 Daily Tech News Show is made possible by its listeners. Thanks to all of you including Michelle Sergio, Miss Music Teacher, and James C. Smith. Coming up on DTNS what you need to know about the Ethereum merge, why the crypto folks are oligog about it, and what it might mean for you. Plus Scott breaks down the first hands-on reviews of the PSVR2 and why laptop users lie. At least more than phone users. This is the Daily Tech News for Wednesday, September 14th, 2022 in Los Angeles. I'm Tom Merritt. And from Studio Reptile, I'm Sarah Lane. In Salt Lake City, I'm Scott Johnson. And on the show's producer, Roger Chang. Who's ready for the merge for most of the audience? I mean, I think it's going to happen whether we are or not. I was going to say, for most of the audience listening to this, how did it go? Because it hasn't happened yet while we're recording this. Let's start with a few tech things you should know. Microsoft Patch Tuesday came with a fix for two zero-day vulnerabilities, one of which is being actively exploited, so it's worth getting up to date right away if you haven't already done so. Windows Common Log File System Driver Elevation of Privilege Vulnerability is the one that is being actively exploited if you're following along. Researchers at DBA, DB App Security, Mandiant, CrowdStrike, and Descaler all discovered it. Mandiant told Bleeping Computer it was discovered during a proactive offensive task force, exploit hunting mission. Or, in other words, they went looking for something and found somebody exploiting it in the wild. In other other words, patch your Windows right now. But if you didn't understand anything else, that's the thing to understand. Trio of legal actions, a hat trick of legal actions affected alphabet and meta over the last day or so. The EU General Court has ruled to uphold the European Commission's antitrust fine against Google, though they did reduce it from 4.3 billion to 4.1 billion euros, quite a savings. The court agreed that Google's requirement for handset makers to pre-install Google Search and Chrome in order to be able to license Google Play was against the law. Court found there was not enough evidence related to Google paying OEMs to exclusively pre-install Google Search, hence the reduction in the fine. The decision can be appealed, probably will be appealed to the EU's Court of Justice. Over to the West for part two, US District Judge P. Kevin Castell for Southern New York allowed a case to proceed where 17 US attorneys general accused Google and Facebook of unlawful restraint of trade related to the Jedi Blue Agreement, that's a 2018 agreement on advertising. And four, number three of three, we keep going west to South Korea where the Personal Information Protection Commission fined Google $69.2 billion, it's about $50 million US, and they fined Metta $30.8 billion for privacy law violations saying they did not obtain prior consent when collecting user behavioral information. But wait, one more thing, Amazon didn't want to be left out, so California filed suit claiming Amazon's contracts with third party sellers and wholesalers raise prices and violate antitrust and unfair competition laws. Amazon requires its sellers to always list the lowest price they sell something at on Amazon. I love the idea that Amazon's like, well, what about us? Also antitrust. Yeah, we're big. Come on. Nikkei Asia sources say that Apple will be the first company to use TSMC's new N3E chip making mode and upgrade to its three nanometer process. This will be used initially on the A17 chip for the 2023 iPhone, I mean, we're guessing anyway, and then later on in an M3 chip for laptops, TSMC also reportedly delayed Intel's orders on the updated node until 2024. If you don't know, in China, you got to get the government's approval to publish a video game, and they haven't been given those out, but that finally changed. China's National Press and Publication Administration granted publishing licenses for 73 online video games, including titles from Tencent and NetEase. It had last approved new paid games from either of those companies July 2021. Big day for action camps. DJI announced the Osmo Action 3, which ditches the modular design of its predecessor, can also shoot up to 4k 120 frames per second video with its Rocksteady 3.0 stabilization on, and natively supports vertical video as well. It's available for pre-order now for $329, but not to be outdone. GoPro also announced the HERO 11 Black and 11 Black mini cameras, which can record up to 5.3k video and an OpenGate 8 to 7 aspect ratio. The HERO 11 Black is available now for $500, with GoPro subscribers able to get it for $400. So, if you're already in the mix, the mini retail is for $400, available to subscribers for $300, shipping October 25th. Alright, so one of the reasons we didn't get Max Goville yesterday but are getting him tomorrow is because Sony and Nintendo both had a bunch of announcements he had to cover, and among those Sony announcements was letting press get their hands on the PSVR2. People have been able to finally try it out in person. Still not coming out until next year, but Scott, what are some of the things people found? Well, it's exciting stuff. It's the only console manufacturer to make a viable and successful VR. So, the follow-up is very anticipated. Here's what we know, and here's what they found with their hands on. This is a USB-C cabled device. This is not going to be a wireless option like you're maybe used to with your MetaQuest, so you've got to plug this into your PlayStation 