back and then pick things up throws it you know like all making use of the dead space mechanics but ultimately it's like why would I do any of that I'm just kind of freezing a shoot it's kind of just one of the like this game shines when you have necromorphs in the varying arenas to fight yeah attack hallways or large yeah and credit to the different kinds of necromorphs that keep making me think about how I'm going to take them down and the environment is changing and little pieces of things on the floor I feel like I could play these missions again and again and have different results because I'm picking up different things or reacting different ways Brutes on the other hand like I'm not even sure Brutes benefit from being a part of a group of them because they mostly start to cross paths that happen once in ages seven that almost made it easier uh because like they can't get past the Brute to get to you and you can just freeze the Brute and then you freeze all of them it's just like yeah but you know um I think funnily enough thinking about it now and talking about it now the Brute might actually be the one they need to do the most work with out of all of them and you wouldn't have thought that would be the case yeah I would agree I think the Brute needs to have um fewer but maybe more distinct weak points on each arm that you have to get behind like if you had to take off both arms instead of just stacessing him once and just shooting weak spots a few times and having him die I'd make him stacess resistant where he's just like so big that stacess doesn't have as much of an effect on him or something like that to just make him more difficult and maybe just sort of having to be his own dedicated thing uh you have an arena to fight him in a few times or maybe he you know it ambushes you and you know knocks you into some sort of a place to fight it in on um yeah how it's implemented yeah pretty pretty weak on the note of these sorts of things I feel like we talked about the final boss mr the hive mind mr hive mind um mr he's fine you know it's nothing misses just fine fine final boss uh I it sort of gets into a minor weird thing that like I noticed but I guess Mahler didn't maybe I don't know maybe it's just my copy but I don't know um so I the way that Isaac sort of behaves in this game is really really good except for one thing that I don't like oh no two there's two things I don't like minor one first um it's purely cosmetic um in zero gravity you can lift off from the ground and start floating that's cool and dead space two and three though uh maybe it was in two I think it was in two it was in three when you're like sprinting forward and then you lift off your character like really really um naturally just sort of pushes off the ground and you go into and you go into the air um it's it's it looks very smooth to the point where I think they specifically made it with that in mind and that's not present in this game if you're sprinting forward or moving forward and you begin to rise up and zero gravity um the animation looks not great for it uh to where it almost looks weird and it's kind of strange that they didn't uh uh make an animation like the old dead space games have where if you're sprinting forward and you press z to lift off Isaac very naturally just sort of like runs and you know just steps up and he's in space now it looks really neat um but uh minor thing but the other thing that I was having a problem with I had a problem with this boss not because of the boss or anything um now let's say problem in many quotes but it was because there seems to be like the the game wants you to it like auto sprints for you um I noticed this when I was in zero gravity uh when I was fighting the Leviathan remnant in space is when I first really noticed it but there would be times where I'm like I want to go forward and I press shift to sprint but I would like already have been sprinting for some reason and then I cancel the sprint by pressing shift and I have no idea why and there's no option to toggle this off in the the settings but it happens also when you're on the ground where I would be wanting to like sprint start sprinting back and forth to avoid the tentacles from hitting you and I would just like cancel apparently an automatic sprint or just by pressing W I would be in the sprint and I and I never liked that I don't know what it is um I don't know if it was my specific game and if that was like a weird bug or some sort of a control issue but it was kind of frustrating in this fight when I want to be constantly moving and starting and stopping with the tentacles and I just like oh I press shift of course I'll be sprinting no you are already sprinting now you're not shift anymore now you're slow and the tentacle hit you and I'm like why the fuck is this a thing no if I if shift is held down I want to be sprinting if it's not held down then I don't want to be sprinting but I don't know I guess the devs have other plans I experience the same thing a few times not just the final boss I don't know if it was in my case if it was like the game auto sprinting and me canceling the sprint or just my sprint didn't yes or if it just didn't register at all that's what I figured it was in my yeah because in every video game you know it works away in this game like no you want to sprint even though you're not pressing the shift key we're just gonna be sprinting and hold crouch are you it's it's definitely a it's just annoying I don't know why it does that but it got annoying in the by the way sprinting and it just doesn't I need people to appreciate this go watch Fringy dealing with this fucking part of the game with clown sticks now look at what I'm doing right oh my god I did the same thing it was a I'm not I'm not particularly good with mouse and keyboard but look at the precision of how I can move the cursor to be matching with this target you can't fucking do that on clown sticks yeah it was so bad it's just I felt so bad for Fringy it was so painful I had to do the whole boss again but I was playing I was playing on PC with the just because of the setup that I needed to do to make it stream properly because my computer be chugging along on this one streaming and playing it at the same time and I was using the clown sticks and then I died and let me clarify when I say you cannot do it on clown sticks I don't mean you can't complete the game that would be a retarded fucking thing to say because of course you can I've done it what I mean is you can't do what mouse can do with a clown stick yeah oh god clown sticks the mouse is a beautiful piece of engineering it's so accurate too oh it's just wonderful I find it really funny I don't know what it is it's a weird gaming race truth is the truth I just find it so funny anyone where you just inject the word clown in it I've done a harder difficulty with the clown sticks so I guess it makes me better oh people can get really good at using controllers for shooting for sure it's just man like mouse people why would you if you have the option for mouse people I can make an argument for sticks with gyro being better than just sticks I prefer controller for this game it just goes right ugh sorry you can at least reconfigure