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GDC 2018 - Getting explicit: How Hard is Vulkan really?

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Published on Mar 23, 2018

Slides: https://www.khronos.org/developers/li...

Are explicit GPU APIs difficult to use? Dustin is a non-graphics programmer from id Software who recently ported DOOM 3 to Vulkan. Come hear his experience in working with the API. This presentation will be followed by a panel discussion looking at the challenges of Vulkan, as presented by developers with real issues in the industry. We're keen to hear your experience, so come armed with your thoughts and questions.

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