5. No option for any kind of wireless stuff. But just the one wire, not the 17 that you have. Exactly, and no towers. The one is different than none. That's true. No towers, no outside tracking. It's all inside-outside tracking based on the device, which is a very, very big leap forward. Features PS5's Tempest 3 audio tech to simulate surround sounds. This is cool sound stuff going on there. It uses a really interesting optics technology called Foveated Rendering. We've heard this before and probably around the time it was announced. What this essentially is is it's a way to reserve rendering power and resources by making it so the person using the VR heads out of the time, what they are looking directly at is fully rendered at whatever, you know, rendering the game or the experience requires. And everything else around it that's sort of in your periphery is just a little fogged out, a little faded out, a little less focused. The best way I could explain this would be the tilt shift effect you see in photos sometime. Big difference is with tilt shift, you see the objects, but you also see the foreground and background that are affected by tilt shifting. And it's all kind of one experience. Whereas this is going to change dynamically as you look at new objects. I mean, it's not unlike how I feel like my vision is all the time. Yeah, it's a little totally different, right? I'm looking right at you, Scott, then, you know, stuff in my peripheral is still there, but I'm not, you know, focusing on it. It's taking advantage of that, right? It's saying we're only going to resolve the stuff you're looking at. We don't need to spend computer power on the stuff in your peripherals. Sony's not the only one doing foveated rendering. It's kind of becoming a standard on this. I think you're going to see a lot more of this because it makes a ton of sense. Some of the people on the ground were saying that, hey, this gives you the sense a little bit of tunnel vision. And I didn't like that. Others have said it did feel like my vision isn't as good as it is in the real world. So not like a horrible feeling, but a bit of an unnatural, like why are things a little more faded out? And I think your mileage may vary depending on your vision and what you sort of notice about things you're not focused on. So that's kind of interesting. Here are some actual features of the device. The headset features are two 2000 by 2040 OLED screens with approximately 110 degree field of view and up to 4k HDR. These are massive jumps over the previous model support for 90 Hertz and 120 Hertz frame rates. You can expect the 90 is the minimum. That's good. That's where we need to be as a baseline. Lens separation is adjustable. So that wasn't true the previous device. The headset has four cameras built into the front and that's in the front of the display for the headset and controller tracking. Again, no need for external trackers or cameras anymore. There are two IR cameras for eye tracking, one IR camera per eye, and six-axis motion sensing system, three-axis gyroscope, three-axis accelerometer in there as well, and an AR proximity sensor. IR, I keep saying AR. IR proximity sensor as well. Early impressions, by the way, on this headset itself is that it's comfortable, like the previous model. People like PlayStation 1 VR's comfort, generally speaking, compared to the competition. But most are saying, yeah, but after a couple hours, you're still kind of craning your neck. You're feeling the weight of it. It's giving you creases where you don't want them. So it sounds like we're not quite to that stage of VR where this thing is going to be super light on your head. The controllers is an important point. Before this, it was move controllers. Now they have their own dedicated controllers. Right hand has the PlayStation button, options button, two action buttons. Of course, your R1 and R2 buttons, right stick and R3 button, which is depressing that stick. Left controller, same thing. For the left side, haptic feedback across both of these two devices, the two controller devices, one actuator per unit. It can also detect finger touches, although it sounds like it's mostly thumb and finger. For the thumb and forefinger, I should say. Adaptive triggers to register different levels of force. That's a lot like their DualSense controller and a very cool feature of that controller. I might add six-axis motion sensing. Again, we talked about that. Capacitive sensor for finger touch direction. IR LED for position tracking uses Bluetooth 5.1 and it is a lithium ion rechargeable battery. It's a lot. What are you laughing about, Tom? Well, it's a funny spec. Like, what is it to lithium ion rechargeable battery? That's a good point. But knowing it has a battery in it is interesting. Yeah. The other thing that's interesting is all of these external cameras are designed to help do the positioning. This is a huge leap forward. You saw it first with the MetaQuest as far as something that was available for people at home. That is being used here. You'll put it on. You'll do an initial scan of your room. There can be some additional adjusting after that, but it's supposed to be pretty good at telling where you're at and what you're doing and create these boundaries. You can also very easily flip it so that you can see immediately outside in case something happens. You hear a dog bark or a kid cry and you can flick and say what's going on and you'll see the world via these cameras. If you've done that with the Quest, you know what you're getting into. The