the whole layout I was happy with keyboard and mouse until the Leviathan fight where you have to press E to fire and in doing that you have to take your index finger off of the D key which is strafe right you just move your other finger to it and you use your middle finger to press E obviously in the heat of that moment where I wasn't expecting to do that it felt a little awkward actually I wish I was playing with the controller in this instance but it was remedy how many people use the middle finger for the no no no no no specifically in the instance in the Leviathan remnant fight if you want to be strafing to the right and zero G and pressing E to aim the lasers oh well yeah I guess then you move your middle finger from W because you don't need W then you just press it and then when you go back you just go back with A and E it's just what I was going to say is I would almost prefer if I just did not have the ability to fire my normal weapon in that sequence then I could just still fire the cannons with left mouse right because I mean that's what you're doing it's you're firing the cannons with E and your left mouse still fires your actual gun I don't think so I don't agree I think that there could be a reason here if you want to really expend the ammo to kill the nodes if you're fast you could do both I thought that was the reason that they made it that way oh really? you can break open the shield with the ADS and then you can use your own weapon on the you have to in the end of the last one because they break all the cannons yeah so I wouldn't be surprised if either for speedruns or just so that you could just get it over with faster because if you want to expend the ammo stages faster you have that option yeah I guess I wasn't really thinking about it for speed I only use the cannon up until the last one where the cannon breaks because I didn't think there was a point it's using ammo well yeah no to be fair I think I focused on the ADS because I was like why would I use that but like Rai just said like it's an option yeah that's cool though I didn't try so something I really wanted was for them to spawn literally like fucking 50 necromorphs on the other side of this arena I was like just give it to me I just want to try it just a massive fight yeah let's do it come on let's go I can throw everything I want to see if I can handle it Molly and I were kind of talking before the stream and we were saying like man I would love a horde mode I would love an arena mode like an arcade version where it's like an endless wave after wave that sounds like a fun idea just demand right for creating it just like take any of these you could use this one right and it could be 10 maps and you know first map can just be like the bridge in the Ishimura that hole that big place you just lock off all the doors drop an easy amount of ammo to start with and maybe three weapons you spawn with one there's two more in the map try and balance it so that it can be of a particular difficulty or make multiple difficulties at the time but you can go on endless if you want or you unlock endless when you beat the first 10 or something like that and then you get a skin maybe at the end of beating all 10 of them that's something that shouldn't take too much resources and be really cool to have I think is just bonus stuff yeah I would fingers crossed they added as a mode later because I think it would be really fun to do Resident Evil has always had like the mercenaries mode gears of war pretty much invented the horde mode and I'd say Dead Space has a lot in common with both so like from a third person shooter standpoint at least um what is free for all time I got nothing else to prompt what else you guys want to talk about good game I mean I fucking agree good game I've got another complaint it's sort of story wise I mentioned earlier that I think one of the issues of Isaac being a voice protagonist is that I feel that even though it's a vastly positive there are times when Isaac should be speaking and he doesn't and example that really kind of broke me from the game for a moment or broke me out of my immersion was when you get onto the Valor and you go into the briefing room you find the text log that describes the Valor's mission that it's going to the issue more it could be infected if so you need to destroy it you know it's got the nuclear warheads on it to deal with the ship just in case but it is definitely there's a comment on that yes when you read the text log and you close it out Isaac needs to be saying something he needs to be talking to Hammond and Kendra and telling them that but that's not the only issue that's specific text log because but if it's like every other text log then we run into that issue of like character now won't stop talking you know you know I agree with rags with that one that that's a good log for him to be like wait a minute what that's a big important one but unfortunately that's one of that's only one of the two issues that this presents the other issue is that you read this text log it's very obviously in a placed it's like impossible to miss this text log it's one of those obvious ones in the game you read it right and you then sort of rediscover this information and it's supposed to be a revelation to you about why why the Valor was here even though you know it the player obviously knows it you're reading the log but it's my understanding that Isaac is also reading these logs as well he's staring at the thing so it's a break in sort of the story in terms of what the story is telling us and what you've actually given us is information so that they needed to rework that they needed to probably combine these conversations into one where Isaac begins the prompt and says hey I found I found the log in the briefing room the Valor was you know they weren't out here by accident so they needed you know they needed to fix that a bit right and yeah to provide an idea of like they're going to be the amount of corpses he comes across in all scenarios you could have it be that every time he does he has a variation of one of ten things of like oh god or oh no but like it's probably for the best that he shuts the fuck up for a lot of things because I get to make those noises myself yeah well I played this brilliant game called Resident Evil Village and that level of character chatter was what is going on here what the heck I never would have known that something was terrible unless Ethan commented on how horrible something was he's so terrible I fucking hate that game balls I found that talking thing comically excessive in days gone as well I played a bit of that if you want to know our extended opinions on Resident Evil Village we have an E5 episode on it go check it out this is a common thing when we bitch about video games it happened in Amnesia Rebirth and it happened in Resident Evil Village where our character is just like stop the fuck up I wasn't making a new Amnesia game they heard the new Amnesia takes place in World War 1 though I was like oh I'm in I think it takes place around World War 1 I feel nothing but peep-o-sus about them yeah because of Rebirth I heard it was terrible that's literally the worst contribution to the horror genre in history