 Hello friends, welcome back to another episode yet on the channel. I hope you're all doing great and for anyone new to the channel as always, my name is Lee also known as Osiris. In today's episode, we are continuing on with our VGC series 10 content. It's been a little while and I do realize that content has been a little dry over the last couple of weeks. Hopefully this week we've got some teams lined up planned. So we'll be back to a bit more of a regular schedule had a lot going on outside of the channel last couple of weeks. So it's meant that I haven't had as much time to kind of concentrate on teams and content and things. So looking forward to that, hopefully jumping in, doing some streams this week as well to keep an eye out for those. And we are on the back of the 25th anniversary celebration. Invitational from this past weekend, which was incredible. I really enjoyed it at least against that. I saw big congratulations to Santino and what a team he brought and obviously as well, the talk of the town is rare is coming back and having that kind of excavation, excavation match. If I can even say that word, exhibition, exhibition match with Santino, which was really cool to see. So how do we even come off the back of that event with all these worlds, world champions, world players coming in with all these teams? Well, I could do the rental codes, but they're there. They're going to be there to use. We saw them piloted by the best people to pilot them in that event. So I don't feel like I really want to bring those teams to the channel because we kind of know what they're about. So what can we do a little bit different? Well, this week we've got some teams that are lined up that are going to be probably things that you haven't seen too much of in the format. So hopefully you do enjoy it a little bit different. I have said that I'll try and bring a bit more variety to the channel other than Rillaboom Incinero, which we've been talking about. So today we're kicking off with Dustman and Krosma, one of my all time favorite restricters. I think it's incredibly good. I think the weakness policy is an item since Dynamics has kind of gone away, is kind of shied away as well. Hand in hand, those items kind of and abilities kind of go together. But Dustman with its Prismama does have the ability to really take advantage of that. And we've got a bit of a fun team today. We've got a nice Firewater Grass Court in Incinero. We do need to intimidate. Unfortunately, I'm not putting Arcanine in here. It would work potentially with the Psychic Training we got, but making up the Firewater Grass Court with the Primarina and then Bombersnort. Bombersnort and the Trick Room can do a lot of work. Do have a little bit of a fire weakness kind of going on there, but Incinero, Primarina kind of handled that pretty well. Mimikyu going to be a secondary Trick Room setter in this team. Also helps proc the weakness policy on Dustman with the Shadow Sneak. And then we've got a bit of redirection and terrain control with the Indeedy. So all in all, I think the team is pretty fun. I hope you enjoy it. If you do try it, as always, the poker bears will be down in the description below. And if you stick around till the end of the episode, we'll throw up the rental code for this team. So without further ado, friends, let's jump in, have a couple of games, show you how the team pilots and hopefully we've come across a few meta teams that we can do some work again. So without further ado, sit back. Hope you enjoyed today's episode and we'll get into game one. Okay, first match today is... Oh God, what is this? Shuckle, Indeedy Mail, Umbrian, Dragonite, Akaioga and Sinchino, or Sinchino. However, we're pronouncing that one. Akaioga centric team, you got the Dragonite on there. What are we looking at really? Maybe Scarf Indeedy? I don't know. The terrain is kind of interesting. Shuckle is a little bit frustrating, whatever situation you're in. I think Primarina is going to be incredibly strong here. In all honesty, it can deal with the majority of things on my opponent's team. I'm going to be guessing what the Shuckle is going to be doing in this match. I think Trick Room really kind of benefits us. It doesn't mean it isn't too bad, really. I think we have to watch out for Jorn from the Umbrian, but again, I think we go on Mimikyu, the Krosma. Do we want our own Indeedy? Probably not. Probably don't need it. Primarina, and then we'll bring the Abomber as well, I think, because Abomber does so good against Akaioga and Dragonite. Abomber Snow, such a good Pokemon, cool Pokemon, has a really rough time, never really gets to see much usage, but I do really like it. I do really like it. It's one of my all-time favourites. Even in 2010, a bit of a throwback here. I ran on that team that year, and it did phenomenally well for me. Won the top 32 game, hands