 Here at Estonia, we're supporting the infantry on their manoeuvres, shooting some live rounds for them. I'm a mechanic crew member. I'm also an AG. I basically bring the round up, check it with the chief, and then hand it off to the AG, or if I'm in the trails, I'll put it in the tube, and we'll fire that by Larry. So today is our first iteration of the live fire exercise, and we're going to be supporting the manoeuvre units in our brigade. And as they move through the lanes that they're working on, we'll be shooting in support of them so that they can get a better understanding of fires, and we can increase understanding between the different branches. We are going to be getting fire missions just like we would in a combat situation. They're going to be either over the radio or they're going to come down digitally over our fire control computer. And we're going to get those rounds. Hopefully the forward observers are watching our rounds, making sure they're all hitting where they need to be, and making sure everything's accurate. We receive a fire mission. I input the data. It would be a deflection in quadrants, and it puts the cannon in the right direction to shoot in the right place at the right time. There's often, like, feeling a shockwave go through your body when you send one of those rounds downrange. It's a very loud boom, and it's like something you've never experienced. That's a big thing that we work on is fire mission processing time. It's from the time that we get the mission from the observers and how long it actually takes for us to transmit that into data for the howitzer. And for digital fire missions, which we use our FATIDS for, which is essentially like a computer calculator to calculate the data, we have to get that in under 45 seconds. And if we're doing a manual mission, which means we're using charts and sticks with data on them, it's a minute and 30 seconds. But we try to do as fast as possible.