 Free market. Free market is crazy. This is a role-playing game that comes in a box like the old D&D games It looks like a board game. The deal with it is that it plays one kind of game very specifically. Notice the trend here They all play one kind of game for each decision. Which is why you have to learn a lot of different games So you can play a lot of different things. This is set in a space station in a post-scarcity world Imagine a world where energy we have infinite energy. It's basically a cyberspace cyberpunk utopia Right where everything is amazing and the only scarcity is physical room If I die they just reprint me and put my memories back in I'm good to go right you can't you can't die You can't all you can have is really social, you know currency like people don't like you anymore That can be a problem right so that's sort of a scarcity and physical space you live in a little tiny box It's a space station. It's tight now the whole premise of the game is predicated on one question So with this world and with all this these resources at your disposal. What did you do today? That is the promise and let me tell you watching people play this game. It goes into a dark place Sometimes you play and people tend to start off wacky. I've played games about cannibalism. I've played games about dentistry I've played games about you know cooking plus cannibalism is a very common theme in this game I want to start a bakery and think about this a post-scarcity world in this world If I give you a donut you probably really like me Unless you're gluten tolerant but in this world if I give you a donut you can print a donut anytime in fact taking the donut It's just pain in the ass if you give someone a gift and they accept it You get like a huge boost in this game because who the hell wants gifts right and there's actually differences between stuff You made by hand stuff. You just print it out And it's like are you really good at printing or you're really good at making stuff There's all kinds of things so this is a game that actually makes you really think about the sort of ramifications of a post-scarcity society and it does it exceedingly well and weird sci-fi comes out of this game The other thing about the game is you play it with these multiple decks of cards every player has a deck of cards And it says right on the box how many of each card are in the deck and you flip them over one at a time to Resolve the conflicts, right? It's like I draw a hazard card shit. Oh, I drew a genetics card Good, right? I needed that because I'm using my genetic thing on this test this conflict, right? And the thing is you know how many are in there you can look in the discard piles You're like shit. I know there's no more greens in the deck the next thing I do It's probably gonna fail miserably right so but I need to finish the deck so I can shuffle it again So I can win at something so I can choose like oh, I know I'm gonna fail here Right or maybe I'll get people to help in on the next thing I do so I know I don't fail at it So success and failure are end-in-flow currencies just like in a lot of good stories The characters are failing and failing and failing and failing and then suddenly they succeed at the end and bill vote for who gets the ring And god doesn't eat him or if they're failing they're succeeding and succeeding and succeeding and then the critical plot twist happens because they ran out of success It makes that end-in-flow happen every time you play the game I'm gonna tell the story of my character here I'm not gonna talk about my strength stat. That's not interesting and it turns out that that's the only part of my character That is character that is story who he knows what he's done Where he's going why he fights for what he fights for that's it in that whole character sheet That's it So try to tell me this is a role playing game But what percentage of it has anything to do with role playing that percent and most of that is a picture