down. So, Shuckle Kaioga, got to play this. I mean, we can set our Trick Room if we want. I think the best thing, obviously, we don't want to get spanked with. There's like a water spout here from the Kaioga. Does Shuckle get Speed Swap? Is it going to do that? Who knows? We'll go for Trick Room. And then we'll just protect. We'll protect the Krosma, because like I say, we don't want to take a water spout. Maybe he got the disguise there, so it can take it pretty well. What a lead. What a lead. Starting off the week like this. Hopefully, as we go on, it will get better, but we're kind of seeing a lot of these kind of weird teams at the minute, but I guess it makes it a little bit more entertaining. So I'll protect from the Kaioga. It is faster than the Krosma, which is good. Sticky Web. There we go. Slow on us down. Love to see it, especially for this Trick Room. Because what sticky web does is when we switch in, I think it lowers our speed, but we can use Shadow Sneak and a Krosma. And we'll just go for the Four-Tongue Geyser into Kaioga. That should knock it out, plus two. Should do. Don't know what the Shuckles is about to do, though. But yeah, we'll ignore the Shuckle for a little while. We'll try and get rid of the big restricted first. Like Shuckles not really threatening a knockout on anything right now, whereas Kaioga is. So we'll concentrate down on that. It's like self-explanatory in this situation, you know? But see, Kaioga's going to withdraw. Whatever comes in, as it's dark, it's going to take it. Well, I think it probably goes down with the Terrain Boost here. And we can still Shadow Sneak ourselves. Because it doesn't prevent us doing this, which is always nice. So here we go. Off to a decent-ish start. Stealth Rocks as well, oh my god. It's like the Singles Dream Players Shuckle. Like I said, this should probably knock it out, I would imagine. Bye-bye. Okay, well, it does survive, but that's kind of all right. I mean, they're indeed going to add speed on Minikube for sure, so we'll just clear up into that slot this turn, and we'll go for the Sunsteel Strike in the Shuckle here. And Shuckle going to get another attack off for sure, but my opponent kind of... Again, they're not really threatening too much. We still got a disguise with Minikube, so if the Kaioga comes in, Trick Room does end, then at least we've got the player where we can set the Trick Room up again. Rock Tomb coming out, getting rid of that disguise finally. Lorna Speed, which again helps us out a bunch, right? And we can always make the sneaky play of Double Trick Room on the last turn in Trick Room. So we'll keep an eye on when the Trick Room's going to expire as well. Get the player up into the Indeedy. It'd be nice to be able to get rid of this Shuckle here with Sunsteel Strike. Oh, not the Sunsteel. It is Sunsteel Strike. I am not incorrect, so... Let's see. I wonder if plus two is going to be enough? It is enough. There we go, not even Shuckle could withstand that. So, I was a little bit iffy, you know? Like, Shuckle's pretty strong, pretty strong defensively. I don't know what its base defences is, like, 200 or around that figure. Somewhere like that, the Sinchino. Oh, my gosh. Poor Sinchino. There's the Kyoga Protect here. Let's see what we've got in Trick Room. We've got two turns left, so we've got... Well, we'll attack this turn. I mean, what's the Sinchino going to do? It's probably got... Multi, multi thing. The ability that allows it to hit, like, five times. I don't think it's got an attack that can really hit. Duskman for great damage. We'll go for the Fortonguizer into Kyoga. And then, if they don't protect here, we know they're going to protect. If they survive this turn, the next turn, so we could double trick... I mean, we could double trick room here. It would make sense, too, because it's likely they protect the Kyoga here. No, no, protect. We do miss the Sinchino. The Fortonguizer would be terrain boosters, just ridiculous. And Kyoga might stand a chance. Let's see. Triple Axel coming out. Okay. We're going to hit all three times. I mean, even now. Like, this Mimikyu is so defensive. Anyway, so, not really too worried about it. Um... Should we just do it? Just do it for the joy of doing it. Let's trick room and trick room, just to make sure that we get the trick room up. Again, for another Forte. It's not that we need it. Okay, battle cancelled. Okay, good game to our opponent. At least we got to see some of the setup of the team, which was nice. So the general idea of the team and how it kind of is meant to function without the Indeedy there. Very good game to my opponent. And now, we will hop straight into game two. Okay, next up today, we have a Ice Rider Colorex, Arakwinid, a Reggie Alecki, Serena, Tabukoko, and Minchao. Right. Well, we got a pretty trick room-centric team, we got a really fast mode on the other side of