big standout in terms of demos because they did have some games and some stuff to have hands on with was Horizon Call of the Mountain. That one seems to impress a lot of people. It's based on the Horizon Zero Dawn series, the regular game series, and then the upcoming VR version of Resident Evil Village apparently is very impressive with this device. I think my big overall takeaway is good for Sony. It sounds like a great follow-up. They're the only ones that will be able to successfully make and market a VR solution for the average home owner before the Quest. The question is now, can they in the wake of the Quest and possible upcoming headsets, can they maintain that? I think they have a chance to, if they can sell enough PS5s to make it so you can actually attach one of these to it. There's that whole issue, a good showing from Sony overall, I think. Yeah. I mean, as a MetaQuest user, used to be a Facebook Quest, I really like VR. I talk about it all the time, but I know that this is not the only solution that's out there. Going forward, it's going to be one of many solutions that's going to get better and better. Some of the stuff that you talked about, Scott, eye tracking and whether or not this is appropriate for people who might have different eyesight needs, very much a problem in VR. I mean, I am for sure part of that demographic. I wear contacts. If I didn't, I'd be super blind, but even with that thing on my head for a while, even an hour, an hour is really pushing it because I'm mostly doing exercise stuff and I don't want to do that for an hour. Sure. But I'm used to everything being slightly blurry and then you just get used to it. What I assume will happen is that it will not be the case going forward, but what you're talking about for the PlayStation demo is obviously these games. If you've got a cord, got to plug it into the PS5, you want to play your favorite game, super fun. You're not going to care about the cord. It would be great if you didn't have to have it, but you're not going to care about that. Kind of wish they had a mode. I wish they had a mode in a store that lets you do it wirelessly, but that is not part of this plan. The one cord, too, is going to be easier to forget about than the 15. I know I just said 17. I don't know how many there were. The old one had a lot of cables. There's no question about it. And I talk all the time about being tethered. That sucks. There are lots of things you can do in VR where you're not even jumping up and down. It wouldn't matter. Yeah. The big trick is don't swing your arm so hard that you yank your cable out all the time. I guess it depends on the game and how much movement you're doing. But games typically are a little bit more focused and you're less likely to yank that thing out. So I think they're going to be okay with the cable. It would be all right. Let's talk about lying liars and the lying laptops they use. Let's do it. Scientists from Rutgers and DePaul published a study in the International Journal of Conflict Management. I'm going to read that. Finding that, quote, using a laptop prompted more self-serving behavior than using a cell phone, unquote. It's very interesting. Or as they put it in their article on the conversation, quote, lies are more common on laptops than on phones. Explain this, please, Sarah. All right. I will do my best. So the study used a common research activity called the ultimate game. If you're in the study, you're given a certain amount of money and then you're told to split it with another person. The other person doesn't know how much you've been given. You could be given a hundred dollars or a thousand dollars or a million dollars. You can tell them whatever you want. Maybe I say, Scott, I only have 10, but I really have a million and offer them any percentage. However, if they reject the offer that you offer them, neither of you get anything. So in their first study, they told 137 graduate students that they had 125 dollars to share with another student assigned to them at random. These are people who, you know, they're not friends. They just got paired up with somebody. In other words, a stranger. Half of those participants used a laptop to communicate. Half used a smartphone. What's interesting here is that 82% of the people using laptops lied about the amount that they had to share, you know, because they wanted to keep more for themselves compared to 62% who were using phones. But Tom, there is more. Scott, Scott, we show in the chat is asking the pertinent question. Did they write the study on a laptop? How do we, how do we know? So yeah. So they did the first study. They found that everybody lies, but laptop users lied more. So then they divided 222 students into buyers and sellers for a pretend semiconductor factory. The buyers in the study were told, confidentially, that the property was worth 21 million dollars. Remember that 21 million dollars is what they were told. The buyers were then told to tell the seller what the fair market value was, and then make an offer, start a negotiation. 