 Hello everybody, if it's Wednesday, it's Warhammer and that must mean it's time for another episode of Warhammer Weekly Joining me as always is my co-host Tyler. What's going on brother? How you doing? Good man. Good to be here Very good for you to have you back. I apologize. We're a little late starting today. You can take that fully on myself Just a series of things that we were getting fixed up so But I did remember to fix the audio also joining us this week. Yeah He's back to plus tough Doug the hero. I wanted and needed what's going on buddy. Hi. Hi. Thank you all for having me back Doug it's a crime. We don't have you on basically every other week. That's all I'll say you're you're a ray of positivity and Light in this hobby and we're glad to have you on any time Well, thank you. Yeah, happy to be on absolutely tonight. We're gonna be talking about what I'll say is the Potential runner-up or at least top three finisher. Yes indeed from last week's show, which is yes, exactly FEC last week Doug, I don't know if you went back and watched but we did discuss that's lower And I just I couldn't in the end in good conscious give it to FEC Because although they have a great story Yeah, by the definitions we had come up with which is the other criteria to judge on right then just the first There was one that was like do they have an awesome compelling story to do they have meaningful characters that are that you can like follow And and connect with and then three do they actually play a role in the world and They FEC flying colors on number one incredibly cool story. Maybe the coolest story Number two not really very few actual characters We can grip on to or empathize with especially not until recently when we got Jerry Yeah, there's a cool dude and now we got usher on but we haven't got to see much of him yet obviously and You know, we've got like that book really talking about him other than other people mentioning him and then yeah Things they did in the world basically nothing. They were always just around FEC never really you look at all the past stories Written in you know that sort of the the story leading up this point and they just they were sure not appearing in this film It was a real shame. I mean they were always cool, but that was the problem, but they're still top three I agree I agree they they are just now getting the characters and the meaningful input into the overarching story So maybe next year it'll be a different conversation before right now, of course But the thing I did want to say is first of all, I totally agree with Tom that all the chaos factions are like stagnate and then What's the other hot take that I really liked as far as the the flesh easier courts go I will say they are my number one faction in terms of Trajectory meaning they started at one level and they've only gotten deeper Yeah, yeah as opposed to like Lumeneth who are now like I don't know for battle tones in nothing's really changed. Yeah Yep, you know, it's funny you say that like that if I will say I agree with your point more than Tom's point because Tom didn't phrase it as as smartly as you did but the I Like Legitimately, this has been a thing for me that I thought about many times being sort of a philosophy person It did always occur to me as ironic that the chaos faction the one that's about Tumult and you know chaos, which means generally a lack of stability Right, that would be the sort of generally accepted definition of chaos I suppose is the most stable predictable ordered Unchanging undynamic set of factions other than yeah Other than all I'm hearing is that a corn man is what every woman wants in the mortal realms like he will get you dinner Yeah He's the most steady man there is It's really true and it's wild because yes, they're so predictable because we the audience Can't accept that our beloved little toys will change in some way Right. Yes, GW is forced to hold them in amber even though you would think such gods would be constantly like Changing and like if Neil Gaiman was writing this story, they would not act like they do. Let me just say that They would be real chaos gods So well, they would have met each other from the future and gone back to the past and high five Which would have been great anyways, we're gonna talk about FEC in more detail tonight, but of course first the news What do we got the news? Rumor is and got some advent calendars. We do I started I now I did I did not bring all of these up Okay, I just didn't because Most of them are bad and boring and I don't care to guess at them But this is a stormcast buckler So yeah Or not buckler. Yeah, it does look like the exactly like the kind of the vanguard ones They had a lot of those little pilgrim pouches on the little buckles everywhere It's a little symbol you can see it's kind of covered up down by the little Christmas lights, but it's there Mm-hmm. Yeah, so So a new stormcast thing does this mean stormcast is our other faction in the 4.0 starter box Yes, probably so Was that was that it me? I mean people don't want it. I think people were I was personally hoping they'd do cities because I thought cities would be a Better pairing with Skaven who I still will fully believe is in the faction starter box, sorry and then But like the the real money is on stormcast look space Marines kickoff 40k additions stormcast kickoff AOS editions you can hate it all you want, but there it is. Okay Works don't enjoy or say weird that it's not framed against anything. That's because of photoshop my dog Most likely they do edit these Okay, and then I put this is the other advent calendar. I got this is the little gas Thing with gas leaking out and a little thing on it because I'm just gonna say that's a Skaven thing. That's all it Definitely looks like it. Yeah, doesn't have to be it could be a 40k vehicle. It could be a hundred things But I don't care. I'm just gonna say it's a Skaven thing And I hear you out there saying Skaven don't have tassels on the top of their thing shut up How about that? How you like that? I like that rebuttal check your face. I see a Skaven thing. I Think it is Who else has sensors like not a lot? I mean could be like 40k or or anything. Oh, yeah, you're right That's right. I didn't even think about that. They have a lot of Have little things with smoke coming out of it, right? So like, you know And if that's the case that's fine That's fine But either way I'm good with it So there you go. Those are done. What's next? USR an old world. I imagine that's universal special rules in the old world. Oh, yeah, my dog It is indeed little old world talk here so the recent article was about universal special rules Yes Doug, what are your thoughts on these? Did you look at this article at all? Not the specific one No, not even I even a little It seems like they Can I have a moment of the spotlight? boys, I Feel like they they knew they wanted to bank in on the IP and then the scope of this has gotten nothing but smaller and they're not like focused like a laser just smaller and I don't know. I mean, there are some interesting things I have been following like the design because I like the idea of rank and flank So seeing the different ways that people talk about movement and charges is great I like that there's some refreshing but all in all it kind of just seems like Over-promising and building up a lot of I don't know There's a lot of mean people and AOS first launched in my comments and I find them coming back in throngs and I'm like Yeah Anyway, I'm saying is that you're cultivating an enthusiasm for and with a crowd of The old kind of guards of gamers who have no intention of adding I don't know I say Positivity I guess it's never gonna be enough no matter what they release. It's always gonna be Garbage because it's not it doesn't take them back to 2007 when they had Flesh with cash Deborah was still there. She didn't take the kids yet like all that kind of stuff But yeah, I just Okay, I was sorry that was a tangent, but yes, my enthusiasm kind of got away yep, so so here we are with Grail Knights and You know in the article they talk about us ours universal specials That's what this is all about. So let's let's take a look at this Now first of all this unit just feels like a nightmare right out of the gate and this is a pretty simple unit I will point out like it's basically built Because they already have all of their weapons hand weapons lances heavy armor and shields you're not buying those things individually Many units will have those as upgrades those kinds of things Instead they only go upgrade pay for their champion their standard bearer their musician and then they can buy a magic standard And then you can buy the champion can actually take a magic item, which is unusual. That was always a grail knight thing So your champion dude can actually have a magic item good for him Even though he's not a hero because he's so amazing as to basically be a hero But anyways the special rules Blessings of the lady close order counter charge finest world horses first charge Lance formation living Saints Swift stride the grail vow One two three four five six seven eight nine They have nine universal special rules in the article. They talked about how there are 75 universal special rules or ish I've been on record as saying I don't like universal special rules I am actually strongly against them and a lot of people come to me and say But why but why Vince? Universal special rules are something that AOS could benefit from because you know Well, it was an all-chariot impact. It's be the same or whatever you pick your thing you like, right? The problem with special rules is Universal special rules is that they create obfuscated information hidden information Okay. Mm-hmm. So Because let's let's just break this down for a minute Blessings of the lady. Where do you think I'm gonna look to find that universal special rule? Where specifically would I find that? Blessings of the lady like take a guess where it went When this comes out Rolls Corals cold book poor book. Yeah, do you think so really the blessings of the lady the Bretonian army specific universal Or do you think that's I'm sorry, I thought you meant the actual box it with those two like Sure, I see where's in yes, okay, so that one's in the Bretonian book Let's say let and then close order. That's how they rank up, right? So where's where's that one at? Yeah, that feels like that might be a a core rules thing. Okay, right agree probably in the core rules Okay Countercharge, where's that? Yeah, no fair like counter charge could be it could be but now let's get deeper assume Let's you're hoping that in the core rules. They have an entire section that just says universal special rules That's alphabetically organized Okay, I'm hoping so too. I'm hoping that there's like a rules glossary at the end that has all the usr's Right. Yeah, and they're all in alphabetical order And that's the core rules ones and then in your book. They're gonna be different The point I'm getting at here is eventually you're gonna have people who have universe like two different three different books You're looking at to find those things if you know them all off the top of your head because you're super deep into the game Then they are faster Okay, because they state they completely Standardize things right of how they work. Mm-hmm. However, if you're new to the game, they're an incredible hurdle Because they have no explanatory text anywhere on this thing This is the thing I'm using to play with this toy Yeah, right and this toy This toy rule sheet that I have the rule sheet for my toy Does not contain all of the rules for my toy I have to go read two other books and if let's say let's say because they are published They put all the Brett ones in the and the Tomb King wins in the core book. I don't care I don't care That's not my point right because they'll they will publish additional books like not all of you at the usrs Will be in the core book my point stands whether or not this particular one works You now have to go read into two different books So you're now using like three books to play with your toy and Moreover your flipping pages to play with your toy What page is it on you don't know where the glossary is that has the usrs it obscures information Magic the gathering has an equivalent of universal special rules things like first strike and trample and stuff like that When they print those in beginner sets They print the entire text of what that rule does after it right For anything that's beyond the core vanilla abilities like first strike or trample like when they print a new one in a In a set the cards will give the full explainer text on there right, so like This thing madness right That's a that's a universal special rule in magic madness, right? But they only on like they did when they print madness since it's a non-standard one. It's an expert level thing. They'll print Madness this mana cost perins Madness when you discard this card you may pay this cast as an alternative this game You can do didn't cast the spell from exile pop up up up up up up up up up up up up up Close perins the rules are on the game piece Yeah Okay So this is my problem with universal special rules They obscure information if your point when you're talking about usrs with a os is you think things should be standardized Then you and I have no disagreement Okay, I Like I want text to be standardized for the most part if something acts differently then let it act differently I actually hate usrs as well because then they for standardization designers get lazy They stop thinking of doing top-down design of how should this unit act? What should be its unique functions? Okay, what makes what creates its percent very very similar to it in the world and instead they just say Bottom-up design. I don't know what special rules can we pack on this thing? What's close enough? It's good enough Right. I I Find personally, I mean I you have infinitely more game experience Designing and stuff like that than I do But I find that universal special rules are a language to be able to convey obviously larger rules or larger ideas But the problem is is that it also limits the vocabulary of the designers because now you have to operate within First strike re-rolling ones and whatever things you stack on top of those Yep, and so like you were saying yeah, you start with what it beats the chaos Do they run in charge kind of a thing like that would be a universal special rule or whatever? Yeah Yeah, so like if we had codified things if like every time you saw the words impact hits or something It had the same that text was exactly the same of what followed it And it was printed on the war scroll like After this unit completes a charge you may roll a d6 if you do and you know on the roll of a 2-up you do d3 mortal wounds Yep, great. I have no problems with this and if that's how impact hits standardized across most chariots work That's fine, but then when they make the big giant crazy bladed chariot I want them to say to make a different thing called like you know slicey a dicey chariot, right? That's like us. Yeah when it hits you roll a d6 and you do a number of mortal wounds equal to the roll or something Get nuts with it, you know so So that's what That's where I haven't um, I take umbridge with universal special rules Is it they end up obscuring information for sake of brevity and printing on a page? Waste the digital ink right Because it makes it easier for new players to play your game But I mean nothing I've seen so far about this game says it's targeted at new players, which is a shame This is very targeted at people who already love war hammer fantasy Like I cannot figure out what about this would be interesting to someone who's brand new and coming into the war game space right now No, I mean they fully support horse heresy. They dump buckets of content for it and models I play it. I have a beautiful army. I don't even know how to start a series to explaining how to someone like How do you just start like I already had this crap laying around from trades and stuff But it's yeah, these kind of higher-level games horse heresy The old world's looking like it. I've just that there's no There's no consumer path to start doing this and they don't put the right a design Philosophy behind that like what's gonna bring a new person to be like Here's the age of Sigma shelf. What's that back there? It's old world. You know, I mean, yeah We still see that sometimes with people who don't know miniature games, but do know Lord of the Rings They might walk in and be like, what the hell is all this and then they see air going in the corner like hey, I know that guy Yeah, yeah, sure, but it's they're not building that same thing with old world or Yep heresy. Yeah Agreed. So at any rate, I wanted I had a universal special rule rant. I'm not gonna lie That's why I teed up this particular news item. So there we go Um, we just like driving home from work just stewing about universal special rule. I work from right here at this seat But yes, I what but other than the driving thing. Yes, you're exactly correct. I saw this article earlier today and I was just like Getting me running. Yeah, I immediately grinded my gears So, you know, there you go um okay And Pat noon says aos wasn't easy to learn but I doubt I'm going to find too many other games of similar size apart from 40k That I want to cram more rules and to remember my brain for it. You're absolutely right pat This is a problem. We've we've railed against on this show many times I think aos has become way too new person unfriendly as well Uh, it's a problem. All right. Cool. Let's keep going though. What's next in the news? We had some facts come out today. We did let me bring those up Wow, wow, there we go dawn bringers book three the long hunt Okay So does iotus continue to burn you to death even if he dies? Yes, that's fun that's fun Is that um Is that and that's on top of if he then dies now he's Whatever type of storm cast and like lightning zaps people everybody. Yeah. Yeah, he's still thunder strike. Okay. Yeah Thunder strike. I know I can't do that word. You okay, which is fun Uh, yeah, like that's that's cool. I like that. You know neat Uh, and then the big change we had to both here and to the other two big dragons Is their minus one attacks characteristic was reduced in efficacy Uh, like the timing of it also changes like it has an actual trigger now and it changed So it's pick one enemy unit now. I believe this is done for largely rules Clarification reasons, but i'm not sure why it was reduced to one enemy unit Um, I guess just to like somebody thought to have a trigger. We have to have one unit, but I don't understand why that would be Um Because in the old wording there was a challenge that would happen with like split attacks and other things like that Because it was it was only triggered by the attack or attacking that they technically were then put under the effect of The rule as opposed to now it's a start of combat trigger. So it's just sitting on you happening Gotcha Okay I don't feel like this book had nearly as many issues as the second one. I'll be In terms of just like raw design problems Yeah, yeah, so you know, it's bad if I notice it like that's kind of my that's kind of my bar Yep, and like that's fine Um Okay, cool. Mm-hmm. Sorry Uh And then as well the command trait Got an update also that after this generalist fought for the first time in the combat phase and slain models If any have been removed from play If there are no enemies within three inches roll a die on a two up This general can immediately make a d6 inch move and can finish that move within three inches of any enemy units So There you go Cool. Yeah, I'm not sure what that was previously But yeah If anybody knows leave it let let us know but yeah, uh mergonks in the chat mergonk I don't remember exactly what's changed here, but I believe this was like a timing Change on exactly how it's happened to prevent it from getting stuck because it had a It had a bad rules interaction. I think if you killed the unit, I believe So but mergonk and say for sure because I'm sure he remembers exactly Um Anyways, and then hey neve and her companions and ionis all got the thunder strike keyword Which I guess was controversial Since ionis hasn't been reforged and as I said before the show Ionis his best friends with god God can give him new armor That's how it works Well, I want a deepkin player to find some interaction There's no way to use the deepkin lady Who's the companion model wise like to trigger anything weird if you have allies or anything like that I'm trying to think of anything nothing that I can think of now I mean, I like the I like the nave and her companions. I think the black talons are like a super cool unit One of the most visually stunning units you've seen in a long time Yeah, I just want to find some way to use a a thunder strike deepkin to some great effect for no reason Sure. Sure. I understand um So, yeah, that's cool And then Yeah, exactly the giant rat that makes all the rules Uh, yes, exactly. Thank god god can give him armor. Yes, exactly. Yes, exactly. Yeah Uh, all right, and then we had a storm cast and yeah, that's just kind of some cars I there's also some small changes to fire slayers and one change to Beasts of chaos as well Yeah, night haunt the night haunt one was similar to Again, it's only one enemy unit as opposed potentially. So yeah, we don't know why they have done this But if nothing else it looks like they're aiming for consistency with some of these modifications Where it's the same language at the start of the combat phase you can pick one enemy unit But then one inch this is the artifact power cloak of the waxing moon for night haunt previously It would allow you to it was any attacks that targeted the bear So multiple enemy units potentially could have their attack characteristics reduced by one. Yeah. Yeah I mean the timing why is around splitting attacks is clear. I just don't know why we suddenly had to limit it to one That's the weird thing. Yeah, you could have just said at the start of the combat phase You may pick any number of units within three inches of this unit and some like that's Sure, the text isn't like didn't but I understand the the nature of the rules cleanup. I just don't know why we Yeah, I just don't know why we limited it to one, but hey, whatevs Okay, cool. Yeah, the the Vulcan flame seekers are more interesting now Which is great because they're the the best models in that entire range. So oh, that's not even a race No, no more reasons to To play them those flame seekers are so out in front The rest of the fire slayers can't even see them. They're like they don't even know they don't even know they're in a race Yeah fire slayers anymore. They're so far. It's true. Yeah So there you go Okay, uh cool and then they had accidentally republished the city's thing but they changed the date on it But nothing actually changed. So there we go. Oh, that's funny. Yeah All right, cool. Let's move to the next part. Let's talk some pick Oh the week Doug, you want to start us out? What pick of the week would you like to share with everybody? Yeah, so my pick of the week was a youtube channel called dice and demons And I was introduced to this channel via aos coach Had shared one of their videos and it's hosted A very sweet person named Emma and in addition to like all kinds of painting tutorials There's lots of great high contrast paint schemes, which is what I like Or it's like comic bookie almost. Um, I guess kind of my way of saying it, but She also has great content just about gamer life stuff. So for example one video is like Going to an event if you have autism and getting a a sense of What