 Hello, my name is Michael and in this video I'll be demonstrating two features of the gaffer interface The first being the ability to have one editor linked to another and the other as the ability to have an editor follow the current scene selection so by default In a gaffer graph each of the three editors the viewer the node editor in the hierarchy view will follow the graph Editors node selection As you can see all three of them are just following whatever is selected in the graph editor However in a graph like this, it's very likely that I would want to see the complete scene all at once In order to do that. I just do the standard pin where I pin the output of the parent node to the viewer Now when I change my selection the viewer stays focused on the parent node However, it's also possible that I would want to have the hierarchy view and the node editor linked to whatever the viewer is currently following In order to do that what I need to do is I need to right click on the pin button Select linked to editor and then select the viewer Now when I change the selection in fact nothing changes because both of these editors are linked to the viewer And the viewer is pinned to the parent node If I change what the viewer is pinned to so if I pin it to the group assets node instead These two editors will follow it You'll notice that when I linked These two editors to the viewer The viewer obtained a yellow dot next to its pin icon that means that it is currently being linked to And the pin icon in fact changed to a link icon for these two editors Which indicate that they are linked to the yellow editor, which in this case is the viewer In order to unlink an editor all I need to do is left click the link button And now it changes back to the default state The other default behavior when selecting things in a graph is that the scene selection Only changes the hierarchy view so if I Select this light light four will highlight if I select this light light two will highlight Basically the hierarchy view is just showing me what is currently selected However, it would be very useful if I could Know which one of these nodes is currently being selected because I don't know which light is which Because if I want to edit this node, I'm going to have to select the correct one and effectively guess correctly So in order to avoid having to do that what I can do is I can set this node editor to follow the scene selection of the viewer So right now we're on light two And now if I select this light it will switch to light four Now I can edit the values directly and I don't even need to select the node in the graph I can just select it from the viewer instead And those were the two interface features. I wanted to show you today