21 million dollars was what it was supposed to be. Laptop users lied that the fair market value was 16.7 million, while people using phones said it was 18.1 million. So everybody was rounding down a bit. So, again, everybody lied, but the laptop users lied more. Now, these are imaginary situations, but people do tend to behave like they would with real money in these kinds of studies that's been shown over decades. But do keep in mind that changing the kinds of tasks might change the results. More study is warranted. It's just an interesting first study. And these were conducted with strangers. So if you're doing it with someone who you have even a business relationship with or your friends with, it would probably change the dynamics. I have a theory. I hope you guys are okay with me presenting one, but I have a tiny theory. And they didn't come to this conclusion. So this is Scott Theory 101. All right. But I get the feeling this might have some subconscious thing going on in my own head even where what I say on a phone feels more vulnerable because the phone can be lost easier. It can be misplaced. It can be picked up. Someone knows my access code. They see what I just typed. You just have a general feeling, generally less feeling of security on it. Yeah. Like I'm not, it feels like the phone is vulnerable in all those ways. And it feels like a notebook or a laptop isn't, it's locked down with a password not everybody knows. You can't just, your wife doesn't know your four digit code to get into it. Like there's just, it just feels like a more sturdy stable thing that's almost stuck to a desk, even though it's portable. And I just feel like people get more confident in their lies there than they would on this other thing where it feels much more public. Yeah. I tend to agree with you on that, Scott. As somebody who I use my phone when I'm out and about, but when I'm kind of at home base, I'm almost always in front of a laptop, you know, and I've been chided for that a little bit in the past. People say, what are you doing on your laptop all day? I'm like, working. I don't know. Whatever, whatever people do on the internet. It's not different than what you're doing on your phone. It just, you know, a little bit different screen size, you know, maybe some more options, some more programs, et cetera. But, but there maybe is a little bit more of like, well, if I'm on a laptop and I've paid all this money for this. And again, you know, that those, those numbers vary wildly based on, you know, what kind of laptop you're using. You might, yeah, feel like, well, I'm trying harder. This is kind of my home base and I can get away with more. And I'm guessing they weren't using their own equipment. They were using a labs laptop too. So, sure. So that probably factors into it as well. Yeah, I thought of that. Yeah. I think you're both onto something that the confidence when you're at a laptop is more and maybe this is just me, but I feel like I'm better at everything on a laptop. There's more room. I feel more control on the keyboard than I do on the tiny little keyboard. And maybe folks who have grown up using phones won't, won't feel that gap like I do. I'd be curious if this breaks down by age, but confidence leads you to feel like maybe I can lie a little more, maybe I can get away with a little more. And if you're on the phone and you're like, you know what, I always screw this up and autocorrect messes with me. So I'm not going to risk it as much. I think that could definitely. If that's the case that kind of leans into this idea that this entire study isn't just about where people are lying or where they're not lying. It also is where perhaps where they're more confident and where they're less confident. Yeah, yeah. I think that's really the bigger takeaway. It's less about like who's lying and why. I mean, yeah. The biggest takeaway is they all lie. Everybody lies. Everybody wants the money. Okay. Sure. But if you have a phone, you might be like, well, I'm not going to go like too overboard with a laptop. People are like, I'm going to do my best. 82%. I mean, sometimes I'll get proofs back from somebody. You'll say, you know, if you proofread this, if you looked at this or whatever. And I, and if I'm on a phone, I don't feel confident and say, well, let me just look out on my phone and I'll let you know. Absolutely. I want to get home where I can get like a big screen and go, okay, let's see here. What do we have? So I don't know, there's something, there's got to be something to that. I wish there was, maybe we'll get more data down the road after whatever we learned from this, but it's fascinating. For sure. Well, we want you to be honest about what you want to hear us talk about on the show. So whether you're on your phone or your laptop, go to subreddit, dailytechnewshow.reddit.com, submit some stories and vote on it right now. All right, everybody, on Wednesday, September 15th, around 1am Eastern time, which we are before that at this point, but you might be listening to the show after the fact, the Ethereum blockchain will experience something called the merge, which will switch from proof of work to proof of stake. One of the advantages of a blockchain is that it's really hard to manipulate and alter the ledger. So if you are part of a typical database, you could get right privileges and kind of do whatever you want. We all do this. Well, many of us do this, you know, in work scenarios. But when people ask how is a blockchain different from a database, that is one of the answers. The blockchain does not work the same way. Part of the way a blockchain achieves this, you know, being a little bit more locked down is by dividing up the maintenance of the records among many participants. So it's really hard to just be the participant that writes the latest record to the chain because that requires a lot of approval of those changes. You can't just go in and say, I'm just going to change the sentence or whatever. It doesn't work that way. Proof of work is the way that