different perspectives are like when you start going to those things? I mean my most recent one was a depticon last year Um, and it's just deafening and it's just I don't know There was just very overwhelming and so I really appreciated someone Having content out there speaking to that and so just wanted to give a shout out. It's just overall fantastic channel Very nice. I love it. Yeah, I'm putting it down in the description below. Wonderful Uh, Tyler, what do you got for everybody? Yeah, that's a great one. Doug. I had not seen your channel just subscribe So I'm looking forward to checking that out and I've got two So first one is week and decadence friends from colorado, or I think they're both in colorado Thomas and shannon shannon I would put up as the most passionate fleshy to quartz player in the world one of the certainly in the running for most passion Fully well he can speak to that I don't want to judge the man He's he's great They did a fantastic review. There are so many good reviews of this battle tone that are out there We are Maybe possibly I think fashionably late because of our guest I'll say but we are certainly later than usual, which I appreciated for once Then your usual schedule with these battle tones that you've been forced into with these things the So that was amazing The other one was plastic crack, which I seem to be shouting out every week Every other week when I'm on the show, which hasn't been that frequent And duck have you seen this this blog the the one that I used to pronounce is plastic rake Yes, actually, I believe they had they have a bunch of like, um Bone splitters content at one point. They did. Yeah, they are yeah Leading the charge on the distro bros brigade. Yes. Uh, so that that's my introduction today. Yes nice, they've had a bunch of amazing articles on flesh eater courts Calvin over there in particular nico came out with one today On lots of different roles shenanigans. So that was interesting Uh, but yeah highly highly recommend. Uh, my favorite was the list building article Just showing the depth of this battle tone as we'll get into Yeah, those are the two very nice Uh, for myself again, if you can't get enough fec flesh eater courts content in your ear holes I have linked hay-woe Down below his review, which we posted on of course his streaming secondary streaming channel hay-woe plus and You can check that out on youtube. He's finding ways to be more Extract more hay-woe out of hay-woe. I at least in my for my sense of it, you know, like I I'm getting to the point. I'm having a hard time following some of his language and like his spellings of Oh, sure. This review is deep into it. It's deep in the hay-woe um I'm excited to watch it in the universe. Yeah Uh, so, uh, it's it's really good. Check it out. Everything we mentioned is linked down below And hey, if you like everything so far, why not hit like or subscribe or do those things? It's fun and helps other people find the show especially while we're going live The more you hit like the more youtube recommends this to other people. So isn't that cool? We could have new friends come and join us Uh, all right Uh, with that, let's talk about some hobby time Doug. Yeah You had anything on the desk recently. What have you been painting? A ton of stuff. So I cranked out the flesh eater courts box Um, that gw was kind enough to send me but I kind of like wasn't a freezing pattern until I saw what the new Vanguard box is going to be like because I want to be able to have content where I Start from there and then build out into a larger army so I kind of paused around like 1400 points. I have 30 ghouls I can build but I'm not a rush. Um and then oh, I built painted and gave away a Uh, what is it shatter point? I'm getting the star wars. Yeah A local friend here. Um, he got a bonus at work went into the game store and bought it But not knowing it was miniatures like he thought it was pre-made dudes And uh, he was so despondent. He just gave it to me. It's why I built it painted. It gave right back to him. Um Made him so stoked And oh And then this here is a present for my cousin She has one of those like Christmas villages and she really wanted a cousin eddie from national lampoon's RV Nice, so I went ahead found one on etsy It's a mdf thing. I painted it up That is amazing. That is truly an amazing gift I love that Wonderful. Oh You have definitely been busy. I love you love to see it and in the giving spirit here as well How appropriate oh, yes holiday season Uh, tyler, what about you? Are we how are we still scheming? We still planning? It's been a hot minute Are we are we on to paint on a model yet? Have we assembled anything? Does it train counts as a model? So it does train train painting counts. Um, yeah Some dry brushing has begun on one of anthill castros terrain sets. I've been sitting in my garage for far too long So he sent me it was actually the day after When oh god, am I gonna take at some it's been a long time He gave me an ogre mod tribes theme terrain set that's been in my garage forever And i'm starting to apply practice with some of Byron's dry brushing technique videos Okay on this train. So Artis opus, I've talked about it. Yeah Uh Byron's all about the dry brushing. So it's it's going well I think hey that completely counts. That is full fledged unabashed hobby time. There is nothing wrong with that whatsoever It's a hundred playing a lot of games with so by grave lords. That's been a different that's been a nice change pace Fiddling around with lots of 25 millimeter models for once And I think i'm going to try to bring them to some gts next year actually apply little gas in 2024 Kind of had my fill of very little gas In my tournament list. Uh, so yeah, that'll be nice change warco to website is done I've actually need you to take a look at it for certain reasons I'll be sending that to you shortly. So yeah That's all me very nice for myself. Oh go ahead go ahead Doug I'm just gonna ask um, will warco to have new missions by adepticon? It will Very very much. So I saw I wanted to ask you about it a certain event description at midnight doing one eye scrolling the other night And uh, why is one does absolutely it looked anyway. Yeah, I'm excited to talk to you about that Yeah, okay. So if you don't know i'm running the the youngbloods event at adepticon in last year We used the warcode emissions and they were just very simple One page printoffs and they were very helpful for teaching people um, because we did it with Eight to 14 year old kids. Um, and I had a great time. So I'm looking forward to it Nice hear that everybody if you're eight in between the ages of eight and 14 and only the range Exactly Perfect nailed it. You've got you saying it's so easy even a kid can do it. I'm just saying Oh What he's saying is uh, is is tyler What you write is for children for children tyler. How dare you how dare you make things By the young with their unformed brains All right Okay, so on my table, uh, first of all, I'm finishing up Two more of these little boys right here There they are a little more big nights. We'll talk about them tonight My dog is in here with me as you can see there she is Uh, and so I got two more of these guys to do Um to have my unit done They're wool Puppert What's her name? Her name is lira. This is this is my dog as it were The other two are in the room as well. They're just being quiet But everybody everybody hit like for lira because lira is a perfect dog um So at any rate, um, and then the other thing, uh, I'm I that I worked on was I had a paint jam this last weekend Sam and mr. John Nenis and uncle Adam all came here and we hung out for the whole weekend and did nothing but uh paint and Play a little magic and watch a lot of videos and stuff like that, but it was mostly painting And so I thought I would share this Uh, as I thought this would be a fun thing So this will come up on on your two screens in a moment if you're watching live You bought the bus that you guys did yes Okay, yeah So I think you probably already know the answer to this tyler Um, but if you if you remember But I wanted to share this with everyone to see if they could you know have some thoughts as to who painted what So, uh, you know, you can you can drop in the comments We're in order here. So, you know one two three basically one two three from left to right Uh between myself Ninjohn and sam lens who painted which model let's see some guesses Okay, wait, um Uh, are you when are you gonna reveal the answer? I'll reveal the answer in a little while Okay, I'll give you time. I'll give you time. Let's we gotta let the guesses happen in the comments first I'll let the guess so it's you sam lens and oh ninjohn. Okay, and ninjohn. Yeah, exactly Yes Okay So, uh, one two three One two three And then the guesses there you go drop them in there Okay so We'll we'll see we'll see how good everybody's guessing as that's where we gotta roll it in Okay What do you think tyler? I think tyler already I already know I sent them to tyler and he and I and I shared them with him already. Okay. Well, if I'm the only uh, the blind guest react I'm gonna say In order it goes Sam lens ninjohn fence Okay, okay All right, three two one. All right. We'll see I'll let some more guesses roll in all right Although like I don't I don't I don't know enough about sam lenses work Okay Looks like we got plenty of guesses in so i'm gonna i'm gonna go ahead and now let's let's give the answer The answer is dug. You were exactly correct Congratulations. The red is is sam Uh, who went much brighter than he normally does And I think he learned something about himself He just kept pushing it and pushing it and pushing the light around. That's what threw me off. I was Yeah, sam is a very dark painter. Yeah, so I actually got that through process of elimination Okay Okay, so I because I said I don't know sam lenses work, but I have been using bottle after bottle of ninjohn's dark ivory, which is what I see a very reminiscent of in the middle picture and then If there's ever a teal and then a magenta Combination that's Vince Even if it's incredibly de-saturated I can't help myself And then I was like, uh, yeah There you go The middle one is john now to be fair to john because I don't want to disparage him That's maybe like three hours of painting Okay, um, maybe and that's probably tops. Um, because John was working on his golden demon project all weekend So he only painted this for like three hours when he was needing a break from his very tiny focus on His uh, his his golden demon stuff. So I won't reveal that because it's not my place to reveal what he's working on for golden demon Um, but needless to say it was very impressive and he did a lot of great work Um, and that was where he spent the vast majority of his probably 50 hours 60 hours or whatever I don't know how much painting time we had a lot Um working was was on on his golden demon piece. So Uh, and then the last one is the the zombie is me Uh, very happy with how that is and I'll I'll prove it to you that she's me There you go. There she is right there. So nice I'm still refining some of the the work since this picture was taken I've I've done more to her um As I took that before everybody left Uh, and we'll uh We'll we'll go from there. Um, but overall I have to say I'm very happy with how like this this piece came out. It was um Yeah, it was an interesting journey there. So yeah gorgeous work Okay, cool. So at any rate with that over Let us Uh, let us go ahead and start The main topic shall we? Shall we talk about gentlemen? Some flesh eater courts Absolutely. I got my book right here Okay, okay so FEC Let's get to a little summary first off Uh, here's my summary of the army. It is a glass cannon recursion army Lots of low saves and troops that hit hard but die easily then come back So nothing too shocking off of the way that they've always fought Um, still largely a melee army. They've got some screaming for fun and profit, but it's largely a melee army The heroes have become more of a focal point than perhaps they have been in the past because of noble deeds They end up being the beacons for special rules of all sorts of varying types They've always heroes have always been very important to this army for various and sundry reasons, but now even more so Um And they're they ended they ended up because they moved everything onto these noble deeds points Which you'll talk about there's now a real push and pull between using your little special points system And keeping them for various bonuses Uh, and importantly the new characters and models add I think a lot to the army Yes, there's been a lot of versatility and capability added to this army because of the new uh Because of the new models basically That's my summary. All right Doug, what do you think is there anything I missed there anything anything from your 40 000 foot view of this army that you want to share um Not really much more than that. I feel like The one minor criticism I have overall is that I feel like the artifacts are a little bit There's just some really good ones and some real losers, which there are in everything but I feel like I feel like it was a little bit more exacerbated here, but um Beyond that now I feel like everything you said I think The the glow up that heroes received in addition to them also become kind of the forefront of the rules um They kind of to be taken at the same time because if you were a fleshier court player before all of a sudden Your courtiers are next level important like Way bigger And so yeah, I don't know. I liked it. Okay Tyler Yes, I'm a big fan of this battle tone It's certainly no running for I think one of the better battle tones for the entire year for me No, I mean we had uh, we had a year of jank. So we are yeah, we're grading on a curve here, Doug We had a lot of we had a lot of jank this year as we got into who turned the thanksgiving show Or post-credit thanksgiving show as a word with There there are some I think some potential concerns I suspect they're going to be okay if they're not they're easy to address very easy to address. I think they're very yeah Points changes some some modifications through an errata Yeah, so I think that'll be okay tremendous depth with this battle tone Uh, you it's a list builder stream. I think it's great if you're a timmy It's great if you're spike and it's phenomenal if you're a johnny Uh, this is a johnny book first and foremost. I'm in highly biased in that regard, but This book just sings to me on that front in terms of the kind of list that you can put together They did a great job with most of these war scrolls I think most of the stuff actions are interesting The I love the courts of delusion. We'll get into that how that's been done The options that that creates. Yeah The there are a few misses as you said not everything is perfect Uh, but yeah in general high level. I'm an enormous fan. I love this book. Mm-hmm. Yeah Yeah I agree with all that. I think this like when it comes to overall power level my read on this is we're probably in the In the right place here if then if there's anything that's wrong, I think most everything could be fixed by points Yeah, I agree. So I think that's a good thing There's nothing that I've read here that I immediately so I did get one test game in with this Um, so far I did too. Yeah, awesome Excellent excellent excellent So and I'll talk about my army because I did screw up army building and that influenced my play a little bit, but Um, I mean that's what you get when you you know take a book read it through once and then build an army and go play it Right, that's that's how it works Um, you make mistakes. Hey, who would have thought right? Um But the But like there are things that make me sad about it. There are things make me happy about it overall I didn't feel like I was playing with something that was you know Uh, it didn't feel like the first time you put soul like grave lords on the table when you when that book came out Or whatever whatever picked your your jank obviously bent book, right I do think there is a tempo that you have to get used to now with The amount of recursion and something it's it's different than it was before where it's I don't know. I feel like You're going to see your units deplete and come back and top off and like you had to be comfortable with that And kind of get used to the flow of that I agree absolutely right Yeah, okay so Let's talk about the general allegiance abilities Uh, we're going to take a story break in the middle dug. Did you read the story in this book? I did Okay, good. I'm gonna well. I was hoping you did because I didn't So I was going to go to you and have you share a story break in the middle So in between allegiance abilities and war scrolls, we're going to do a story break instead of talking about a stupid path to glory or uh, or or wasting our time with uh battle tactics and grand strategies that shouldn't be in these books anyways Uh, instead we're going to do something more useful and have dug share a little lore story with us about what goes on in this book Because I am I am interested Okay But first we will start with the allegiance abilities as I'm sure people are Uh, curious as to what's going on here. So let's get into it Uh, first off, we got our deathless courtiers courtiers Past the crevasse a's nothing too exciting. It's our standard 6f word for undead now Don't need a hero near it. Nothing like that. Just the standard way it works now It's just a 6f word Congratulations. Okay, cool neat Now let's get to the real rules. Here we go No, noble deeds Okay Talk in folks because this is your new main rule like this is your thing If you're flesh eater courts, this is your thing So each time a friendly flesh eater courts hero Successfully cat noble deeds are a point system you're Start there. Yes. How do I earn them? You might ask? Well, I'm glad you asked how intuitive of you Each time a friendly flesh eater courts hero successfully cast a spell that is not unbound They get a point Each time they chant a prayer That is answered They get a point Each time a friendly flesh eater courts hero fights after all of its attacks have been resolved Give that hero a number of noble deeds points equal to the number of wounds and or mortal wounds Caused by that hero in that phase That were allocated to enemy units Do not count wounds and or mortal wounds caused by that hero's mount So only the hero themselves No terror guys freebies Yep, you got to remind people new players might not understand that so just Notice that if your opponent tries to sneak it And you can have a maximum of six noble deeds points at any one time And you cannot get any more until your number has been reduced to less than six There are ways to spend this as we will come to on the next page But let's just start here now. I'll state this is not the only ways to get noble de noble deeds points in the books There are two primary other ways. You're going to be getting them One is the heroic action. We're about to see on the next page Which uh as near as I can tell does nothing At least that's what you would believe if you had watched my first game Wherein I used that heroic action Every round had four units in range that it was triggering on and got a total over four rounds of rolling of two noble deeds points Real winner there But that's just my dice not not Not the statement on the rule The other way you'll do it is by putting your hero into the Charnel throne because then that will accrue them noble deeds points as well But looking at the base rules what we have to take into account here is the following If your hero is not A spellcaster or priest Yeah Then the only way they get these points Is by fighting And many of your little bad foot heroes are not capable of fighting To any degree Okay Yes, they are like if you put them into combat they die pretty pretty fast pretty fast uh, so Yeah And so Rory tv says the prayer can be triggered outside of combat For nobility to the prayer can be triggered outside of combat from whether to just kill models I'm not sure what that means. I'm not sure what you mean. Rory. Sorry. I'm not getting what you're saying there um, but at any rate the point being is that uh, you You're you're highly encouraged to go fight with these idiots who most of them can't fight So when we review the heroes And you think about how cool it would be if they had noble deeds points Just remember it can be tough depending on your sub faction Your heroic action allocation and who's standing in the throne to get that many noble deeds points if they're not a priest or a wizard Okay, and many of the courtiers aren't and yet Want noble deeds points a lot because that's gonna gen of an engine, right? Yeah, okay They might be more prone to be in the right position as well To leverage those noble deed points So, yeah Doug, what do you think about noble deeds? um, I Well, honestly when I hit this part of the book, I went oh When I just skipped to the prayer section because I was really excited that they got a prayer lure sure, um but That's about my initial thought beyond that it my initial reaction to this is like Okay, so if you can't have the mounts attack that means two and three inch range weapons are everything and so like We'll look at the different units that have that But the idea, um, there's very few heroes to vince's point That aren't priests that aren't wizards And I think have a reasonable shot at like delivering combat But more importantly surviving the next round to be able to do anything meaningful with Whatever they just earned. So I think about like bubble wrapping stuff and ghouls. That's about the best I can do if they have reach. I don't know Right, right Nope, you're absolutely right Okay, we'll talk about it here in a moment, but first let's talk about what happens if you don't spend the points Which is feeding frenzy add one to the attacks characteristic of melee weapons used by friendly flesh eater quartz units Well, they are wholly within 12 inches of any friendly heroes that have six noble deeds points Okay So that's cool Uh plus one attack for your army. Hey pretty good Pretty good Uh Yeah, I mean, all right. So that's a clear incentive to run to six and then stay there Right. Mm-hmm Um, but let's talk about what else we could spend these on shall we? Uh, oh, sorry before we get to that before that We're gonna talk about the other the quartz. Actually, I should have switched the order on these I put them in the order. They are in the book. Wow. That picture is messed up. Why is that picture messed up? I don't know and I'm sorry everyone. I didn't catch that when I pasted it in I'll fix it Okay, actually we're gonna come back to this. We're gonna go straight to what you can spend these things on That's my fault Okay, I don't like the order in the book and I should have I should have switched things around Okay, so you're you have two main functions here mustard guard and summon loyal subjects mustard guard is for quartiers Summon loyal subjects is for aberrants Mm-hmm. Okay. That is an important thing to understand So mustard guard at the end of your movement phase Each friendly quartier can spend one of their noble deeds points to return one slain model to a friendly serfs unit So that is the intentions of them or two of their noble deeds points To return one slain model to a friendly knights unit that is within 10 inches of them You can use this ability multiple times each turn as long as the required noble deeds points are available So this is your old model restoration that used to ride on many of the quartiers right And it's Effectively now you spending those noble deeds points So you're obviously you only can go to six and six is where the super ability triggers