it, you know, with the Tabukoko, Reggie Alecki. Gonna be pretty threatening. And the Minchao on the Minchao. Then one thing I would say is that would cause us maybe a few issues would maybe be... Obviously, we're setting the trick room up. Everything that my opponent's got is gonna be slower than us in a trick room environment. Um... But then Duskman doesn't really worry too much about Ice Rider. Probably not. Probably not. Um... I worry about taunt for Mimikyu, although we do have mental health, so I guess we don't need to worry about it too much. Uh... I think we got Mimikyu again. Mimi. Maybe. Maybe Incinerole. Yeah, I think Incinerole. Nekrosma. Do we want to change the terrain? Or do we want to bring something like Primarina that's gonna... Just a little bit more stability, firepower. I mean, the other option is we could bring a Bomber Snow. I don't really know what it... I mean, it helps against the Serena, for sure. Um... Let's bring a Bomber. Let's bring a Bomber Snow. It'd be nice to feature it in today's episode. That's the only reason. I think a more sensible option probably would be the Primarina here, but I think a Bomber Snow can do a good job, especially in the trick room. You've got to worry about my opponent reversing the trick room as well if it's more favourable for them to be out of the trick room with things like Regi Alecki and Takako. Serena and Alecki. Okay, there we go. This is fine. We just parked and shot out onto the Alecki, I think. Yeah, the Alecki's got to attack. I mean... I can see maybe like... Volt Switch. Volt Switch from the Alecki. And then Triple Axle into Mimikyu to try and prevent the trick room. Make a lot of sense. I think we just parked and shot out onto the Regi Alecki because we could see the Calyrex coming on that slot. But you kind of want to get... Like, yeah, you want to get your trick room on the field or... Okay. You go on straight after the Incineroar here. Wouldn't be ideal. Because this will probably take us out. Rising Voltage. Here we go. Bye-bye, NC. Oh, we survived with one HP. Incineroar denies the... The electric terrain, rising voltage, life or boosted, Regi Alecki attack. Incineroar's EVs are deadly. Right, this is brilliant for us now because it means that we keep our Intimidate which is so, so, so important for us. We can bring the Crossmind to the field. We can get that weakness policy activated. Who do I want to attack here, though? Probably the Regi Alecki. Kind of don't want to ignore the Cocoa, but Alecki's like... Hmm, a Shadow Sneak. Cocoa can't be, like, scoffed at. Like, one little bit, you know? I think we still strike into the Alecki. We get caught out, caught out by that. Okay, what's the Cocoa gonna do? Let's not see it do too much damage to the Crossmind. It's definitely gonna smack us around a little bit, I think. Into the Protector. Left your weapon. Huh. Okay, well, we'll... Accept that all day long. Um... Do lose our disguise. But I guess we could just play rough into the Cocoa the next turn. The other option is actually getting something like a Bomber Snare into the field now. And go after... Going after the Alecki again. Because the Alecki's probably likely to switch out, but whatever comes in here is gonna get absolutely tanked by the Sunsteel Strike. And at least with the Bomber Snare on the field, we've got a way to kind of just sweep through. You know, if the Serena comes back onto the field, then we've got a way to deal with that pretty well. We've got to be careful though, because if a Raccoon hits in the back, it makes things a little bit tricky because we kind of need... to be out of the trick room. Uh, find a bolt coming out. Take that pretty comfortably. The hail damage is not really the best thing for us. But I mean, in Bomber Snare, we've got Earthpower on. So we will be able to deal with that Cocoa the next turn. If we need to do that, you know. Um, like I say, it just depends if the... if it's the only job. Um... Got to worry about potential feint here. Uh... I mean, all it can do is fake us out, right? So I think we go for the Photon Geyser regardless and we know the Serena's in the back, and that's easy. My opponent hasn't brought their Restricted. Or was their Restricted actually? Now that I think about it, I'm like, you know... You know... what it was. The only issue is here, Bomber Snare takes a close combat. But if, I mean, if it does, then it means, uh... Wow, that does like nothing. It's a Saltress Cocoa. Saltress Cocoa. Well, we go down to that. That's fine. We can Blizzard the next turn. I mean, we have to watch out potentially for... Wide Guard. Then the bolt. So I'll Bomber Snare somewhere. What was my opponent's Restricted here? I'm trying to think. Oh, it was Ice Rider Calorax. Of course. Of course it was. Uh, okay. Cocoa coming in. And I mean, Blizzard's going to win this game now. So we're not in any... Any trouble