fuck you we're not jump scares guys surprise mechanics shut up surprise mechanics we'll smoke an EFAB none of us have played that as far as I know Ackman you played that are you crazy? I played it for like an hour was it great? oh boy oh boy it was so good I couldn't handle it I literally could not play it anymore I was not worthy I've seen some people trying to make the honest case that it's as good if not better than any of the infamous games and I don't believe them but I haven't played it so for all I know if only Fringy wasn't away he speaks highly of infamous yeah I like him for spoken for spoken is one of the most it just has the worst fucking protagonist I've never seen protagonist so unlikable and irritating and annoying that I just wanted her to die so what you're saying is you're racist and sex oh yeah hating that character is racist and sexist sign me up according to God of War creator David Jaffe if you don't buy for spoken you're racist and sexist or you hate PlayStation he did throw that do you remember a game that I I suppose it shouldn't be controversial but I guess controversially said was okay was a Wolfenstein Youngblood the protagonist in that game sucked I hated him I hated every second of them moving their fucking mouths yeah that's why I'm scared about Redfall because I feel like of the arcane projects that have come out so far structurally it sounds like Redfall is going to be a lot like Wolfenstein Youngblood and Arcane Austin was the primary well basically it's a co-op game where you have a home base that you return to and you venture out into a world where you do missions and addition to side missions and you know main story stuff and then return back to that home base and kind of gear up and then go out and do it again there's a lot of focus on co-op and the cringy 1980s teen girls from Youngblood are now being placed by cringy zoomer vampire hunters so I see like not one to one but there's a there's enough shared stuff going on there that I worry just said he said the level design in combat was neat right Rags yeah I enjoyed playing Wolfenstein Youngblood I love the like the level design a lot of the weapons were cool and I really enjoyed playing it but god damn the story was garbage and I hated the protagonists I didn't want a shit decision I didn't like the gear system having a shotgun in a Wolfenstein game be ineffective at the point blank range at first if it's not high enough level is really strange I never went into that problem I think that you you very quickly reach the levels that you need to be at I don't know why everyone was complaining about that I did very very little extra stuff and I was appropriately leveled for everything so I don't know fair enough I wasn't a fan I like the other Wolfenstein games I'm sure it didn't have levels I never found the levels ever you know impeded on things but I don't know oh like the character level it's not the level design oh yeah the character levels are like well it's fine but I think you know it didn't really add anything it just I just don't think it really took anything away either it was just sort of like that's a thing like okay the upside at least for redfall is it is game pass so it's gonna be a pretty easy one to try out if the game pass Alan Wake is getting a sequel right yes how does everyone here feel about Alan Wake I love the first Alan Wake I did not play the remaster though because they made it epic exclusive I never played Alan Wake so yeah I quite loved the original I even played the arcade game that came out or quote unquote arcade game it was on Xbox arcade I think I can't remember it's like Alan Wake American Nightmare that's the one yeah that's good I really enjoyed that game mechanically but I wonder if I still would if I played it today I don't know I played it the month before control came out on steam and they both really hold up well I played the first one and I got bored of it and I stopped well you know what it's bored of you I don't think maybe I didn't give it a fair shot I should pick it up again well obviously if they've released a sequel which does anyone know a date on that or I don't think there is a firm date yet I don't they've announced the you're on it or maybe I think it is supposed to be this year at some point but it says 2023 on AlanWake.com so initial release date was no that's the original yeah there's a yeah Alan Wake 2 in 2023 I wonder if that would be cave and install the epic store with mentioning that apparently if you play this game on new game plus you can collect pieces of marker something there's 12 of them and if you do it changes up the dialogue and does it give you a secret ending I can't confirm it does yeah no I don't want to know I was going to say because we could talk about it but I mean fair enough if you don't want to well I guess we'd have to I mean how many of us have completed new game plus well no but that's the thing right I'm assuming it's pretty straightforward to explain then we could talk about it but if you don't want to no problem well I'd rather just because that's actually spoilers for me the secret ending but I know it's fine rags we'll keep it nice and secret for you great but just to be clear you have to beat new game plus and collect all the markers along the way and then you get the ending apparently that's all I know obviously you can search it up if you want to just get I'm going to be playing new game plus more so just to be testing out all the other weapons because I only did plasma cutter am I having a biden moment or did we not talk about the ship being like fully traversable and backtrack oh shit we haven't talked about oh my god oh my god I can't believe it that's like one of the best things they've done in this whole game phenomenal in the original dead space it's a very linear game you don't really have any exploration options which you know it is a thing but in this game they completely change that the ishimura tram system is a working tram system as you go to new areas you essentially unlock the ability to take the tram back at any point in the game and you use this to revisit areas to get rooms and unlock unblockable zones and cabinets different parts of the ship is a big thing you can actually freely move between areas that it used to be you always had to use the tram to get around sometimes you can walk you can walk from the bridge to the crew quarters you can walk down to lake engineering you can zero g from a couple of places the big thing here is that with the addition of side missions and incentives to revisit areas to unlock because there's a little bit of a metroidvania thing going here as you go through the game you will essentially upgrade your ship clearance from levels one to master and getting the master override is a side quest that you do by gathering rigs from all over the ship and then you could go back and unlock things that you previously couldn't so you can use the tram system to go to like mining and engineering or hydroponics or medic or bridge those kind of places and it works really well in a way it just you use the tram to be a tram it's really nice the ishimura went from being a sort of game world that I really like to something I can happily say I love