So if you're restoring any models you're cashing these out And these are only quartiers many of whom are not spellcasters nor priests nor good fighters Um, so they can be a little tough to get them points On the bright side and for reasons I cannot understand Uh, they kept it as within 10 and not wholly within It's just within 10 like i'm not upset about it. It's just okay So you only have to toe in The corner of one base of one model and then you can drop back in the unit as per normal model replacement rules Yeah, okay The other ability here is summon loyal subjects At the end of your movement phase each friendly aberrant Can spend six of their noble deeds points to summon loyal subjects If they do so pick one friendly serfs or knights unit that has been destroyed And add a new replacement unit identical to that unit to your army with half of the models from that unit that was destroyed rounding up They have to be set up wholly within six inches of the edge of the battlefield and more than nine inches from all enemy units Each destroyed unit can only be replaced once replacement units cannot themselves be replaced remaining models which are not set up as part of the replacement unit count as having been slain And can be returned to the replacement unit using the muster guard ability or rally command ability So let's make that real you've got a unit of six more bag knights the little bat rider boys Who are awesome? They die Which is also going to happen and then because they die very easily And then you spend your six points off an aberrant to call them back Obviously, they don't need to be anywhere near you It's just the aberrant just does it because it's that the unit's dead. So I can't be within proximity of anything, right? And they come back in on a battlefield edge And they would come back in with three models if it was a unit of six originally But if there's a courtier there waiting he can be like It's okay boys. I got you if he also had six noble deeds points He can go pop pop pop and drop back in the other three spend all six of his points Okay, because they're knights obviously. Yes. Okay Now this spending of the thing to recur your army so working against your buff Uh, yeah, how'd you find this Doug? What do you think about this? Do you like this? Do you like this use of the points all this kind of thing? The tracking of this the spending of this currency. Where were you living on this? I After having spent some time with it if there was more ways for the smaller courtiers to accrue them I would be much higher on it because like A lot of them just didn't have a chance to get to six um to be able to even Have a shot at feeding frenzy like the smaller heroes the big guys of course do but uh I guess I guess my thought is I feel like courtiers should have that built into their war scroll, but I do like the Summoning back things through the aberrant Sure Yeah, recall. What do you think? Yeah, I feel like I'm in much the same place I I'll so let me here describe what I did wrong in my army. So I built an army. Okay I tried the new more big knights. I tried usher on Uh, as I built my army, I didn't include any courtiers. I was like, I don't like any of these guys They're old dorks. I just didn't include any of them because I did not realize at the time that muster guard was limited to courtiers Like again, I had read the book once right So I had all aberrants All my people could fight and or cast spells and or multiple spells, right? So what quickly especially with usher on it and other things we'll talk about in a moment My entire army was under feeding frenzy like the whole time like oh really Because I just like raced to six, right? and Then I just waited until a unit died and just called back half the unit and I was like yeah, good enough Yeah Right getting half a unit back is still really good Like I didn't need to get it back up to full My honest answer is I don't like the fact that it can be returned back up to its full potential honestly Um, that's kind of a part that I don't enjoy I understand you got to spend multiple disease resources to do it But I just like when you get back units and they're at half strength They're at half strength for a reason because we all decided that was kind of the fair and You know balanced way to just get extra models to have units be worth one and a half times their number of models and So the fact that I can so easily then bring them back up to full Is a problem in my mind, but I don't know that it's like oh suddenly the army's bent I just feel like it's not a very good play experience overall things can be not a great play experience without being totally broken um So But yeah, it was funny because I because I had no courtiers and no ability to restore models Other than one hero we'll talk about in a moment. Um, I was just like whatever feeding frenzy for life, baby. Let's go That's awesome. That was my experience I went the other way. I had one aberrant and then the whole bunch of the little guys and No, nice. Uh, I will state. I also primal miscast three times in this game Just in case you really want to understand how bad my dyes are great work Uh, just to call it out. Oh, yeah good Oh, I was just gonna say like things that I think would be really interesting for this. If later on they tried um for some of the really small one heroes like I mean The courtiers specifically like I would love a rule that if one dies One another courtier holy within 12 against their noble beads. Give me some Thing that I can do at least send the idiot to die up front so that his resources can be brought back somewhere else I kind of dig that one a little ozaleth to collect them points. I understand. Yeah, yes you know Okay, tyler, what's your take? I was going to say it's uh, call it out since we haven't explicitly said it yet So replacement units must be set up holy within six the edge of the battlefield more than nine Of course as vince was getting at you can top off units So his example get three of the more bag knights back Let's say you can top them off to get the other three You can add Then to that unit to close the distance from the enemy that you started out more than nine away, right? So this army, uh, yeah has multiple ways of getting shorter charges Yeah with their recursion mechanics and a spell in particular. That's really good on the Abort an arch region. So Yeah, that's the thing Uh, this is clearly one of the core mechanics that we'll have to keep an eye on and see how it plays out in the aggregate Uh, yeah, then so you may be right, you know, like for that casual broader ecosystem This may not be the best play experience more competitively. It could very well be generally fine You know people find a way to to deal with it We you vence was emphasizing just a little bit ago that The heroes have some built-in constraints. This army doesn't have ways of getting bonuses to cast It could struggle to get cast off There's no ways to get bonuses to prayers other than hope that you're standing by mystical terrain or maybe you're going The high priest azure command trade to reroll a prayer You have heroes that die easily a lot of armies in this game happen to of course be very good at killing heroes Uh, so there's various rate limiters constraints that are in place. Yep Yeah, that they kind of go into all of this Um, but yeah, it's hard for me to judge it without actually seeing it and seeing how it plays out a little bit more with with yeah Yeah, I mean, I will say I was able to Uh, recall back half the unit. It was still perfectly valuable and I was like, yeah, it's good Like maybe I'll waste a rally on it. Maybe I won't right but but there we are Um Okay, with that, let's go back here to this weird, uh page. I'll say there's no nine inch charges in this army ever That's number one. No, no all charges are eight inches base Usually seven for your good units that are actually doing this. Okay So like right away. We're on good storm cast charges. That's just number one And that's because of the courts of delusion Now in the first battle round after the players have received their starting command points But before the start of the first turn Uh, you get to pick A grand delusion that the army is operating under and I could read all of these But I'm but but I don't need to because what you're going to do Is you're going to take crusading army in most cases and in the other cases you're going to take the feast day So there we go Crusading army is one to run in charge rolls fantastic feast day is your Your your feeding frenzy the plus one attacks now triggers on four noble deeds points instead of six Okay Uh Grand tournament is like a plus one bonus to hit for heroes that aren't the general if they charge terrible Um defenders of the realm is plus one to save for your your units while they're contesting an objective You control terrible your saves are garbage don't throw good money after bad And royal hunt is plus one to wound rolls if you target a monster. No stop stop stop stop Why three highly constrained bonuses Okay, or two incredible all the time bonuses Uh No rory no rory you don't throw good money after bad with plus one to save that's terrible. That's terrible I I strongly disagree like and and more over kripgard. I'm not even sure our our super duper worth it in most cases They're they're worth it. Maybe for you. It was one ward. I might I might really think about that but it seems Your your recursion is such that that like Your so many of your units die so easily in armies like this when you try to balance out against something that's weak You just go from like super weak to average Right Whereas uh If you actually invest into what you do great, then you push it into overdrive All right So like I watch this all the time where I see people invest in like oh, but this is an area where I'm weak So I better invest a bunch of my stuff in here. Congratulations. You're now average And you're gonna meet an army that's good and kills you Because most armies that are tooled up to cut through stormcast armor or corn armor or something like that Do not give a crap that your six up save is now a five up Okay, they're blowing through you all the same All right And then you know, I will say right now what I did was take crusading army Which is just categorically the most powerful one like plus one to run in charge is ridiculous army white That's this is a game about movement movement wins games It is bar none the most in a melee army in a melee army It is bar none the most powerful one. Okay period end of story And then I took usher on where you can select a second one of these and he took feast day Yep easy But this is but these are great because I would love to see them Insert new ones that are like playing with portier rules and things like they're too weak like there's sure nice design Space that I like it's just yeah, you're right these particular options. It's There's two There is two If the if the plus one to wound had been like if they're on the charge If that had been what it was like plus one to wound for your army if they charge I would have been like oh Okay, that's actually really interesting bonus Because I do I am an army that wants to be charging wound is a hard thing to bonus even in this army It's highly valuable often And so like okay, I'm now I'm listening but like plus one to wound against monsters get out of here It's very common. You could like again It doesn't really matter because you don't have to do it in list building Yeah, yeah, I mean that's obviously I mean just Goes without saying that's incredible against certain list Like if you rock up against certain list, that's phenomenal You're gonna take that But yeah, it's not your generic But that yeah, I'm a big fan of this design because it does have that optionality built in Generally speaking. I think it'd be cool to see more of this like that the option Selects upon setup. Yeah, that's the nice part about this if this was at the list building phase You would just at 99% of us would just write crusading army and call it a day The nice part is when you do run into suns of badmots or whatever whatever You can flip over the royal hunt for that weird case and go. Yeah, absolutely Yeah So yep Excellent Okay, so We got some real stands for defenders of the realm here. I'll tell you what All right, cool I can see an uncertain list like you got to really build the list into it and even anyway We don't have to go into the debate around it. That's fine. I I hear what you're saying Time will tell my good mighty good dogs time will tell one One thing I wanted to point out that's interesting about this is like a lot of times when we Think about going to events and how good an army is It's it's often described as like if you go to an event And you were to play the same army three games in a row How different are those games because it's no fun if it's a one-note army and What I think is interesting about this book though is that You as the person bringing the book are not a one-note army You can have three different game experiences Regardless of your opponents, which is kind of a neat idea. I like that quite a bit Mm-hmm Yeah, definitely. Yeah Yeah, yeah, okay Rory that save does nothing to keep your linchpin heroes around heroes don't die in this game too I can't get off this heroes don't die in this game to Wounds like that they died of mortal wound bombs going off and killing everything in a in an area because croak is akira Um, like that's what they that's what they're dying from. Okay. They're dying from orbital strikes that ignore saves Okay, now anyways Uh Now you're you're you got two new heroic actions One of which is real good and the other of which is not bad That's okay. Cool Rousing oration, which is your default you pick a friendly hero and roll a dice for each other friendly unit within Holy within I don't remember how many inches it's 12 inches because my little the band is of course Well, right through the number 12 inches of that hero boom nailed it For each five up you get a noble deeds point as I said I row I rolled this like It was it was shocking four turns in a row Four units three units three units four units. I got two noble deeds points. That's not statistically normal Sure, I'm better than that There was I had one round where I tried to do the exact same thing And I had like four courtiers in a section and I'm playing them like my bone splitters, which is Go ahead. Take my savage big boss. I don't care. But of course This book you should care a lot. Yeah But they were all trying to arousing speech each other. Yeah, sure Yeah, everyone's high five and they just still didn't get anything. So anyways, like I was saying guys. Yeah. Yeah, we all know We're all porkbound Synergy and other team. Yeah team work stuff. Yeah Uh, so but it's good. It's good default like if you have no other things you need to be doing It's the one you should be doing because it's a great way to just boost that that up So it's kind of interesting as a soft incentive for more units. Uh, first list. I wrote was a high lender list I was just doing a grab bag of everything that I could like Minimized beast flares six nights six Flares six fours, etc. I had like 10 units in the army, you know, maybe you put a couple off the board But yeah, it's like, okay I set up as a castle if I or set up as much as I can get away with holy thing 12 of somebody with a decent size base And yeah, so I thought that was that was interesting. Yeah, that's a way to try to generate some of these things Yeah, and I think a lot of these units work work small actually well We'll talk about some of them that I like small and some of them that I like reinforced but But there's plenty units in this book that do work just small like Yeah, just a group Rocking straight out the gate and then sent to blood pick one friendly fresh eater courts here and roll a die One of three up you get a d six inch move with that hero But it must finish the move more than three inches away from all enemy units We're in closer To an enemy unit that has any wounds allocated to it Question number one for the FAQ comes right here. Can I use this if no enemies are wounded? I will read again It must finish the move more than three inches from all enemy units and closer To an enemy that has any wounds allocated to it If there is no enemy it's fighting wounds allocated then it cannot satisfy that condition Right. You have to meet both conditions to do it Or if the thing you're fighting is the only wounded model because you can't move away and move closer Mm-hmm. Yeah No, you cannot period right shroding yours d six inches Yes, exactly. That's right. Yeah Yeah um, so I like Uh, that's a fair point assistant ref. You're that is okay. You've got me on that He said you can use it. You just can't actually move. That is true You could declare it roll the die get a three up and then fail to move. That is true That is true Uh, that is that is fair. You got you got me on that one, buddy with your with that that um, actually, uh Yeah, no fair point Okay, uh, yeah, I mean, I think that should still be FAQed but um, I think I think you legitimately know you can't The way I'm reading that you cannot move if there's no I wouldn't think so on the board Which is like actually makes that ability quite bad Because you don't have that many ways to wound people at distance or to make people carry their wounds or whatever and so Sometimes just people aren't walking around wounded um Yeah, I mean Yes, there It's it's going to be highly situational You can try to set it up like you have a unit of flares And you're playing for a double turn and you've got a gold king on terror guys and combat And you go all right. I'm gonna ping some wounds on this unit And then I'm gonna use this heroic action to retreat from combat with my gold king on terror guys I'm gonna roll the four up or whatever you need, you know Uh, it's going to be a probably a decent number right to get outside of three inches And then you're going to be able to charge from that point on with your gold king on terror guys So there is a number of ifs ands or buts within that but there it's highly situational It could be very interesting though under certain conditions yep So, yeah, I mean, I'm not saying it's bad. Like I said, if I started this by saying I think it's pretty good I just think it's highly situational I think it's actually like a super powerful effect. It's just highly situational the way I'm reading it with the FAQ Yeah So there you go And then there's two monster sections All right moving on so, um, it's exactly right They're both bad They're both bad That's it. I wish I could tell you something else, but they are both bad I mean I think you could say like the Laptizers is slightly better worse than worse Or worse than worse than roar. It's worse than roar. It's worse than stomp. It's definitely worse than stomp Take one enemy unit that's wound characters two or less within three. Okay, so yeah, it's triggered on him Limited by enemy wounds characteristic all stomp you can't stomp enemy monsters, but you can stomp anything else Right. Yeah, and stomp is on a two up. This is on a three up Okay And what's my amazing payoff for this? I get to heal potentially one two or three wounds Assuming that they don't actually negate them Yeah, I mean it it could be better If you're going for a gristle gore monsters list I think it has value because every single way that you can sift for healing is important But like that's the only list I can really imagine. Yeah Yeah, if you're going for a gristle gore monster heavy list I salute you for your dedication to the narrative as we would call it when you're playing a very bad list Or you're a power gamer who's just really late to the party. Yeah, exactly. Yeah, it's 2019, right guys I went into a coma in summer of june of 2019. I woke up I'm ready to go Uh, I do think the blood curdling shriek is compelling under a list that's leaning into the anti-bravery We haven't mentioned it yet. We'll get into more detail later. This is If there ever an opportunity for anti-bravery to be a thing in this game, this will be the book for it So we shall see there are a lot of ways This book anti-bravery. Yeah, why do you think that What's the specific combo that's in your head because this is a monster action, right? So why is giving them negative bravery good spell it out for me? So Ushran can reduce bravery. Sure. You have Other ways of reducing bravery. I think I was getting up to like minus five bravery You have ways of turning off inspiring presence Which a couple of different ways return the krip guard Can stop when they do damage they can turn off the ability of that unit to Issue any commands or receive commands. I think that's the wording What else there's another way to turn off zombie Yeah, I'm a dragon turn off Is it the gold king on zombie dragon can do it as well or just the zombie dragon? I know the zombie dragon himself can do it Can't I think it's cool? Yeah, that can do it Potentially or aghast With with a list sure I'm sure I'm forgetting some things. Okay Let's keep those in mind as we go forward. That's fine. I don't think there's actually a list there I think there's a really good trap there Uh, but I don't think there's actually a list there. Yeah, I haven't Yeah, I'm not sure Vince. I haven't actually built a list and okay like looked into can you in fact execute a game plan with reasonable probability blah, blah, blah Just to get a better sense of it. It's just it's certainly and then you go and fight obr and you're like, oh That's right. That's why this is dumb. I forgot. Oh geez Oh, no, no, I lose with my list. It's completely built to do this one stupid thing that half the army's in the game ignore. Oh oops Oh, geez. Oh no after my obr lost now. I fight a son's at badmont. Oh, no Okay, well, I guess Uh, that's cool. I think with bravery lists is I remember this discussion coming up forever ago with a knight haunt is like That's not a fun part of taking models off the board is the aftermath of like Battle shock face for me. Anyway, like I want the attacking to be the thing or the lightning bolt Not like your storm cast runs away Yeah, uh All I'm saying is I don't know if if in the in the sweeping history of nearly nine years of aos now Right eight and a half years we have had the discussion Of this is it. This is the bravery bomb list, man. This is when it all comes together dog This is the one emphasis on if I'd said if I'm not saying it is I get it Uh, and and so like all I'm saying is uh I'll believe it when I see it. Maybe maybe it is But history tells me there's no list there That's that's fair. Okay. All right. That's fair. Okay Command abilities, let's get into it. So your command abilities and your artifacts are both split between your aberrants and your courtiers Okay So Uh, so let's just keep that in mind and then again, we're going to want to hold that in our head As we go forward as to our options. We get into the actual war scrolls and stuff like that Okay uh, so aberrant shadowy obfuscation General's not visible to enemy models that are more than 12 inches away from them Good. It's a nice way to protect your foot general. You know, they have lookouts are right now But that doesn't protect them from certain things in the game. This would protect them from more or less everything Except the standard aoe bombs that we talked about earlier, which will still kill them Uh, relevantly because you don't need to see them when you're just dropping bombs everywhere Word to your mom's I came to drop bombs. So, you know, it doesn't really I don't need to see This is uh, that's like the whole the bullet with your name on it. Whereas a grenade says to whom it may concern Uh, well, there you go. So it's fine