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Published on Sep 22, 2013
Get the Source Code! http://bit.ly/1b59Fxx This is the 3rd tutorial in a series. It uses Xcode 5, iOS 7, and Sprite Kit (Apples new Graphics and Physics Engine)
After messing with Sprite Kit for about 2 hours I have a few things to say.
I enjoy how easy it was to learn and get started with, the built in physics engine is excellent, but the particles....
Ugh seems around 2,000 particles is the limit which was surprising.
*Note: This was coded in a few hours without any prior knowledge of Sprite Kit, an updated version will be posted with documented code and power point slides after October 4th. If you ever need any help with Objective-C programming just message me :D