the ishimura now there's a real sense of place about it through that change someone said one to nope, one to three no, one to master one to three one to three yeah it feels a little bit smaller now overall but in a good way in the sense that it's connected I see what you mean because you can explore so much of it and it seems so connected you almost feel like you get a better understanding of it and it becomes more familiar which almost leads to it feeling smaller so I can understand in a sense I think what John's referring to is more so the notion that when you go through the tram you can almost imagine that there's so much of the ship that you're not seeing well actually both have a loading screen this ship is like a mile long both of you guys made great points there, yeah I agree with both of you guys but like you were saying Rags in between chapters you have that loading screen with the whole ship and as you're waiting it's sort of like the loading screen is the tram ride, it's a bit obvious to point out but I'm just saying it feeds into the illusion of making the ship feel like a much bigger thing relative to if you go from mining all the way to the bridge it's a longer trip it physically takes longer for the they make the ride longer and they have the little progress bar and all the points you're passing along the way to make it seem like you're actually moving in physical space across a spaceship whereas going from hydroponics to medical is a lot shorter so it's a quicker tram trip which is really nice I think we can safely say this was a universally positive change would anyone make the argument that the old system was better I don't see what the argument would be it's the same but also you can explore it freely the only thing that was mentioned when we were talking about first impressions of Mel he said is there a worry though that it can make the ship feel smaller by connecting these areas via walkways in a way yes I understand that I think it's going to be subjective as to how it makes you feel also massively offset by the removal of loading screens and what that does for immersion because more of the game time is spent in an uninterrupted way without having breaks between chapters I mean the ship is as big as it can always be a lot bigger there's so much stuff we're not going to there's a casino you could see the ads for all the plate like the spa and the counseling center there's all sorts of places that you see the posters for and you just don't go to those places theoretically there's plenty of the ship you haven't seen in fact there is a lot of the ship you haven't seen on the note of the loading screens by the way I have a quest chin did any of us here because I know I did encounter the tram stopping and hearing like big cracking noises that was like god damn game yeah first time that happened I was like oh my god what's going to happen and then it goes it's like it's chill and it's like oh nice it happened again it was the exact same thing later and I was like it's a load and that they didn't manage to do it in time oh interesting it only happened once for me having twice for me which is why I was like interesting it's a good stop gap but I wouldn't even have thought it I sort of just thought that it might be another sort of intensity director thing where they're like hey we haven't given them a thing in a little while yet but they're short on resources so let's just give them a little scare they're using the tram I thought it was a scripted thing just sort of meant to spook you a little bit but that's a really good high-pitched loading screen yeah I didn't even recognize it as a loading screen if Mahler's right I bet he is I wouldn't have even thought that that was an addition to the loading screen if it needed extra time what would you expect guys a fucking movie game sometimes the man behind the curtain is doing some cool shit we're making it turn to a couple of things where you had control into more scripted sequences so it's a movie game when he threw the stasis on Isaac and couldn't move I was like great movie time the introduction to the infector you used to have full control in that and then they turned it into a cutscene fucking worthless this cutscene this is a cutscene I personally think there's some value to be had in having the player have control there but I think it's not really a significant loss at all I mean do you really because it'd be technically you're in control but you just watch it happen anyway behind glass and then it breaks through so it's like yeah technically you have control but it's meaningless control okay I got the killer argument for how they made it a movie game the wheezes it's not a cutscene to get rid of them when he killed them movie game nice little camera zoom there I enjoy that the um getting into the I think I lost track I thought carry on wheezes is a pretty good band too yeah that's a good song I mean yeah crosses you know like those were her previous crew members and she really was invested in like like she was really sad to see this weird shit happen to him and it really is traumatized her a bit and she's really glad that they're essentially at peace now and yeah instead of shooting them you inject him with something which allows you to you know it weakens the the Levi yeah it's connected yeah so by injecting them you also hurt the Levi as well just know one thing I will say I just I kind of want more I want to I want more and this is part of why I think the normal person thing to say is give us Dead Space 4 I kind of want Dead Space 2 with this with this version as well I just want the story to continue now and it's like well it does you can go play Dead Space 2 I kind of want their continuity I kind of want their yeah all the little flourishes that they can do to sort of you know I want to see what they do to Ellie yeah I'm curious to see what changes they're making all kinds of ways because I kind of I I don't actually like every change but I still trust these guys that they're making changes they believe to be important and faithful like yes their changes are generally very positive so yeah it seems it was done with a real sensitivity for the source material yeah they really seem to be big fans of Dead Space oh I have a complaint I have a complaint so the mini map the mini map I'm so glad that we have a mini map it's really useful because you know you go through the floors you look for rooms that you have missed or rooms who's clearance at the time you didn't have but now you do the track track but boy oh boy I think this game would have benefited a lot if I could ping a room and I could set a waypoint there in my tracker would take me there because there was a couple times they're like oh I gotta go to the bridge floor 4 to find this one room and like okay how do I get to floor 4 I gotta go here and go there and it's not always intuitive sort of how the floor connections line up I had to google the location of one of the places because it's the floor 6 of medical it's not connected to the other floors through any place on the actual map itself really you have to like go into a zero G section and go up this elevator shaft I think I found the part I'm literally like trying to figure it