Bitcoin and up until now, Ethereum managed to qualify people, AKA nodes, to write the records, AKA blocks. Proof of work requires participants who run nodes on the blockchain to solve intense computer programs in order to qualify to write to the chain. So with Bitcoin, you get rewarded with a coin for doing this. Hence the term miners been going on for a while. Hence the need for lots of energy using computers to crunch away doing really nothing else, but solving these computations so that you get past that particular point. There's a lot of concern though about energy use of proof of work, especially as cryptocurrencies are used more widely. So the people who use Ethereum decided to switch the entire blockchain to proof of stake. Now you might say, okay, proof of work we get, but what is proof of stake? I'm going to do a whole episode of Know a Little More on proof of stake later this year, but here's the short version. It can work in different ways, but none of them require the use of a lot of energy to crunch computer problems. That's the big takeaway. Ethereum is doing it by requiring you to have a stake of 32 ETH tokens. And those tokens are around $1,500 each right now. So not, you know, be a millionaire, but you've got to have some money to become a validator. You cannot spend that stake while you're a validator, and you can lose some or all of it if you do not carry out your duties, if you don't participate as a validator, or if you try to manipulate results. Now, participation just means running your software most of the time. So if you get knocked offline for a short period of time, it's a minor penalty. You're not going to lose a lot. You'll probably make it all back really fast. But if you just turn it off and you're not a validator, you could lose your stake. So it's an incentive to keep you in the game. Instead of the first node to solve a problem, getting to write a block, like Sarah described with proof of work, in Ethereum's proof of stake system, committees are chosen at random. 128 nodes are chosen at random. So it's never the same group. You can't predict whether you're going to be in it or not. They then validate the block of transactions to encourage folks to operate nodes. Everybody who participates in one of those committees gets a fee paid in ETH. So you make some Ethereum while you're validating Ethereum, you're making interest off that stake. When two thirds of the 128 validators on a committee validate a particular block, it is then added to the chain. And Ethereum estimates they have around 420,000 validator nodes ready to go after the merge. Okay, so let's talk about what the merge actually is. For almost two years, validators have been running a test version of the Ethereum blockchain on a proof of stake system called the beacon chain. This one will be merged into the official Ethereum blockchain. There's no set time for this merge, but nodes are upgrading to the new system right now. As more of them switched to proof of stake, the mining difficulty of the old proof of work system rises. It's just harder. Something represented by a value called terminal total difficulty or TTD. Once TTD passes a certain very large number, the proof of work chain should stop. I mean, if you still wanted to use it, you could, but it wouldn't make a lot more sense. It won't work anymore. Yeah, within 12 to 15 minutes, the proof of stake system will take over. That is expected at around 1 a.m. Eastern time to September 15th, which may or may not have happened, depending on when you're listening to this. Now, if it hasn't happened, you can get up to date predictions on when it will happen at mortal.w2f. We're just searching at their merge on Google because lots of people are talking about this. And Google has a countdown clock on the search right at the top of the server. Yeah, it's either five minutes left or it already ended. Once the merge is done, it's estimated that the energy use on Ethereum will fall by around 99.95%. That's a lot. Proof of work miners can keep doing what they're doing, like you said, Tom, but their blocks will be rejected by upgraded clients. So then what? Yeah, so once proof of work stops, new blocks will be proposed on the proof of stake system every 12 seconds to those committees I was just talking about and what's called slots. And slots are grouped into epochs. And an epoch happens every 6.4 minutes. It's just a way of grouping stuff up for processing. A block is considered finalized. In other words, you're never going to be able to question it. You're never going to be able to reject it. It's part of the blockchain forever after two epochs are confirmed by two thirds or more of the validators. When the second epoch after the merge is finalized without incident, that means the first post merge transaction will be considered finalized. And that means things are off to the races, things are going smoothly. Now, of course, in reality, it might take longer to finalize. People may have bugs, participation rates may waiver, maybe people having problems getting connected or something. None of that is necessarily fatal. In fact, most test network merges have seen 10 to 20% drops in blocks, errors that then need to be remedied. They don't get lost forever, but it slows things down. But they generally get back to a normal pace within an hour. So the thing to watch for if you're looking at this stuff will be, do you see the logs go block, block, block, or do you see empty slot, empty slot, if you see empty slot, then there's problems. You'll also want to see high