though Um, I mean first thought was a big monster. Yeah cool king on yeah tear guys who saw me dragon with extra healing and yeah, there's a combo you can do to Help it be more durable. Absolutely. It's fine. It's fine. Again, I'm not it's okay Uh Fever scholar Plus one to casting rolls if you have six noble d points two to casting rolls and just spelling it on mining and all that Um, I actually really like this one. Um, did you mention the lack of bonuses to casting? This is this is it The ability I actually really wish they had paid So let me talk about a thing that happens here a lot when they write these books Doug, you know the ogre book you've you've you've you've you've seen ogres, right? You've seen heard of them. Yes. Yes, you've heard of them Now, you know how ogres exist in a sort of state of either hungry or eating Right. Mm-hmm and that has a different effect. It's based solely on whether or not they're in combat, right? If they're hungry they're plus two move because they're ready to get to the enemy And if they're eating they're plus two bravery because they they're happy and they're eating and they're they're feeling Feeling full and and and juicy And I my lament with that book was what an incredible idea when that originally came out and then you look at the rest of the book And you're like, oh, they didn't do anything else with that They just came up with one cool idea and then stopped and that never showed up again Right. There's no like if this unit's hungry then this additional thing happens Or if they're eating then also this bonus right, yeah And what I like about feverish scholar is they build in these noble deeds points and then said hey Remember we wrote noble deeds like five minutes ago. What if we actually did something with that? Yeah, right and gave you another incentive. So this was what I had on my general And I really liked it because again, I just raced to six and I was like, yep Let's let's do this and I like plus two casting was a huge deal. Again. I primal miscast twice in a row I'm really good at magic. But um But nonetheless Uh, I love I mean plus two cast is like an insanely big bonus And so I like that there's actually a cross bonus here to stay at six Yeah, so yeah, I thought this was cool and then master of the menagerie is like fine If you happen to be using a monster play, it's fine No, it is the core It's how you turn your your monsters into like your big hordes of ghouls by just Throwing them and then you can summon them back. Basically. Yeah. Yeah. It lets you restore monsters like you a serfs in that unit But like I said, if you're do if you're doing the all dragons thing you want this it's so cool Absolutely Totally agreed. If you're if you're on that tip, this is the one for you and like I'm glad it's here I'm glad yes. I really am Like the kind of stuff I absolutely want to see in the book. It holds very little appeal to me But there is a player who saw this and was like, yay And it made their day their week their month their year And that means it's worth every bit of the ink to me. Okay So absolutely like right more cool stuff that opens up particular types of lists I don't my my requirement is not generic power My requirement is interesting to list building so that that way people can play more More lists they want and that this is a good thing for that Even though I think it's like not actually very strong within the sweep of the book But who gives a hot poop like it's still good because it does that All right, so they're fine. They're fine enough None blow me away, but I like them all Courtier stronger in madness two to their general's wounds characteristic While you have six noble deeds points, you have a ward of five up again. Cool Um on a courtier by the way six noble deeds points. That should have been a ward of four up Let's just do it Ward of four up is not bulletproof as anybody who plays yandrasta or people like that will tell you Yeah So like these guys are already pretty papery Just and if they get to this very impressive Level for for for their sort of status just let them have it pan should have been a four up um The cruel task master which is like actually really really good Uh, you reduce the noble deeds cost of each return model by one or if the cost was already one You can bring back one additional model instead That is Really good Crazy good uh like two serfs for one point or One night for one point yep, so I'm uh Moldov says yeah, but you can add one so four plus could be three plus Okay, cool. You're telling me that like I'm worried because what the cryptonker courtier is suddenly on a three up ward like yeah, okay As long as he keeps the six noble deed points. You earned it cryptonker Again, there's plenty of things in the game that will just blow that sort of a thing away Uh, so I'm not worried about my the the cryptonker general having a thwart of three out because he got cryptguard near him You just kill the crypt guard um Okay And then savage beyond reason Uh on modified hit roll double taps Uh, and if you have six noble deed points, it's triple taps. I see I like this usage Right like making them using those points Uh, so at any rate, uh cool stuff especially Uh, because this is like there's like multiple ways you can play with these noble deed points on courtiers Uh, a unit that's harder to get these on so what's your take overall here? Doug? We talked a little about master menagerie. But what do you what do you like over here? Where are you living? um Mr. Menagerie, I mean what what I'm generally going to take is the feverish scholar. That's I took this I took the shadowy I'm terrible at that word um The invisible one outside 12 inches and it just They'll be invisible one. Yeah Yeah, um And that one's obvious it has a lot of potential I could definitely see myself taking that on like a vampire Sorry, a ghoul on terror geist and more just trying to like focus on the edges of the board and flanking um But yeah, I mean I just I like the consistency of feverish a feverish scholar because you are going to want to be casting as much as possible You're gonna want to go to six It's just awesome Yep Absolutely. Um as far as the courtierre ones, none of them The cruel task master is amazing. I mean I plan on doing hollow mourn so I have lots of horrors And more big nights. So that's fantastic. Sure. Um I don't know if I would make it my general for that, but Yeah Yeah, the think competitively the cruel task master is obviously going to be the initial Go or it seems obviously the initial go to I would imagine the lists are gonna lean into that initially We saw I mean spoilers But I mean, hopefully I think it's relevant to go in a little bit of detail season war one of their first games that they did They hadn't experienced Back player who had just looked at the book and his first list used cruel task master He brought back approximately 80 wounds onto the table over four rounds If it's about 100 wounds after round five the last 20 wounds didn't really matter Now he very well could have been tabled if Jordan had won a double. I think in round two And because he was going to get into hero is he was going to have a whole lot He was going to kill some heroes and that's going to obviously cut down his capacity to do recursion But yeah, there will be games where cruel task master is going to feel out of bounds So that's one of the biggest things we'll have to keep an eye on and and see how this plays out What did he use as general who was as general the herald? I can't remember if it was the herald or the krypton fernel courtier. Yeah, I can't remember men I think the herald will be a common choice because as we'll get into the herald Cannot be targeted. I believe his language if he's within six inches of a friendly unit. Okay So, yeah, I think that will be a popular Direction for your general with cruel task master and the herald's really interesting in general. So yeah Mm-hmm Yeah It's like I that I agree with you the cruel task master is really really good probably too good straight doubling is always very powerful Which is what this effectively does Right. This is a straight doubling of your recursion capabilities off of that guy off of that one person, right? Um, yep, there you go. Jake used marrow screw hair herald as general. There you go. Okay. Yeah Like that's he's the obvious combo piece with it, right? Yeah, yeah because he's because he's running around invisible Um and can just like any small It's power per square inch. He can burrow easily into units or or be around he can like like there's just yeah Yeah, yeah, yep He can be impacted by aoe damage. You can try to mitigate that a little bit with krip guard surrounding him putting them on Yeah, um Yeah, anyway, that's not gonna help out a whole lot, but yeah So Let's talk. I agree cruel task master is the one that feels a bit out of balance to me It's also weird that the best like that is certainly the best command ability on this list and for my money It is a little weird that You are incentivized to make a quartier your general if you're just right into power, right? Like shouldn't the aprons be aren't they the kings or and dukes and stuff like that? Aren't they the ones in charge? Uh, so yeah, that's a bit weird Okay Uh artifacts rt facts Uh abhorrent Again split up grim garland minus two bravery from enemy units while they're within nine Oh good more of that Blood river chalice once per battle at least that one works all the time I don't have to like roll a three up to make it happen Uh on my overpriced not very effective monster. Um blood river chalice once per battle in the hero phase You can heal two d three wounds Okay At least it's not a dice roll to make it happen. So I guess that's something it just does Which is cool. Yeah And then heart of the gargant heart of the cards yug Once per battle at the start of the combat phase the bearer can use this artifact if they do so add one to the tax characteristics of melee weapons used by the bearer and their mount in that phase So obviously a pretty pretty hot pick if you're going to be mr Uh gulking on terror guys kind of guy if you're that kind of guy Uh if that's your if that's your jam Then we've got the quartier ones metal of madness once per battle round the bearer can issue a command without a command point being Spent They're treated as the general when they do so which is cool Flade pennant you can reroll charge rolls for friendly flesh eater quartz units while they're wholly within 12 Which is doesn't sound amazing, but it is very amazing in this army where you're often charging on sevens Of a pretty good sized bubble of free rerolls is actually quite potent And then charnel vestments the bearer gains the priest keyword Not bad at all given what we talked about at the beginning and the need to accrue these Magic noble deeds points opening up the priest does give you at least a through line on Uh gaining one, you know, which is something so Yep, Doug any of these stand out to you Um the flade pennant is is my absolute favorite. So when I did my game, I started with what I think a Flesh eater court list should be so of course I had the aberrant as the general so I bypass cruel task master entirely um But for the quartier, I was like, oh my god flade pennant and although I whiffed all my rolls when it came to like the arousing oration the kind of stuff When you have I had an like quartier, I believe a um The haunter one the cryptor version whatever he is um And I used him as like a ram at the center and everything else did a huge kind of run-in-charge bubble out from it And I used him to slingshot units forward pretty aggressively. It's just awesome He's just a little little beacon of chaos And that's just in addition to everything he wants to do on his own. So Nice. Nice. Very cool. I dig it So what about your pick? Per usual with I I like grim garland as a potential element in a toolbox I'm not looking to nuke the world with anti bravery But I wouldn't mind potentially having it as a tool when relevant the Was that diplomatic enough? Metal madness once for about around the barricade as your command that seems terrible on Surface at least to me. It seemed terrible on surface Then I was thinking about for example the gore warden who in order to make more bagknights Battle line has to be well Let's see if you want to yeah in order to make more bagknights battle line. He has to be the general If you want to have the optionality with him for example to put a unit off the board either the crypt players or more bagknights with him He's going to be off the battlefield So to have a way of being able to generate command points right having a general on the battlefield through metal madness That's kind of interesting in certain list. So and then yeah Toronto investments definitely I think that's going to pop up a lot and yeah, obviously flay penance really good Yeah Yeah, yeah decent list decent list here. I don't nothing that nothing that's incredibly Crazy, but also some decent options. Uh, I don't even hate the blood river chalice I know it's once per game, but 2d3 is a decent amount of healing You can kind of spike there especially on a bunch of heroes that already heal a d3 on their own So suddenly going 3d3 means if you're down at low wounds, you're just now full again more or less So it's cool. Really nice. It's in the hero phase, right man It is absolutely very nice like say you primal miscast three times in the game and can just keep using all of these things To heal your dude back up so he doesn't die. Let's just let's just take that crazy example. Okay Spells now they've printed three Which was strange because when I read these the first time number one and number three Read to me like if some lorem text And I couldn't figure out why and then I realized it's because my brain refuses to learn bad spells and Uh, then I and then and then there's deranged transformation, which is actually incredible So That's that's it miasma shroud is a silly dice game Where you pick a unit that's visible And you roll six dice and then you're trying to see how many of those dice share the same value Okay Your chances of this are not exceptional like I I don't want to get into the statistics of your chances to have four dice share the same value on d6's But it's not high Okay It's not an incredibly high number. Yeah All right In fact three dice sharing the same value on six is also not very high Two dice is decently likely So what this spell most often does is one mortal wound That is the that is the the the modal outcome of this spell Yeah, I've heard some folks comments on the fact that we have a different wording here on the Bonus if the casting roll is thinner more a lot of these historically have been unmodified rolls So like soul blight it's unmodified rolls for the benefit, right? So yeah with primal dice with maybe that way of getting plus one to cast or plus two to cast The command traits you can get up there at an eight, but it's still bad This is Eight dice your odds do not shoot up that high. Yes I read that once and I was like if I want to play war cry, I would just go play war cry and fish Devils and triples there Exactly Yeah So that spell is bad Crimson vic to vic tools vic tools I know that word. I just honestly do not know how to pronounce it. I've read it in like a bunch of old timey english books Because I love that word vic tools, but vic tools, but I have no idea how to say it Uh at any rate Whatever this spell is called It's bad It has a casting by of six in a range of 18 if successfully cast you get to pick an enemy unit Within range of the caster and a friendly fresh eater quartz unit It has a wounds characteristic of one and is within six inches of that unit Okay The enemy unit suffers d3 mortal wounds Then for everyone that was actually resolved Are you not negated right? You get to return a slain model to the one wound unit Okay That is a lot of work to get a ghoul Or whatever My brain went to like when they show um See those stupid cg things like in crime documentaries about triangulating cell phone reception Exactly What are we doing? What are we doing here? This is these are both bad. They're very bad These are bad spells. You shouldn't cast them They're bad I don't know how well and then they made all the spells on the actual caster is amazing and they're like well Why do you have a lore? Right, exactly. Yeah seemingly. Yeah, because that that's what we need to go back to not having spell lures I you know, we we like originally in aos we didn't have spell lures We just had spells on the thing right like there was no concept of picking spells And then they eventually introduced a spell lore for like some dumb magic book and then everybody got them Right and then we had like tons of spells, you know, we have like books with like 12 18 spells And there's you know and spread over various spell lures and stuff Now we're down to these guys. They got three. Hopefully we're on the trajectory back to aos 4 no spell lures Throw them in the bin just back on it. Let's get just spells on the war scroll. We'll call it a day. I'm good with it Okay, and then deranged transformation, which is ridiculously good for absolutely no reason. It's too good. It's amazing It's I mean like I'm not actually angry at it. It's it's great Uh value of six range 24 inches you get to pick up one friendly unit Uh wound's characteristic of seven or less, which is perfectly fine and generous for everything You're gonna want to throw this on Until your next hero phase add two to that units move characteristic and one to wound rules Hachi machi here we go. And if you nail that casting roll of 10 or more Including with bonuses you get three three three different units within this massive buff range To get this incredible bonus of plus two move and plus one to wound So yeah A lot of the army is winding on threes. So Yeah It's the kind of bell that like I'm Every aberrant in my list Is going to have this Because even if it's redundant, it's more valuable than the other ones of like stopping the game to play a minigame or something Yep. Yeah, exactly. Hold on. I gotta play Yahtzee real quick Yes, exactly. Yeah, I'm gonna do a thing and I'm not gonna bother explaining what it what it means to you Because it would take too long. So I'm just gonna be over here rolling six dice. I'll come back to you Yeah, exactly. Just trust me. This might mean something um the I love this spell. It's incredible. Uh, you know, you you mentioned a lot of the wound to three up I actually and and that is true But uh in the game I played I had a big unit of Whatever what did I have 40 ghouls? Yeah, I had a big unit of 40 ghouls Yeah And I got this spell off on them and uh, then charged them in with a nice little all-out attack And uh, I was they were under the effect of feeding frenzy because my hero was near them with the noble deeds points And uh, they proceeded to rip and tear my dog Just killed everything Because turns out those little lunatics go real wild with plus one attack plus one to hit and plus one to wound Turns out and auto wounding on fives and sixes with 20 more models Correct auto wounding on fives Uh, yeah, and with the rend because they had that trigger for that on too. So Yep They're looking tasty. We'll get to a fan of ghouls. Just give me them ghouls I I as everybody I or as people might know I did a speed paint fbc army And so I have 80, you know ghouls or something like that, right? So I'm I'm prepared. I'm ready for ghouls um Good good starting number. Exactly. I got a good I got a good base to work from red. Yeah, there we go Yeah, okay Let's talk prayers Very excited for this. Sure. Sure. I mean these are better It's for sure. Oh, yeah. Yes Oh, that is a low bar. So we haven't told people who are watching much because Those spells are so bad It's amazing to have one ten and two ones That is really like a heck of a spread on quality At any rate prayers bless this meal answer value of three in a range of 18 You get to pick one enemy unit within range each time a model from that enemy unit is slain You can heal one wound allocated to one friendly fleshier quartz unit within six inches of that enemy unit Okay, that's fine I love it Yeah, it's very flavorful. I mean very it has a better rule name than two of the other spells in the spell lore thousand percent yes And very useful depending on what you're what you're swinging around with Oh, yeah, absolutely the way you're wound things the big heroes you got an you got an ushron going into the unit You got uh a big uh cool king on territory geist or whatever and you know monsters. Yeah. I mean this stuff is That's that's such an amazing amazing amazing thing to just get them in there Are they just like big big big big big big big big Right. Yeah Do not have to heal the unit that's doing the damage. You can heal something else That's within six inches that enemy unit, which is interesting. Yeah, it's great. Like good spell. Like I will say it is a bit or good prayer. It is a bit situational in your list. It's not universally great. If you are running like a ghoul or low wound, heavy list. Obviously, this isn't doing much because it's not returning models. So it does matter some what your list is consists of. Right. Sure. But that's not a slight against it. Good. I'm glad certain prayers or, you know, things align better with certain lists. Again, this is a strength, not a negative. It is just a thing that should be stated. Yep. OK. Summer Kings favor answer three in range of 18. Pick one friendly fleshier quartz hero. Holy within range invisible to the chancellor until your next hero phase. That hero gains one additional noble deeds point each time they slay an enemy model. Yep. So good, interesting way to, you know, give somebody a bonus if they can fight and they can actually kill something, then, you know, they can get two points out of it instead of one point out of it or something like that, depending on what they're fighting, because normally it's unresolved wounds. This is actually slay. So it doesn't it's not a direct doubling depending on what's being fought. Right. So. Yeah, I doubt it's going to be, you know, a favorite. Like if you have lots of prayers, lots, lots of prayers, then yeah, you might do this, but there is a number of other better options. Yep. You know, I think I'll point it out something here. Yeah, the bless this meal has no end condition. Yeah. Any time I see something like that, I just assume that's going to be FAQed. You're right, though, I should have mentioned it. That's another FAQ. Does this ever effect ever actually end? Sure. Historically, they have always FAQed things like this to end. There is one exception, which we will talk about here in this book that I do believe is intentionally never ending right. And that's very clear from the way it's it's written. This is not. But hey, who knows? Could be. And then charnel conviction. Again, answer value three, range of 18. Pick one friendly flesh eater courts unit, wholly within range and visible to the chanter. That unit has a ward of five up until your next hero phase. Oh, the glorious five up ward, the most important spell you cast in the previous book and now a prayer. Here we go. Yeah, I mean, do I need to explain why a five up ward is good? I don't think so. Yeah. I think we're all on the page. Yeah, here I'm on three for three, right? Like we all we all in for that. I like everything has a use, maybe not for every list, but that's cool. Agreed. I completely agreed. Which is, frankly, what I want to see three useful things that are useful to different lists. I guess one of them here is generically powerful, which is the five up board. OK. Mount traits, which are only for hero mounted monsters. Yeah, I thought that was very strange. I made a note of