out I had a big stretch I was just like looking where is it how do you get there and I was going through all the floors I was trying to line up the little connectors where the one floor becomes another I was just like fuck it how do I do it and boy it was autofilled in Google Google knew exactly what I was looking for because a lot of people were also trying to figure out how you get to floor 6 in medical hmm well what's good about the map is it does that alignment automatically right it lines up stairwells and elevator paths sort of it does it sort of does it the one that's causing problems for everybody is the one where you're walking through the area and then it breaks and a bunch of stuff is in the way you have to zero G up and through like gaps and stuff and the map does not really tell you that it like so when you go back there late game you have to remember all of that and like luckily obviously I'm streaming so my chat can be like oh you need to go there and I'm like oh someone in chat suggested you need to go to the coolant pipes area so when I looked on the map and I just selected a bunch of rooms until it said coolant and I was like oh that's the one I got into on the map because the coolant room it just looks like a long room that just ends there's no connection connectors there the map doesn't show you that there's actually a zero G section and you have to fly up it it's just you just I wouldn't call it intuitive no it's not I mean that's why everyone on Google was asking the same question they're like how the fuck do you get there I have an interesting point to add because I don't think you can do this but I know that in Dead Space 2 you can set your tracker to give you a save point or a shop or a workbench and I don't think you can do that in this game can you? I don't think so you can set it to your side objectives or a main objective a missed opportunity on the behalf I don't know why it can't be implemented maybe they did try it and it was like fucking up too much and they didn't have time to the only thing that I could assume is that they did it for gameplay and to challenge balance reasons more so than player convenience or quality of life because I don't think there's any reason why functionally I wouldn't want to know where the nearest save point is if I want to save my game other than you want you to be scared that maybe there's not a save point around that corner we want you to kind of try to remember hey what was in this room I think it might be because I felt there were enough of these scattered around that you were never really that far from any at any given point and just looking at your map it'd be easy enough but it would be nice to have those are they marked on the map even? yeah they are that's how I'd find benches when I need them or stores and stasis refills and stuff it's a really good mini map it's just missing that very key component very often the mini map kind of sucked you thought many of them sucked? yeah it was like this weird old runny thing that was really hard to look at I never used it I can't even remember the old one I don't remember using it though I don't remember using the old one but I use this one so well I don't think I ever needed it well there hasn't ever been really a is a lot more linear than Dead Space Remake you've never had the reason to use the map and really backtrack now that you do I was actually using the map a decent amount to make sure that oh did I get every room and it helped a lot in making sure that I explored pretty much everywhere what a great mixing baby hell yeah what a great ship the Ishimura is a good ship Lollipop for the Ishimura a little thing with the map I really appreciated is when you've got the map up you can still move around yeah it's a real time you can kind of just use the arrow to like navigate as if you're like the arrow like it's a pong game or something challenge but you can't open doors with the map up that's the only drawback dude uh I'm clearly traveling majority of Diablo 2 I would play with the transparent map over the full game after a while you kind of just think am I that little triangle or am I the druid guy look how many fucking gremlin things they said I have to be at this part Jesus Christ oh wow my little gremlins just like what are those blue lights is that stasis or something oh no I see it coming from something as well I don't know something broke over there I don't know what it was um yeah what is that I'm not sure maybe it's like a stasis effect that's trying to attach itself to what the game says is a prop or something I'm not sure that looks about right so I'm assuming everyone here would recommend this absolutely big recommendation two thumbs up the bum easily I'll put an extra one up there oh that's great there's always room for more if you guys like Dead Space if you like survival horror if you like atmospheric games and good third person shooters highly recommend Dead Space the remake yeah I'm very grateful for this game and I think it's a miracle it turned out as well as it did and like Resident Evil 4 I feel like this is something I'll be playing like 20 years from now probably because I'm still playing Resident Evil 4 I was gonna say I had been replaying Dead Space semi-regularly once per two years or so I'll continue to do so and it'll probably be this now instead of the original yeah I hope this is not the end of the franchise no I hope it's not Dead Space 3 was the end for a good solid decade that was a sad way to end yeah kind of thing about the era that EA went through in that decade maybe maybe it wasn't a bad thing but Dead Space was on ice put on ice and then come back it just Dead Space 2 just didn't make that much money and so they were EA got worried I think they had a lot of changes made to 3 3 just didn't make enough money and so now it's not worth it to make another Dead Space game we're gonna do other things with the money and to shame especially because Dead Space 2 was so well received even to this day it's such a highly regarded game but it just didn't make enough money I think they spent so much making it and they had a big marketing campaign like the whole thing with moms they'd show like it was super cringe they had this ad campaign where your mom hates Dead Space I think is what it was called your mom's gonna hate this game I thought it was cool when I was in high school yeah commercial was made for teenagers in like the early 90s you mean my mom won't like Mortal Kombat all right I'm gonna get it for gaming later we're not your mom so that about does that Dead Space cherish this game because it's very rare to find a remake that so well captures the spirit of the original yeah that might be one of the best gaming video game remakes ever yeah very very possibly it's a contender it's a good mix of the few different types of remakes because you have the ones that are kind of like the blue point ones for Shadow Colossus and Demon's Souls where it's shot for shot yeah it's effectively the exact same game it just looks and runs a lot nicer and oh sorry which one isn't both of them blue point have this really bad habit of making very notable changes in terms of art direction and visual design and aesthetics layout gameplay