 Hola community! How's it going? It's me Paolo with another update of what's new in Blender since last week. 2.83, yes we still have new things there. Last week was a weird one because for a few days 2.83 was still in alpha so it means that new development can happen but then moving to beta which is only backfixes. However at the same time is when the cycle for the next next release opens 2.90 so there's new things as well for 2.90. I'm gonna first focus on the 2.83 and then jump into the next next Blender version. Two new features for Sculpt mode. Well one is mainly like a fix. The layer brush in Sculpt mode in the past if you have used it it was a bit unpredictable the results were like and they were not really the best it was very glitchy and buggy. In this update you're gonna find a much better layer brush it was completely rewritten from scratch which fixes a lot of the artifacts that happened previously is using the new Sculpt API so it works with the rest of the Sculpt mode much better like for masking and inverting and even has a little small cursor widget to preview the layer height. The new feature is a mesh filter called Sharpen. If you're familiar with the concept of sharpening like photo editing for example where the detail gets more highlighted well it's the same but for meshes. This filter is gonna take the hard edges of your mesh and like pinch the vertices together so it's even even more sharp and the flat surfaces are gonna be more smooth they're gonna be like polished. Super handy for hard surface sculpting. Okay this mesh modeling tool alone might be the reason for many to switch and start using Blender 2.9 Alpha already because many people have been asking for it or for a variation of it. The name of this feature is called Extrude Dissolve and Intersect which is a very descriptive it's basically a macro that does these three actions in one tool. If you think of it as a kind of destructive extrude it's much more clear here in the demo by Garten. It comes in very handy when doing CAD modeling the same as this next feature I'm gonna mention in the modifiers. Solidify Modifier has a new option as a slider where you can control the bevel weights of this solidified to be on the outside or on the inside. Another great addition for CAD modeling because it means that you can have like the inside part of a mesh with the square corners and the outside with the nice bevel which has modifiers. Another great addition for CAD modeling is that in the complex method of the solidify modifier now you can control the thickness per face and lastly in the modifiers where you can use a texture mask if you're using an object to control the coordinates of this mask and this object is an armature now you can specify which bone to use as coordinates. Again no more empty hacks yay! Crisp Pencil got a new modifier new modifier alert the texture modifier gives you more control over the UVs of the strokes fill or both with settings for the offset the scale and the fitting. Our freedom with animation now you can animate the mask setting and the used lights in your Crisp Pencil objects. Video Sequence Editor in the preview of the sequencer now you have the sample as a tool as an operator but it's also a tool. Baby steps there are more tools in this area. The annotation tool in the sequencer now got onion skinning support not meant to be a full-fledged animation system we have Crisp Pencil for that but it's nice to see onion skinning on the annotations. To wrap up this recap let's talk about the user interface. 2.9 is not going to be as big of a leap as it was from 2.7 to 2.8 so don't worry 2.9 however it's looking like a good chance for working more on the user interface to polish all of those little quirks hidden there that 2.8 still has checkboxes. One of the big changes in 2.8 is that now the interface is single column everything is aligned on a list checkboxes though they were a bit of they didn't look right they were like right aligned but like the checkbox boxes were like next to the the button where you can animate for example so sometimes you would end up with like text on the left side and then a whole empty area and then the text on the other side was a bit weird. Not anymore columns can have a heading and then the checkbox can be aligned in a way that the checkboxes stay in the middle so it's easier to find and to read and all the text is left aligned from that checkbox so it's easier to scan to go through okay setting setting setting and read them all one by one. It also makes it so like the checkbox and the animate button are not next to each other so you don't press it by mistake. On top of that it also allows for a more compact design but it's still readable where you can get like a label checkbox a drop-down menu if it's a setting of that checkbox still all in one row but very readable. The heading comes in pretty handy because now we can de-duplicate text that was otherwise I repeated. If the two checkboxes start with display for example now you can put display as a heading on the left and then display text box or whatever other option but they're all part of like the same group. By the way this change didn't come out of nowhere this was necessary for another big change in the UI coming next week. Another big usability improvement that happened last week it's in the properties editor when you're viewing like a node setup but in the properties previously the inputs would have a little circle on the right side where you can choose what to connect that input to. That was a bit unintuitive because in the nodes the inputs have their little socket on the left side now in the properties editor you also gonna find them on the left side not only that but also with the proper color of the socket type so if this is an image it's gonna be or a color it's gonna be yellow if it's a value of gray if it's a vector purple purple violet pink that that little the other one. Another greatest ability improvements is in the data block search for example materials or meshes or whatever any data block if you had a data block called I don't know monkey and then you link another one that was with the same name like monkey there was no way to tell which one was linked not anymore now it will tell you which one is a linked one and you can see also where the file comes from. New theme options for the UV editor now you can adjust the opacity of the wire overlay on the UV editor which comes very very handy as we can see in that right click select proposal when you have a dense mesh it was very hard to see the image underneath not anymore now you can control how opaque it's gonna be. Another setting you can adjust in the UV editor now is the active face color which was hard-coded internally just some legacy from the past not anymore you can now tick it and make it your own so if you make themes make sure you go and change it to your liking while we're talking about user preferences in the keymap section if you added your own custom shortcuts now you're gonna be able to tell which ones are the internal ones and which one are yours by the icon in the remove button instead of the x you're gonna see a little x and an arrow to tell that those are yours and your custom ones. Moving over to menus or more specifically pie menus you're gonna find that some of the letters of the entries are underscored now and this is the same concept that you find in every other menu now you can hit the accelerator key or like the one in the underscore to execute that action and lastly the new search that I mentioned a few episodes ago is now default now is the when you should search you're gonna get the new one it's the one that features the menu where you can find that so you don't only get the name of the tool that you're looking for but also where to find it in the user interface with the shortcut even or in an icon a very cute icon if available. Small note for add-on developers or if you're just making your own little operator in the user interface is that this search will only show those tools actions operators that are inside of a menu that are available in a menu so you either have to add it to a menu but maybe you're just playing with it and you don't want to add it to anywhere in the user interface yet so even even though it's recommended in the user preferences interface you can enable developer extras and you're gonna find the old search but also now renamed to like operator search because it should basically look shows all the operators even those that are not and not available anywhere in their interface you can find it in the edit menu operator search and that is all for this week and also for 2.83 I think it's we shouldn't see any new features because it's only back fixing only crash fixing so try test your files test it out just do just go crazy with the latest experimental version and anything weird that you find please go to report it you can go from the help menu in blender help report the bag or you can also find a video in this channel where I show you how to report the bag I'm gonna put it in the description as well okay I hope you like this episode give it a like if you liked it give this like also if you dislike it subscribe to see more again enable the little notification bell if you want to know as soon as we upload stuff or when I prepare the event for a new live stream for example I think a blender two days I'm gonna move them from Mondays to Fridays permanently it makes more sense blender releases usually which everything goes fine happen on a Wednesday so that means that maybe a Thursday there is something wrong but that means that if I make it on a Friday it would be like right away when people start using it so more reasons to celebrate it's probably fun stay home stay safe don't go out come on it's like the curve is starting to flatten in most places likely so why even like run it now come on we should let's keep pushing for the lockdown a little bit longer and then we'll see the results otherwise like what for if we just stop now anyway see you next week bye