it because I don't get it. Like, why? Why I was actually starting to write a story about a vampire like a bed dragon. But I was like, oh, yeah. Like, why if I happen to take a bunch like if I if I am in Gristlecore and have a bunch of monsters, why am I not allowed to give one of my regular monsters a mount trait? I don't know. That's very strange. But anyways, fine, whatever, whatever. Zombie Dragon has plus one wrench for their petulantial breath. That's bad. They have death from the skies, which lets them ambush, which is decent enough, keeps the thing off the battlefield, which is cool. Again, you can be in in your like that says nine inches away from any units, but that's an eight inch charge at base. It could be much higher for reason or much sorry, much lower for reasons we'll talk about here in a little while. But, you know, if you're in if you're in plus one to run in charge. So that's quite good. And then venerated zombie dragon plus one to hit roles for other monsters while they're holy within 12 of this unit, which is fun. Again, further Gristlecore monster match list. I'm glad that every time we look at this stuff, there is like the one option that's very clearly for the Gristlecore monster match list. Yes, yes. It's like, don't worry. You're good. I got you. Yeah. OK. So that's fine. And then terror geist, one T attacks characteristic of its fanged maw. Good because the fanged maw does a lot of heavy lifting for those of you who know how the terror geist works. The more attacks you can get out of that thing, the better and more chance for it to just destroy things. I'm about to ruin this man's whole career. Orally resilient. This unit's royal blood ability heals 2D3. That's fine enough. And then more big swiftness retreat and still charge, which is always good. Like retreat and charge is a powerful rule. So I don't really hate any of these, except the pestilential breath bump. I just don't think that actually matters any. No. Like, again, don't throw good money after bad and your that range attack just isn't really worth it that much. It's doesn't say if it was a really quality attack and you were like ticking up higher. If it was like plus one run and plus one damage. Maybe you'll get somewhere. But yeah. Yeah, Doug, Tyler, any thoughts on this one? All fine enough. No, I am. It's just a good mix. Yeah. I can't think of anything else I would have added to be honest with you. Yeah, pretty solid. Yeah, I just wish they weren't limited to only the hero ones, which just makes me sad because it would be fun to, you know, take a list and have them be and, you know, get up some bonus enhancement and give one to my little boys, too. Like, yeah, but OK, I give one to my guy, but then I want to give one to my little boys that are with me. Right. That's that I can't. Such a shame. OK, cool, cool. Let's talk grand courts, shall we? Uh, before we before we before we get into the rules, do you all have a favorite? Who you, Doug, who you repping of the four sub factions here? What grand court are you joining? Hollamorn, Hollamorn. All right, Tyler, what are you joining? Oh, I mean, that's that's going to be the go to out of the gates. But I do think they're all interesting. I like more guns. I think more guns kind of interesting. But you're saying you want to join Hollamorn, but you're going to go more. But you're going to get the hipster pick. It's yeah, hipster pick is more gone, but it's it's Hollamorn. Got it. Yes, it is Hollamorn. That is correct. That is the objectively correct answer, unfortunately, because it freaking rules. But but that being said, I agree with you that more gone is the hipster choice. OK, yeah. So let's talk about it. Morgant give one noble deeds point to each friendly. I should have added the note here about what they make battle line. I'm sorry, I did add it in the worst roles, but I didn't add it here. If guard, yeah, Morgant makes crypt guard battle line. Thank you. And give one noble deeds point to each friendly Morgant. Bless your court's hero at the end of the turn, if that hero is contesting an objective, OK, cool. Yeah, not bad. We talked about some of the challenge of building noble deeds points. So being able to get one at the end of, you know, each turn is it's not bad. It's not bad at all. OK. Yeah. Yeah, more is plus one of damage characteristic of melee weapons used by Knights. This thing rules. I want to tell you a story now. OK, here is my story. I had a unit of three cryptonkers or horrors, as they're more commonly known. They are Knights. I was in Hallamorn for my test game. I charged a Zanestra. I managed to get these three into Zanestra. Yeah, the very annoying lady on the little. Thing, yeah, I'm favorite wheel lady. Yes, the wheel lady, the psychopathic priest. That's right. At any rate, on the way in, two of them died to an unleash. OK. Now there is one Cryptonker champion fighting Zanestra. All right. You know what? He got there. She was unwounded and he killed her. And I was like, you go, buddy, I'm forever on the side. And it's because of the like potential damage for attacks that come off of these guys. Right. That was that was what happened. I rolled slightly well. In this case, got a couple of four damage attacks through. He rolled poorly on his words dead. That was it. So four damages, big attacks out of a hundred and forty point unit or whatever turned out so pretty good. I'm Cryptonker fan. So yeah, Hollamorn, very good. Plus one of damage, very good. That's hey, guess what? It's AOS. It's still AOS in year one. Plus one of damage was pretty good in year two. Plus one of damage was pretty good. We keep learning this lesson over and over and over again. And yet here we are. Blister skin friendly, abhorrents gain the priest keyword, but they cannot cast spells and chant prayers in the same hero phase is a cool way again to make sure that you've got effectively some angle on noble deeds, you can get into like smite and curse and heal and other things like that. They're just like, whatever, I'm just cast. Let's let's do this. Let's go. But why not make it courtiers? Why not have them be like the lower cast of priests and give them a whole new way to like accrue noble deeds? Yeah. Now you have to choose between spells of like your awesome spell in your war scroll and your one of three spells versus prayer. I don't know. I feel like what a great way opportunity to bring them in. I agree. It's why blister skin isn't as good. If it turns your courtiers into priests as well, I would be so much higher on this one, so much higher. Yep. And I agree with you. You have did we learn nothing from pre revolution France? The first estate is the nobility. The second estate is the clergy, the courtiers. The third estate is the peasants, right? How are we not like, come on, people, this is just this is just history. OK, I don't understand here. We've gone. We've we've we've fallen from grace. That's that's all I'm saying. OK, we just were not. We're not we've we've we've turned away from God's light. That's that's all I can say at any rate. I agree. It's unfortunate. That being said, it's generally easier to chant a prayer than it is to cast a spell because you don't worry about binding and all that kind of stuff. So it's cool. Mm hmm. And then finally, Gristle Gore. Oh, sorry, blister skin also makes Crip Flayers battle line. Yes. Yes. And then. Gristle Gore, the start of your combat phase, you can pick one friendly Gristle Gore monster on the battlefield. The strike first effect applies to that monster until the end of that phase. It's cool effect. And so obviously it can be your your hero guy, your your kumquat, your cool king on Terrorist and all in and Gristle Gore turns your unmounted Royal Terrorists and zombie dragons into battle line. So they'll lose the behemoth and gain battle line, which is cool. Yeah. Yeah. There's lists you could write that really leans into this the always strike first or giving your opponents always strike last. Usher on this. I've seen some lists with Manfred as an ally, for example, which, you know, actually, as I say that Manfred wouldn't even fit as an ally. Maybe then there's not coalition. What did I see a list with Manfred? He wouldn't even fit, would he? I think he's more than 400 points. I don't remember anymore. Yeah. No, 400 on the nose looks like. Oh, there you go. We snuck in. So yeah, Manfred has a way. Whenever he charges, he fights first. So yeah, you could potentially do some chain fight version and against with Gristle Gore list, depending on your units of choice. Yep. Dig it. All right. That brings us to the end of the allegiance abilities. So now we're going to pause the rules review. Yeah. And we're going to go to story time with Doug. Doug, tell us about the story in this book. What happens in here? Because I'm not going to lie. I didn't read the story. I didn't have time. Yeah, absolutely. So we get sort of a retelling of the original Flash Eatercourt story, which now we know is just one perspective. So that is essentially there is this character named Ushuren, who is one of the mortars of Nagash, brought over from the old world. And I don't know much about the old world, Laura. I know it's a character from there. Didn't even bother going back and looking because most of the books aren't a print. But he's brought into this new world and he's given a kingdom just like Manfred and Nefarada are a little slice of Shai-ish to get going. And his job is to make vampires. So we'll start a kingdom for him. Yeah, exactly. Yeah. He's sort of King Leopold the first of the Shai-ish. Yeah, absolutely. He got a Minecraft seed and he. According to the various stories, because now we're talking about conflicting accounts, he was either the most handsome, dashing man in the entire world or the most feral, nasty creature from the get-go. But he was, generally speaking, all about Nagash, super happy guy. He gets a mission to go out to the realm's edge, which is like very concentrated magic and goes out there. And when he comes back, he's completely insane. Like something happened that either the real history or the flesh eater courts perspective, the only point that they converge on is that this dude went to the realm's edge and something broke him. Gotcha. So he comes back and Nagash in the flesh eater court story wants to heal and restore him. But he puts him inside like a med bay, which we know is the shroud cage. It's the prison that Sigmar smashed over as he was going to punch Nagash in the face in the Age of Chaos started. So that's when the flesh eater courts really begin is Usherin goes crazy and then is locked away. The prison breaks open, he's free. And the vampires that he creates now have the madness that he has built inside of them. He went into hiding for a bunch of time because he thought Nagash wanted to kill him and all the he his brain had to kind of call us a little bit. And now that he has made his return, he came back because Nagash was struck down by Teclis, so he feels safer. And the subplot that was added to the book that I think is incredible is that we actually learned Nefarada has been like stealing vials of his blood when he gets like he goes into a fugue state when he eats, I guess, I don't know. But she's been drawing some of his blood with spies and stuff like that. And then sending it out to the various cities of Sigmar and basically branding it as fine wine. And no one can tell the difference because the second it touches your lips, it becomes fine wine because your perspective changes. You're infected with the madness. And so it's causing destabilization across cities just by poisoning all of them. And so it's written about in the past tense in the battle tone. But I think it'll be in the next story arc book. This is my prediction, by the way. Yeah, it was in they mentioned. They made mention of it in. Yeah, tol uncovered it in the long hunt. I believe it was them who uncovered it. I like but then I think the next story is going to feature a crusade specifically where Usharan is pulling all these mad people from the cities together. Nice. That's what I think. Well, anyway, so that's the kind of the state of the faction is that he has returned and he's trying to kind of restructure his kingdom. The reason all flesh eater courts generally look the same with like a king, someone in charge, night schools, whatever, is because they're all based on his mad vision of a court. Got you. And so he's coming back and trying to reestablish that authority structure, Marrow, Skrull, Herald's kind of act as diplomats. And so he's kind of reasserted himself as the king of the faction, the more Tarkov delusion. And beyond that, he's kind of just here for a good time. Everyone else is kind of using him as a pawn, but he's just Usharan is kind of like the orcs. He's having a blast. Gotcha. All right. Very nice. Very nice. I love how we got that. What a wonderful and excellently summarized wrap up. Very cool. OK, and I agree with you. It's I what I want to see is over time. How do they use FEC? How do they manifest in the next book? Let's be honest. That's what we're really excited for with the next long hunt. So we'll see you're sorry. Next time, dawn bringers, see how that works. All right. With that, then let us go to the War Scrolls. I'll be right back. You be right back after these messages will be right back. So not really. I don't have commercials. OK, here we go. War Scrolls. Let's start with the big guy, the big man himself, Usharan. I still don't like this model and I'm not sorry. But he's pretty good rules wise. Sixteen wounds, four up save, ten inch move, ten bravery, four hundred sixty points. He's got his big scepter that's rent to that's D3 plus three damage. You love to see it. Yep. And he's got all this cause and fangs, which he's got 10 attacks of the thin scales down on three threes minus one. Two epicenter of delusion. He gets to pick the delusion and broadcast that out over this big old radius, which is really nice. He is the he is a war master. He's a double cast or wizard when he has six noble deeds points. Everybody is affected by feeding frenzy while they're wholly within twenty four of him instead of twelve. It should be noted that if he chooses for his epicenter, then like you can pick one delusion from the court's delusion, battle trait until your next year phase. That delusion applies to friendly, place your courts against while they're wholly within the epicenter of delusion range. If you pick the thing that is the feeding frenzy enhancer. Yeah, my read on that is that because it says specifically while they're within twelve, right? OK, yeah, I get it. My read on that is that his rule would overwrite the twelve inch limitation and that feeding frenzy, if it triggers on six would or sorry, if it triggers on four would then broadcast out to the 30 inch range. But again, there's like three different numbers going on here. Yeah, that one is weird. So but hey, I'm not totally sure on that. There's there's FAQ questions in this. Anyways, that's what it does. That's how I read it, that if you put the two of those things together, that's what occurs because the epicenter of delusion range will overwrite the twelve inch limitation of feast day and then make it so that occurs, but I don't know. Shroud cage fragments and start of the combat phase. Subtract one from the bravery characteristic of each enemy unit within three inch of this unit until the end of the battle. So clearly meant to stack. It has a time limiter on it that is stated and it's meant to be forever because he is clearly this center of insanity that grinds everyone down. Then you have two to six for each enemy unit within one of this unit. If the result is higher than the bravery, they strike last effect applies to that unit. Very cool rule. Love how effective. Like eventually he's just fighting first. That's it. Yep. He only has a four up base save, but he does have a five up board. He heals two to three wounds in your hero phase, which is cool. And then he has a fun spell called glimpse of delusion. That's value of seven and a range of 18. He gets to pick an enemy model and visible to the caster and then pick a melee weapon that every model is armed with and one other enemy within range of that weapon and then make them immediately make combat attacks against. That thing that's fun. If you pay four hundred something points for him and you don't use that ability just for the sake of playing Warhammer, I think you're missing the point of the game. It's so fun to make someone slap their own guys. Absolutely. Oh my gosh. I love it. Yeah. And there are certainly some juicy targets for this, depending on the kinds of things you're fighting. You know, if there's like a lot of heroes next to well, I mean, people love to have heroes next to other units, right? And so like some heroes have pretty good melee profiles. So just turn them loose on the unit and watch them kill a bunch of their own people. It's great. How big is his base? I believe he's a hundred and thirty millimeter round, I believe. I mean, I don't I don't have that model. So I can't say. I don't have it, but I believe that's what he's on. So overall, yeah, pretty great. I think he's I think four and sixty feels pretty exactly correct. I mean, this is where we get the first instance of this. You know, he's one of your best heavy hitters. And here still, he's only rend two. This army does have a rend problem. It's going to be hard pressed to crack mortal wounds or sorry, to crack heavy armor. Sorry, because it lacks the mortal wound punch. Yeah. Yeah, I mean, it's not absolutely perfect, but it's a good approximation. This is one of the better four hundred and sixty point Yemen centerpiece unique characters that we may have ever gotten. I I agree with you. I think four and sixty is about spot on. He does a lot. I think you're going to see him a fair amount. He's not an out of take, which is nice. I was actually going to ask that if you thought he was an out of take. I was like, I don't think so. No, which is really good. Yeah, the healing is good. Open question about Crip Guard. I don't know, Vince, if you know this offhand, whether they're going to be eligible in terms of the positioning to be able to give him a four awards. All our Crip Guards, that was unclear in my mind. I believe if he's on one hundred and thirty mil, I believe he would he would you could just get within. Yeah. Oh, yeah. Because he's got to be wholly within three, I believe, of Crip Guard to qualify. So you'd have to do some funky wrapping. And or she went over and it's going to have to be. Yes. Serpentine pattern. Yeah. Yeah. Quick, everyone, stand slightly adjacent to each other. Yeah. Yeah, exactly. So yeah, long and short of it. I'm a big fan of this guy. Yeah. Mm hmm. So, yeah, I mean, overall, I do think he'll end up being able to get the word. I think four and sixty points feels pretty correct. He's certainly a power center. He certainly has an effect on the way the army plays, both in utility and he has decent offense and defense. He's like he's like a nice mix of what you want to see out of a four hundred or five hundred point centerpiece model like legitimately. This is where things should be for that range of models. Take note, greater demons. This is how you get to this level. This is how you this is what peak performance looks like. You know, Tyler, I want to do a whole show on this sometime. I have a sort of I don't think I've ever talked to this on a show, but I have a tearing system in my mind of all heroes, like a like a tearing of heroes and how where where they how much points that is and then what that should equate to in the game. And for the like it basically it's a five tier system at the low end is like your standard utility normal people running around. Right. And at the high end is God's one and tier five. And tier four is like the all colloquially call it should be the greater demon tier, but it's like the big bruisers of the faction. The leaders of an entire faction or something like that. Right. So would you put Celestin Prime there? Like a character? No, no. Damn, well, it should, Doug. Good words, my friend. I didn't even have to pay you to say that. It's amazing. No, he belongs in like tier three, right? Which is like your your your B.A. Sort of like named special characters, but they're bad ass. Yes, but not like not the super duper people, right? And one of my big problems in the game right now is when people fall outside of the sort of mental tearing system and like my point being like greater demons are just like little children comparatively their jokes down below that and it's an issue. Keep your secrets, change, win their garbage. OK, here we go. So a boring king on royal terror geist, 16 wounds for up save. It's the abhorrent king on royal terror geist. You know him, you love him. What's different? His gory talons and fangs are now that just let's just his scratchy scratchies are now damaged, too. Thank goodness, which is cool. Yeah, what was it for D3? There's just one. Just one. Oh, really? OK. Yeah, OK. I feel like we could have given him five attacks, but fine. Four attacks. Sure. Sure. My approval. I mean, you know, again, the oh, we should also comment on his spell since the spell in the previous thing was obviously the five of word and now it's different. Um, so it's a spell that is a casting by of six and a range of 12, excessly caspic, one friendly, royal terror geist, holy within range. You can reroll hit rolls for attacks made by that with that unit. Fang them all until your next hero phase. I do love that we this is just like we're partying like it's 2018 all over again. I just I. OK, didn't we stop big kind of rerolls? Didn't we stop doing rerolls? I thought we quit this. OK, that's number one. Number two, didn't we stop doing rerolls that were just for fishing that were just for fishing? Like that that's the only point of the spell, because again, this is one of those things where like a normal person who sort of doesn't know the game very well is going to go only I can reroll and they'll roll to attack and the fangmou hits on a four. Let's just let's just imagine they haven't used a lot of attack or something for whatever reason. Yeah. And so they'll roll their three dice and they'll hit with two of them. They roll a four and a five and a one. And they're like, yeah, I can reroll that one. And then they reroll the one and maybe it hits or maybe it doesn't. Right. And they're happy with their life because they got their reroll. And then the big brain player is going to roll that same roll and get a one of four and a five and immediately pick up all three dice and reroll them because hits are irrelevant, baby. Only sixes matter. OK. When you're going for the mall, only sixes matter, dog. That's it. And nothing else matters. That's right. Tell me about it, James. So, yeah. But whatever, it's fine. OK, cool. Yeah, it's a spell you will cast. It's going to start or continue whatever the tradition of all of the spells or most of the spells in the war schools are pretty good and you just want to cast them. Yeah. Yeah. OK. So this guy, yeah, I don't think he's going to be a popular pick. He'll make some less. He doesn't strike me as not even remotely an auto include. I wonder if over time he'll creep into more list, you know, the damage output. Leaves a little bit to be desired, I think. The maybe a lot to be desired. You can do some builds where you can have pretty good healing on this guy. 16 wounds. Bump up is nice. I think it previously 14 wounds. You're selling four up safe, so that could be tough. He's still he's healing in your hero phase, D3 wounds. Yeah, you've got a couple of different ways to do additional healing. You know, we've we've covered a couple of different ways that you