layout gameplay are basically shot for shot remake for Demon's Souls they made a point of having things even be equal frame timing although extrapolated out to 60 because obviously Demon's Souls ran it well they tried to run it 30 most of the time I was gonna read out just a couple of examples of there was a recent review of the game 5 out of 10 from a certain Stirling what oh which game do you know that space remake well it's woke no that's the opposite it would be that it's fascist or something so I just want to read that I'm gonna read out a couple quotes from the review ok this is one quite why the remake felt the need to completely redesign protagonist Isaac Clark it's thoroughly baffling to me he never looked particularly striking to begin with but this new one is just a guy to redesign Isaac is one thing to be so un-stunning about it is paradoxically stunning wow sorry Gunnar so if anyone doesn't know that's Gunnar right what does that mean what does that mean I don't even know what it means it's blood salad but it gets better it gets better someone let them know apparently they just copy it says edit apparently they copy the face of the voice actor so they didn't even design it oh my god that can't actually no that's gotta be a meme that has to be a meme this is coping actually that has to be a meme hey whenever you put the actor in the game you are just copying is that what that means they didn't even design it the sterling like defend the last of us super hard I mean that's all oh yeah I guess yeah but there are a bunch of ladies this is just retarded what do you mean they do this all the time there's a person's face what do you mean it was designed by other people it was designed by God you still gotta take the data and then translate it into an in-game asset it's not like your job is done once you scan the face let's be honest Isaac Clarke looks very handsome that's a handsome guy he looks fine he looks like a handsome guy normal person god damn it every man engineer looks like just kind of a guy I don't know I feel like he should look cooler I've been seeing a bunch of people say he looks like Adam Sandler I don't Adam Sandler is Adam Sandler in there Adam Sandler is goofy in a lot of movies but even Adam Sandler is a pretty good looking dude he looks fine yeah Adam Sandler was an engineer he had an incredible cope he made a statement that sounded was as stupid as fuck he got corrected for it and he's doubling down on it it's okay to walk back a statement you're allowed to say whoops got that one wrong it's like all the people who are like they're just making Nicole ugly now it's part of the it's two sides of the same coin isn't it it's just equally and she's really attractive you are insane in multiple layers brain rotted by unrealistic media expectations for beauty no we must continue the culture wars in all aspects of our life oh yeah you're right we must look for opportunities to fight this culture war whenever we can the evil bucks having bitches boobs aren't as big isn't that cool I think Nicole looks fine now when you put it like that the evil bucks tapping bitch they made her boobs smaller and we're just sitting here talking about why the writing for her is so much better and why the nuances of her expressions because of the mocap work is really nice I appreciate it oh fuck it you should check out the archive version wherein he calls Isaac out for being a generic white man it's been stealth deleted generic white man what the fuck what is that engineer anyone of you guys out there who has like a link to that send it to me on discord I would legitimately like to oh my god is right generic white dudes don't have a mother who's in a religious cult I love the idea that you get rid of it because you're like you look like a generic white man that's like okay I'm sorry I'm sorry I didn't mean to I didn't mean to be so generic isn't that kind of fucked it is kind of fucked we're already laughing because of the obscenity this is the real fucking it's just as bad it's just as bad as the people I go on that calls ugly but it's a real person can we stop is it so hard to talk about the mechanics the um the article says he's not so much generic by video game standards as he is by real life ones wow just a regular white man he was a white guy with dreadlocks like I would dreadlocks that would have made it just a regular white man who has a lawn is really proud of it and bought a top of the line sprinkler that he memorized the specs of and talks at length about to anyone who feigns interest so what is the exactly the type of thing that this Isaac probably might do in a domestic situation he would figure out every way to win max interest and ironically who that is get me out of this world Isaac is one thing to be so unstunningly mid about it is paradoxically stunning what if I can um if I can read the final paragraph of this review everything good about Dead Space 2023's basic gameplay combat and narrative is a result of what Dead Space 2008 built most of what this remake adds is either less appealing artistic alterations or side content that generally amounts to unnecessary padding and quite frankly I'd have been more interested in a remaster than a glitchy new take that's less enjoyable and costs more when you add the repulsive hang on when you add the repulsive context of EA benefiting from a series it once destroyed right down to the developer you get a game that leaves a sour bloody taste even if it's an acceptable mimicry of its predecessor Dead Space 2008 is 15 quid on digital store friends 5 out of 10 now one thing I just wanted to say about this I saw people saying this on twitter and I totally agree it's really cool that you can still buy the original and it's just available yeah yeah yeah by the way you might think that if you might think to say well of course you could still buy the original but out of this is 2023 you can't buy the originals of some sometimes publishers a developer I remember the Dark Souls they will yeah there was that and then there was rockstar when they re-released the playstation 2 games I believe that they did list it all of the individual grand theft auto games that they had on steam lot of games and of course another example right Nintendo is not very good about porting games over backwards compatibility lately generally there were two two other metroid games in the entire series that you could play on a modern Nintendo platform when Dread came out you could play the original metroid or super metroid on both Nintendo online you need the online service you had to subscribe to Nintendoflix the fact that and fundamentally I think that a problem I have here is so EA is always going to exist as a company I want them to do better by way of like the games that they're making and the practices that they have I don't know that eternally punishing EA forever is like a good way to encourage EA to become a better company the way to encourage EA to be a better company is to look at the single player games that they're making the don't have micro transactions that are fully featured complete on launch and to throw money behind those projects rather than FIFA 26 and like whatever the next battlefield if it turns out to be another