at all. And I guess, again, like, dustmen across me don't want to bring the Calorax because it is. It is a pretty tough matchup. But this is why I picked it to kick us off this week. I think it's a really good pick in the meta at the minute. I think it does struggle against certain things. Obviously Shadow Rider. It gives it a hard time. But that matchup is manageable. It would have been nice to kind of feature that today. But we will Blizzard. Blizzard. And we probably can't fake out. We cannot fake out. We'll just Flare Blitz the Serena. We've got Shadow Sneak on Mimikyu. If worse comes to worse, you know, we'll be able to take the Serena down here, though, with a combination Blizzard Flare Blitz. I'd imagine... Will the Cocoa survive? Potentially. But then I think the hail will take it down. So... But the team's done pretty well today. Pretty well. I know we've not faced, like, super common meta-type teams. But, you know, a lot of the... A lot of the parts of featuring these teams on the channel, you know, is just getting an idea of how they're meant to function. Then you can... If you want to try them out, they might inspire some ideas where you think, I'll use that. I'll use that idea going forward. And if not, then it, you know, it gives you the chance to just try the team out. And at least you know what the functionality of the team is meant to be. So against... I guess some of these meta teams are getting caught out a little bit by some of these builds that we're doing. It makes it a little bit easier to get some of the strategies off and things like that. If that makes sense. Serena... Are you going to get a... Are you going to get... Are you going to try and get a bonus kill against this Incineroar? It'd be very sad if you take down the Abomasna. I want the Abomasna to get... To get this kill here. So I feel like it deals with Serena pretty well. We've got to watch out for High Jump Kick, of course. But I mean, things like that... Yeah. Just doing it for the sake of doing it and Blizzard coming out. Blizzard's such a strong move as well. So there we go. Abomasna doing some work for the channel. We love to see it. We love to see it. And again, good game to my opponent. A little bit of a bad matchup for my opponent there, of course. So we have to take that into consideration. But we will wrap things up now, friends. And we'll jump over and get you the rental code for today's team. And obviously, because I will be sharing a bunch of new teams this week, it is meaning that I am going to be taking down the teams that are currently up and that were featured in previous videos. So they've been up for two weeks now. We'll try and keep these new ones up for two weeks. And that's the cycle that will go on. So if you're watching all the content but seeing this, I guess, hopefully that explains it. And I'll try and explain that in every episode going forward. So we'll take the Tonoga team down. It is a little outdated. I think it still works. But there are some newer builds out there at the minute that I would probably suggest running, if not. This is spoiler territory of all the teams that we've got this week. But this is today's team. I should really try and cut those bits out. But I guess it adds a little excitement for what we've got coming this week. BattleSpot has done its magic. And here is the code for today's team, my friends. Hopefully you have a lot of fun with it. I think it's a great build myself personally. And I've had a lot of fun playing it. The only thing that we really didn't get to see today was the Indeedee, of course. And then the Primerina both make a lot of sense in this team. Like the Primerina gives you a lot of kind of stability against threatening fire type of tactics, give up almost not. And of course, we're a little bit of a hard time. Primerina as well gives you a nice switch into things like Kyogre if you're in a tight spot. Along with Yvonne Musnain, you've got that kind of double grass stab there that can help deal with it. The assault vest just gives Primerina a bit more longevity and it hits like an absolute truck as well. So there is the team. Have a lot of fun with it. Hope you enjoy it. If you do try it out as always, please leave a comment down below. And I know I've been a bit sketchy with getting back and replying to comments the last couple of weeks. But again, had a lot going on outside of the channel which is kind of tied up a lot of my time meaning that I haven't really had the commitment or the time to commit to doing it. And it makes me sad a little bit. But this week going forward, leave a comment and I will make sure to reply to you because I do appreciate the most valuable thing you can give to me and that is your time. So have a great rest of your day. Take care of yourselves and I'll see you all for another episode very soon. So until then, friends, take care and bye-bye.