could lean into that. So that's interesting. What do you think about this guy, Vince? Like I, the prayer, bless the fees, for example, horribly resilient. And then there was an artifact that is 2D3 hill. Yeah, yeah. So I think if you're going to build with this guy in your list, you're going to take the obvious stuff. You're going to take the plus once again once a game, you get the plus one attacks. You're going to take the mount trait to give you the plus one fang tomorrow. All the time attack, you're going to try to run this guy up to six. So he's the epicenter of feeding frenzy. You know, you're like, you might actually just select feast day straight out so you can get to like six fang tomorrow attacks once a game, right? And five the rest of the time. And, you know, you're going to go in, you're going to try to cast your spell. And when you get your spell off, you're going to go in and try to just ruin someone's entire career to make that joke again, right? Because you're going to roll all six dice and everything is not a six. You're going to re-roll it immediately and fish for sixes. You got two roll, two bites at the apple to do like 24 mortal wounds. And if you've ever been on the receiving end, which is was a very real thing of 18 or 24 immortal wounds from an abhorrent ghoul king on terror geist, you know that there's very little that survives that, right? And so I do think it's a strat. I think it's putting a lot of effort into a piece that is on a four up six up, right? So maybe you'll take the thing that makes you in the like, in busy from more than 12 inches away instead to guard against them. I don't know. But like there's something around that build. I think it's possible. I don't know if it's super great. That's my answer. See, yeah, my thought is with with the terror guy specifically is I like him because I don't have to do much for him. So like, I like the idea of saying, like, what are my two to three, like real threats that I can pose to my opponent? I like being able to be like, well, I get a free mount trade. I'm not using otherwise. Retreat in charge on a terror geist is awesome. You know, I just I like his simplicity of like, you're just going to go to the left and you're just going to do something over there. And the rest of my army, we're going to figure this out. Just be terrifying, be the not necessarily the distraction, carn effects. But, you know, yeah, I mean, yeah, I good. You know, I was just going to say, my honest answer is, I think if you're not using usher on, I think there will be many bills of this lit of this army that like legitimately just don't have a big monster in them. Yeah. And that's fine. Yeah. So obviously, yeah, I I get the potential of this guy leaning into the old school builds. We haven't even mentioned it yet. Like this army used to be based around fighting twice. This was fighting twice the army, right? And then they that was feeding friends, the old school, they changed that now plus one attacks and very good change because that was often not a great play experience. So obviously, yeah, you could show this guy down some base throws, I hope you roll six as blah, blah, blah. I find him maybe interesting as more of, I mean, as usual with my bent utility play, where it's like you're kind of adding up these different variables and you can lean into a fair amount of healing. You maybe he does need to be your general potentially, as far as like an all purpose play, you go to keep him safe generally from more than 12 inches away. And then you're looking to pick your spots with this guy. But he's a lot of points to pay. Like how much for 50 or 50? Yeah, it's a big chunk. It means based like all these guys are all your big monsters are the same. They're all. Yeah. You know, so yeah, when I look at usury, if like said, Benz, I think there will be a if you're not going to run, there'll be a lot of lists that just don't do a big piece. I agree. So why wouldn't you just do usuran compared to this guy? Like just like raw mobility and speed like this is faster and potentially and can potentially crack things that usuran can't his more wounds. Yeah. And when I play with big monsters like this, I always send them off to the sides because I want them to apply pressure to places that my opponent doesn't want to be usuran sits in the center of the board because I want that bubble. So it just depends on what you want to do with them. Absolutely. Yeah. I mean, you could also potentially look at a maybe a tandem play again like that idea of usuran and something else that could be fighting first and really put a whammy on something. I don't know. It feels like there's there's something here that people are going to make work, but it definitely doesn't strike me as like an obvious go to with a lot of less. I agree. I agree. Yeah. Aborting Gold King on Royal Zombie Dragon. No. No. Let's see. So this guy, he's got any units cannot receive the inspiring presence more than three. So he's got your chronic terror. It's got the healing, monstrous hunger. Casting only six range 18. Holy them range of the cast are filled with monstrous hunger and dexterous unit filled with much stronger can run and still charge later in the turn. Pleasure to court monsters. So that's interesting. So yeah, this is potentially part of your monster build. Yeah. And it's it is it is to gristle gore. What like, yeah, the bring back a dragon command ability is, yeah, it's just it's there for them. I feel like I don't see a lot of value outs out of it. I also agree. Yep. I. I am now going to point out a thing that I've pointed out in previous books. This is a thing that drives me completely insane. OK, Murgonk, here's why you're wrong. Draconic terror. First of all, draconic terror is a bad ability. Enemy units cannot receive the inspiring presence command while they're within three inches of any friendly units with this ability as someone who has this on all of a son's a bad mod and who has played with this quite frequently. OK, this ability. Let me explain to you what every smart player does. The second you tell them this rule, how this rule works, go into them, you attack them and kill them. They pull their casualties, they remove their casualties so they are not within three inches of you. Yeah, I mean, that will sure. That will be a situation. This ability does nothing and they use inspiring presence as normal. OK, does that happen every single time? No, no, obviously not. Can it happen a lot? Yes. Yes, it can. Now, here's a different thing that I also hate. This is the zombie dragon and he has draconic terror. This is the terror geist and he does not have that ability. His terror is literally in his name and he doesn't have that ability. It drives me insane. Why do both of them not have this ability? I will die on this hill. If you're going to use the word terror in the ability description, then the guy who has terror in his name should do the terror thing. OK, now, at any rate, back to this, dude. Yeah, I still think he's worth it. Yeah, I really don't. He he doesn't do basically any damage. He is fragile. He has a good spell for your other monsters. I just I don't buy the suit at all. Yeah, that won't very much ever cost it. Yeah, big time. Yeah, the try to. Yeah, anyway, you kind of said that the chicaneteria will have instances where it will be relevant. I'm thinking like elite units like 10 shows and or name something that's kind of like elite high value units where they're going to have a hard time pulling enough models to get set up. It's not going to work against potentially hordes, although, yeah, if you're doing a certain amount of damage, there is going to potentially pull away all the sequel. But I don't know. It's it's it's hard to in my but you said you played a lot and I will definitely believe you. Yeah, I mean, the number of times people have just pulled pulled models on this. They don't have to worry about it is like too many to count. Yeah, so like and so like, yeah. He's your monster, dude. If you're grisly more and you like monster things and you want to make your monsters run in charge, cool. Like, yeah, go for it. There he has a use. It is a very defined, narrow use, but they gave him a job. So he gets the passing grade from me. It's a C. He gets a C, but he's passing the course. He will get handed a diploma, right? It's fine. OK. That's that's it. OK, I will get into some foot folks, the little tiny peoples. All right. Grand Justice Gormane, Mr. Intestinal Wig, face it. We all love this guy. He's great. This dude will be very hard. He is an aberrant. He's 140 points. His stats don't really matter. He is going to be very hard pressed to build up noble deeds points, assuming he's not sitting in the throne, just often where he'll be. Yeah, which is fine. But because he he he does have like a basically infinite range on his judgments. So he's like, Mr. I sit in the throne, right? Yeah. Yeah. And he has abilities that are not prayers, nor are they spells. They are just things he does. And one of them is three up, plus one to wound for all of your like you pick an enemy unit, plus one to wound for your army against that unit. He has one that's on a three up. They can run in charge. Your army can run in charge of that enemy unit, OK, which is obviously very potent because you only bring, you know, like the unit only needs to finish one guy finishes within half an edge. He's satisfied the criteria and the rest of the unit could go plow into something else. That's fine. And then he has another ability, grievous insult to the court. And they have to be visible to this unit and within three inches of an aberrant on a three up. You had one to hit roles for attacks made by friendly flesh eater courts, units that target that. So OK, fine. I'll pick the plus one to you wound most of the time. And then Regicide, which I do deeply appreciate the him passing judgment where if somebody is killed and aberrant, as is fairly decently likely to happen, he rolls a dying on a three up until the end of the turn. All of your army gets plus one to damage against that unit, which I mean, I don't know how many times I want to say it, but turns out plus one to damage pretty, pretty good, pretty good. Yeah, this guy is great. I mean, like he's super good, right? It's yeah. He's just super good. Yeah. Hey, I like him. I mean, he kind of operates in his own weird little space, because yeah, they're not spells or prayers or anything. And you can't become part of blister skin, so you can't become a priest. Yeah. Yeah, Hallamorn Keyword. Yeah, he's locked into Hallamorn. Yeah, which, again, I'm here for, way to be locked into the best sub faction. Good choice. Oh, one thing I didn't mention. Sorry, this is worth saying real quick here. Is that Usheron is also tidally locked into Hallamorn. We didn't mention that originally, but that is worth mentioning, which is wild. So I mean, it's wild to me that they the best sub faction on rules alone. They then tied locked the best characters to as well. So like, I mean, just excellent design, guys. Really, really just really, really, really good stuff. So there you go. Yeah, yeah, I suspect a lot of lists are going to have a hard time passing this guy up. I mean, again, yeah, he's one of the closer elements to I don't know, even even this guy, not necessarily I'll include, but he's high up there. Yeah, I think on the list of what you're looking to throw in, these buffs are incredible. And yeah, he's a natural one throw in your charnel thrown. Just the. Was it the one where everybody gets to run in charge towards like just. Point him at the whatever the screen is screens gone. Yeah, yeah, I love it. Yeah, absolutely. The abhorrent Gore Warden. This is the new guy out of the box. I really like this dude. I think this dude is an aberrant. He is a wizard. He's a single cast or wizard. He heals like most of these guys do. They all have like all the royal blood people heal D3. And it's just in the hero phase of you do damage yourself and spell casting or something like that. You can heal yourself after which is cool. And then the important part about this guy is he's Mr. Ambush. There's two things that are relevant here. One is he can take your Crip Flayers or your Morbeg Knights, your Bat Knights, and he can take them off board at the beginning of the game. And then he can set up with them in the game under normal ambush rules. Like he has good ambush then. So nine inches away, anywhere on the board has to be down by turn three. Right. So great stuff. He also has a spell that then lets him pick the same units, basically. So like, but it could be more. It's basically one friendly flesh eater quartz unit that can fly. So it could be him himself, because he obviously has wings. Could be other things that can fly. It could be a big, big flappy or whatever. It could be the Khamquat, whatever. And he can teleport them. Like that's it. We teleport them somewhere else on the board. They're set up nine inches away. Super red spell. Yeah, so I agree. Cool ability, cool spell, Stormcast offense profile. This guy is your point to your heroes being squishy. I had this guy. This is one of the guys I used. And I was like, I'm a slide into this unit of Boingrott bounders and attack him. And then I did and then I died. The bounders proceeded to a bound all over my face and eat him and kill him pretty easily. So, you know, you do you have to I wasn't like wasn't ready for that level of fragility. I wasn't there in my yeah. So yeah. Yep. So yeah, this thing up in the mind. There we go. Glad we're on the same page. Yes, we've both got caught in the trap of like, this dude seems like he want to be a fighter. Right. I want to get some noble deeds points. Oh, no. Oh, I've gone wrong. I did this sweet thing where I set up him and the Knights, the Morbeg Knights coming in, got the reroll charge from the courtier bubble. I launched the Knights at one unit. They did great. I love them. But he whiffed all five attacks and then immediately just got punked. Yeah. Yeah. Anybody who's used the standard storm cast attack profile of five three three one two knows that it's not exactly the most powerful thing in the world. No. Yeah. So this guy is your source of speaking of storm cast. Well, they can't no deploy, but deploying a lot of stuff up board. You could literally build a list that no deploys with this guy. Yeah, multiple units of him, Morbeg Knights, Crypt Flayers, go to town. So that's just kind of cool as an option. The yeah, this guy takes the obfuscation really well to help keep him alive. I don't know if that's going to be the go to direction again with a lot of competitive list building. We already mentioned, say it again, he makes Morbeg Knights battle line. So that's interesting if he's the general. Yeah, I may be a little expensive. I mean, I think he's going to show up not as near auto as grand just to score me. But yeah, pretty pretty cool. And definitely it's nice to have the ability to put some stuff off the board and yeah, benefit from seven or yeah, seven inch charges or eight inch charges. I like that he is he's good enough that if he's not an auto include, it's irrelevant. Your opponent needs to be prepared to deal with it because you're going to see a ton of it and just having that show up outside nine is just gross. Yeah, I agree. This guy's ability to take like six nights off board, set them up and then give them a seven inch charge is just really, really, really strong, right? Especially, I mean, like Crip Flayers, I'm pretty high on Crip Flayers. I don't know if that's a hot take, but I don't think they're good. Yeah, so this, you know, like Fortin Pesters has been a thing for a long time now. I'm not necessarily saying that six Crip Flayers certainly are not going to be Fortin Pesters, but you could go blister skin, get up to nine Crip Flayers. Right. Keep them safe. Drop the man. I'm hoping that they're 10 inch range or better and they're not not inch range. I think they're 10 inch range. They could do a lot of work with shooting as we get into, particularly with a Crip in front of court here. So yeah, it opens up some car projection, right? You keep pieces safe, deliver power projection. That's that's notable. Sure. One combo that I just wanted to point out because I don't think we're going to spend a ton of time in the court years. There's not much to them. The Crypt Infernal Courtier for the Flayers. If they he is in range of a Flayers unit, they add one to the damage characteristic of their missile weapons. Yeah, which is super tasty. So one thing you could do is he just has to be near them. So you start him on the board, run him as far as you can directly at the target. Right. Movement phase. The other ones come down and they use the buff. I don't know. I thought that was kind of a fun idea. I kind of like it. Yeah, man. Yep. Yep, absolutely. OK, very good. Let's keep going. The Abhorrent Arts Regents. I'm here for this guy. This guy is what it like. Take note, this is what Pete performance looks like right here. Seven wounds, four up save. Tobel Castor Wizard for 150 points. Heals the D3 like always. At the start of your hero phase, you can return up to three slain models to one friendly surface unit that is within, not wholly, 18 inches of this unit. Or you can return one slain model to one friendly knight's unit that's within 18 inches of this unit. You love to see it. Works amazing with the ability to bring on back half units or the half strength things. Works great for just topping people up to little losses to shooting. You know, little three units a night. Pop back on the board is two. Oh, hey, did you say two? I meant three other guys back again. Guess who's back? I'm back again. And then carry and call is spelled as a casting. I have six successful cast in the flying movement phase. Friendly flesh eater courts units that are set up at the end of that movement phase can immediately move D6 inches. I'm sorry. What? Only we had some way to regenerate new units or possibly teleport them around the board or ambush people or teleport people. Man, so yes, this was my other hero. I never successfully cast this spell. Do I try it every turn? Uh, it's kept blowing myself up. Couldn't get a six. Six turns out even with bonuses like I plus you'd cast still couldn't get a six. Um, we thought about trying not crapping on magic every day of every week to see if that helps. This is why magic is dumb. Okay. That's the suggestion. Yeah. I had plus you to cast proceeded to roll one and a two to get a five. And I was like, all right, well, I've got a primal magic dice. I just need to not roll a one. Roll the phrase Doug, you get what you celebrate. You get what you honor. Yeah. That's, that's, that's, uh, so the this guy is really strong. And this spell is really strong. So, yep. Theoretically, of course. Theoretically. As always, it's, and, and Mergonck, I think it's a false equivalency. He said, I seem to remember movement after translocate being too much translocate was a prayer. You could basically auto cast. I mean, it just was, you didn't fail. You didn't fail translocate. And the movement after it was 10 inches on fulminators, uh, which puts you way, way, way farther. This is a D six inches and you've got to get a spell off to do it. Which as I alone proved, you can very easily go a whole game without doing. So it's just a false equivalency, man. Like I get it. Movement after teleport is like super powerful. I'm not disagreeing with that. Okay. It is. This is like really pushing it. Okay. A lot, but everybody knows this is going to be your thing. Right. And they're going to like, gee, I wonder where their primal magic dice are going to go for the unbind. Exactly. Big question. Yeah. So this is like a super strong spell, but it's just very hard to get off. This was on the list of obvious things to keep an eye on. I generally agree events. I don't expect this to be that much of an issue. Certainly not this season. There's multiple ways. People just say no to magic and multiple armies that can just say no to magic. And yeah, we've got primal dice. So yeah, I think this will be fine. All, all those equal, which is a little, I mean, because it is historically incredible. Yeah. Oh yeah. I mean, and I think it's awesome. I mean, I'm looking at a night focused list myself and I think he's incredible just for that, the countless servants. Like he, he's already doing things by being a two cast wizard. Yeah, you know, I models. Yeah, exactly. So I don't even have a whole like drop alpha strike strategy. And I'm just looking at that spell as like icing on the cake for around one. And then I'm going to forget about it. I don't care. But like, he's still great. Yeah, it's incredible. Yeah, he's going to be in tons of lists that probably number one on the board right now for Otto. Yeah, really good. I don't know. I think Gourmaine has more utility. Yeah, he's up there too. Yeah. It just depends. It depends on how many things you have dropping in, right? If you're me carrying call is a bonus, but if it's a thing that you're banking on. Sure. Yeah. You can definitely change it. Yep. So very strong, very strong for things like coming in with, say, the Gourmaine and the Knights, right, to then drop them and them up or the Flairs. Then you're really easily getting within range for your screams for that big unit, that kind of thing. There's also and then also landing the charge. So lots of powerful stuff. The Abortant Ghoul King, this little dork on foot. He's bad. You're not going to take him. This guy will never make a list. So I'm not even going to find out. I would take him. I mean, I would he would be a micro version of the version of him on the terror guys, where you just take a hero and you're like, I don't care about you. But cause a ruckus because as someone pointed out, he can charge in the hero phase, which means he gets to ignore a leech hell, which I think is probably the greatest bane of this army, in my opinion. It is. And he's the game that I had. But like, I still think this guy is super bad. Like, I cannot see this guy making the list of six or whatever. Like, he's just not making my list. No, no, no. I'm going to get some four days in here. I got to have Gormane. I got to have an arch region. Like, I just can't see this guy making the cut, even with the unusual hero phase charge, which is fun and weird. I will give it to him. But no, he's just not making the cut. Like, a hero phase charge is funny. But then he charges in and drops dead because he's a six wood hero with four up, six up, and a storm cast profile. DOA. Sadly. Yep. I feel like he has a two cast. It would be more tempting. Oh, sure. But yeah, it's a single cast wizard, too. Like, I'll spend the 20 points and just take another arch region, who's doing so much heavy lifting 20 points. That's a big deal, yeah. OK, the abhorrent cardinal. Finally, the clergy is here. OK, great. Five wounds, five up save. Obviously, this guy is a priest. He is an abhorrent. It's in the name. He can heal, and he has a prayer. He has a prayer that is like, let me give you some NPE. You are blessed, my son, with the NPE. He picks an enemy unit with an 18 inches and blesses them with the NPE of every time that enemy unit receives a command on a four up. That command has no effect. Very powerful effect, certainly. 