disaster I don't know I want to encourage like more stuff like this I think it's worthwhile to encourage more like this or should Dead Space be left to what to just right away forever because of what happened 10 years ago they made Dead Space 3 and killed visceral games and this is a whole team of artists this is a team of programmers and artists like these people worked on the game and they gave a shit why should they be bad well to bolster that right one of these quotes says either less appealing artistic alterations or side content that generally amounts to unnecessary padding referring to this incredible addition that fits in with the original story and now adds more to it and boosting Nicole's story character why are we complaining about this sterling writes bios for characters and vampire survivors is that not useless padding like this I mean don't get wrong I love vampire survivors and sure it's great that the characters have little bios but I mean that is the same kind of it's not necessary content for the type of game that is and yet the stuff added to Dead Space is useless and you go there's a common comment underneath it says it's really sad to see people put up with and defend this kind of practice $70 for a game from 2008 is insane it's it's from the ground it is so from the ground you can't yeah you can't make the this is basically a remaster yeah I think you can for the last of us last of us part one I think you could way more well yeah I mean there's that but also then five hours talking about all the mechanical and storytelling and graphical and we'll building like changes and we all forgot about the biggest one which was making the shit fully explorable yeah that's crazy that's a crazy change that's amazing think about the fact that exactly think about changing the layout of the Ishamurra's exploration then think about the fact that Naughty Dogg said they would not be able to add the prone crawling from last of us to into the last of us part one which they build as a ground up remake the level design you watch the cut scenes you will notice that there was a lot of similar animation similar to the point that it's probably the same mocap stuff that they had earlier they would have had to do like facial animation I don't think they were using the facial capture back then but compared to this where it's like is there even a shred of the original code in this game I wouldn't be surprised if the answer was no it's sound effects maybe when we talk about the game I don't know the value of this $70 game is maybe a few but like as far as remakes though this is a full game! it's fully explorable with side missions this is a fully featured game well let's talk about price and value and everything like that what's everyone's playtime ah well I think 3 to 15 hours already what a take it took me 13 hours to complete the game and I'm gonna go back basically like probably afterwards I'm done with this stream surprisingly it seems like I'm the longest my playtime is 20.2 hours I generally take I do take my time with games and I made sure to explore everything I could I don't know if there's a room that I missed there probably is but I took a lot of care to really really enjoy this game and you know play it at a nice nice pace and make sure it didn't miss anything and do all the missions so and that's just one playthrough I haven't even gone back on hard or impossible or just new game plus yet that's just one playthrough I don't know why we want to discourage stuff like this thoughtful ah remakes of old games that may well see old franchises whatever reason we're essentially deemed a non viable projects to make a resurgence like I don't know man isn't it obvious why we talk bad about it it's because I don't like EA 5 out of 10 yeah so fuck the developer like put in all of it I know it's the latest at this point it's incredibly lame boring take yeah EA sucks yeah cool get a new opinion a little bit yeah well boys I think that's about it for me well I think we did a pretty decent job of going over the whole situation good job game and go check it out if you found this nonsense that too of course yes super thank you to Ackman for joining us as well as everyone else of course I have got another recording engagement so I'm gonna have to go now well unfortunately I got you yeah I got you I got a birthday party to go to oh don't we all have respect well I was gonna say before you go you can go first for this because if you do have to go now but do you want to tell people where they can find you what you're up to oh yeah just search the Ackman you'll find me what do you do and why should anyone care why should anyone care yeah I do I do video game reviews I've been on efet before your audience knows me I think I think they do yeah they're happy to see you yeah I have a Dead Space one review I never reviewed the second game for whatever reason I have this problem with reviewing sequels I usually just get tired of the game and then I'm like okay on to the next thing but I do all sorts of video game reviews and commentary and all sorts of gaming topics I stream on twitch and then I have like smaller videos on on my second channel so yeah if man TV in the acting male if anyone was curious you know you have been when you join his last time for if it was it was Halo related right uh I think I think I kept yeah might have been for the show and then I think before that it was after Game of Thrones season 8 had just come out and I was like I was like in panic mode well hey uh obviously we'll have you whenever you want to talking games slash there'll be a Halo season 2 don't you worry there'll be a Halo season 2 long before there's another video game there might be a season 3 before the next video game by this the only master chief will be John Halo he'll be the only one John Halo is the Halo yeah it could be yours it could be a decade it could be a while at this point it looks like Halo is seriously in trouble um but uh you can link in description you can find him doing his doing his thing on multiple platforms thank you for joining us sir you are you are now you are now allowed to leave I'm allowed to you may leave yeah thanks for having me on enjoy the rest of your night fellas good hearing from you bye boy um John what are you up to where are you going what's happening oh I'm John Graham on YouTube I like to write stories I make machinima I think I'm one of the few people still doing that you are nobody does it anymore I'm quite happy doing it sometimes I do like review type stuff I did a dead space stream the other night so I want to do more of that it was fun yeah probably launching it was uh happening apparently oh god I mean it's that was not it wasn't a problem with the game it's just streaming in general streaming coding million fucking things yeah like I literally like two hours configuring stream labs and bit rates and fucking everything um it felt like it took forever to get it started and then I had like every time I would alt tab it stopped the audio playing but it was also capturing footage so I could use it in a video later so that was a headache because like I need to alt tab out to get to super chat there's a lot of fucking figuring out but eventually