participation, meaning everybody's systems are working, they're connected to the network properly. A participation rate above 67% means things are good. The beacon chain, that test chain Sarah mentioned, has been seeing participation rates consistently at 99.5%. So that's probably what you'll see. And you might be asking yourself, well, okay, who made this decision? At what point did we all decide to go into Ethereum version two? Pretty democratic decision. Years in the making, most ethereal nodes are on board. However, some folks still look at expensive mining equipment that they bought and wonder, hmm, can I still do something with this? Small group plans to fork Ethereum and keep going on proof of work. They're calling that forked token ETHW. They also plan to give it a 24 hour pad after the merge until they start seeing their new mainnet. So it's not antagonistic, really, it's more opportunistic. So we'll see if that gets traction. Okay, back to the merge. Let's assume that it is a little messy. But the things get finalized, bugs get worked out. And by the morning of the 15th, when most of you are listening to this episode, everything is running relatively smoothly. I'll pause for your laughter just in case it's not. But let's say it eventually is running smoothly. What will be the effects of this change? All right, here are some things folks are expecting. One, you're going to save a lot of power because you're not using proof of work. We mentioned that 99.95% power reduction. Instead of investing in equipment and provisioning all that energy, you just need money to get into Ethereum mining. So it's going to attract a lot more traditional financial people who didn't want to mess with buying ASICs and hooking themselves up to solar plants. So you're going to see different people get involved in being validators. Transactions will go faster. You don't need mining computers cranking away. That alone will speed things up. But there's also a procedure called sharding with a D that lets 64 validator committees work at the same time. That means Ethereum should process transactions at least 64 times faster than it did under proof of work. You can do that under proof of work, but it actually reduces security. Staking is expected to return about 4% of your Ethereum as you get those fees. It could go up. Expect businesses that offer to hold your ETH in their stake wallet for you and then pay you a little interest for the privilege. You're going to see a lot of interest bearing accounts on Ethereum. And unlike Bitcoin, Ethereum is not just a coin or a store of value. It's used for smart contracts. So a lot of people build their crypto businesses on it. You've probably heard of DAOs, decentralized autonomous organizations. A lot of those operate on Ethereum. The ability to earn returns on your staked ETH expands what kind of businesses people can try. And a lot of people think that ETH might even be able to pass Bitcoin in value. Finally, because staked ETH looks more like a traditional investment, expect regulators to pay attention to it again. The USACC may reevaluate their hands-off stance and are more likely to view it as a security now that you can earn interest on it than they did when it was proof of work. But in the end, it's going to make Ethereum faster. That's a big one for you. It's going to take away the objection of energy usage because it doesn't use more energy than a typical computer. And it's going to be able to use for more things. So you are more likely to run across folks using it, whether regulatory effects make it easier or harder to use remains to be seen. But it's going to change the way Ethereum is used and potentially make it more useful for everybody. And no more hoarding GPUs, right? That helps with that. Not for Ethereum. For Bitcoin, you'd still need that. But for Ethereum, no, you don't need those ASICs anymore. That's good. It's good for us gamers. What is also good for us, Scott Johnson, is to have you on the show every week. Oh, yeah, I know. But let folks know what you've been up to lately. Well, if you would like to hear more about the Sony presentation, the state of play that Sony just did, or the Nintendo Direct that also happened, there was big news across the board, not just PlayStation VR2, but a bunch of games. So if you want to hear about the breakdowns and what happened and what we think of those things, check out the podcast called Core. I host that with my friends, Bo and John. We do this every Thursday and tomorrow is going to be a big one. You can find all the details at frogpants.com. Or just search for it wherever you get your podcast and give it a listen. I think you'll like it. Good stuff. As always, Scott Johnson, also good stuff from two of our brand new bosses, Eric and Shweta. They just started backing us on Patreon. Eric Shweta, we're so glad to have you along for the ride. Yeah, they heard the call yesterday and now because they are patrons, they'll get to hear our extended conversation about Ethereum and whatever else we talk about. Tacos, who knows? And true. Speaking of patrons, stick around for our extended show, Good Day Internet. We talk about all the things. You can also catch this show. DTNS is live Monday through Friday at 4 p.m. Eastern. That's 2,800 UTC. Find out more at dailytechnewshow.com slash live. We're back doing it all again tomorrow. Talking summer game news with Max Goville. Hope you can join us. This show is part of the Frog Pants Network. Get more at frogpants.com. Diamond Club hopes you have enjoyed this program.