50-50 coin flip that that all out attack, all the defense, inspiring bravery, inspired by inspiring presence, blah, does nothing. Which means, effectively, you just don't waste. What this spell, what this prayer actually says is, unless it's going to win them the game and they're willing to risk it for the biscuit, OK? Sorry, unless this command ability usage is going to win them the game, this unit you target cannot receive command ability. Because you're just not going to waste your command point on it. You're not going to like, I'll just pick a different unit to all out defense or all out attack or whatever. Very often, that's what's going to happen. Again, unless it's like, well, I've got to land this or I lose the game, in which case you'll like 50-50 it and flip a coin and hedge you in, tail you lose. So there you go. Which I still think is a good effect. I mean, it's not like, even if it said exactly what you said, I still kind of like that. I'm forcing decisions. I don't know. There's value in it. Honestly, I don't plan on not using the first or second prayer a whole lot. Like, what I mean is, I plan on not using something besides those. So I like the prayer list more than just, sorry. I got myself turned around there. No, no, I got you. I mean, this guy's a perfectly fine five up award delivery mechanism, which is what he's actually doing most of the time. Yeah. OK, cool. And then the Merrill Skrull, this guy. We talked earlier about how he's probably going to be a hot general pick for that particular command ability. He's 100 points. He's cheap as chips. He's invulnerable to everything except AOE damage. Yep. Right? And he has a funny little slip people of bone ability. And they can take that or not. And funny things happen when that occurs. I don't know how often he's going to use the slip people of bone, because he doesn't really want to be within three. He wants to be kind of outside of that. Yeah. He does have the standard, again, storm cast profile. But he will die in melee if he let his guy get attacked. He's a five boon five up six up hero. He will get chopped down. Now, he is a courtier hero. And for my money, just simply based on his utility with that command ability, if you're looking to exploit that command ability, this is the guy. Yeah. And he has my favorite thing of all the courtiers, which is a two inch range weapon. Yeah. Sure. Sure. Absolutely. You have bubble weapons. Depending on what you're fighting, he could fight over the top of like, you know, ghouls or other stuff like that and get away with it. So, yeah, 100%. Yep. So this is one of the guy's vents to go back to the regular conversation where, again, I accept that this could require a fair amount of setup, could be difficult at times to execute. It's certainly one of the things that gets me excited as just a possibility of where you could build a list that tries to do something cool. All right. So with the whole bone thing, right? If the enemy, the enemy often is going to want to accept the bone because otherwise, they're going to be striking last. Or yeah, a strike first effect applies. Friendly, fleshed quartz within three of that unit until the end of the falling combat phase. So variable could be the case in a lot of situations. They're going to need to accept it. All right. If they accept it, the enemy unit becomes infected. For us, the battle roll 2d6 before an infected unit issues or receives a command, tends to cast spell chance of prayer. Basically, it's a bravery check. And if they fell it, if that roll is greater than that unit's bravery characteristic, that unit cannot perform that action. Right? Sure. So you take the mario scroll held. And you have a unit of flares that pick his ass up, picks his ass up, transports him, right, to a key spot on the battlefield to deliver his bone. Let's see. Pick one of you in three. Yeah, because he can charge. You can drop him more than three away from the enemy, from the flares. He could charge. So it just like, yeah, is it going to happen much? It's one of those toolbox type plays that could be amazing if you can execute it. Anyway, that was one of the thoughts that came to my mind when I was reading this guy. Sure. Sure. Yeah, I mean, sure. I don't see that the bone is the worthwhile thing. It's fine. You've heard of OBR and SBG, right? You've heard of those armies? Obviously, in this game, you can point to armies that don't care about this. I'm not saying this is universal in application. There are a lot of armies where this could be relevant. OBR and Soblight may not be one of those armies. It's something that would work for them. You hear chaos in general, like as a concept? Sure. This is an army that is capable of reducing bravery considerably. You have to build a list for it. I'm showing my Johnny. You're showing something different. It's fine. Sure. Agreed. Different energy. Yeah, I agree. But sometimes cards are just one with nothing. And sometimes they should be built around. OK, I get it. You've heard people say this is a Timmy trap, right? Like you've heard that phrase before, right? I've heard that. Yes. Guess what? There are Johnny traps, too. Yeah, I was going to say my operative word for the kings in treaty ability is the word can. You can. You can, yeah, you can. I don't have to. I don't have to read all this to my opponent. Yeah, exactly. OK, so at any rate, cool. And then the Royal Decapitator, Mr. Head Chopper Guy. I love this model. High points, five wounds, five up save. Yeah, he's OK. He is, I mean, their version of the mighty Lord of Corn. I love that axe. Yeah, sure. He's got a reality-splitting rusty axe, which you've got to appreciate. Greatest reward given to the true champions of corn who lead mighty brass hosts forth to conquer the mortal realms, or a rusty thing that this guy found in the corner in a pile of bones. Hey, either one could be the same functionality. I do think they aired in one space, though. I think at the end of off with their heads, if you do roll that five up and they get to die, this guy should immediately max out on noble d-points. Like, go to six. Whatever he's at, go to six. Because right if he's 100% yes. If he's just slain, he doesn't actually gain them, right? Yeah, yeah, yeah. You get whatever you get, his actual wounds. Yeah, yeah. You know what? You're absolutely right, Doug, and that is a huge miss. I now hate this guy. Anger at him for the lack of that incredible rule that isn't here. Darn it all. Let's get Narada going right now. That is amazing. Yeah, no, I love it. Yeah, I think this guy's fine again. I don't think he'll actually make many lists. He's a melee foot assassin. He pulls in serfs into combat, which is fine. If you are building around some of the strike first, strike last, shenanigans, he could have some play just to get extra units fighting. I just, I don't understand why they didn't give him a two inch range. I feel like, for him- That would just make so much sense. It would make him interesting with serfs because then he can wrap him and he can reach over, but I just, I don't get it. Yeah. But I do love it, it's killing heroes. Yeah, exactly. And he is the other one that came to mind with the flares pick him up and deliver him. Sure. Just as a threat, it's something. Oh yeah. If I'm playing against that, I'm, as Vince would know, I'm respecting the, I'm just going to assume that they're going to hit the five up. So I'm going to do my damnedest to not allow them the possibility to hit the five up, threat proceed, or what's the saying? Power of perceived is power. Power of perceived, power of chiefs, yes. The fact that the threat exists, he's doing his job. Sure. And there's a very funny situation there where somebody has to play, like they've got like Orgots and that kind of stuff, you know, like the big, the big nergal heroes and suddenly they're terrified of your ability to just like accidentally tick against that guy and then kill him because that's like, that's the sort of character that is just like this, this little dork is a nightmare for, right? 100%. Yeah. Where he's just been your 300 point Orgots hero. Yes. I will say happily at a hundred points, like I could see him with this little trick as a complete distraction to make people's play pattern change. I agree with you. If you had the crypt flares to carry him around. Crypt loads, exactly. Yeah. Yeah. Like just relying on him hooping it up the board. No, I'm not, I'm not buying that. No, no. Yeah. Yeah. So absolutely. Yes, absolutely. Brent, what's up, Brent? How you doing there, brother? He says, I absolutely appreciate that not add junk like a hero who is not a monster and has less than nine wounds and, and, and. Yeah, he can just, she can just chop anybody's heads off. I mean, it is a funny world where this guy happens to accidentally resolve some damage against Archeon and then puts him in the bin. Oh yeah, man. In the axe, baby. In the axe, Archeon. Like if you're playing with this guy at a tournament, then your, your actual job over the tournament is what's the most expensive model you can get in the axe, right? That's the, that's the, that's the, that's the mini game you're playing. It's the Matthew McConaughey from Rain of Fire except he doesn't die. Like it's just. Yeah, exactly. Cool. At some point he will kill a stone horn and that'll be very sad. Disagree. It will be a day where I feel much joy for I hate frost lords on stone horn for they are truly my bane. Every time. I feel like if you're Stornhorn, if you're Stornhorn is alive and receives damage from this guy, a hundred point model and it didn't kill him on the approach, that's fine. That's not a good Stornhorn anyway. You deserve to be in the axe. All right. Calvert. Cripgast Cortier. Yeah, I mean like he, he is what he is. He's a little hunter point dude who pulls other serfs into combat and he's pretty bad. He's here to find people like he's workshop didn't invalidate your old models. Just exist. Right. Yeah. Yeah. This is a blank war scroll. We can, this guy does what the last guy did but the last guy does. Cool thing. Way worse. Right. Way worse. This guy's terrible. This is the worst war scroll in the entire book. Yes. Yes. Okay. He's very bad. So bad. Stop using your one ghoul as a hero. Since this model does not exist. Yeah. Vargulf Cortier. Remember when Smash Bat was a thing? Remember Smash Bat? All right. So Vargulf Cortier. Eight wounds, four upsave, 10 inch move, 10 bravery, 165 points. Start of the combat phase. You can say that this unit will use this ability if you do so. Oh, Kings champion. You can add two to the attacks characteristic of these melee weapons but it can only target units that have a wounds characteristic of one or two and do not have a mount. Okay. Fine. So he can go to seven and three basically. And when he makes a move he can pass across terrain in the same manner as a model that can fly. You know we could just give it a fly. That would have been cool. Yeah. Also I hate that it's just terrain. It's not models. Yeah. Okay, so that's really annoying that your own army can block this guy up as can the enemy army. The whole point of this dude was that he could fly around and get into interesting positions. So, cool. Yeah. I rather please. They really need to get this guy fly. Or yeah, just, yes. Just, I understand because, well, they didn't model him with wings this time. They modeled him with little, like the leveled version of him had wings. This version of him has little stretchy membranes so he can glide. Instead we have to write a special rule. Okay. And then victory feast at the end of the combat phase if any enemy models are slain by wounds caused by this unit attacks in that phase. You can heal up to D6 wounds allocated to this unit in addition at the end of the combat phase this unit can immediately retreat. That ability I do love very, very, very much. I do wanna play with this guy. I haven't tried the Vargulf Quartet yet. 165 is probably a little expensive legitimately for what he actually does despite having like eight wounds. He is still very, very thin. And his extra attacks thing is very swingy. Otherwise he's not doing much in the way of damage. He has like a storm cast profile with a tiny little bump from the dagger like fangs. His movement is much more limited now but the immediately retreat at the end of the combat phase is pretty cool. Yeah. I do not hate this guy. At eight wounds, he's interesting. That's what I'll say. He actually is a core TA who could potentially build up his own normal, noble deeds points through actually killing this thing. Right. Which is nice. Yep. Yeah. Yeah. Assistant ref says he can jump over a 20 inch tall tower but not a one inch tall ghoul. Yep. That is absolutely correct. Complete logic. Doug, do you like this guy or? Doug, where are you living on the Vargulf? Oh, I love him. I like the idea of hit and run units because it's a good mix with chaff going out and being sent out to die basically. And then you have these little ping pong balls of chaos kind of like the doom seeker. I like him quite a bit. I didn't really get to use a chance to use him a ton, sadly. But I mean, he is to me the embodiment of that idea of the distraction carnifex if you haven't heard of it before. Yeah, just a semi-cheap unit that like it doesn't require a lot of investment. It requires no support. This guy can just go and do stuff. And is it easy to kill at eight wounds and a four of six up? Yeah. But I dare your opponent to not think about it because like if you leave him alone, he'll shred you. Yeah. Yeah. I like that. I love that you mentioned that. That was my first thought as well. Big fan of pieces like that and list that do exactly that, right? They stretch your opponent out potentially. Something used Bastion a lot last year. I mean, he's arguably a little expensive, but he was a great piece like that. He would be stacking like three. He'd have his way of, you know, if he kills a model, he heals. He's just an annoying SOB. And this thing is not gonna be as durable as Bastion, obviously, but he can play a similar role. There's a question about this whole in addition at the end of the combat phase, this unit can immediately retreat. So what if he's not within, he fought, but he's not within the combat phase. Yeah, he's not within the combat phase. Yeah, again, then theoretically he can't retreat, right? Because it's not, he doesn't satisfy the criteria, which is what's unfortunate. It really should say immediately retreat or if no enemies are within three and just make a normal move, right? Like that's how it should be worded. Right. You know? Yeah, would love to see that get cleaned up so you can have that edge case. I also don't know how much of like my appeal and my attraction to this unit is because when I look at this War Scroll, it's like very dynamic. I think by this monster moving around, slash and big units and small ones. And then if you look directly above it is the blankest War Scroll in all of Warhammer. So maybe it's just like... Yeah, sure, by comparison. She's not a 10, she's a seven standing next to a two, you know, could be horribly featured about it, but you know what I mean. I do, I do. Okay, right on. All right, the Crypt Infernal Core TA and the Crypt Honker Core TA, 145 and 140. Somebody said I thought we weren't doing the five point things anymore. We're not. But this book was written like a million years ago. So it was like super delayed obviously for that because it was waiting on the Dawnbringers thing. I mean, I'll be super simple and straightforward with these guys. I think these are both perfectly fine Core TA choices at six wounds each. They're very similar models. Obviously the Infernal can fly. The Infernal has a very nice ability with the plus one to damage characteristic for Crypt Flayers, which is great. And the Crypt Honker Core TA pulls in Crypt Horrors, which I actually really value in this case just because I think Crypt Horrors are really good. And so the fact that this is a Core TA that actually wants to fight to get his Noble Deeds points and can fight and then pull in his actual charging night Holomorn Crypt Horror units, which come in and start swinging around four damage, butt kicking attacks greatly reduces the chance that anyone reprises against him and actually kills him because generally if the big unit of Crypt Horrors fights right after him, they stand a good chance of like really fundamentally weakening the unit and pushing you to putting it in a place where they can't reprisal against this dude. So I think both of these guys have some play. I agree. They're my favorites. One thing I wanted to add on is that because they are this model, like their base size is 40 mil. And so it's bigger than the other ones. So even when you're talking about something as small as a quartier, like projecting those same bubble sizes gets way bigger. Yep, absolutely. Yeah, the Mind Shattering Cacophony, I mean that's potentially just insane damage. Yeah. Yeah, this guy's gonna- See how different he was all about Flayers? Yeah, that's awesome. Yes, yeah, it could get really scary. I don't know, it's, yeah, we'll see. It could do a lot. That is- Yeah, I agree. I think both of these guys have play. I'm interested to get both of them on the table and give them a try, honestly. And like, I think it works. I think they're both really good quartiers and I think they can actually do the work. Yep, favorite. Crypt Guard, okay. So we're finally through the stack of heroes. Crypt Guard are one-win models with a five-up save. These are the new little ghoul-y boys. Yes. That we all thought were ghouls, but they're not ghouls. They're not the replacement ghouls. They're new ghouls. They are serfs, still. They're not knights, they are just serfs. If any wounds caused by the students' attacks are allocated to an enemy unit, that enemy unit cannot issue or receive commands until the end of the turn. So, you know, pretty decent there. And then this unit has a ward of five-up, in addition, add one to ward rolls for friendly Fleshy Records hero, only within three of this unit. That will, of course, be immediately FAQed, that it does not stack in any way, okay? Oh, yes. So if you're planning on thinking that will stack, you're wrong. It won't. Things like that do not stack in this game. They do not survive an FAQ. How the text isn't there, I don't know. But here we are, but it will be FAQed. A thousand percent it will be FAQed. They have plus one run in charge built in. The most powerful rule they have, as usual, for having a musician. So, good stuff on that. And yeah, they're like a little bodyguard unit, but they are pretty expensive, at 140 for 10. And even at five-up, five-up, they are not that strong. They will die pretty easy. So, that is something to be aware of. It doesn't take much to lift this unit. But, I think you'll see some people trying to build to where 10 of these guys are, as we said, a little snake around if you're on. I played my game, I had really good success with them by using them as my backfield perimeter for deep striking storm cast. So I had the rest of my army up front, and then these guys going to line across the back, because that's where all the hero supporters are, and then anything that wants to charge in, it's just 10 dudes spread out pretty well. It's a good bubble. Yeah. Yeah, they feel a little high, potentially. I mean, if anyone wants to try to push against your reasonable claim of don't throw good money after that, this unit would be the unit, potentially, because you could do difference in the round plus one save. Mystic Shield, you could potentially get the safe stack I'm going on a big unit of 30, which could do a lot of output as well. Sure. Are they 25? Yeah, damage-wise, they're perfectly fine at two attacks, three is three is nine, one, one. But they don't even hold a candle to ghouls, as far as just regular ghouls, as far as damage output potential. Sure, right. Yeah, so you're trying to, you're getting less damage, but more durability potentially on, I don't know, not even showing that, because of the ratio of wounds to point cost. Yeah, they're probably a little too expensive, but I could see some folks trying a big unit of 30 at just doing the usual thing of, right, like let's layer as many buffs on this. Let's hit Curse, let's hit Terrange Transformation, let's hit Mystic Shield, and you're just going to town trying to get as much of this unit as possible. It's got to sell the profile to enter each 25s. You're going to get a lot in a big unit, but yeah, it's a little hard to see it right now. What would you think about, like, say, a bomb that was, say, like a, the Crypt Haunter Quartier, a bunch of Crypt Horrors, and one of these guys, and like, obviously there are reasons for being there is to keep the Haunter with a better save. I think they're a great second line, like that's a beautiful one. Yeah, that's kind of what I'm getting at. You have like the six Horrors who can now be single file, because of the coherency change. You've got the Haunter Quartier on the end, and you got these dudes chained out right behind, two inch reach, they can fight over the top of the Crypt Honkers, right? Like that kind of a thing, like that's, I actually love these guys in Min's, just kind of floating around, running behind. That's what I was thinking about doing on the end. Yeah, absolutely, 100%. So yeah, I don't dislike these guys at all. I think these are a great unit that works in like, a tenor of these guys, I feel like, yeah, sure, I'd see that, I'd see that. And you're just putting them wherever you think your center of power is gonna be to get the Ward Buff. Basically, I'm right. And potentially chop in and shut off commands, you know. Yeah, yeah, interesting, yeah, good point. More Begnites love these guys, they're amazing. They are fragile, they are Italian, because when you buy the box, it says for Gile, right on the side, but three wounds, four ups, save, 12 inch move, they can fly because they know how their wings work. And they get no actual lance bonus, despite the fact they have a lance, but that's okay because you're gonna play Hall of War in any ways, and so they have plus one to damage. And they get plus one to run in charge, built in for the musician, which is their most powerful ability. They have a little shrieking charge that shuts off Unleash Hell. Do you wanna know how I lost these guys in the game the first time before I regenerated Unleash Hell? Because they shut off a single unit that is within one inch of them. Turns out people can have other units that shoot within six inches. So in my guys charged, and the primary unit couldn't Unleash Hell, but the unit behind them with guns sure could. It's awesome. And the fusiliers were like, so we shoot these guys? Yeah, cool, blam, blam. And then went bye-bye, went the more Begnites. So that is not a long enough range for that, people. Yeah, not really, yeah. It's a missile that needs to land on the first shot. Yeah, just like yell farther. Is that the real art on this page? Just a bunch of fire slayers. Yes, there's like a little, there's a ghoul-y crypt guard there because it's the other, it goes back, back with this page. See, they're fighting here. Like there's the other little ghoul. And then this unit can retreat and still charge later in the turn. That's cool. If they're alive, that's cool. But that is gonna be the tough thing. I like these guys in units of six. I think six is right. I think six is a unit in the sky with a Gore-warden's perfectly viable build. I think three on the ground, if you're not gonna put them in the sky, two units of three is actually the better build there. So like two main units where they can run around and be interesting flankers because then if you do recall them, you're getting them back in two out of the three. Easy to pop the third guy back in through many different ways. They're interesting little harassers to deal with chaff and stuff like that. And nobody, they won't be scary enough that people have to focus on them, but they are very, very fast and very, very mobile and can get an induce some interesting damage. And that's where the retreat and charge can actually work if they're fighting things, jumping in on flanks, stuff like that. If