it got like I kind of smoothed it all out and uh it was a fun time so I got to the point that I'm using two PCs in a capture card that's a good idea I probably should have had a second computer out I should get my laptop next time honestly if I'm playing a first person shooter that drives me up the wall it does make the stream and the game run better well I look better at 60 I guess right thank you very much for having me I love survival horror shit and it was cool to talk about this in particular so well love to have you I think you're climbing the ladder in terms of like person with most EFAP time in appearances you're in the top five probably gonna be at some point you're becoming some metals crown which is gonna be the last one you Mark what are you up to these days I'm up some interesting stuff I think I mentioned it earlier because he popped up in the chat but earlier this week I was on lofty pixels channel talking about that super gay episode of the last of us that both of us loved and the chat kept calling us gay but it's all right and I think we made some pretty decent arguments though lofty is pretty famous for having bad takes but I think he's a pretty good guy and then I was on metal commander's channel with Mr. John here I'm talking about dead space yesterday I also have my my own YouTube channel mark the cyborg mark with a C I'm cyborg mark on Twitter and if you go to flagrant triggers dot com I'm selling my independent movie I have a bunch of DVDs of it and yeah it's it's 20 bucks if you want to watch a movie I made in 2010 when I had to like good for you man that's rad and it's okay it's a very campy slasher action movie but I think it's fun it's got a lot of heart nice yeah and there was like you said a forge with metal and John and Mark here as well if you guys want to see a bit more discussion on the game I imagine you covered similar points but different things would have been said and metal was unable to make it today he would have been here as well but he's got friends over right now and I was just going to bring up because it was mentioned as well he's got his birthday tomorrow I'll be there once I'm done with a different other thing I've got set for recording because I'm just nonstop these days he's going to be doing I think garlic phone slash uh champed up which if you remember the last time we tried to do it fucking it's got destroyed for no reason at all but he's hosting it this time so it probably will work be there or be in the chat exactly you know the deal with me I'm writing but opinions are hard to have stay away until maybe something happens in the future it's going to happen I'm sure of it when it does I want it to happen where's my video there alright well Fringy Rags do you guys want to mention anything um gosh no not really no I'm just working drink water that's all I got making some art and shit that's the general thing I'm doing the same thing I'll be cooking up them last of us videos weekly episode three came out just before this stream went live so you want to see what we thought of that episode and have a totally non-contentious discussion with other viewers in the respective sections for commentary I'm sure you can do that have no problem it's a very mundane episode a very little discussion about it from anybody really so that's kind of neat one of those ones that's out there to be called I am editing those myself but when there's going to be a bit of crossover with Mando season 3 when that comes out and I'm going to have to make sure to get Mr. Fringy's help be able to get all of them out as many but in the meantime I am of course just working on a video but it's going to be a while as and everything else is going to be continuing as expected it's like open bar, real BBC streams and catch-ups popping out here and there for us and for the other shows so um yeah that's about that I'd say are we going live after this? No it's an offline thing but um there's just so many of them anyways there's no point in trying to explain what's going on anymore um things things will happen in future and to be excited about I suppose uh yeah anything else anyone want to mention before we pop off? and remember like just say there are things about this game we haven't even really gone into like Benjamin Matthias and fleshing out like the unitology aspect of it and you know some things like that but there's just again really reward the good work went into this game please do buy it if it seems like it's your kind of game uh it's really fun to play and I'll uh and I'll leave you with that at least throw it on a wishlist do we get notified when there's sales? also play hi-fi rush I've been trying to tell everybody about that game I keep hearing that that game's cool dude that game has been recommended to me by no less than eight people I'm so curious as to what Theo thinks you guys have no idea because it's like a Devil May Cry style but it's also rhythm based so you're kind of playing music with every action you perform in the game like be the attacks you do and it yeah it's it's really good and I like I mean honestly it could be the kind of thing that I've just got my perspective on it and Theo's gonna tear it apart and if it's anything like Elden Ring it'll be like well you weigh those concerns more but also you're not wrong I like the game more than you do but you're correct and that sucks I have a lot of faith that I will like the game a lot when I play it because basically everyone who's recommended to yeah recommended it to me has opinions that I like trust quite highly so I think the Resident Evil 4 creative team is behind it well it's changing my comment yeah it's the evil within team oh okay what a weird pivot by the way yeah it seems to me like it was probably the kind of thing that a group of people at the studio were just kicking around in the background as like an alpha and then Ghostwire Tokyo didn't do fantastic so maybe they're like you know we could give us some budget to get the music together and we could have this game ready within a year yeah and yeah it's cheap on steam it's 30 bucks us and it's on game pass so if you don't want to buy it you're on game I will mention depending on whatever the hell's going on next week we might finally put out that there's an eFap episode waiting to just be released it was one of the ones we went live with that got fucked for getting like it got torn up and re-edited to add on like catch up and stuff that one might go out and if it does then you know what me rags and free will be doing instead is you know sort out like a catch up or possibly streaming something else I don't know but the point being is next week might not be a new live episode so to speak because again we're still really far ahead but you'll be getting a last of us coverage no matter what so don't panic we're alive and well we're just doing lots of other things okay now on that note thanks for watching everybody thanks humanist company thank you for the kind donations and the additions and discussions thank you of course to all the guests that stayed in for the night we appreciate it but it's time to go to bed oh well do whatever the hell you want really but um bye goodbye everybody see you later to the loo bye