 So your game needs a menu, but you've never made one before. Not a problem. First thing you need when you're creating a menu is to go to the hierarchy, right click, and pick Canvas. Then immediately go into Scalar, set the mode to Scale with Screen Size, and match to 0.5. This really helps make sure that your menu will automatically resize itself to fit different screen sizes. Once you've got the canvas, you can right click, go to UI, and go ahead and start adding text and buttons where you need them. But if you wanna give your menu a background, I recommend adding a panel. Once you've got the panel, go and find a cool image that you wanna use as your background, drag it to your assets folder, click it, and under Text to Type, make sure that it's set to Sprite 2D and UI. Once you've done all that, all you gotta do is click your panel, and under Source Image, drag your picture inside. You're done. If you join me next video, I'll show you how to use text objects to build your UI for the player. Until then, hope that helps. And as always, hope you have a fantastic day and I'll see you around.