Upload

Loading...

The Delta of Randomness - Can You Balance for RNG? - Extra Credits

263,995

Loading...

Loading...

Transcript

The interactive transcript could not be loaded.

Loading...

Loading...

Rating is available when the video has been rented.
This feature is not available right now. Please try again later.
Published on Nov 11, 2015

Subscribe for new episodes every Wednesday! http://bit.ly/SubToEC
Watch more episodes from this season of Extra Credits! http://bit.ly/1GwiJWQ
Play games with us on Extra Play! http://bit.ly/WatchEXP ---- (Episode details below...)

Talk to us on Twitter (@ExtraCreditz): http://bit.ly/ECTweet
Follow us on Facebook: http://bit.ly/ECFBPage
Get our list of recommended games on Steam: http://bit.ly/ECCurator
___________

Randomness has three major functions in game design: 1) it creates exciting moments, 2) it gives the weaker player a chance to win occasionally, 3) it forces players to adapt to changing circumstances. When adding random elements, game designers must look at the delta of randomness, or the difference between what baseline impact that element has without a random effect and the realized impact it has with its random effect. Hearthstone once again provides an easy example: a card with a random effect should have its baseline below the average power curve on the assumption that its realized random effect will boost it over the curve. Surprisingly, cards with the least variability in their random effect tend to be more exciting for both players than cards with a large but unreliable random effect. Large randomness can swing the game in ways that make it seem like the outcome was decided the moment one player lucked into a huge random draw. But small random effects can still give one player a slight advantage without completely shutting down their opponent, giving both a chance to play around the inherent RNG in the cards.
___________

Recommended for you!

Extra Play - Hearthstone
Arena: Mage Draft: http://bit.ly/1Si6VxE
___________

Get the intro music here!
http://bit.ly/1eIHTDS

Get the outro music here!
http://bit.ly/1kM8OYT

  • Category

  • License

    • Standard YouTube License

Loading...

Advertisement
When autoplay is enabled, a suggested video will automatically play next.

Up next


to add this to Watch Later

Add to

Loading playlists...