 It is yet again a Friday each week. There is a Friday and that means F&F Friday before I go into further subjects like planning and reference and Coming up with ideas and inspiration. I do want to go back one more time to the bouncing ball I want to show an example by camera Miyazaki, which is from 2002. This is 16 years old and it's still fantastic I showed to my students in every class. I want to show you why I think this is so awesome It's a great piece with a lot of detail. Now his clips are not online anymore I believe his website is also down, but on YouTube you can find his demo real pieces I hope that he doesn't mind that we're looking at this if he does Maybe he can comment or you can comment and let me know if he wants that to be taken down I don't know for now I want to go the route of asking for forgiveness and permission because it's so cool I really want to talk about it and is an example that I showed to a lot of my students Let's go and just watch the shot So getting into this I want to show you step-by-step why I like this and what elements to me are standing out To this day it's still for me a reference clip that I showed to my students for me You want to show right away that you can animate? So if it's a demo real shot you very first shot has to be great And you don't want to waste time showing and displaying your skillset So for me you want to start off strong and you want to show I can animate and it's not acting choices It's just right away from a technical point of view of the mechanics. They're right there Then you can go straight into acting and acting choices entertainment value all that good stuff And to me he doesn't waste time he goes straight into this and you have small ball big ball There's contrast the different sizes and weight the scale is different So right away you can show I can do something small I can do something big and he added a tail to the small one So right off the bat you have a lot of different elements that to me show Yeah, I can animate this this is no problem and then he gets straight to the conflict Which I'm always a big fan of that you present your character with the problem So the character has to make a choice to fix that problem and those choices are going to reveal their character So you have the fence can't get through Tries again. Yeah, I won't make it. This is already cute to me that the little ball comes back So that to me is already showing that there is a relationship between the two now You might argue you might come back to laugh at the big ball, but that's not what happens He jumps up and the big ball does the same. So let's go back They come in Shows us the conflict little ball comes back cares about this one and Shows a specific way of jumping you can see that little That strain of odd try harder then you can see how the big ball Repeats this the little ball is teaching the big ball. So you can see that the big ball tries the little ball is happy about that Comes back little ball doesn't have to go back and wait here like come on. Follow me. No, no comes back I want to be with my friend here the friend tries Almost makes it. So you have that little element of surprise because you could just stop it I mean you can just the big ball jump over and that's it But no, there's an extra little conflict problem there And you can see what how is the little ball gonna react to that little ball goes up and helps the big one So again reinforces their relationship the little ball wants to help and then you got that extra little Punchline surprise with some fun animation here snappy contrast the timing where this goes out with a massive stretch And again, you could stop you could stop at this point gag is there and we're done But what I like about this is that the big ball comes back and then wait and to me It feels like the big ball cares that oh, no what happened to my friend And it shows one more thing in terms of their relationship So it's not just about the physics and bouncing balls going through an obstacle force There's more to it and it seems simple But to me there's just an extra layer of taking a bouncing ball assignment to the next level and giving those Static objects character So to recap you got a little ball coming in big ball coming in you can show differences in weight There's the added complexity of the tail Then you got the conflict where there's a problem and now you're wondering what's going to happen What are they going to do to overcome this problem? Then you have the teaching moment where it shows the relationship of I'm not going to laugh at this Or do whatever I'm going to show the big ball how you can get over this Then you can see the cuteness of little ball teaching the big one, but you can also see how This is one way of bouncing with this Doing the same thing with the heavy ball. How is that looking potentially differently? Then you have ball coming back on to the big ball side So the little ball cares Then it tries Almost makes it little ball cares and tries to help and that leads to One more surprise and big contrast in timing and then big ball comes back For one more element of their relationship and how they care about each other Now if I'll be super picky and again, this is something that was massively picky in its 2002 and I'm only saying this because The work has been elevated nowadays. There's more to it if someone would do this in my class Obviously, it would be a super high grade and a would be fantastic. I will give one comment Dare I be so arrogant and give one comment. I think what you could tweak when the ball comes down here Lands here jumps up lands in the same spot So what I would do is that you wouldn't have repetition So if a ball is here jumps up and then lands it would land in a different spot Jump back up again into a different apex and then land into a different position again There's always something different you never repeat and the second thing would be and again This is very very picky is that the path is very straight And you could have something where the big ball has, you know smaller left to right While the little one has a bit more left to right bounces more contrast and more complexity In the path so that the path is not just one axis one straight line. Again, this is super picky This is something on top of a shot. That's already fantastic But if you want to go into super fine detail, this is what I would add at the same time Let me know in the comments. What do you think you think that's going way too far? Would you add something else? Is this the first time you've seen this clip? Let me know let me know what you think about this clip and if you have any other shots There are examples of bouncing balls that should or you can take it to the next level It's just an exercise, but you go just a bit further where you can show great contrast Changes in size and scale and weight. There are so many examples online and there are a lot of good ones There's this great example here with a huge amount of Differences in properties and what they are what type of balls they are. It's a really great clip I love the renders. I love the look. I love the ideas. I'm going to link that below so you can watch the whole thing I highly recommend it as always. Thanks for watching until the very end If you want to get notified about all the uploads subscribe hit the bell and that's it for this week's FNA. See you next week