they're not hitting, you know, sort of the power of the enemy force. There's plenty of armies where that's not gonna work, but they are only nine wounds on a four up, six up. Like let's be clear, they die very fast. Yeah. One thing I want to throw in here, this has a little to do with the profiles. So they sent us this box early. If you ordered one of these boxes, I highly recommend you build the knights first because the heads with the helmets can then be used on the other things. I built everything else first. And then I was like, oh man, wish I had these freaking helmeted heads for my crypt guard because it makes them look tougher. I don't know. It's a really good call out. And they give you many extra heads on them. Yeah, they do. Which is nice because yeah, then when you do your crypt guard or whatever, you can give them all cool helmeted heads. Yeah, yeah, yeah. And there's like two extra shields and stuff like that, it's cool. Yep, good call. I don't know if I missed it, or Vince maybe you mentioned it, but the standard bearer, if it made a charge, move the same turn each model in this unit counts is three models with purpose of contesting objective. So that's kind of neat. Unit of six, 18 models. Yeah, they can actually steal an object. I mean, there may not be anything left if they deliver their charge on that objective in the first place. But yeah, it's kind of neat. No, it's a very cool unique ability. You're right, I didn't mention it and I should have. But yeah, obviously these guys can drop and pop on seven and just on a seven inch charge, just basic here in this and the delusion with plus one to run in charge. So strong, but strong, but fragile. They're a perfect unit, honestly. Like this is perfect design. They have a very clear role. They have two very clear functions they can play within that role. They are, they can deal good damage, especially in Hollamorn, but they're fragile to pay it off. It's everything I want in unit design. They look amazing. It's functional. A plus, like this is how units should be created. Make that shrinking charge, at least the Unleashile part a little longer, three inches. That's not, you're right. Sorry, A, not a plus. Yes, there you go. They lose, they got like a 94%, right? And that's 6% is the markdown I'm giving them for not turning off the, the longer range Unleashile. Yeah. Crypt flares and crypt horrors. So I'm more intrigued by the crypt flares. Oh, he's back. I'm back. I could hear you guys the whole time. That was so weird. But anyways, keep going. Please. Yeah, I'm more intrigued by the crypt flares personally, but I think the crypt horrors, if you had to pick a unit, like what's most likely to be the backbone of a lot of lists, I think it's going to start with crypt horrors, which had been the case, of course, for quite a while with flesh-eater chords, you know, like two by nine crypt horrors. I could see a lot of lists running one by nine horrors starting with that, right? So yeah, both are really good. Yeah, I mean, I think, I think I go horrors. That's my, I lean that way. Just, I mean purely aesthetics, but yeah. Nice. I'm with that. I like the horrors because like the four up to hit is lip-hoopy, right? Obviously, but it's easy enough to modify. You're going to run into neg one to hit sometimes. It's going to really ruin your day. But beyond that, I actually love these guys in sixes. I think these guys are a six pack for me all day because then they have the good coherency. Proved they were in characteristic by one, wholly within six, 70 friendly courtiers, or 18 of any friendly abhorrence. And then he already mentioned it, but just to say it, unmodified wound rolls of six gives them an extra damage. I really wish Doug, they would have taken that away, right? Because that's going to require two piles. And these guys are going to put out a bucket of gas as they always have, right? So you got to separate that, take the time, blah, get rid of that, do something different, but you're back. Yeah, I'm back. Yeah, yeah, I don't know what's going on. Anyways, yes, my internet's like, look man, we've been at this a long time today. You got to call it a day, bro. I agree, we already saw these scrolls. Notably, the crypt players are battling in blister scan, the crypt horrors are battling in Hallimourn, I think both have some play. The flares because of the scream and because of the infernal core GA. Yeah, flares can get terrifying in Hallimourn. You could be up to two damage on the missile, you can be two damage on the melee. Yeah, the delivery, a better delivery. The escort courtier is really interesting for utility plays with some heroes. Yeah, we're going to see these units, definitely. And yeah, they're the back, part of the core backbone of the army, I think. I agree. Ghouls, I love them. They now come in 20 for 160, they are battle line all the time. They are made of paper but can explode. The key being is that their attacks auto wound on a five if they, to hit, if they have 20 or more models. Boy, I thought we stopped hinging special rules to the model count in there as well, but I guess it's 2017 all over again with this book. And you know, I think these guys are just amazing. Like 320 points for 40 of these dudes, just rules. You keep an abhorrent within the same sort of zip code as them at 18 inches, right? And if they get a deranged transformation, they're so incredible. Eight inch base move, fours and threes easily becomes three and threes with an all out, underfeeding frenzy. They go to three attacks each. So they just like, it's suddenly 90 attacks on threes, threes, rend one, damage one. And every five to hit is an auto wound. So you skip that wound, it shoots their damage through the roof as far as what it's capable of. It's not a mortal wound, it's an auto wound. It's incredibly powerful when it's happening on fives. So. If a new player was joining this faction, now that they're in increments of 20 rather than 10, how many would you suggest they have? So like, I would want at least a block of 40, right? Yeah. So I could. Yeah, yeah. I think like, in my mind, you want probably 60 goals. If you're like a new player. So that way you could do like, you could do one max size brick if you ever wanted to. But you could also do like a 40 and a 20, right? Like that. I asked because I have 40 of them on my shelf and I've been waiting to be like, how many do I actually need? I think 60 is the right answer. My experience with you is kind of what I was looking at. If you're not gonna spam them or skew them, that's the right answer. Well, yeah, Vince, that gets into, I mean, you know, I'm a huge lover of spam in this game. Talk about it all the time, how much I love spam. This is the first one that came to mind in terms of potential out of bounds with the spam. You know, I'm hoping we don't see a lot of lists that yeah, just basically write, repeat zombies. Apply the zombies concept to Crip Goals. You can have a really strong recursion engine. They can put out damage, curse, range transformation, whorefrost potentially. Yeah, you gotta get some of these things off. You may not, but potential is there, I think, for there to be a powerful list with a ton of these things. Five Up Ward, that sounds really fun on 60 Goals. That sounds pretty good. Oh, sure. Yeah. Yeah. So, yes, we'll see. That was one of the basic questions I hadn't really answered in my head is like, what's going to be more attractive competitively? Is it gonna be sort of like some spam direction, two-by-nine whores, two-by-nine flares and blister skin, the X number of hundreds of Goals, or is it the more toolbox list, right, that are trying to be more adaptive to et cetera, et cetera? I mean, the spam directions are easier, but are they better on the whole? I don't know. I'm hoping the answers no. Yeah, I mean, let's say this way. So you could do like three by 40, or two by 60 and a 20 or something like that. Like, I don't know. Yeah. And there's a big difference here between this original recipe zombies. First of all, these guys are super glass cannons, but they're still playing fair Warhammer. Like, they have to actually go attack you and roll to hit and wound to kill you. Right. Original recipe zombie spam did so by killing you even when you were killing them. Yeah, totally. Like you kill 40 of them and then they just more to wound you to death. Right. Original recipe zombie spam was also 120 points for 20, not 160 points for 20. I understand they've crept up now in points, but 40 points per unit that you're repeating and spamming is a huge amount, huge amount. When we're talking about taking something five, six times, that's 200 points in the list. That is far from nothing. Okay, if any of us saw one of our prize units go up by 40 points in a battle scroll, we wouldn't go. No big deal. Sure. Yeah. Right. Okay. So like it's a lot of it. It's a material difference, right? Also, I just think this is too limited of a set of functionality that what ghouls bring to me, they're appropriate in a 40 pack as a, like they will do what I would expect a hammer to do. And that is against relatively low armor things. They will pop a crack, a lack of right up on them, right? Now, by the way, let's say you're on like, you know, you go into like, I don't know, blood warriors or whatever, right? There's many cases where they're just gonna be like, I'm sorry, how many attacks do you make? All right, roll them out, man. Go ahead. Sure. All right, I lost two blood warriors. Okay, you done? Cool. Yep. My turn. You know? Yeah. That's very real, right? Because if anybody who can still stay on a two up save against these dudes, you're just not gonna get enough through, right? Right, right. Yeah, then the recursion engine is good. It's not as good on the back end in terms of topping off units that have come back, right? So you're placing 40 with 20, but yeah, you're not getting as much leverage remotely, topping it off as you are with the Knights, Flares, Horses, or back Knights. So that's good as another balancing factor. Yeah, those are all really good points. So Royal Beast Flares, again, it's the same thing we've seen before. So they're, yep, they're cool. They're pretty good. They're starts now. So you can, yeah, you get really efficient recursion with these guys, you know, kill the higher wound characteristic models, bring them back to your recursion. Yeah. Yep. So. Yeah, I like it. I like a tenor. Like I don't, yeah, they're not able to be main battle line, I don't think anyway, but I think a tenor. They're not battle lines or any circumstance, yeah. Yeah. Yeah, a tenor as again, another tool in your kit against monsters. They can be nice. Agreed. And they're cheap. They're really cheap. I was gonna say, yeah, they're so cheap that it's like, I don't know, if you have the models and you want to see them on the table, you're not an idiot for taking them. No, not at all. Yeah, at some point in an event, you're gonna see, yeah, you're gonna see a monster and they look great. Like, take them. Yeah. I think they look amazing. I think they are perfectly fairly costed. I think they have a role in function and at 115 points, when you have monsters to fight, you're gonna be happy you had them. When you don't, they can step in perfectly fine as sort of chaff distraction, easy thing to refill and stuff like that. So like they can play the double duty, they work. Mm-hmm. All right. The Royal Terror Geist and Royal Zombie Dragons are bad. Cool. Yeah. Like they just... Are you saying for their points or just in general? Yeah, for their points. For their points. Okay. I mean, these guys have to be a lot lower to be worth it because they just do basically no damage. This is the problem. I, this is a bummer. I really want generic dragons and stuff to be good, but yeah. Yeah, and this Terror Geist is a lot harder to buff than the other one with the hero on top because he doesn't have access to the mount trait and so on and so forth, right? He doesn't have access to the command ability. He is just a generic monster running around with like pretty nothing attacks. With, I would like to point out this row right here where both of these monsters have a two hit, a four up. And when you have a monster that has a low number of attacks and hits on a four up, A plus B equals C and C in this road is crap. So A monster with a bad two hit roll equals crap. C, A plus B equals C. See how it works? It's math people. With that said, like you've already mentioned, it is nice that we do have at least enough variables that if you want to go have some fun with your monster list, you have ways of getting a plus one a hit bubble. You have ways of potentially getting plus one a wound. You have ways of bringing back your monsters. Absolutely. Like you have tools, yeah, to actually go and have some fun with the like, maybe get three, two. I don't know, maybe some people will do better with that kind of gristle gore, menagerie direction, but yeah. I think the tools are all there. Yeah, it's all there. It's just the points are two out of whack. Yeah, they're a little high, yep. All right, the cadaverous barricade. You're in the spells. God, I hate I have to even talk about these things. Okay. All right, the cadaverous barricade is 20 points. It sets up on a very long range. And when it sets up, it makes it so enemy units within three inches of this terrain feature cannot run or retreat. In addition, if they start to move within three inches, they have the distance they can move when it makes that move. Okay. Good. I mean, it sounds awesome, but not fun to be on the receiving end of the game. I'm sure. It's fine. It's a perfectly good spell for 20 points. Like it's doing a lot. No, it doesn't go anywhere. It happens, it's a thing. And then it does that thing. If it can be there, when you need it to be there, it's amazing. Right. The question is if. Yeah. I'll tell you right now, if you're gonna include a Vargolf courtier, it's like 165, you're gonna have weird point values at the end, 20 points. Toss it. Yeah. Toss it in. Yeah. Yeah. I mean, we just talked about how the base spells in the book are like really bad. So, I mean, for 20 points, I've generally known the spell has to be almost completely worthless for, to me to look at 20 points and go now wouldn't take it. But like. Right, sure. This is pretty good for 20 points. It does something very clearly, right? Just call it out. Yeah, and it says have the dis is the model can move, right? So that's. Yeah. Pylon moves as part of that. Yeah. Yep. It's kind of interesting. Yeah, it starts a move. That is correct. It makes their pylons one and a half inches. And then the chalice does what the chalice always did. Basically, it, things die. It gets dice and then it rolls and then people come back. It's a very powerful spell. If you can resolve it, it's sitting in the middle of where a bunch of combat happens because it can heal your guys like crazy and or restore tons of models back to two units. So. I'm surprised they added predatory. It used to not be predatory. Yeah. So you can move around now, but yeah. You can fly around now at 50 points. Again, pretty good. Yeah. Corpse mare stampede, 12 inches. After it's moved, roll six dice for each unit that has any models it has passed across. For each roll that is greater than that unit's wounds characteristic, that unit suffers one mortal wound. For each six, it suffers one mortal wound regardless of its wounds characteristic. Again, as per use, the worst spell is the most expensive spell. They continue to think that occasionally doing some mortal wounds to a unit is worth a lot of points. It's not, please stop thinking like this. What Warhammer game do you all play? It is a different one that is played by everyone else in the universe because many armies in this game, you will pass across, get three or four mortal wounds, maybe if they had a low wounds characteristic and then they'll just heal those back. Like this is not a 60 point spell. Get out of here. Why is it always the case that the worst one is the most expensive one? Like it happens so frequently. I feel like they do it as a joke at this point. Like they heard me say it and now they're just doing it as a joke. Now they're just doing it. Because this is definitely worse than the wall. This is worse than the 20 point wall. Yes, I would absolutely agree. Yeah. Like the 20 point wall doesn't roll dice to do anything. It just happens. And it has a pretty big effect for what's going on if it's in the right place. Anyways, I'm done. Corp's understand Pete bad. Okay. Charnel Throne. You can garrison a hero of seven wounds or less in it. It's gonna be Gormane. That's who it is. The judge is ready to rule. And then wall and enemy unit is within 12 inches of this terrain feature. It cannot be affected by any abilities that allow units to ignore battle shock tests. Good stuff. Which one wins? Does that include indomitable? OBR's ability? Oh, the indomitable triumph, I don't know. I have no idea. It says no abilities. Any abilities. Do OBR need to make battle shock tests now? That's a great FAT question. Even though it says they do not take battle shock tests? Right, any abilities. Yep, let's get a string of erotic going on this one. In magic, there's a sort of rule that can't always beats can. That's how these things work. Like there's a general way that you can always slam against and one will always win. We don't have that in AOS, so there you go. And then ruler of all they survey at the strategy hero phase at D3 Noble Deeds points to any friendly fleshier quartz hero that is garrisoning this terrain feature. Obviously super cool. So, great, good stuff. Again, put Gormane up there, get them Noble Deeds, pronounce upon your enemy's win. That's right, that's judgment. Yeah, I think between the throne and if you have a lucky roll on oration, you could probably get someone straight to six fairly. You mean turn one pretty quick, I think. Sure, oh yeah, absolutely, yes, 100%. Yeah, like if you, good roll here, good roll on the oration, yeah, it's totally doable. Absolutely. Are there a priest or a wizard, another one there? Yep, yep. I mean, the Gormane can't become a priest because he has locked to Hollowmore and can't take an item, which is unfortunate. But still, you just need a little bit of luck on your side, but yeah, you can get there. So, all right, and that's FVC, there we go. So, all in all, like I said, I think it's good. I think there's a couple spots to launch that we called out, ghoul spam, the command trait, refilling too many things, you know, potentially that stuff's a little on the edge. But for the most part, this book's in the right place. It looks like a lot of fun. It has a lot of different place strategies and patterns. Yeah, like a lot of different list. It's good, exactly. It's a very deep cool box, I think. Yeah, I think they, you did good, you did good. Vince, do you have a prediction or where would you put your money on like a competitive direction with this? You know, like in broad strokes? 53%. Okay, and then as far as list archetype, like what do you think my people are gonna try to? Recursion in bodies with no big centerpiece. Yeah, yeah. Yeah, I would probably agree, hyper competitive, yep. Yeah, the recursion with cruel test master is the thing that jumps off the page immediately. And yeah, whether that's, I could see, I think some folks are gonna try like two by nine flare, like really lean hard into flares. The horrors is there, obviously it's been, like I said to Doug, it's been there for a long time. So like Jake did two by nine horrors right out of the gate with his season war bat rep the other day. So that's clearly there. Yeah, that could be amazing recursion. I threw together like a variety pack, you know, like 20 goals, Tim Krigarton, beast flares, nine horrors, six more begnites, six flares, Gore Warden, Arch Regent, Krypton Furnal Cordier, Merrill Skrull Herald. That feels like a very competitive list of me, like a fun toolboxy, right? You got amazing variety, no duplicate units, options to respond to things. You've got some screens, you're gonna need some screens seemingly with some of these things. You know, I have a huge centerpiece models, but yeah, I mean, I don't really look at that and think like, okay, that's a 50, you know, like I'm gonna quickly pilot that, but yeah, it feels competitive, it feels interesting. Yeah, I mean, it feels to me like a three and two and that's all, I mean, that's my ideal space. Yeah. If I go in and have a good time, I do better than I don't. Yeah, push it in three, two, push it in four, one. The dream, the dream, absolutely. Yeah, so pretty amazing book. Yeah, I'm pretty excited about it and like I said, paying out my little boys, my little knights, they're gonna be ready to go to get on the table. I mean, I've got most of everything else already, I've got like a ton of flares and horrors and ghouls and all like all the base stuff I already had tons of, so I'm set on all that. So it's really was just getting. I'm still building up my base collection. Yeah. I have a lot of Wargulfs, but I might build a new one just because I do think he's a cool looking model, but I mean, I already have three Wargulfs. I don't know how many Wargulfs one needs in life, probably not four. Yeah. So, Doug, you're just getting into the army with you didn't have any flesh at your courts previously, or did you? No, I didn't. Nope. Okay. I've never owned a death army actually. Yeah. Okay, awesome. Well, I knew you were excited about it. So yeah, I think it's really cool you're doing it. Oh yeah. I mean, I love the factions lore. It was actually the faction that got me to start the YouTube channel way back in the day. And one of my first videos that made it popular was my wife reading the intro into the first Fleshy's recourse book. Sure. Cool. I don't know. It's been wonderful. And then when they just injected this new life with Ushren and all the stuff with Nefarada, it just, there's a lot going on. And I was just really excited. Yeah, I agree. Compelling on all sides. Very good. All right, well, everybody out there, hey, if you haven't hit like yet, you should do that now. You should subscribe. You should do all those things that make all those dings because other helps other people find the show. We really appreciate you watching. Thank you so much. If you want to support the show, lots of ways you can do that. Down in the description, you'll see things for hobby supplies. So you can just click through if you're going to buy anything for your hobby. If you're doing your own painting and such like that, getting ready for a new army, you can click those links. And if you buy anything there, it costs you nothing extra and helps support the channel. There's a merch store down there. There's Uncle Adam and I's new games. We just published our new zine recently. And we've got Tanks for the Apocalypse, our new game plus support for Rain and Hell and Space Station Zero. All our fun games in there. Actually, we just did our first alpha test this last weekend of next, that was another thing we did this last weekend of the next game. I will say no more about it except it went very, very well. And I am very, very, very, very, very, very excited for the next game. And so get ready. And also, of course, you can join the Patreon. Chuck in a buck for us, throw a couple of dollars at the show. That's the Patreon's focused on review and feedback and taking your next step on your hoppy journey. There's also a merch store down there and all that kind of fun stuff. So as always, thank you so much for watching. I really appreciate it. Doug, thank you, sir. It was an absolute pleasure having you on. We'll have you back again. Thank you so much. And for all of you out there, we'll see you next Wednesday.